| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | // | 
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| 30 | // C++ Implementation: Server | 
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| 31 | // | 
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| 32 | // Description: | 
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| 33 | // | 
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| 34 | // | 
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| 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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| 36 | // | 
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| 37 | // Copyright: See COPYING file that comes with this distribution | 
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| 38 | // | 
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| 39 | // | 
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| 40 |  | 
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| 41 | #include "Server.h" | 
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| 42 |  | 
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| 43 | #include <enet/enet.h> | 
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| 44 | #include <cassert> | 
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| 45 | #include <string> | 
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| 46 |  | 
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| 47 | #include "util/Debug.h" | 
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| 48 | #include "core/Clock.h" | 
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| 49 | #include "core/ObjectList.h" | 
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| 50 | #include "core/Executor.h" | 
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| 51 | #include "packet/Chat.h" | 
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| 52 | #include "packet/ClassID.h" | 
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| 53 | #include "packet/DeleteObjects.h" | 
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| 54 | #include "packet/FunctionIDs.h" | 
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| 55 | #include "packet/Gamestate.h" | 
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| 56 | #include "packet/Welcome.h" | 
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| 57 | #include "ChatListener.h" | 
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| 58 | #include "ClientInformation.h" | 
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| 59 | #include "FunctionCallManager.h" | 
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| 60 | #include "GamestateManager.h" | 
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| 61 |  | 
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| 62 | namespace orxonox | 
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| 63 | { | 
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| 64 |   const unsigned int MAX_FAILURES = 20; | 
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| 65 |  | 
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| 66 |   /** | 
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| 67 |   * Constructor for default values (bindaddress is set to ENET_HOST_ANY | 
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| 68 |   * | 
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| 69 |   */ | 
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| 70 |   Server::Server() { | 
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| 71 |     this->timeSinceLastUpdate_=0; | 
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| 72 |   } | 
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| 73 |  | 
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| 74 |   Server::Server(int port){ | 
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| 75 |     this->setPort( port ); | 
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| 76 |     this->timeSinceLastUpdate_=0; | 
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| 77 |   } | 
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| 78 |  | 
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| 79 |   /** | 
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| 80 |   * Constructor | 
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| 81 |   * @param port Port to listen on | 
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| 82 |   * @param bindAddress Address to listen on | 
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| 83 |   */ | 
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| 84 |   Server::Server(int port, const std::string& bindAddress) { | 
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| 85 |     this->setPort( port ); | 
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| 86 |     this->setBindAddress( bindAddress ); | 
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| 87 |     this->timeSinceLastUpdate_=0; | 
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| 88 |   } | 
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| 89 |  | 
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| 90 |   /** | 
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| 91 |   * @brief Destructor | 
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| 92 |   */ | 
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| 93 |   Server::~Server(){ | 
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| 94 |   } | 
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| 95 |  | 
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| 96 |   /** | 
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| 97 |   * This function opens the server by creating the listener thread | 
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| 98 |   */ | 
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| 99 |   void Server::open() { | 
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| 100 |     COUT(4) << "opening server" << endl; | 
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| 101 |     this->openListener(); | 
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| 102 |     return; | 
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| 103 |   } | 
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| 104 |  | 
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| 105 |   /** | 
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| 106 |   * This function closes the server | 
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| 107 |   */ | 
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| 108 |   void Server::close() { | 
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| 109 |     COUT(4) << "closing server" << endl; | 
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| 110 |     this->disconnectClients(); | 
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| 111 |     this->closeListener(); | 
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| 112 |     return; | 
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| 113 |   } | 
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| 114 |  | 
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| 115 |   bool Server::processChat(const std::string& message, unsigned int playerID){ | 
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| 116 |     ClientInformation *temp = ClientInformation::getBegin(); | 
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| 117 |     packet::Chat *chat; | 
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| 118 |     while(temp){ | 
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| 119 |       chat = new packet::Chat(message, playerID); | 
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| 120 |       chat->setClientID(temp->getID()); | 
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| 121 |       if(!chat->send()) | 
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| 122 |         COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; | 
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| 123 |       temp = temp->next(); | 
