| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      simonmie | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file Rocket.h | 
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| 31 |     @brief Implementation of the Rocket class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "Rocket.h" | 
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| 35 |  | 
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| 36 | #include <BulletDynamics/Dynamics/btRigidBody.h> | 
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| 37 |  | 
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| 38 | #include "core/CoreIncludes.h" | 
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| 39 | #include "core/XMLPort.h" | 
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| 40 |  | 
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| 41 | #include "Scene.h" | 
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| 42 | #include "controllers/Controller.h" | 
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| 43 | #include "graphics/Model.h" | 
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| 44 | #include "graphics/ParticleSpawner.h" | 
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| 45 | #include "infos/PlayerInfo.h" | 
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| 46 | #include "objects/collisionshapes/ConeCollisionShape.h" | 
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| 47 | #include "sound/WorldSound.h" | 
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| 48 | #include "worldentities/CameraPosition.h" | 
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| 49 | #include "worldentities/pawns/Pawn.h" | 
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| 50 | //#include "particleuniverse/include/ParticleUniverseSystemManager.h" | 
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| 51 |  | 
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| 52 | namespace orxonox | 
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| 53 | { | 
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| 54 |     RegisterClass(Rocket); | 
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| 55 |  | 
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| 56 |     /** | 
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| 57 |     @brief | 
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| 58 |         Constructor. Registers the object and initializes some default values. | 
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| 59 |     */ | 
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| 60 |     Rocket::Rocket(Context* context) | 
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| 61 |         : ControllableEntity(context) | 
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| 62 |         , BasicProjectile() | 
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| 63 |         , RadarViewable(this, static_cast<WorldEntity*>(this)) | 
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| 64 |     { | 
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| 65 |         RegisterObject(Rocket);// Register the Rocket class to the core | 
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| 66 |  | 
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| 67 |         this->localAngularVelocity_ = 0; | 
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| 68 |         this->lifetime_ = 20.0f; | 
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| 69 |  | 
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| 70 |         if (GameMode::isMaster()) | 
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| 71 |         { | 
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| 72 |             this->setCollisionType(WorldEntity::CollisionType::Kinematic); | 
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| 73 |             this->setVelocity(0,0,-100); | 
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| 74 |  | 
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| 75 |             // Create rocket model | 
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| 76 |             Model* model = new Model(this->getContext()); | 
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| 77 |             model->setMeshSource("rocket.mesh"); | 
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| 78 |             model->scale(1.0f); | 
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| 79 |             this->attach(model); | 
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| 80 |  | 
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| 81 |             // Add effects. | 
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| 82 |             ParticleEmitter* fire = new ParticleEmitter(this->getContext()); | 
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| 83 |             this->attach(fire); | 
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| 84 |             fire->setOrientation(this->getOrientation()); | 
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| 85 |             fire->setSource("Orxonox/rocketfire"); | 
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| 86 |              | 
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| 87 |             // Add Particle Universe Effects | 
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| 88 |             //ParticleUniverse::ParticleSystemManager* pManager = ParticleUniverse::ParticleSystemManager::getSingletonPtr(); | 
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| 89 |             //ParticleUniverse::ParticleSystem* pSys1 = pManager->createParticleSystem("pSys1", "bubbles", this->getScene()->getSceneManager()); | 
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| 90 |             //this->attachOgreObject(pSys1); | 
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| 91 |  | 
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| 92 |             this->enableCollisionCallback(); | 
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| 93 |             this->setCollisionResponse(false); | 
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| 94 |             this->setCollisionType(CollisionType::Kinematic); | 
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| 95 |  | 
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| 96 |             // Add collision shape | 
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| 97 |             ConeCollisionShape* collisionShape = new ConeCollisionShape(this->getContext()); | 
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| 98 |             collisionShape->setRadius(3); | 
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| 99 |             collisionShape->setHeight(500); | 
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| 100 |             this->attachCollisionShape(collisionShape); | 
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| 101 |  | 
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| 102 |             // Add sound | 
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| 103 |             this->defSndWpnEngine_ = new WorldSound(this->getContext()); | 
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| 104 |             this->defSndWpnEngine_->setLooping(true); | 
