| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Damian 'Mozork' Frick |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file LevelManager.cc |
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| 31 | @brief Implementation of the LevelManager singleton. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "LevelManager.h" |
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| 35 | |
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| 36 | #include <map> |
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| 37 | |
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| 38 | #include "util/ScopedSingletonManager.h" |
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| 39 | #include "core/ClassTreeMask.h" |
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| 40 | #include "core/CommandLineParser.h" |
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| 41 | #include "core/ConfigValueIncludes.h" |
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| 42 | #include "core/CoreIncludes.h" |
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| 43 | #include "core/Loader.h" |
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| 44 | #include "core/Resource.h" |
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| 45 | #include "core/XMLFile.h" |
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| 46 | #include "Level.h" |
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| 47 | #include "PlayerManager.h" |
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| 48 | |
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| 49 | namespace orxonox |
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| 50 | { |
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| 51 | SetCommandLineArgument(level, "").shortcut("l").information("Default level file (overrides LevelManager::defaultLevelName_ configValue)"); |
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| 52 | |
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| 53 | ManageScopedSingleton(LevelManager, ScopeID::Root, false); |
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| 54 | |
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| 55 | /** |
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| 56 | @brief |
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| 57 | Constructor. Registers the object, sets config values and initializes variables. |
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| 58 | */ |
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| 59 | LevelManager::LevelManager() |
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| 60 | { |
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| 61 | RegisterRootObject(LevelManager); |
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| 62 | this->setConfigValues(); |
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| 63 | |
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| 64 | // check override |
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| 65 | if (!CommandLineParser::getArgument("level")->hasDefaultValue()) |
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| 66 | { |
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| 67 | ModifyConfigValue(defaultLevelName_, tset, CommandLineParser::getValue("level").getString()); |
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| 68 | } |
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| 69 | |
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| 70 | this->compileAvailableLevelList(); |
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| 71 | this->nextIndex_ = 0; |
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| 72 | this->nextLevel_ = this->availableLevels_.begin(); |
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| 73 | } |
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| 74 | |
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| 75 | LevelManager::~LevelManager() |
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| 76 | { |
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| 77 | // Delete all the LevelInfoItem objects because the LevelManager created them |
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| 78 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator it = availableLevels_.begin(); |
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| 79 | for (; it != availableLevels_.end(); ++it) |
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| 80 | delete *it; |
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| 81 | } |
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| 82 | |
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| 83 | /** |
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| 84 | @brief |
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| 85 | Set the config values for this object. |
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| 86 | */ |
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| 87 | void LevelManager::setConfigValues() |
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| 88 | { |
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| 89 | SetConfigValue(defaultLevelName_, "presentationDM.oxw") |
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| 90 | .description("Sets the pre selection of the level in the main menu."); |
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| 91 | } |
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| 92 | |
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| 93 | /** |
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| 94 | @brief |
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| 95 | Request activity for the input Level. |
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| 96 | The Level will be added to the list of Levels whose activity is requested. The list is accessed in a FIFO manner. |
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| 97 | If the Level is the only Level in the list it will be immediately activated. If not it will be activated as soon as it reaches the front of the list. |
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| 98 | @param level |
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| 99 | A pointer to the Level whose activity is requested. |
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| 100 | */ |
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| 101 | void LevelManager::requestActivity(Level* level) |
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| 102 | { |
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| 103 | assert( std::find(this->levels_.begin(), this->levels_.end(), level)==this->levels_.end() ); |
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| 104 | // If the level is already in list. |
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| 105 | if( std::find(this->levels_.begin(), this->levels_.end(), level)!=this->levels_.end() ) |
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| 106 | return; |
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| 107 | // If it isn't insert it at the back. |
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| 108 | this->levels_.push_back(level); |
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| 109 | // If it is the only level in the list activate it. |
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| 110 | if (this->levels_.size() == 1) |
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| 111 | this->activateNextLevel(); |
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| 112 | } |
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| 113 | |
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| 114 | /** |
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| 115 | @brief |
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| 116 | Release activity for the input Level. |
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| 117 | Removes the Level from the list. If the Level was the one currently active, it is deactivated and the next Level in line is activated. |
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| 118 | @param level |
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| 119 | A pointer to the Level whose activity is to be released. |
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| 120 | */ |
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| 121 | void LevelManager::releaseActivity(Level* level) |
