| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Damian 'Mozork' Frick | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file | 
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| 31 |     @brief Implementation of the QuestItem class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "QuestItem.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 | #include "QuestDescription.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 |     /** | 
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| 43 |     @brief | 
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| 44 |         Constructor. Registers and initializes the object. | 
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| 45 |     */ | 
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| 46 |     QuestItem::QuestItem(BaseObject* creator) : BaseObject(creator) | 
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| 47 |     { | 
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| 48 |         RegisterObject(QuestItem); | 
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| 49 |     } | 
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| 50 |  | 
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| 51 |     /** | 
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| 52 |     @brief | 
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| 53 |         Destructor. | 
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| 54 |     */ | 
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| 55 |     QuestItem::~QuestItem() | 
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| 56 |     { | 
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| 57 |  | 
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| 58 |     } | 
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| 59 |  | 
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| 60 |     /** | 
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| 61 |     @brief | 
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| 62 |         Method for creating a QuestItem object through XML. | 
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| 63 |     */ | 
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| 64 |     void QuestItem::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 65 |     { | 
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| 66 |         SUPER(QuestItem, XMLPort, xmlelement, mode); | 
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| 67 |  | 
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| 68 |         XMLPortParam(QuestItem, "id", setId, getId, xmlelement, mode); | 
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| 69 |         XMLPortObject(QuestItem, QuestDescription, "", setDescription, getDescription, xmlelement, mode); | 
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| 70 |     } | 
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| 71 |  | 
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| 72 |     /** | 
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| 73 |     @brief | 
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| 74 |         Sets the id of the QuestItem. | 
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| 75 |     The id must be of GUID form. See 'http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure' for more information. | 
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| 76 |     @param id | 
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| 77 |         The id to be set. | 
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| 78 |     */ | 
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| 79 |     void QuestItem::setId(const std::string & id) | 
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| 80 |     { | 
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| 81 |         if(!isId(id)) //!< Checks whether the id is a valid id. | 
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| 82 |         { | 
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| 83 |             COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl; | 
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| 84 |             return; | 
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| 85 |         } | 
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| 86 |  | 
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| 87 |         this->id_ = id; | 
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| 88 |     } | 
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| 89 |  | 
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| 90 |     /** | 
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| 91 |     @brief | 
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| 92 |         Checks whether an input id is of the required form. | 
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| 93 |     @param id | 
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| 94 |         The id to be checked. | 
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| 95 |     @return | 
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| 96 |         Returns true if the string is likely to be of the required form. | 
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| 97 |     */ | 
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| 98 |     /*static*/ bool QuestItem::isId(const std::string & id) | 
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| 99 |     { | 
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| 100 |         return id.size() >= 32; | 
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| 101 |     } | 
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| 102 |  | 
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| 103 | } | 
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