| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Paul Lehmann | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      .. | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 |  | 
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| 30 | #include "MoveToTask.h" | 
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| 31 |  | 
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| 32 | #include "infos/PlayerInfo.h" | 
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| 33 | #include "controllers/ArtificialController.h" | 
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| 34 |  | 
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| 35 | namespace orxonox | 
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| 36 | { | 
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| 37 |     | 
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| 38 |     RegisterClass(MoveToTask); | 
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| 39 |  | 
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| 40 |     MoveToTask::MoveToTask(Context* context): Task(context) | 
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| 41 |     { | 
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| 42 |         RegisterObject(MoveToTask); | 
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| 43 |     } | 
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| 44 |  | 
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| 45 |     void MoveToTask::initialize(float startTime, PlayerInfo* player, Vector3 destination, float velocity) | 
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| 46 |     { | 
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| 47 |         this->startTime_ = startTime; | 
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| 48 |         this->player_ = player; | 
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| 49 |         this->entity_ = this->player_->getControllableEntity(); | 
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| 50 |         this->destination_ = destination; | 
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| 51 |         this->velocity_ = velocity; | 
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| 52 |         this->entity_->setVelocity( Vector3(0,0,0) ); | 
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| 53 |         // unit vector in the direction of travel | 
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| 54 |         this->direction_ = (destination - this->entity_->getPosition() )/( (destination - this->entity_->getPosition() ).length() ); | 
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| 55 |  | 
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| 56 |     } | 
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| 57 |  | 
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| 58 |     bool MoveToTask::update(float dt) | 
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| 59 |     { | 
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| 60 |  | 
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| 61 |         /* Look at the specified position */ | 
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| 62 |         this->entity_->lookAt(this->destination_);   | 
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| 63 |  | 
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| 64 |         this->entity_->setPosition(this->entity_->getPosition() + velocity_ * dt * direction_); | 
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| 65 |  | 
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| 66 |         //this->entity_->setVelocity( Vector3(0,0,0) ); | 
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| 67 |  | 
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| 68 |         orxout() << (this->entity_->getPosition() - destination_ ).length() << endl; | 
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| 69 |  | 
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| 70 |         if ((this->entity_->getPosition() - destination_ ).length() > 30) | 
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| 71 |         { | 
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| 72 |             return true; | 
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| 73 |         } | 
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| 74 |         else | 
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| 75 |         { | 
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| 76 |             return false; | 
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| 77 |         } | 
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| 78 |     } | 
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| 79 |  | 
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| 80 | } | 
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