| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Paul Lehmann |
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| 24 | * Co-authors: |
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| 25 | * .. |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | |
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| 30 | #include "MoveToTask.h" |
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| 31 | |
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| 32 | #include "infos/PlayerInfo.h" |
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| 33 | #include "controllers/ArtificialController.h" |
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| 34 | |
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| 35 | namespace orxonox |
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| 36 | { |
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| 37 | |
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| 38 | RegisterClass(MoveToTask); |
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| 39 | |
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| 40 | MoveToTask::MoveToTask(Context* context): Task(context) |
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| 41 | { |
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| 42 | RegisterObject(MoveToTask); |
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| 43 | } |
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| 44 | |
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| 45 | void MoveToTask::initialize(float startTime, PlayerInfo* player, Vector3 destination, float velocity) |
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| 46 | { |
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| 47 | this->startTime_ = startTime; |
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| 48 | this->player_ = player; |
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| 49 | this->entity_ = this->player_->getControllableEntity(); |
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| 50 | this->destination_ = destination; |
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| 51 | this->velocity_ = velocity; |
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| 52 | this->entity_->setVelocity( Vector3(0,0,0) ); |
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| 53 | // unit vector in the direction of travel |
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| 54 | this->direction_ = (destination - this->entity_->getPosition() )/( (destination - this->entity_->getPosition() ).length() ); |
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| 55 | |
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| 56 | } |
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| 57 | |
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| 58 | bool MoveToTask::update(float dt) |
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| 59 | { |
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| 60 | |
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| 61 | /* Look at the specified position */ |
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| 62 | this->entity_->lookAt(this->destination_); |
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| 63 | |
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| 64 | this->entity_->setPosition(this->entity_->getPosition() + velocity_ * dt * direction_); |
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| 65 | |
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| 66 | //this->entity_->setVelocity( Vector3(0,0,0) ); |
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| 67 | |
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| 68 | orxout() << (this->entity_->getPosition() - destination_ ).length() << endl; |
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| 69 | |
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| 70 | if ((this->entity_->getPosition() - destination_ ).length() > 30) |
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| 71 | { |
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| 72 | return true; |
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| 73 | } |
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| 74 | else |
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| 75 | { |
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| 76 | return false; |
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| 77 | } |
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| 78 | } |
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| 79 | |
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| 80 | } |
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