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| 105 |             this->defSndWpnEngine_->setSource("sounds/Rocket_engine.ogg"); | 
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| 106 |             this->defSndWpnEngine_->setVolume(1.0f); | 
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| 107 |             this->attach(defSndWpnEngine_); | 
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| 108 |  | 
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| 109 |             this->defSndWpnLaunch_ = new WorldSound(this->getContext()); | 
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| 110 |             this->defSndWpnLaunch_->setLooping(false); | 
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| 111 |             this->defSndWpnLaunch_->setSource("sounds/Rocket_launch.ogg"); | 
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| 112 |             this->defSndWpnLaunch_->setVolume(1.0f); | 
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| 113 |             this->attach(defSndWpnLaunch_); | 
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| 114 |  | 
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| 115 |             this->setHudTemplate("rockethud"); | 
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| 116 |         } | 
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| 117 |         else | 
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| 118 |         { | 
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| 119 |             this->defSndWpnEngine_ = nullptr; | 
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| 120 |             this->defSndWpnLaunch_ = nullptr; | 
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| 121 |         } | 
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| 122 |  | 
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| 123 |         // Add camera | 
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| 124 |         CameraPosition* camPosition = new CameraPosition(this->getContext()); | 
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| 125 |         camPosition->setPosition(0,4,15); | 
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| 126 |         camPosition->setAllowMouseLook(true); | 
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| 127 |         this->addCameraPosition(camPosition); | 
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| 128 |  | 
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| 129 |         this->setRadarObjectColour(ColourValue(1.0, 0.5, 0.0)); // orange | 
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| 130 |         this->setRadarObjectShape(RadarViewable::Shape::Triangle); | 
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| 131 |         this->setRadarObjectScale(0.5f); | 
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| 132 |     } | 
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| 133 |  | 
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| 134 |     /** | 
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| 135 |     @brief | 
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| 136 |         Destructor. Destroys controller, if present and kills sounds, if playing. | 
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| 137 |     */ | 
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| 138 |     Rocket::~Rocket() | 
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| 139 |     { | 
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| 140 |         if(this->isInitialized()) | 
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| 141 |         { | 
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| 142 |             if (GameMode::isMaster()) | 
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| 143 |             { | 
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| 144 |                 this->destructionEffect(); | 
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| 145 |  | 
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| 146 |                 if (this->getPlayer() && this->getController()) | 
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| 147 |                     this->player_->stopTemporaryControl(); | 
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| 148 |             } | 
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| 149 |  | 
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| 150 |             if ( this->defSndWpnEngine_ ) | 
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| 151 |                 this->defSndWpnEngine_->destroy(); | 
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| 152 |  | 
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| 153 |             if ( this->defSndWpnLaunch_ ) | 
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| 154 |                 this->defSndWpnLaunch_->destroy(); | 
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| 155 |         } | 
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| 156 |     } | 
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| 157 |  | 
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| 158 |     /** | 
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| 159 |     @brief | 
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| 160 |         Sets the entity that fired the Rocket. | 
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| 161 |     @param shooter | 
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| 162 |         A pointer to the Pawn that fired the Rocket. | 
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| 163 |     */ | 
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| 164 |     void Rocket::setShooter(Pawn* shooter) | 
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| 165 |     { | 
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| 166 |         this->BasicProjectile::setShooter(shooter); | 
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| 167 |          | 
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| 168 |         this->player_ = this->getShooter()->getPlayer(); | 
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| 169 |         if(this->player_) | 
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| 170 |             this->player_->startTemporaryControl(this); | 
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| 171 |  | 
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| 172 |         if( GameMode::isMaster() ) | 
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| 173 |         { | 
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| 174 |             this->defSndWpnEngine_->play(); | 
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| 175 |             this->defSndWpnLaunch_->play(); | 
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| 176 |         } | 
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| 177 |     } | 
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| 178 |  | 
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| 179 |     /** | 
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| 180 |     @brief | 
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| 181 |         Defines which actions the Rocket has to take in each tick. | 