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| 124 |     } | 
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| 125 | //    COUT(1) << "Player " << playerID << ": " << message << std::endl; | 
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| 126 |     return true; | 
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| 127 |   } | 
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| 128 |  | 
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| 129 |  | 
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| 130 |   /** | 
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| 131 |   * Run this function once every tick | 
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| 132 |   * calls processQueue and updateGamestate | 
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| 133 |   * @param time time since last tick | 
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| 134 |   */ | 
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| 135 |   void Server::update(const Clock& time) { | 
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| 136 |     // receive incoming packets | 
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| 137 |     Connection::processQueue(); | 
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| 138 |      | 
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| 139 |     if ( ClientInformation::hasClients() ) | 
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| 140 |     { | 
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| 141 |       // process incoming gamestates | 
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| 142 |       GamestateManager::processGamestates(); | 
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| 143 |        | 
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| 144 |       // send function calls to clients | 
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| 145 |       FunctionCallManager::sendCalls(); | 
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| 146 |        | 
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| 147 |       //this steers our network frequency | 
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| 148 |       timeSinceLastUpdate_+=time.getDeltaTime(); | 
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| 149 |       if(timeSinceLastUpdate_>=NETWORK_PERIOD) | 
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| 150 |       { | 
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| 151 |         timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; | 
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| 152 |         updateGamestate(); | 
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| 153 |       } | 
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| 154 |       sendPackets(); // flush the enet queue | 
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| 155 |     } | 
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| 156 |   } | 
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| 157 |  | 
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| 158 |   bool Server::queuePacket(ENetPacket *packet, int clientID){ | 
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| 159 |     return ServerConnection::addPacket(packet, clientID); | 
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| 160 |   } | 
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| 161 |    | 
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| 162 |   /** | 
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| 163 |    * @brief: returns ping time to client in milliseconds  | 
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| 164 |    */ | 
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| 165 |   unsigned int Server::getPing(unsigned int clientID){ | 
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| 166 |     assert(ClientInformation::findClient(clientID)); | 
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| 167 |     return ClientInformation::findClient(clientID)->getRTT(); | 
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| 168 |   } | 
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| 169 |  | 
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| 170 |   /** | 
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| 171 |    * @brief: return packet loss ratio to client (scales from 0 to 1) | 
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| 172 |    */ | 
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| 173 |   double Server::getPacketLoss(unsigned int clientID){ | 
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| 174 |     assert(ClientInformation::findClient(clientID)); | 
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| 175 |     return ClientInformation::findClient(clientID)->getPacketLoss(); | 
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| 176 |   } | 
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| 177 |  | 
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| 178 |   /** | 
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| 179 |   * takes a new snapshot of the gamestate and sends it to the clients | 
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| 180 |   */ | 
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| 181 |   void Server::updateGamestate() { | 
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| 182 |     if( ClientInformation::getBegin()==NULL ) | 
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| 183 |       //no client connected | 
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| 184 |       return; | 
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| 185 |     GamestateManager::update(); | 
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| 186 |     COUT(5) << "Server: one gamestate update complete, goig to sendGameState" << std::endl; | 
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| 187 |     //std::cout << "updated gamestate, sending it" << std::endl; | 
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| 188 |     //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) | 
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| 189 |     sendGameState(); | 
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| 190 |     sendObjectDeletes(); | 
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| 191 |     COUT(5) << "Server: one sendGameState turn complete, repeat in next tick" << std::endl; | 
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| 192 |     //std::cout << "sent gamestate" << std::endl; | 
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| 193 |   } | 
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| 194 |  | 
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| 195 |   bool Server::processPacket( ENetPacket *packet, ENetPeer *peer ){ | 
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| 196 |     packet::Packet *p = packet::Packet::createPacket(packet, peer); | 
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| 197 |     return p->process(); | 
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| 198 |   } | 
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| 199 |  | 
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| 200 |   /** | 
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| 201 |   * sends the gamestate | 
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| 202 |   */ | 
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| 203 |   bool Server::sendGameState() { | 
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| 204 | //     COUT(5) << "Server: starting function sendGameState" << std::endl; | 
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| 205 | //     ClientInformation *temp = ClientInformation::getBegin(); | 
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| 206 | //     bool added=false; | 
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| 207 | //     while(temp != NULL){ | 
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| 208 | //       if( !(temp->getSynched()) ){ | 
