| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Benjamin Hildebrandt | 
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| 24 |  * | 
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| 25 |  */ | 
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| 26 |  | 
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| 27 | #include "Scoreboard.h" | 
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| 28 |  | 
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| 29 | #include "util/Convert.h" | 
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| 30 | #include "core/CoreIncludes.h" | 
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| 31 | #include "gametypes/Gametype.h" | 
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| 32 | #include "infos/PlayerInfo.h" | 
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| 33 | #include "CreateLines.h" | 
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| 34 |  | 
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| 35 | namespace orxonox | 
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| 36 | { | 
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| 37 |     CreateFactory(Scoreboard); | 
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| 38 |  | 
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| 39 |     /** | 
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| 40 |         @brief Constructor: Creates the scoreboard. | 
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| 41 |     */ | 
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| 42 |     Scoreboard::Scoreboard(BaseObject* creator) | 
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| 43 |         : OrxonoxOverlay(creator) | 
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| 44 |     { | 
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| 45 |         RegisterObject(Scoreboard); | 
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| 46 |     } | 
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| 47 |  | 
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| 48 |     /** | 
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| 49 |         @brief Initializes the lines. | 
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| 50 |     */ | 
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| 51 |     void Scoreboard::XMLPort(Element& xmlElement, XMLPort::Mode mode) | 
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| 52 |     { | 
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| 53 |         SUPER(Scoreboard, XMLPort, xmlElement, mode); | 
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| 54 |     } | 
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| 55 |  | 
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| 56 |     void Scoreboard::changedVisibility() | 
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| 57 |     { | 
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| 58 |         SUPER(Scoreboard, changedVisibility); | 
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| 59 |  | 
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| 60 |         for (unsigned int i = 0; i < this->lines_.size(); ++i) | 
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| 61 |             this->lines_[i]->setVisibility(this->isVisible()); | 
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| 62 |     } | 
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| 63 |  | 
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| 64 |     /** | 
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| 65 |         @brief Prints the scoreboard on the screen. | 
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| 66 |     */ | 
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| 67 |     void Scoreboard::tick(float dt) | 
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| 68 |     { | 
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| 69 |         const std::map<PlayerInfo*, Player>& playerList = this->getGametype()->getPlayers(); | 
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| 70 |  | 
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| 71 |         const float topOffset  = 0.2; | 
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| 72 |         const float leftOffset = 0.075; | 
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| 73 |         const float distance   = 0.01; | 
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| 74 |         const float width      = 0.85; | 
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| 75 |         const float height     = 0.05; | 
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| 76 |         while (playerList.size() > this->lines_.size()) | 
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| 77 |         { | 
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| 78 |             // create new lines | 
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| 79 |             CreateLines* lines = new CreateLines(leftOffset, topOffset + (distance + height) * lines_.size(), width, height); | 
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| 80 |             lines->setVisibility(this->isVisible()); | 
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| 81 |             this->lines_.push_back(lines); | 
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| 82 |         } | 
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| 83 |         while (playerList.size() < this->lines_.size()) | 
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| 84 |         { | 
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| 85 |             // destroy lines | 
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| 86 |             delete this->lines_.back(); | 
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| 87 |             this->lines_.pop_back(); | 
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| 88 |         } | 
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| 89 |  | 
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| 90 |         // update board | 
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| 91 |  | 
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| 92 |         unsigned int index = 0; | 
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| 93 |         for (std::map<PlayerInfo*, Player>::const_iterator it = playerList.begin(); it != playerList.end(); ++it) | 
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| 94 |         { | 
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| 95 |             this->lines_[index]->setPlayerName(multi_cast<std::string>(it->first->getName())); | 
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| 96 |             this->lines_[index]->setScore(multi_cast<std::string>(it->second.frags_)); | 
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| 97 |             this->lines_[index]->setDeaths(multi_cast<std::string>(it->second.killed_)); | 
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| 98 |             index++; | 
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| 99 |         } | 
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| 100 |  | 
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| 101 |         //numberOfColumns = 2; | 
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| 102 |         //numberOfLines = 3; | 
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| 103 |         //topOffset = 0.1; | 
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| 104 |         //lineSpacing = 0.1; | 
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| 105 |  | 
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| 106 |         //for (unsigned int i = 0; i < this->lines_.size(); ++i) | 
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| 107 |         //{ | 
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| 108 |         //    columnIndex = 0; | 
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| 109 |         //    leftOffset = 0.1; | 
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| 110 |  | 
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| 111 |         //    this->createlines_->setNumberOfColumns(numberOfColumns, i); | 
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| 112 |  | 
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| 113 |         //    // columnText = this->getGametype()->getPlayersName(); | 
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| 114 |         //    columnText = "PlayerName"; | 
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| 115 |         //    this->createlines_->alignColumn(columnIndex, topOffset, leftOffset); | 
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| 116 |         //    this->createlines_->setColumnText(columnIndex, columnText); | 
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| 117 |  | 
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| 118 |         //    columnIndex++; | 
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| 119 |         //    leftOffset = leftOffset + 0.3; | 
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| 120 |  | 
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| 121 |         //    // columnText = this->getGametype()->getPlayersFrags(); | 
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| 122 |         //    columnText = "PlayerFrags"; | 
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| 123 |         //    this->createlines_->alignColumn(columnIndex, topOffset, leftOffset); | 
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| 124 |         //    this->createlines_->setColumnText(columnIndex, columnText); | 
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| 125 |  | 
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| 126 |         //    topOffset = topOffset + lineSpacing; | 
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| 127 |         //} | 
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| 128 |     } | 
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| 129 | } | 
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