| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Paul Lehmann | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      ... | 
|---|
| 26 |  * | 
|---|
| 27 |  * | 
|---|
| 28 |  * | 
|---|
| 29 |  */ | 
|---|
| 30 |  | 
|---|
| 31 | #ifndef _NewScriptController_H__ | 
|---|
| 32 | #define _NewScriptController_H__ | 
|---|
| 33 |  | 
|---|
| 34 | #include "scriptTasks/DebugTask.h" | 
|---|
| 35 | #include "scriptTasks/stringOutTask.h" | 
|---|
| 36 | #include "scriptTasks/MoveToTask.h" | 
|---|
| 37 | #include "scriptTasks/Task.h" | 
|---|
| 38 | #include "OrxonoxPrereqs.h"                 /* die ganzen tolua, kopiert aus Dock.h*/ | 
|---|
| 39 | #include "ArtificialController.h" | 
|---|
| 40 | #include "core/EventIncludes.h" | 
|---|
| 41 |  | 
|---|
| 42 |  | 
|---|
| 43 |  | 
|---|
| 44 | namespace orxonox  // tolua_export | 
|---|
| 45 | {  // tolua_export | 
|---|
| 46 |  | 
|---|
| 47 |     /** | 
|---|
| 48 |     @brief | 
|---|
| 49 |  | 
|---|
| 50 |     A scriptController to carry out tasks on an entity. | 
|---|
| 51 |     The tasks are provided as a lua script. | 
|---|
| 52 |     The commands which are exported to lua have to create the specified task, initialze it and add it to the TaskList. | 
|---|
| 53 |  | 
|---|
| 54 |     Important add the export comment after functions that need to be accessed from the lua script. | 
|---|
| 55 |  | 
|---|
| 56 |     @todo | 
|---|
| 57 |  | 
|---|
| 58 |     take away the human controller and put it back into place when this controller is deleted. | 
|---|
| 59 |     This is probably better done in the controller director class. | 
|---|
| 60 |  | 
|---|
| 61 |     remove the startTimes of the tasks so that the lua script is just carried out one task after the other. | 
|---|
| 62 |     to avoid problems when to tasks are carried out simultainiously. | 
|---|
| 63 |  | 
|---|
| 64 |     also the velocity while the controller is taking control is kept and hinders the tasks. | 
|---|
| 65 |  | 
|---|
| 66 |     the moveToTask does not work right. | 
|---|
| 67 |     */ | 
|---|
| 68 |  | 
|---|
| 69 |     class _OrxonoxExport NewScriptController // tolua_export  | 
|---|
| 70 |        : public ArtificialController, public Tickable | 
|---|
| 71 |     {  // tolua_export | 
|---|
| 72 |         public: | 
|---|
| 73 |             NewScriptController(Context* context); | 
|---|
| 74 |             virtual ~NewScriptController() { } | 
|---|
| 75 |  | 
|---|
| 76 |             void takeControl(int ctrlid); | 
|---|
| 77 |             void setPlayer(PlayerInfo* player) { this->player_ = player; } | 
|---|
| 78 |             | 
|---|
| 79 |             virtual void tick(float dt) override; | 
|---|
| 80 |  | 
|---|
| 81 |             // LUA interface | 
|---|
| 82 |  | 
|---|
| 83 |             void debugOut(float startTime);// tolua_export | 
|---|
| 84 |  | 
|---|
| 85 |             void stringOut(float startTime, std::string output);// tolua_export | 
|---|
| 86 |  | 
|---|
| 87 |             void moveTo(float startTime, float x, float y, float z, float velocity);// tolua_export | 
|---|
| 88 |  | 
|---|
| 89 |             static NewScriptController* getNewScriptController();// tolua_export  | 
|---|
| 90 |  | 
|---|
| 91 |             int getID() { return ctrlid_; }// tolua_export  | 
|---|
| 92 |  | 
|---|
| 93 |             void printDebug() {orxout() << "fffff" << endl;} // tolua_export | 
|---|
| 94 |  | 
|---|
| 95 |         private: | 
|---|
| 96 |             // Information about the player that this ScriptController will | 
|---|
| 97 |             // control  | 
|---|
| 98 |             // - Player pointer  | 
|---|
| 99 |             PlayerInfo* player_; | 
|---|
| 100 |  | 
|---|
| 101 |             // - Entity pointer, this is for convenience and will be the same as  | 
|---|
| 102 |             //   player_->getControllableEntity()  | 
|---|
| 103 |             ControllableEntity* entity_; | 
|---|
| 104 |  | 
|---|
| 105 |             // Controller ID, defaults to 0 and is set using takeControl()  | 
|---|
| 106 |             int ctrlid_; | 
|---|
| 107 |  | 
|---|
| 108 |             // List of events to walk through sorted by starting times | 
|---|
| 109 |             std::list<Task*> taskList_; | 
|---|
| 110 |  | 
|---|
| 111 |             //List of Tasks currently active  | 
|---|
| 112 |             std::vector<Task*> activeTasks_; | 
|---|
| 113 |  | 
|---|
| 114 |             // Time since the creation of this ScriptController object | 
|---|
| 115 |             float scTime_;   | 
|---|
| 116 |  | 
|---|
| 117 |  | 
|---|
| 118 |             // context of the Controller to create the tasks | 
|---|
| 119 |             Context* context_; | 
|---|
| 120 |  | 
|---|
| 121 |  | 
|---|
| 122 |     };// tolua_export | 
|---|
| 123 | } // tolua_export | 
|---|
| 124 |  | 
|---|
| 125 | #endif /* _NewScriptController_H__ */ | 
|---|