| 1 | /* | 
|---|
| 2 | * First try of a ControllerDirector. Target: An event occurs in the levelTry.oxw | 
|---|
| 3 | * file, which is "heard" by an object of the type of this class. It then SHOULD | 
|---|
| 4 | * (because it is not working) execute the party function. | 
|---|
| 5 | */ | 
|---|
| 6 |  | 
|---|
| 7 | #include "ControllerDirector.h" | 
|---|
| 8 | #include "ScriptController.h" | 
|---|
| 9 | #include "core/CoreIncludes.h" | 
|---|
| 10 |  | 
|---|
| 11 | //#include "network/NetworkFunction.h" | 
|---|
| 12 |  | 
|---|
| 13 | #include "infos/HumanPlayer.h" | 
|---|
| 14 | #include "interfaces/PlayerTrigger.h" | 
|---|
| 15 | #include "worldentities/pawns/Pawn.h" | 
|---|
| 16 | #include "core/LuaState.h" | 
|---|
| 17 |  | 
|---|
| 18 |  | 
|---|
| 19 | namespace orxonox | 
|---|
| 20 | { | 
|---|
| 21 | RegisterClass(ControllerDirector); | 
|---|
| 22 |  | 
|---|
| 23 | ControllerDirector::ControllerDirector(Context* context) : ArtificialController(context) | 
|---|
| 24 | { | 
|---|
| 25 | // Register the object with the framework | 
|---|
| 26 | RegisterObject(ControllerDirector); | 
|---|
| 27 |  | 
|---|
| 28 | // output a message to ensure we know the constructor was run | 
|---|
| 29 | orxout(verbose)<<"hello universe constructor blablub"<< endl; | 
|---|
| 30 |  | 
|---|
| 31 |  | 
|---|
| 32 |  | 
|---|
| 33 | // Initialize member variables | 
|---|
| 34 | this->player_ = nullptr; | 
|---|
| 35 | this->entity_ = nullptr; | 
|---|
| 36 | this->pTrigger_ = nullptr; | 
|---|
| 37 | this->context_ = context; | 
|---|
| 38 | } | 
|---|
| 39 |  | 
|---|
| 40 | void ControllerDirector::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
| 41 | { | 
|---|
| 42 | SUPER(ControllerDirector, XMLPort, xmlelement, mode); | 
|---|
| 43 | XMLPortParam(ControllerDirector, "scriptname", setScriptName, getScriptName, xmlelement, mode).defaultValues("testscript"); | 
|---|
| 44 |  | 
|---|
| 45 | orxout(verbose)<< "ControllerDirector::XMLPort " | 
|---|
| 46 | << "An instance of ControllerDirector has been created." << endl; | 
|---|
| 47 | } | 
|---|
| 48 |  | 
|---|
| 49 | void ControllerDirector::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
| 50 | { | 
|---|
| 51 | // Call the xmleventport functions of the classes we derive from | 
|---|
| 52 | SUPER(ControllerDirector, XMLEventPort, xmlelement, mode); | 
|---|
| 53 |  | 
|---|
| 54 | // Add an event sink for a "takeControl" event, which leads to the | 
|---|
| 55 | // function takeControl() being called. | 
|---|
| 56 | XMLPortEventSink(ControllerDirector, BaseObject, "takeControl", | 
|---|
| 57 | takeControl, xmlelement, mode); | 
|---|
| 58 | } | 
|---|
| 59 |  | 
|---|
| 60 |  | 
|---|
| 61 |  | 
|---|
| 62 |  | 
|---|
| 63 | void ControllerDirector::takeControl(Controller * controller, BaseObject * trigger) | 
|---|
| 64 | { | 
|---|
| 65 | /* Output a message confirming that the function was called */ | 
|---|
| 66 | orxout(verbose)<<"test takecontrol."<< endl; | 
|---|
| 67 |  | 
|---|
| 68 | /* First, we set up a new controller to attach to the unit that | 
|---|
| 69 | * triggered our event. | 
|---|
| 70 | */ | 
|---|
| 71 | static int ctrlid = 1; | 
|---|
| 72 | bool prepok = preparationToTakeControl(trigger); | 
|---|
| 73 | if( prepok == true) | 
|---|
| 74 | { | 
|---|
| 75 | /* Create a scriptcontroller object */ | 
|---|
