| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Reto Grieder | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      Benjamin Knecht | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 | @file | 
|---|
| 31 | @brief | 
|---|
| 32 |     Implementation of Graphics GameState class. | 
|---|
| 33 |  */ | 
|---|
| 34 |  | 
|---|
| 35 | #include "GSGraphics.h" | 
|---|
| 36 |  | 
|---|
| 37 | #include "util/Convert.h" | 
|---|
| 38 | #include "core/Clock.h" | 
|---|
| 39 | #include "core/CommandExecutor.h" | 
|---|
| 40 | #include "core/ConsoleCommand.h" | 
|---|
| 41 | #include "core/Core.h" | 
|---|
| 42 | #include "core/Game.h" | 
|---|
| 43 | #include "core/GUIManager.h" | 
|---|
| 44 | #include "core/input/InputManager.h" | 
|---|
| 45 | #include "core/input/KeyBinder.h" | 
|---|
| 46 | #include "core/input/InputState.h" | 
|---|
| 47 | #include "core/Loader.h" | 
|---|
| 48 | #include "core/XMLFile.h" | 
|---|
| 49 | #include "overlays/InGameConsole.h" | 
|---|
| 50 | #include "sound/SoundManager.h" | 
|---|
| 51 |  | 
|---|
| 52 | // HACK: | 
|---|
| 53 | #include "overlays/Map.h" | 
|---|
| 54 |  | 
|---|
| 55 | namespace orxonox | 
|---|
| 56 | { | 
|---|
| 57 |     DeclareGameState(GSGraphics, "graphics", false, true); | 
|---|
| 58 |  | 
|---|
| 59 |     GSGraphics::GSGraphics(const GameStateInfo& info) | 
|---|
| 60 |         : GameState(info) | 
|---|
| 61 |         , console_(0) | 
|---|
| 62 |         , soundManager_(0) | 
|---|
| 63 |         , masterKeyBinder_(0) | 
|---|
| 64 |         , masterInputState_(0) | 
|---|
| 65 |         , debugOverlay_(0) | 
|---|
| 66 |     { | 
|---|
| 67 |         // load master key bindings | 
|---|
| 68 |         masterInputState_ = InputManager::getInstance().createInputState("master", true); | 
|---|
| 69 |         masterKeyBinder_ = new KeyBinder(); | 
|---|
| 70 |         masterInputState_->setKeyHandler(masterKeyBinder_); | 
|---|
| 71 |     } | 
|---|
| 72 |  | 
|---|
| 73 |     GSGraphics::~GSGraphics() | 
|---|
| 74 |     { | 
|---|
| 75 |         InputManager::getInstance().destroyState("master"); | 
|---|
| 76 |         delete this->masterKeyBinder_; | 
|---|
| 77 |     } | 
|---|
| 78 |  | 
|---|
| 79 |     /** | 
|---|
| 80 |     @brief | 
|---|
| 81 |         This function is called when we enter this game state. | 
|---|
| 82 |  | 
|---|
| 83 |         Since graphics is very important for our game this function does quite a lot: | 
|---|
| 84 |         \li starts graphics manager | 
|---|
| 85 |         \li loads debug overlay | 
|---|
| 86 |         \li manages render window | 
|---|
| 87 |         \li creates input manager | 
|---|
| 88 |         \li loads master key bindings | 
|---|
| 89 |         \li loads the SoundManager | 
|---|
| 90 |         \li loads ingame console | 
|---|
| 91 |         \li loads GUI interface (GUIManager) | 
|---|
| 92 |         \li creates console command to toggle GUI | 
|---|
| 93 |     */ | 
|---|
| 94 |     void GSGraphics::activate() | 
|---|
| 95 |     { | 
|---|
| 96 |         // load debug overlay | 
|---|
| 97 |         COUT(3) << "Loading Debug Overlay..." << std::endl; | 
|---|
| 98 |         this->debugOverlay_ = new XMLFile("debug.oxo"); | 
|---|
| 99 |         Loader::open(debugOverlay_); | 
|---|
| 100 |  | 
|---|
| 101 |         masterKeyBinder_->loadBindings("masterKeybindings.ini"); | 
|---|
| 102 |  | 
|---|
| 103 |         // Load the SoundManager | 
|---|
