| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _Shader_H__ | 
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| 30 | #define _Shader_H__ | 
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| 31 |  | 
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| 32 | #include "tools/ToolsPrereqs.h" | 
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| 33 |  | 
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| 34 | #include <list> | 
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| 35 | #include <string> | 
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| 36 | #include <OgreCompositorInstance.h> | 
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| 37 |  | 
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| 38 | #include "util/MultiType.h" | 
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| 39 | #include "core/ViewportEventListener.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 |     /** | 
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| 44 |         @brief Shader is a wrapper class around Ogre::CompositorInstance. It provides some | 
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| 45 |         functions to easily change the visibility and parameters for shader programs. | 
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| 46 |     */ | 
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| 47 |     class _ToolsExport Shader : public ViewportEventListener, public Ogre::CompositorInstance::Listener | 
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| 48 |     { | 
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| 49 |         public: | 
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| 50 |             Shader(Ogre::SceneManager* scenemanager = nullptr); | 
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| 51 |             virtual ~Shader(); | 
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| 52 |  | 
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| 53 |             /// Defines if the shader is visible or not. | 
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| 54 |             inline void setVisible(bool bVisible) | 
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| 55 |             { | 
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| 56 |                 if (this->bVisible_ != bVisible) | 
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| 57 |                 { | 
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| 58 |                     this->bVisible_ = bVisible; | 
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| 59 |                     this->updateVisibility(); | 
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| 60 |                 } | 
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| 61 |             } | 
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| 62 |             /// Returns whether or not the shader is visible. | 
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| 63 |             inline bool isVisible() const | 
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| 64 |                 { return this->bVisible_; } | 
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| 65 |             void updateVisibility(); | 
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| 66 |  | 
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| 67 |             /// Defines the compositor's name (located in a .compositor file). | 
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| 68 |             inline void setCompositorName(const std::string& name) | 
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| 69 |             { | 
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| 70 |                 if (this->compositorName_ != name) | 
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| 71 |                 { | 
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| 72 |                     this->compositorName_ = name; | 
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| 73 |                     this->changedCompositorName(); | 
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| 74 |                 } | 
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| 75 |             } | 
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| 76 |             /// Returns the compositor's name. | 
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| 77 |             inline const std::string& getCompositorName() const | 
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| 78 |                 { return this->compositorName_; } | 
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| 79 |             void changedCompositorName(); | 
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| 80 |             void changedCompositorName(Ogre::Viewport* viewport); | 
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| 81 |  | 
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| 82 |             /// Sets the scenemanager (usually provided in the constructor, but can be set later). Shouldn't be changed once it's set. | 
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| 83 |             inline void setSceneManager(Ogre::SceneManager* scenemanager) | 
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| 84 |                 { this->scenemanager_ = scenemanager; } | 
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| 85 |             /// Returns the scene manager. | 
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| 86 |             inline Ogre::SceneManager* getSceneManager() const | 
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| 87 |                 { return this->scenemanager_; } | 
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| 88 |  | 
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| 89 |             virtual void cameraChanged(Ogre::Viewport* viewport, Ogre::Camera* oldCamera) override; | 
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| 90 |  | 
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| 91 |             void setParameter(unsigned short technique, unsigned short pass, const std::string& parameter, float value); | 
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| 92 |             void setParameter(unsigned short technique, unsigned short pass, const std::string& parameter, int value); | 
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| 93 |  | 
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| 94 |             virtual void notifyMaterialRender(Ogre::uint32 pass_id, Ogre::MaterialPtr& materialPtr) override; | 
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| 95 |  | 
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| 96 |         private: | 
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| 97 |             static bool hasCgProgramManager(); | 
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| 98 |  | 
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| 99 |             Ogre::SceneManager* scenemanager_;              ///< The scenemanager for which the shader is active | 
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| 100 |             Ogre::CompositorInstance* compositorInstance_;  ///< The compositor instance representing the wrapped compositor | 
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| 101 |             bool bVisible_;                                 ///< True if the shader should be visible | 
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| 102 |             bool bLoadCompositor_;                          ///< True if the compositor should be loaded (usually false if no graphics) | 
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| 103 |             std::string compositorName_;                    ///< The name of the current compositor | 
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| 104 |             std::string oldcompositorName_;                 ///< The name of the previous compositor (used to unregister) | 
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| 105 |  | 
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| 106 |         private: | 
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| 107 |             void addAsListener(); | 
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| 108 |  | 
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| 109 |             /// Helper struct to store parameters for shader programs. | 
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| 110 |             struct ParameterContainer | 
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| 111 |             { | 
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| 112 |                 unsigned short technique_;  ///< The ID of the technique | 
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| 113 |                 unsigned short pass_;       ///< The ID of the pass | 
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| 114 |                 std::string parameter_;     ///< The name of the parameter | 
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| 115 |  | 
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| 116 |                 MultiType value_;           ///< The desired value of the parameter | 
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| 117 |             }; | 
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| 118 |  | 
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| 119 |             std::list<ParameterContainer> parameters_;  ///< The list of parameters that should be set on the next update | 
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| 120 |             bool registeredAsListener_;                 ///< True if the shader should register itself as listener at the compositor | 
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| 121 |     }; | 
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| 122 | } | 
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| 123 |  | 
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| 124 | #endif /* _Shader_H__ */ | 
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