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| 182 |     @param dt | 
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| 183 |         The length of the tick. | 
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| 184 |     */ | 
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| 185 |     void Rocket::tick(float dt) | 
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| 186 |     { | 
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| 187 |         SUPER(Rocket, tick, dt); | 
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| 188 |  | 
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| 189 |         if( this->hasLocalController() ) | 
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| 190 |         { | 
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| 191 |             this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_); | 
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| 192 |             this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() ); | 
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| 193 |             this->localAngularVelocity_ = 0; | 
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| 194 |         } | 
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| 195 |  | 
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| 196 |        this->destroyCheck(); | 
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| 197 |     } | 
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| 198 |  | 
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| 199 |     bool Rocket::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) | 
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| 200 |     { | 
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| 201 |         return this->processCollision(otherObject, contactPoint, cs); | 
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| 202 |     } | 
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| 203 |  | 
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| 204 |     /** | 
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| 205 |     @brief | 
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| 206 |         Destroys the Rocket and stops the sound, | 
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| 207 |     */ | 
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| 208 |     void Rocket::destroyObject(void) | 
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| 209 |     { | 
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| 210 |         if (GameMode::isMaster() && this->defSndWpnEngine_->isPlaying()) | 
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| 211 |             this->defSndWpnEngine_->stop(); | 
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| 212 |  | 
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| 213 |         this->BasicProjectile::destroyObject(); | 
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| 214 |     } | 
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| 215 |  | 
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| 216 |     /** | 
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| 217 |     @brief | 
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| 218 |         Destroys the Rocket upon pressing "fire". | 
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| 219 |     */ | 
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| 220 |     void Rocket::pushed(unsigned int firemode) | 
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| 221 |     { | 
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| 222 |         this->destroyObject(); | 
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| 223 |     } | 
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| 224 |  | 
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| 225 |     /** | 
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| 226 |     @brief | 
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| 227 |         The effects that are displayed, when the Rocket is destroyed. | 
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| 228 |     */ | 
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| 229 |     void Rocket::destructionEffect() | 
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| 230 |     { | 
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| 231 |         ParticleSpawner *effect1, *effect2, *effect3, *effect4, *effect5; | 
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| 232 |         if(this->getShooter()) | 
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| 233 |         { | 
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| 234 |             effect1 = new ParticleSpawner(this->getShooter()->getContext()); | 
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| 235 |             effect2 = new ParticleSpawner(this->getShooter()->getContext()); | 
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| 236 |             effect3 = new ParticleSpawner(this->getShooter()->getContext()); | 
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| 237 |             effect4 = new ParticleSpawner(this->getShooter()->getContext()); | 
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| 238 |             effect5 = new ParticleSpawner(this->getShooter()->getContext()); | 
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| 239 |         } | 
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| 240 |         else | 
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| 241 |         { | 
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| 242 |             effect1 = new ParticleSpawner(this->getContext()); | 
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| 243 |             effect2 = new ParticleSpawner(this->getContext()); | 
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| 244 |             effect3 = new ParticleSpawner(this->getContext()); | 
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| 245 |             effect4 = new ParticleSpawner(this->getContext()); | 
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| 246 |             effect5 = new ParticleSpawner(this->getContext()); | 
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| 247 |         } | 
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| 248 |  | 
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| 249 |         effect1->setPosition(this->getPosition()); | 
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| 250 |         effect1->setOrientation(this->getOrientation()); | 
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| 251 |         effect1->setDestroyAfterLife(true); | 
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| 252 |         effect1->setSource("orxonox/explosion_flash"); | 
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| 253 |         effect1->setLifetime(2.0f); | 
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| 254 |  | 
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| 255 |         effect2->setPosition(this->getPosition()); | 
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| 256 |         effect2->setOrientation(this->getOrientation()); | 
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| 257 |         effect2->setDestroyAfterLife(true); | 