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| 209 | //         COUT(5) << "Server: not sending gamestate" << std::endl; | 
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| 210 | //         temp=temp->next(); | 
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| 211 | //         if(!temp) | 
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| 212 | //           break; | 
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| 213 | //         continue; | 
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| 214 | //       } | 
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| 215 | //       COUT(4) << "client id: " << temp->getID() << " RTT: " << temp->getRTT() << " loss: " << temp->getPacketLoss() << std::endl; | 
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| 216 | //       COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl; | 
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| 217 | //       int cid = temp->getID(); //get client id | 
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| 218 | //       packet::Gamestate *gs = GamestateManager::popGameState(cid); | 
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| 219 | //       if(gs==NULL){ | 
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| 220 | //         COUT(2) << "Server: could not generate gamestate (NULL from compress)" << std::endl; | 
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| 221 | //         temp = temp->next(); | 
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| 222 | //         continue; | 
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| 223 | //       } | 
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| 224 | //       //std::cout << "adding gamestate" << std::endl; | 
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| 225 | //       gs->setClientID(cid); | 
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| 226 | //       if ( !gs->send() ){ | 
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| 227 | //         COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; | 
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| 228 | //         temp->addFailure(); | 
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| 229 | //       }else | 
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| 230 | //         temp->resetFailures(); | 
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| 231 | //       added=true; | 
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| 232 | //       temp=temp->next(); | 
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| 233 | //       // gs gets automatically deleted by enet callback | 
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| 234 | //     } | 
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| 235 |     GamestateManager::sendGamestates(); | 
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| 236 |     return true; | 
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| 237 |   } | 
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| 238 |  | 
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| 239 |   bool Server::sendObjectDeletes(){ | 
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| 240 |     ClientInformation *temp = ClientInformation::getBegin(); | 
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| 241 |     if( temp == NULL ) | 
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| 242 |       //no client connected | 
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| 243 |       return true; | 
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| 244 |     packet::DeleteObjects *del = new packet::DeleteObjects(); | 
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| 245 |     if(!del->fetchIDs()) | 
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| 246 |       return true;  //everything ok (no deletes this tick) | 
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| 247 | //     COUT(3) << "sending DeleteObjects" << std::endl; | 
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| 248 |     while(temp != NULL){ | 
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| 249 |       if( !(temp->getSynched()) ){ | 
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| 250 |         COUT(5) << "Server: not sending gamestate" << std::endl; | 
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| 251 |         temp=temp->next(); | 
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| 252 |         continue; | 
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| 253 |       } | 
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| 254 |       int cid = temp->getID(); //get client id | 
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| 255 |       packet::DeleteObjects *cd = new packet::DeleteObjects(*del); | 
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| 256 |       assert(cd); | 
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| 257 |       cd->setClientID(cid); | 
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| 258 |       if ( !cd->send() ) | 
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| 259 |         COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; | 
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| 260 |       temp=temp->next(); | 
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| 261 |       // gs gets automatically deleted by enet callback | 
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| 262 |     } | 
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| 263 |     delete del; | 
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| 264 |     return true; | 
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| 265 |   } | 
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| 266 |  | 
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| 267 |  | 
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| 268 |   void Server::addClient(ENetEvent *event){ | 
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| 269 |     static unsigned int newid=1; | 
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| 270 |  | 
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| 271 |     COUT(2) << "Server: adding client" << std::endl; | 
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| 272 |     ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); | 
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| 273 |     if(!temp){ | 
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| 274 |       COUT(2) << "Server: could not add client" << std::endl; | 
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| 275 |     } | 
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| 276 |     temp->setID(newid); | 
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| 277 |     temp->setPeer(event->peer); | 
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| 278 |  | 
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| 279 |     // inform all the listeners | 
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| 280 |     ObjectList<ClientConnectionListener>::iterator listener = ObjectList<ClientConnectionListener>::begin(); | 
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| 281 |     while(listener){ | 
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| 282 |       listener->clientConnected(newid); | 
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| 283 |       listener++; | 
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| 284 |     } | 
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| 285 |  | 
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| 286 |     ++newid; | 
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| 287 |  | 
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| 288 |     COUT(3) << "Server: added client id: " << temp->getID() << std::endl; | 
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| 289 |     createClient(temp->getID()); | 
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| 290 | } | 
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| 291 |  | 