| 76 | ScriptController *newctrl = new ScriptController(this->context_); | 
|---|
| 77 |  | 
|---|
| 78 | /* Make the player we were given its slave */ | 
|---|
| 79 | newctrl->setPlayer(this->player_); | 
|---|
| 80 |  | 
|---|
| 81 | /* Start controlling that object */ | 
|---|
| 82 | newctrl->takeControl(ctrlid); | 
|---|
| 83 | } | 
|---|
| 84 | else | 
|---|
| 85 | return; | 
|---|
| 86 |  | 
|---|
| 87 | /* Set up a luastate to use for running the scripts */ | 
|---|
| 88 | LuaState * ls = new LuaState(); | 
|---|
| 89 |  | 
|---|
| 90 | /* Assemble a string to define a controller id variable in lua space */ | 
|---|
| 91 | std::stringstream tmp; | 
|---|
| 92 | tmp << "newctrlid = " << ctrlid << endl; | 
|---|
| 93 | std::string todo = tmp.str(); | 
|---|
| 94 |  | 
|---|
| 95 | /* Run the string using the luastate created earlier */ | 
|---|
| 96 | ls->doString(todo); | 
|---|
| 97 |  | 
|---|
| 98 | /* Now run the script on this controller. This will still have the above | 
|---|
| 99 | * variable "newctrlid" defined, which means it can make use of it. | 
|---|
| 100 | */ | 
|---|
| 101 | std::string scr = this->scriptname_ + ".lua"; | 
|---|
| 102 | ls->doFile(scr); | 
|---|
| 103 |  | 
|---|
| 104 | /* Increase the controller ID so we have a different one for | 
|---|
| 105 | * the next time it is triggered */ | 
|---|
| 106 | ctrlid += 1; | 
|---|
| 107 | } | 
|---|
| 108 |  | 
|---|
| 109 | bool ControllerDirector::preparationToTakeControl(BaseObject * trigger) | 
|---|
| 110 | { | 
|---|
| 111 | this->pTrigger_ = orxonox_cast<PlayerTrigger*>(trigger); | 
|---|
| 112 | this->player_ = nullptr; | 
|---|
| 113 |  | 
|---|
| 114 | orxout(verbose) << "Preparation to take Control!" << endl; | 
|---|
| 115 |  | 
|---|
| 116 | // Check whether it is a player trigger and extract pawn from it | 
|---|
| 117 | if(this->pTrigger_ != nullptr) | 
|---|
| 118 | { | 
|---|
| 119 | // Get the object which triggered the event. | 
|---|
| 120 | this->player_ = this->pTrigger_->getTriggeringPlayer(); | 
|---|
| 121 |  | 
|---|
| 122 | // Check if there actually was a player returned. | 
|---|
| 123 | if( this->player_ == nullptr) return false; | 
|---|
| 124 | } | 
|---|
| 125 | else | 
|---|
| 126 | { | 
|---|
| 127 | orxout(verbose) << "ControllerDirector::preparationToTakeControl " | 
|---|
| 128 | << "Not a player trigger, can't extract pawn from it.." << endl; | 
|---|
| 129 | return false; | 
|---|
| 130 | } | 
|---|
| 131 |  | 
|---|
| 132 | this->entity_ = this->player_->getControllableEntity(); | 
|---|
| 133 | assert(this->entity_); | 
|---|
| 134 |  | 
|---|
| 135 | return true; | 
|---|
| 136 | } | 
|---|
| 137 |  | 
|---|
| 138 | /* // Currently unused | 
|---|
| 139 | void ControllerDirector::setNewController(Controller * controller) { | 
|---|
| 140 |  | 
|---|
| 141 |  | 
|---|
| 142 | orxout() << "New Controller is going to be set!" << endl; | 
|---|
| 143 |  | 
|---|
| 144 | this->entity_->setDestroyWhenPlayerLeft(false); | 
|---|
| 145 | this->player_->pauseControl(); | 
|---|
| 146 | this->entity_->setController(controller); | 
|---|
| 147 | this->player_->startControl(this->entity_); | 
|---|
| 148 | //this->setControllableEntity(this->entity_); | 
|---|
| 149 | } | 
|---|
| 150 | */ | 
|---|
| 151 |  | 
|---|
| 152 |  | 
|---|
| 153 |  | 
|---|
| 154 | } | 
|---|
| 155 |  | 
|---|
| 156 |  | 
|---|
| 157 |  | 
|---|
| 158 |  | 
|---|