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| 258 |         effect2->setSource("orxonox/explosion_flame"); | 
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| 259 |         effect2->setLifetime(3.0f); | 
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| 260 |  | 
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| 261 |         effect3->setPosition(this->getPosition()); | 
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| 262 |         effect3->setOrientation(this->getOrientation()); | 
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| 263 |         effect3->setDestroyAfterLife(true); | 
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| 264 |         effect3->setSource("orxonox/explosion_shockwave"); | 
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| 265 |         effect3->setLifetime(3.0f); | 
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| 266 |  | 
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| 267 |         effect4->setPosition(this->getPosition()); | 
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| 268 |         effect4->setOrientation(this->getOrientation()); | 
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| 269 |         effect4->setDestroyAfterLife(true); | 
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| 270 |         effect4->setSource("orxonox/explosion_sparks"); | 
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| 271 |         effect4->setLifetime(3.0f); | 
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| 272 |  | 
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| 273 |         effect5->setPosition(this->getPosition()); | 
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| 274 |         effect5->setOrientation(this->getOrientation()); | 
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| 275 |         effect5->setDestroyAfterLife(true); | 
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| 276 |         effect5->setSource("orxonox/explosion_streak1"); | 
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| 277 |         effect5->setLifetime(3.0f); | 
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| 278 |     } | 
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| 279 |  | 
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| 280 |     /** | 
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| 281 |     @brief | 
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| 282 |         Rotates the Rocket around the y-axis by the amount specified by the first component of the input 2-dim vector. | 
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| 283 |     @param value | 
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| 284 |         The vector determining the amount of the angular movement. | 
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| 285 |     */ | 
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| 286 |     void Rocket::rotateYaw(const Vector2& value) | 
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| 287 |     { | 
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| 288 |         ControllableEntity::rotateYaw(value); | 
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| 289 |  | 
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| 290 |         if( !this->isInMouseLook() ) | 
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| 291 |             this->localAngularVelocity_.y += value.x; | 
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| 292 |     } | 
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| 293 |  | 
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| 294 |     /** | 
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| 295 |     @brief | 
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| 296 |         Rotates the Rocket around the x-axis by the amount specified by the first component of the input 2-dim vector. | 
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| 297 |     @param value | 
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| 298 |         The vector determining the amount of the angular movement. | 
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| 299 |     */ | 
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| 300 |     void Rocket::rotatePitch(const Vector2& value) | 
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| 301 |     { | 
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| 302 |         ControllableEntity::rotatePitch(value); | 
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| 303 |  | 
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| 304 |         if( !this->isInMouseLook() ) | 
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| 305 |             this->localAngularVelocity_.x += value.x; | 
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| 306 |     } | 
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| 307 |  | 
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| 308 |     /** | 
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| 309 |     @brief | 
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| 310 |         Rotates the Rocket around the z-axis by the amount specified by the first component of the input 2-dim vector. | 
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| 311 |     @param value | 
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| 312 |         The vector determining the amount of the angular movement. | 
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| 313 |     */ | 
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| 314 |     void Rocket::rotateRoll(const Vector2& value) | 
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| 315 |     { | 
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| 316 |         ControllableEntity::rotateRoll(value); | 
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| 317 |  | 
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| 318 |         if( !this->isInMouseLook() ) | 
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| 319 |             this->localAngularVelocity_.z += value.x; | 
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| 320 |     } | 
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| 321 |  | 
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| 322 |     float Rocket::getFuel() const | 
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| 323 |     { | 
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| 324 |         return this->destroyTimer_.getRemainingTime(); | 
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| 325 |     } | 
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| 326 |  | 
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| 327 |     void Rocket::setMaxFuel(float fuel) | 
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| 328 |     { | 
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| 329 |         this->lifetime_ = fuel; | 
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| 330 |         this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this))); | 
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| 331 |     } | 
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| 332 | } | 
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