| 1 | <LevelInfo | 
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| 2 |  name = "Presentation DM" | 
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| 3 |  description = "Presentation Level" | 
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| 4 |  tags = "presentation" | 
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| 5 | /> | 
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| 6 |  | 
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| 7 | <?lua | 
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| 8 |   include("HUDTemplates3.oxo") | 
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| 9 |   include("stats.oxo") | 
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| 10 |   include("templates/spaceshipAssff.oxt") | 
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| 11 |   include("templates/spaceshipH2.oxt") | 
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| 12 |   include("templates/lodInformation.oxt") | 
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| 13 | ?> | 
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| 14 |  | 
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| 15 | <Level | 
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| 16 |  name         = "Presentation" | 
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| 17 |  description  = "A simple testlevel" | 
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| 18 | > | 
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| 19 |   <templates> | 
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| 20 |     <Template link=lodtemplate_default /> | 
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| 21 |   </templates> | 
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| 22 |  | 
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| 23 |   <Scene | 
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| 24 |    ambientlight = "0.5, 0.5, 0.5" | 
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| 25 |    skybox       = "Orxonox/skypanoramagen1" | 
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| 26 |   > | 
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| 27 |     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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| 28 |  | 
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| 29 |  | 
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| 30 |     <?lua | 
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| 31 |       for i = 1, 10, 1 do | 
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| 32 |     ?> | 
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| 33 |       <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
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| 34 |     <?lua end ?> | 
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| 35 |  | 
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| 36 |     <GlobalShader compositor="Bloom" visible=false> | 
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| 37 |       <events> | 
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| 38 |         <visibility> | 
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| 39 |           <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true /> | 
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| 40 |         </visibility> | 
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| 41 |       </events> | 
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| 42 |     </GlobalShader> | 
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| 43 |  | 
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| 44 |     <?lua | 
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| 45 |       for i = 1, 100, 1 do | 
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| 46 |         j = math.random() | 
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| 47 |     ?> | 
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| 48 |       <MovableEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass="<?lua print(j * 50) ?>" scale="<?lua print(j * 5) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> | 
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| 49 |         <attached> | 
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| 50 |           <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> | 
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| 51 |         </attached> | 
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| 52 |         <collisionShapes> | 
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| 53 |           <SphereCollisionShape radius="<?lua print(j * 70) ?>" /> | 
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| 54 |         </collisionShapes> | 
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| 55 |       </MovableEntity> | 
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| 56 |     <?lua end ?> | 
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| 57 |  | 
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| 58 | <!-- | 
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| 59 |     <?lua | 
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| 60 |       for i = 1, 70, 1 do | 
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| 61 |     ?> | 
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| 62 |       <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> | 
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| 63 |         <attached> | 
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| 64 |           <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> | 
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| 65 |         </attached> | 
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| 66 |       </MovableEntity> | 
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| 67 |       <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> | 
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| 68 |         <attached> | 
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| 69 |           <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> | 
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| 70 |         </attached> | 
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| 71 |       </MovableEntity> | 
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| 72 |  | 
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| 73 |       <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> | 
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| 74 |         <attached> | 
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| 75 |           <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> | 
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| 76 |         </attached> | 
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| 77 |       </MovableEntity> | 
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| 78 |       <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> | 
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| 79 |         <attached> | 
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| 80 |           <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> | 
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| 81 |         </attached> | 
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| 82 |       </MovableEntity> | 
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| 83 |  | 
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| 84 |       <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> | 
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| 85 |         <attached> | 
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| 86 |           <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> | 
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| 87 |         </attached> | 
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| 88 |       </MovableEntity> | 
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| 89 |       <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> | 
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| 90 |         <attached> | 
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| 91 |           <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> | 
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| 92 |         </attached> | 
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| 93 |       </MovableEntity> | 
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| 94 |     <?lua end ?> | 
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| 95 | --> | 
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| 96 |  | 
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| 97 |   </Scene> | 
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| 98 | </Level> | 
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