| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file SphereCollisionShape.h | 
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| 31 |     @brief Definition of the SphereCollisionShape class. | 
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| 32 |     @ingroup Collisionshapes | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _SphereCollisionShape_H__ | 
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| 36 | #define _SphereCollisionShape_H__ | 
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| 37 |  | 
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| 38 | #include "objects/ObjectsPrereqs.h" | 
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| 39 | #include "collisionshapes/CollisionShape.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 |  | 
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| 44 |     /** | 
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| 45 |     @brief | 
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| 46 |         Wrapper for the bullet sphere collision shape class btSphereShape. | 
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| 47 |  | 
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| 48 |     @author | 
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| 49 |         Reto Grieder | 
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| 50 |  | 
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| 51 |     @see btSphereShape | 
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| 52 |     @ingroup Collisionshapes | 
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| 53 |     */ | 
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| 54 |     class _ObjectsExport SphereCollisionShape : public CollisionShape | 
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| 55 |     { | 
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| 56 |         public: | 
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| 57 |             SphereCollisionShape(Context* context); | 
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| 58 |  | 
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| 59 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 60 |  | 
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| 61 |             /** | 
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| 62 |             @brief Set the radius of the SphereCollisionShape. | 
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| 63 |                    If the radius changes, this causes the internal collision shape to be recreated. | 
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| 64 |             @param radius The radius to be set. | 
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| 65 |             @return Returns true if the radius has changed, false if not. | 
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| 66 |             */ | 
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| 67 |             inline bool setRadius(float radius) | 
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| 68 |                 { if(this->radius_ == radius) return false; this->radius_ = radius; updateShape(); return true; } | 
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| 69 |             /** | 
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| 70 |             @brief Get the radius of the SphereCollisionShape. | 
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| 71 |             @return Returns the radius of the SphereCollisionShape. | 
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| 72 |             */ | 
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| 73 |             inline float getRadius() const | 
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| 74 |                 { return this->radius_; } | 
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| 75 |  | 
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| 76 |             virtual void changedScale(); // Is called when the scale of the SphereCollisionShape has changed. | 
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| 77 |  | 
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| 78 |         private: | 
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| 79 |             void registerVariables(); | 
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| 80 |  | 
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| 81 |             btCollisionShape* createNewShape() const; | 
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| 82 |  | 
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| 83 |             float radius_; //!< The radius of the SphereCollisionShape. | 
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| 84 |     }; | 
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| 85 | } | 
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| 86 |  | 
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| 87 | #endif /* _SphereCollisionShape_H__ */ | 
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