| 104 |         soundManager_ = new SoundManager(); | 
|---|
| 105 |  | 
|---|
| 106 |         // Load the InGameConsole | 
|---|
| 107 |         console_ = new InGameConsole(); | 
|---|
| 108 |         console_->initialise(); | 
|---|
| 109 |  | 
|---|
| 110 |         // add console command to toggle GUI | 
|---|
| 111 |         FunctorMember<GSGraphics>* functor = createFunctor(&GSGraphics::toggleGUI); | 
|---|
| 112 |         functor->setObject(this); | 
|---|
| 113 |         this->ccToggleGUI_ = createConsoleCommand(functor, "toggleGUI"); | 
|---|
| 114 |         CommandExecutor::addConsoleCommandShortcut(this->ccToggleGUI_); | 
|---|
| 115 |  | 
|---|
| 116 |         // enable master input | 
|---|
| 117 |         InputManager::getInstance().enterState("master"); | 
|---|
| 118 |     } | 
|---|
| 119 |  | 
|---|
| 120 |     /** | 
|---|
| 121 |     @brief | 
|---|
| 122 |         This function is called when the game state is left | 
|---|
| 123 |  | 
|---|
| 124 |         Created references, input states and console commands are deleted. | 
|---|
| 125 |     */ | 
|---|
| 126 |     void GSGraphics::deactivate() | 
|---|
| 127 |     { | 
|---|
| 128 | /* | 
|---|
| 129 |         if (this->ccToggleGUI_) | 
|---|
| 130 |         { | 
|---|
| 131 |             delete this->ccToggleGUI_; | 
|---|
| 132 |             this->ccToggleGUI_ = 0; | 
|---|
| 133 |         } | 
|---|
| 134 | */ | 
|---|
| 135 |  | 
|---|
| 136 |         delete this->console_; | 
|---|
| 137 |  | 
|---|
| 138 |         Loader::unload(this->debugOverlay_); | 
|---|
| 139 |         delete this->debugOverlay_; | 
|---|
| 140 |  | 
|---|
| 141 |         delete this->soundManager_; | 
|---|
| 142 |  | 
|---|
| 143 |         // HACK: (destroys a resource smart pointer) | 
|---|
| 144 |         Map::hackDestroyMap(); | 
|---|
| 145 |     } | 
|---|
| 146 |  | 
|---|
| 147 |     /** | 
|---|
| 148 |     @brief | 
|---|
| 149 |         Toggles the visibility of the current GUI | 
|---|
| 150 |  | 
|---|
| 151 |         This function just executes a Lua function in the main script of the GUI by accessing the GUIManager. | 
|---|
| 152 |         For more details on this function check out the Lua code. | 
|---|
| 153 |     */ | 
|---|
| 154 |     void GSGraphics::toggleGUI() | 
|---|
| 155 |     { | 
|---|
| 156 |         GUIManager::getInstance().executeCode("toggleGUI()"); | 
|---|
| 157 |     } | 
|---|
| 158 |  | 
|---|
| 159 |     /** | 
|---|
| 160 |     @note | 
|---|
| 161 |         A note about the Ogre::FrameListener: Even though we don't use them, | 
|---|
| 162 |         they still get called. However, the delta times are not correct (except | 
|---|
| 163 |         for timeSinceLastFrame, which is the most important). A little research | 
|---|
| 164 |         as shown that there is probably only one FrameListener that doesn't even | 
|---|
| 165 |         need the time. So we shouldn't run into problems. | 
|---|
| 166 |     */ | 
|---|
| 167 |     void GSGraphics::update(const Clock& time) | 
|---|
| 168 |     { | 
|---|
| 169 |         if (this->getActivity().topState) | 
|---|
| 170 |         { | 
|---|
| 171 |             // This state can not 'survive' on its own. | 
|---|
| 172 |             // Load a user interface therefore | 
|---|
| 173 |             Game::getInstance().requestState("mainMenu"); | 
|---|
| 174 |         } | 
|---|
| 175 |  | 
|---|
| 176 |         this->console_->update(time); | 
|---|
| 177 |     } | 
|---|
| 178 | } | 
|---|