| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "RadarViewable.h" |
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| 30 | |
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| 31 | #include "util/StringUtils.h" |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/GameMode.h" |
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| 34 | #include "worldentities/WorldEntity.h" |
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| 35 | #include "Radar.h" |
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| 36 | #include "Scene.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | /** |
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| 41 | @brief Constructor. |
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| 42 | */ |
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| 43 | RadarViewable::RadarViewable(BaseObject* creator, const WorldEntity* wePtr) |
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| 44 | : isHumanShip_(false) |
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| 45 | , bVisibility_(true) |
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| 46 | , bInitialized_(false) |
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| 47 | , creator_(creator) |
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| 48 | , wePtr_(wePtr) |
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| 49 | , radarObjectCamouflage_(0.0f) |
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| 50 | , radarObjectShape_(Dot) |
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| 51 | , radarObjectDescription_("staticObject") |
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| 52 | { |
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| 53 | RegisterRootObject(RadarViewable); |
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| 54 | |
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| 55 | this->uniqueId_=getUniqueNumberString(); |
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| 56 | if( GameMode::showsGraphics() ) |
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| 57 | { |
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| 58 | this->radar_ = this->creator_->getScene()->getRadar(); |
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| 59 | this->radar_->addRadarObject(this); |
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| 60 | } |
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| 61 | this->bInitialized_ = true; |
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| 62 | } |
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| 63 | |
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| 64 | |
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| 65 | RadarViewable::~RadarViewable() |
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| 66 | { |
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| 67 | |
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| 68 | if( this->bInitialized_ ) |
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| 69 | { |
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| 70 | if( GameMode::showsGraphics() ) |
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| 71 | { |
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| 72 | this->radar_->removeRadarObject(this); |
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| 73 | } |
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| 74 | } |
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| 75 | } |
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| 76 | |
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| 77 | // void RadarViewable::setRadarObjectDescription(const std::string& str) |
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| 78 | // { |
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| 79 | // Radar* radar = this->getWorldEntity()->getScene()->getRadar(); |
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| 80 | // if (radar) |
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| 81 | // this->radarObjectShape_ = radar->addObjectDescription(str); |
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| 82 | // else |
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| 83 | // { |
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| 84 | // CCOUT(2) << "Attempting to access the radar, but the radar is non existent." << std::endl; |
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| 85 | // } |
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| 86 | // this->radarObjectDescription_ = str; |
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| 87 | // } |
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| 88 | |
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| 89 | const Vector3& RadarViewable::getRVWorldPosition() const |
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| 90 | { |
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| 91 | const WorldEntity* object = this->getWorldEntity(); |
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| 92 | validate(object); |
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| 93 | return object->getWorldPosition(); |
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| 94 | } |
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| 95 | |
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| 96 | Vector3 RadarViewable::getRVOrientedVelocity() const |
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| 97 | { |
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| 98 | const WorldEntity* object = this->getWorldEntity(); |
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| 99 | validate(object); |
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| 100 | return object->getWorldOrientation() * object->getVelocity(); |
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| 101 | } |
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| 102 | |
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| 103 | void RadarViewable::validate(const WorldEntity* object) const |
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| 104 | { |
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| 105 | if (!object) |
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| 106 | { |
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| 107 | COUT(1) << "Assertion: Every RadarViewable has to be assigned a WorldEntity pointer!" << std::endl; |
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| 108 | assert(0); |
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| 109 | } |
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| 110 | } |
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| 111 | |
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| 112 | void RadarViewable::settingsChanged() |
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| 113 | { |
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| 114 | if( GameMode::showsGraphics() ) |
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| 115 | { |
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| 116 | this->radar_->radarObjectChanged(this); |
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| 117 | } |
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| 118 | } |
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| 119 | } |
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