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| 292 |   bool Server::createClient(int clientID){ | 
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| 293 |     ClientInformation *temp = ClientInformation::findClient(clientID); | 
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| 294 |     if(!temp){ | 
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| 295 |       COUT(2) << "Conn.Man. could not create client with id: " << clientID << std::endl; | 
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| 296 |       return false; | 
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| 297 |     } | 
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| 298 |     COUT(5) << "Con.Man: creating client id: " << temp->getID() << std::endl; | 
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| 299 |      | 
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| 300 |     // synchronise class ids | 
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| 301 |     syncClassid(temp->getID()); | 
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| 302 |      | 
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| 303 |     // now synchronise functionIDs | 
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| 304 |     packet::FunctionIDs *fIDs = new packet::FunctionIDs(); | 
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| 305 |     fIDs->setClientID(clientID); | 
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| 306 |     bool b = fIDs->send(); | 
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| 307 |     assert(b); | 
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| 308 |      | 
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| 309 |     temp->setSynched(true); | 
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| 310 |     COUT(4) << "sending welcome" << std::endl; | 
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| 311 |     packet::Welcome *w = new packet::Welcome(temp->getID(), temp->getShipID()); | 
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| 312 |     w->setClientID(temp->getID()); | 
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| 313 |     b = w->send(); | 
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| 314 |     assert(b); | 
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| 315 |     packet::Gamestate *g = new packet::Gamestate(); | 
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| 316 |     g->setClientID(temp->getID()); | 
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| 317 |     b = g->collectData(0,0x1); | 
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| 318 |     if(!b) | 
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| 319 |       return false; //no data for the client | 
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| 320 |     b = g->compressData(); | 
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| 321 |     assert(b); | 
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| 322 |     b = g->send(); | 
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| 323 |     assert(b); | 
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| 324 |     return true; | 
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| 325 |   } | 
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| 326 |    | 
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| 327 |   void Server::disconnectClient( ClientInformation *client ){ | 
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| 328 |     ServerConnection::disconnectClient( client ); | 
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| 329 |     GamestateManager::removeClient(client); | 
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| 330 | // inform all the listeners | 
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| 331 |     ObjectList<ClientConnectionListener>::iterator listener = ObjectList<ClientConnectionListener>::begin(); | 
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| 332 |     while(listener){ | 
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| 333 |       listener->clientDisconnected(client->getID()); | 
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| 334 |       ++listener; | 
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| 335 |     } | 
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| 336 |     delete client; //remove client from list | 
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| 337 |   } | 
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| 338 |  | 
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| 339 |   bool Server::chat(const std::string& message){ | 
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| 340 |       return this->sendChat(message, Host::getPlayerID()); | 
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| 341 |   } | 
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| 342 |  | 
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| 343 |   bool Server::broadcast(const std::string& message){ | 
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| 344 |       return this->sendChat(message, CLIENTID_UNKNOWN); | 
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| 345 |   } | 
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| 346 |  | 
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| 347 |   bool Server::sendChat(const std::string& message, unsigned int clientID){ | 
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| 348 |     ClientInformation *temp = ClientInformation::getBegin(); | 
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| 349 |     packet::Chat *chat; | 
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| 350 |     while(temp){ | 
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| 351 |       chat = new packet::Chat(message, clientID); | 
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| 352 |       chat->setClientID(temp->getID()); | 
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| 353 |       if(!chat->send()) | 
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| 354 |         COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; | 
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| 355 |       temp = temp->next(); | 
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| 356 |     } | 
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| 357 | //    COUT(1) << "Player " << Host::getPlayerID() << ": " << message << std::endl; | 
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| 358 |     for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it) | 
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| 359 |       it->incomingChat(message, clientID); | 
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| 360 |  | 
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| 361 |     return true; | 
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| 362 |   } | 
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| 363 |  | 
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| 364 |   void Server::syncClassid(unsigned int clientID) { | 
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| 365 |     int failures=0; | 
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| 366 |     packet::ClassID *classid = new packet::ClassID(); | 
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| 367 |     classid->setClientID(clientID); | 
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| 368 |     while(!classid->send() && failures < 10){ | 
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| 369 |       failures++; | 
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| 370 |     } | 
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| 371 |     assert(failures<10); | 
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| 372 |     COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl; | 
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| 373 |   } | 
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| 374 |  | 
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| 375 | } | 
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