| 
                Last change
                  on this file since 9506 was
                  8079,
                  checked in by landauf, 15 years ago
           | 
        
        
          | 
               
merged usability branch back to trunk 
 
incomplete summary of the changes in this branch: 
 
- enhanced keyboard navigation in GUIs
 - implemented new graphics menu and changeable window size at runtime
 - added developer mode
 - HUD shows if game is paused, game pauses if ingame menu is opened
 - removed a few obsolete commands and hid some that are more for internal use
 - numpad works in console and gui
 - faster loading of level info
 - enhanced usage of compositors (Shader class)
 - improved camera handling, configurable FOV and aspect ratio
  
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              - 
                  Property svn:eol-style set to
                  
native
               
             
           | 
        
        | 
            File size:
            960 bytes
           | 
      
      
        
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| 1 | -- DecisionPopup.lua | 
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| 2 |  | 
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| 3 | local P = createMenuSheet("DecisionPopup") | 
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| 4 |  | 
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| 5 | function P.onLoad() | 
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| 6 |  | 
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| 7 |     --button are arranged in a 1x2 matrix | 
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| 8 |     P:setButton(1, 1, { | 
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| 9 |             ["button"] = winMgr:getWindow("orxonox/DecisionPopup_button_yes"), | 
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| 10 |             ["callback"]  = P.button_yes | 
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| 11 |     }) | 
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| 12 |  | 
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| 13 |     P:setButton(1, 2, { | 
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| 14 |             ["button"] = winMgr:getWindow("orxonox/DecisionPopup_button_no"), | 
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| 15 |             ["callback"]  = P.button_no | 
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| 16 |     }) | 
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| 17 | end | 
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| 18 |  | 
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| 19 | function P.onShow() | 
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| 20 |     P:setSelection(1, 1) | 
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| 21 | end | 
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| 22 |  | 
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| 23 | function P.setCallback(functionPtr) | 
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| 24 |     P.functionPtr = functionPtr | 
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| 25 | end | 
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| 26 |  | 
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| 27 | function P.setText( text ) | 
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| 28 |     winMgr:getWindow("orxonox/DecisionPopup_text"):setText( text ) | 
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| 29 | end | 
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| 30 |  | 
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| 31 | -- events for ingamemenu | 
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| 32 | function P.button_yes(e) | 
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| 33 |     if P.functionPtr ~= nil then | 
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| 34 |         P.functionPtr(true) | 
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| 35 |     end | 
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| 36 |     hideMenuSheet("DecisionPopup") | 
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| 37 | end | 
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| 38 |  | 
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| 39 | function P.button_no(e) | 
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| 40 |     if P.functionPtr ~= nil then | 
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| 41 |         P.functionPtr(false) | 
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| 42 |     end | 
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| 43 |     hideMenuSheet("DecisionPopup") | 
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| 44 | end | 
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| 45 |  | 
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| 46 | return P | 
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| 47 |  | 
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