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| 2 |  | 
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| 3 | #ifndef _Waypoint_H__ | 
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| 4 | #define _Waypoint_H__ | 
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| 5 |  | 
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| 6 | #include "OrxonoxPrereqs.h" | 
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| 7 | #include "Waypointprereqs.h" | 
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| 8 | #include "worldentities/StaticEntity.h" | 
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| 9 | #include "graphics/Model.h" | 
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| 10 | #include "objects/triggers/DistanceTrigger.h" | 
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| 11 |  | 
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| 12 | #include <map> | 
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| 13 | #include <string> | 
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| 14 |  | 
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| 15 | #include "util/OgreForwardRefs.h" | 
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| 16 | #include "tools/interfaces/Tickable.h" | 
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| 17 | #include "WaypointGroup.h" | 
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| 18 |  | 
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| 19 |  | 
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| 20 | namespace orxonox | 
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| 21 | { | 
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| 22 |     /** | 
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| 23 |     @brief | 
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| 24 |         The StaticEntity is the simplest derivative of the @ref orxonox::WorldEntity class. This means all StaticEntity instances also have | 
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| 25 |         a position in space, a mass, a scale, a frication, ... because every StaticEntity is a WorldEntity. You can attach StaticEntities to eachother ike @ref orxonox::WorldEntity WorldEntities. | 
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| 26 |  | 
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| 27 |         In contrast to the MobileEntity the StaticEntity cannot move with respect to the parent to which it is attached. That's why | 
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| 28 |         it is called StaticEntity. It will keep the same position (always with respect to its parent) forever unless you call the | 
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| 29 |         function @see setPosition to changee it. | 
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| 30 |  | 
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| 31 |         A StaticEntity can only have the collisition type WorldEntity::None or WorldEntity::Static. The collsion types WorldEntity::Dynamic and WorldEntity::Kinematic are illegal. | 
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| 32 |     */ | 
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| 33 |  | 
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| 34 |     class _OrxonoxExport Waypoint : public StaticEntity { | 
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| 35 |          | 
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| 36 |         public: | 
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| 37 |  | 
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| 38 |             Waypoint(Context* context); | 
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| 39 |             virtual ~Waypoint(); | 
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| 40 |  | 
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| 41 |  | 
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| 42 |             virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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| 43 |  | 
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| 44 |             inline void enable_waypoint(){ | 
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| 45 |                 this->waypoint_actived = true; | 
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| 46 |             } | 
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| 47 |  | 
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| 48 |             inline void setOrder(int number){ | 
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| 49 |                 this->order = number; | 
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| 50 |             } | 
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| 51 |  | 
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| 52 |             inline int getOrder(){ | 
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| 53 |                 return this->order; | 
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| 54 |             } | 
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| 55 |  | 
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| 56 |             inline void setWaypointGroup(WaypointGroup* waypointgroup_){ | 
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| 57 |                 this->waypointgroup = waypointgroup_; | 
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| 58 |             } | 
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| 59 |  | 
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| 60 |             void activate(); | 
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| 61 |  | 
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| 62 |              | 
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| 63 |             bool waypoint_actived; | 
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| 64 |  | 
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| 65 |         private: | 
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| 66 |      | 
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| 67 |             //virtual bool isCollisionTypeLegal(CollisionType type) const override; | 
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| 68 |             Model* model; | 
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| 69 |             DistanceTrigger* distancetrigger; | 
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| 70 |             unsigned int order = 0; | 
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| 71 |             WaypointGroup* waypointgroup; | 
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| 72 |  | 
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| 73 |             // network callbacks | 
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| 74 |     }; | 
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| 75 | } | 
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| 76 |  | 
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| 77 | #endif /* _Waypoint_H__ */ | 
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