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source: code/archive/QuestGuide_HS16/data/levels/FPSTest.oxw @ 11643

Last change on this file since 11643 was 11104, checked in by fvultier, 10 years ago

Some HUDs (Health, Shield, Weapons, EnemyHealth, EnemyShield) are also displayed in FPS mode. Removed two unused redundant files.

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1<!-- -->
2<LevelInfo
3 name = "FPS testlevel"
4 description = "Level to test First Person Shooter"
5 tags = "test"
6 screenshot = "fpstestlevel.png"
7/>
8
9<?lua
10  include("HUDTemplates3.oxo")
11  include("HUDTemplatesFPS.oxo")
12  include("stats.oxo")
13  include("templates/spaceshipAssff.oxt")
14  include("templates/spaceshipH2.oxt")
15  include("templates/FPS.oxt")
16  include("templates/lodInformation.oxt")
17?>
18
19<Level>
20  <templates>
21    <Template link=lodtemplate_default />
22  </templates>
23  <?lua include("includes/notifications.oxi") ?>
24
25  <Scene
26   ambientlight = "0.1, 0.1, 0.1"
27   skybox       = "Orxonox/skyBoxBasic"
28   gravity      = "0,-1000,0"
29   negativeWorldRange = "-100000, -100000, -100000"
30   positiveWorldRange = " 100000,  100000,  100000"
31   hasPhysics   = true
32  >
33    <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
34
35  <StaticEntity position="0,-10000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 >
36      <attached>
37        <Model position="0,0,0" mesh="cube.mesh" scale3D="10000,10000,1000" />
38      </attached>
39      <collisionShapes>
40        <BoxCollisionShape position="0,0,0" halfExtents="10000,10000,1000" />
41      </collisionShapes>
42  </StaticEntity>
43
44<?lua
45for i = 1, 10, 1
46do ?>
47    <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,100,<?lua print(math.random() * 1000 - 500) ?>" direction="-1, 0, 0" lookat="0,0,0" spawnclass=FpsPlayer pawndesign=fps />
48<?lua
49end
50?>
51
52
53<?lua
54for i = 1, 200, 1
55do
56j = math.random()
57?>
58  <MovableEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100) ?> scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>" >
59      <attached>
60        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
61      </attached>
62      <collisionShapes>
63        <SphereCollisionShape radius="<?lua print(j * 100) ?>" />
64      </collisionShapes>
65  </MovableEntity>
66<?lua
67end
68?>
69
70  </Scene>
71</Level>
72
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