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| 122 | { |
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| 123 | if (this->levels_.size() > 0) |
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| 124 | { |
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| 125 | // If the level is the active level in the front of the list. |
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| 126 | if (this->levels_.front() == level) |
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| 127 | { |
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| 128 | // Deactivate it, remove it from the list and activate the next level in line. |
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| 129 | level->setActive(false); |
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| 130 | this->levels_.pop_front(); |
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| 131 | this->activateNextLevel(); |
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| 132 | } |
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| 133 | else // Else just remove it from the list. |
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| 134 | this->levels_.erase(std::find(this->levels_.begin(), this->levels_.end(), level)); |
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| 135 | } |
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| 136 | } |
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| 137 | |
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| 138 | /** |
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| 139 | @brief |
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| 140 | Get the currently active Level. |
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| 141 | @return |
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| 142 | Returns a pointer to the currently active level or NULL if there currently are no active Levels. |
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| 143 | */ |
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| 144 | Level* LevelManager::getActiveLevel() |
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| 145 | { |
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| 146 | if (this->levels_.size() > 0) |
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| 147 | return this->levels_.front(); |
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| 148 | else |
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| 149 | return 0; |
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| 150 | } |
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| 151 | |
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| 152 | /** |
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| 153 | @brief |
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| 154 | Activate the next Level. |
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| 155 | */ |
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| 156 | void LevelManager::activateNextLevel() |
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| 157 | { |
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| 158 | if (this->levels_.size() > 0) |
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| 159 | { |
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| 160 | // Activate the level that is the first in the list of levels whose activity has been requested. |
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| 161 | this->levels_.front()->setActive(true); |
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| 162 | // Make every player enter the newly activated level. |
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| 163 | for (std::map<unsigned int, PlayerInfo*>::const_iterator it = PlayerManager::getInstance().getClients().begin(); it != PlayerManager::getInstance().getClients().end(); ++it) |
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| 164 | this->levels_.front()->playerEntered(it->second); |
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| 165 | } |
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| 166 | } |
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| 167 | |
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| 168 | /** |
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| 169 | @brief |
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| 170 | Set the default Level. |
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| 171 | @param levelName |
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| 172 | The filename of the default Level. |
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| 173 | */ |
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| 174 | void LevelManager::setDefaultLevel(const std::string& levelName) |
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| 175 | { |
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| 176 | ModifyConfigValue(defaultLevelName_, set, levelName); |
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| 177 | } |
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| 178 | |
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| 179 | /** |
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| 180 | @brief |
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| 181 | Get the number of available Levels. |
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| 182 | Also updates the list of available Levels. |
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| 183 | @return |
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| 184 | Returns the number of available Levels. |
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| 185 | */ |
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| 186 | unsigned int LevelManager::getNumberOfLevels() |
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| 187 | { |
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| 188 | this->updateAvailableLevelList(); |
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| 189 | |
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| 190 | return this->availableLevels_.size(); |
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| 191 | } |
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| 192 | |
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| 193 | /** |
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| 194 | @brief |
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| 195 | Get the LevelInfoItem at the given index in the list of available Levels. |
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| 196 | The LevelInfoItems are sorted in alphabetical order accoridng to the name of the Level. |
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| 197 | This method is most efficiently called with consecutive indices (or at least ascending indices). |
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| 198 | @param index |
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| 199 | The index of the item that should be returned. |
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| 200 | @return |
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| 201 | Returns a pointer to the LevelInfoItem at the given index. |
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| 202 | */ |
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| 203 | LevelInfoItem* LevelManager::getAvailableLevelListItem(unsigned int index) |
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| 204 | { |
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| 205 | if(index >= this->availableLevels_.size()) |
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| 206 | return NULL; |
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| 207 | |
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| 208 | // If this index directly follows the last we can optimize a lot. |
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| 209 | if(index == this->nextIndex_) |
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| 210 | { |
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| 211 | this->nextIndex_++; |
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| 212 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator it = this->nextLevel_; |
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| 213 | this->nextLevel_++; |
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| 214 | return *it; |
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| 215 | } |
