| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Viviane Yang | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  *    TO DO:  | 
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| 27 |  * | 
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| 28 |  */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 |     @file Asteroids2D.h | 
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| 32 |     @brief Gametype. | 
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| 33 |     @ingroup Asteroids2D | 
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| 34 | */ | 
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| 35 |  | 
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| 36 | #ifndef _Asteroids2DStone_H__ | 
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| 37 | #define _Asteroids2DStone_H__ | 
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| 38 |  | 
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| 39 | #include "asteroids2D/Asteroids2DPrereqs.h" | 
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| 40 |  | 
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| 41 | #include "worldentities/pawns/Pawn.h" | 
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| 42 |  | 
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| 43 |  | 
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| 44 | namespace orxonox | 
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| 45 | { | 
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| 46 |     class _Asteroids2DExport Asteroids2DStone : public Pawn | 
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| 47 |     { | 
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| 48 |        public: | 
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| 49 |             Asteroids2DStone(Context* context); | 
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| 50 |             Asteroids2DStone(Context* c, int sze, Vector3 pos); | 
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| 51 |  | 
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| 52 |             virtual void tick(float dt) override; | 
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| 53 |             Vector3 randomPosition (float maxwidth, float maxheight); | 
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| 54 |             Vector3 randomVelocity(float maxspeed); | 
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| 55 |             virtual int getSize(){ return this->size;} | 
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| 56 |             virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; | 
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| 57 |             virtual void split(); | 
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| 58 |             virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) override; | 
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| 59 |  | 
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| 60 |        private: | 
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| 61 |           Asteroids2D* getGame(); | 
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| 62 |           WeakPtr<Asteroids2D> game; | 
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| 63 |           int size; // three sizes, 3-> two 2s, 2-> two 1s, 1-> die | 
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| 64 |           float width, height; //field | 
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| 65 |           float MAX_SPEED = 100; | 
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| 66 |           float delta = 5; | 
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| 67 |     }; | 
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| 68 | } | 
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| 69 |  | 
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| 70 | #endif /* _Asteroids2DStone_H__ */ | 
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