| 1 |  | 
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| 2 |  | 
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| 3 | #ifndef _Waypoint_H__ | 
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| 4 | #define _Waypoint_H__ | 
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| 5 |  | 
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| 6 | #include "OrxonoxPrereqs.h" | 
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| 7 | #include "StaticEntity.h" | 
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| 8 | #include "graphics/Model.h" | 
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| 9 | #include "modules/objects/triggers/DistanceTrigger.h" | 
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| 10 |  | 
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| 11 | #include <map> | 
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| 12 | #include <string> | 
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| 13 |  | 
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| 14 | #include "util/OgreForwardRefs.h" | 
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| 15 | #include "tools/interfaces/Tickable.h" | 
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| 16 |  | 
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| 17 | namespace orxonox | 
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| 18 | { | 
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| 19 |     /** | 
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| 20 |     @brief | 
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| 21 |         The StaticEntity is the simplest derivative of the @ref orxonox::WorldEntity class. This means all StaticEntity instances also have | 
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| 22 |         a position in space, a mass, a scale, a frication, ... because every StaticEntity is a WorldEntity. You can attach StaticEntities to eachother ike @ref orxonox::WorldEntity WorldEntities. | 
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| 23 |  | 
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| 24 |         In contrast to the MobileEntity the StaticEntity cannot move with respect to the parent to which it is attached. That's why | 
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| 25 |         it is called StaticEntity. It will keep the same position (always with respect to its parent) forever unless you call the | 
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| 26 |         function @see setPosition to changee it. | 
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| 27 |  | 
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| 28 |         A StaticEntity can only have the collisition type WorldEntity::None or WorldEntity::Static. The collsion types WorldEntity::Dynamic and WorldEntity::Kinematic are illegal. | 
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| 29 |     */ | 
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| 30 |  | 
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| 31 |     class _OrxonoxExport Waypoint : public StaticEntity { | 
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| 32 |          | 
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| 33 |         public: | 
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| 34 |  | 
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| 35 |             Waypoint(Context* context); | 
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| 36 |             virtual ~Waypoint(); | 
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| 37 |  | 
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| 38 |  | 
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| 39 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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| 40 |  | 
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| 41 |             inline void enable_waypoint(){ | 
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| 42 |                 this->waypoint_active = true; | 
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| 43 |             } | 
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| 44 |  | 
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| 45 |             inline void disable_waypoint(){ | 
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| 46 |                 this->waypoint_active = false; | 
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| 47 |             } | 
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| 48 |  | 
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| 49 |             inline int getOrder(){ | 
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| 50 |                 return order; | 
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| 51 |             } | 
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| 52 |  | 
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| 53 |              | 
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| 54 |  | 
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| 55 |  | 
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| 56 |         private: | 
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| 57 |      | 
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| 58 |             //virtual bool isCollisionTypeLegal(CollisionType type) const override; | 
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| 59 |             Model* model; | 
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| 60 |             DistanceTrigger* distancetrigger; | 
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| 61 |             bool waypoint_active; | 
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| 62 |             int order; | 
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| 63 |              | 
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| 64 |             // network callbacks | 
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| 65 |     }; | 
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| 66 | } | 
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| 67 |  | 
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| 68 | #endif /* _Waypoint_H__ */ | 
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