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| 216 | else |
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| 217 | { |
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| 218 | // If this index is bigger than the last, we can optimize a little. |
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| 219 | if(index < this->nextIndex_) |
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| 220 | { |
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| 221 | this->nextIndex_ = 0; |
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| 222 | this->nextLevel_ = this->availableLevels_.begin(); |
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| 223 | } |
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| 224 | |
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| 225 | while(this->nextIndex_ != index) |
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| 226 | { |
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| 227 | this->nextIndex_++; |
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| 228 | this->nextLevel_++; |
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| 229 | } |
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| 230 | this->nextIndex_++; |
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| 231 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator it = this->nextLevel_; |
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| 232 | this->nextLevel_++; |
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| 233 | return *it; |
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| 234 | } |
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| 235 | } |
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| 236 | |
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| 237 | /** |
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| 238 | @brief |
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| 239 | Compile the list of available Levels. |
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| 240 | Iterates over all *.oxw files, loads the LevelInfo objects in them and from that it creates the LevelInfoItems which are inserted in a list. |
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| 241 | */ |
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| 242 | void LevelManager::compileAvailableLevelList() |
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| 243 | { |
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| 244 | // Get all files matching the level criteria |
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| 245 | Ogre::StringVectorPtr levels = Resource::findResourceNames("*.oxw"); |
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| 246 | |
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| 247 | // We only want to load as little as possible |
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| 248 | ClassTreeMask mask; |
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| 249 | mask.exclude(Class(BaseObject)); |
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| 250 | mask.include(Class(LevelInfo)); |
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| 251 | |
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| 252 | // Iterate over all the found *.oxw files |
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| 253 | COUT(3) << "Loading LevelInfos..." << std::endl; |
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| 254 | std::set<std::string> names; |
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| 255 | for (Ogre::StringVector::const_iterator it = levels->begin(); it != levels->end(); ++it) |
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| 256 | { |
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| 257 | // TODO: Replace with tag? |
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| 258 | if (it->find("old/") != 0) |
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| 259 | { |
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| 260 | LevelInfoItem* info = NULL; |
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| 261 | |
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| 262 | // Load the LevelInfo object from the level file. |
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| 263 | XMLFile file = XMLFile(*it); |
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| 264 | Loader::load(&file, mask, false, true); |
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| 265 | |
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| 266 | // Find the LevelInfo object we've just loaded (if there was one) |
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| 267 | for(ObjectList<LevelInfo>::iterator item = ObjectList<LevelInfo>::begin(); item != ObjectList<LevelInfo>::end(); ++item) |
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| 268 | if(item->getXMLFilename() == *it) |
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| 269 | info = item->copy(); |
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| 270 | |
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| 271 | // We don't need the loaded stuff anymore |
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| 272 | Loader::unload(&file); |
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| 273 | |
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| 274 | if(info == NULL) |
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| 275 | { |
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| 276 | // Create a default LevelInfoItem object that merely contains the name |
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| 277 | std::string filenameWOExtension = it->substr(0, it->find(".oxw")); |
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| 278 | info = new LevelInfoItem(filenameWOExtension, *it); |
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| 279 | } |
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| 280 | |
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| 281 | // Warn about levels with the same name. |
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| 282 | if(!names.insert(info->getName()).second) |
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| 283 | COUT(2) << "Warning: Multiple levels (" << info->getXMLFilename() << ") with name '" << info->getName() << "' found!" << std::endl; |
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| 284 | |
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| 285 | // Warn about multiple items so that it gets fixed quickly |
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| 286 | if(availableLevels_.find(info) != availableLevels_.end()) |
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| 287 | { |
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| 288 | COUT(2) << "Warning: Multiple levels (" << info->getXMLFilename() << ") with same name '" << info->getName() << "' and filename found! Exluding..." << std::endl; |
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| 289 | // Delete LevelInfoItem to avoid a dangling pointer |
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| 290 | delete info; |
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| 291 | } |
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| 292 | else |
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| 293 | this->availableLevels_.insert(info); |
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| 294 | } |
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| 295 | } |
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| 296 | } |
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| 297 | |
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| 298 | /** |
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| 299 | @brief |
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| 300 | Update the list of available Levels. |
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| 301 | */ |
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| 302 | void LevelManager::updateAvailableLevelList(void) |
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| 303 | { |
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| 304 | //TODO: Implement some kind of update? |
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| 305 | } |
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| 306 | } |
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