| 1 | <!-- --> | 
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| 2 | <LevelInfo | 
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| 3 |  name = "Portals" | 
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| 4 |  description = "Level for testing portals" | 
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| 5 |  tags = "test" | 
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| 6 |  screenshot = "portals.png" | 
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| 7 | /> | 
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| 8 |  | 
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| 9 | <?lua | 
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| 10 |   include("HUDTemplates3.oxo") | 
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| 11 |   include("stats.oxo") | 
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| 12 |   include("templates/spaceshipAssff.oxt") | 
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| 13 |   include("templates/pickupRepresentationTemplates.oxt") | 
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| 14 |   include("templates/lodInformation.oxt") | 
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| 15 | ?> | 
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| 16 |  | 
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| 17 | <Level> | 
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| 18 |   <templates> | 
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| 19 |     <Template link=lodtemplate_default /> | 
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| 20 |   </templates> | 
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| 21 |   <?lua include("includes/notifications.oxi") ?> | 
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| 22 |  | 
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| 23 |   <Scene | 
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| 24 |    ambientlight = "0.5, 0.5, 0.5" | 
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| 25 |    skybox       = "Orxonox/skyBoxBasic" | 
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| 26 |   > | 
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| 27 |  | 
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| 28 |     <Template name=PortalDefault> | 
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| 29 |         <PortalEndPoint> | 
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| 30 |             <attached> | 
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| 31 |                 <Model mesh="Spacegate.mesh" yaw="90"/> | 
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| 32 |             </attached> | 
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| 33 |         </PortalEndPoint> | 
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| 34 |     </Template> | 
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| 35 |  | 
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| 36 |     <PortalEndPoint position="0,0,0" id="1" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/> | 
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| 37 |     <PortalEndPoint position="-300,0,0" id="2" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/> | 
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| 38 |     <PortalLink fromID="1" toID="2" /> | 
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| 39 |     <PortalLink fromID="2" toID="1" /> | 
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| 40 |  | 
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| 41 |     <!--PickupSpawner pickup=dronepickup position="-200,0,0" triggerDistance="10" respawnTime="10" maxSpawnedItems="10" /--> | 
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| 42 |  | 
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| 43 |     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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| 44 |  | 
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| 45 |     <SpawnPoint position="200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
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| 46 |  | 
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| 47 |     <GlobalShader compositor="Bloom" visible=false> | 
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| 48 |       <events> | 
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| 49 |         <visibility> | 
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| 50 |           <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true /> | 
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| 51 |         </visibility> | 
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| 52 |       </events> | 
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| 53 |     </GlobalShader> | 
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| 54 |  | 
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| 55 |  | 
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| 56 | <!-- | 
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| 57 |     <Model position="0,0,0" scale=8 mesh="ast1.mesh" /> | 
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| 58 |     <StaticEntity position="0,0,0" collisionType=static> | 
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| 59 |       <collisionShapes> | 
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| 60 |         <SphereCollisionShape radius="20" /> | 
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| 61 |       </collisionShapes> | 
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| 62 |     </StaticEntity> | 
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| 63 | --> | 
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| 64 |  | 
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| 65 |  | 
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| 66 | <!-- | 
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| 67 |     <?lua | 
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| 68 |       for i = 1, 70, 1 do | 
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| 69 |     ?> | 
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| 70 |       <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> | 
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| 71 |         <attached> | 
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| 72 |           <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> | 
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| 73 |         </attached> | 
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| 74 |       </MovableEntity> | 
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| 75 |       <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> | 
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| 76 |         <attached> | 
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| 77 |           <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> | 
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| 78 |         </attached> | 
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| 79 |       </MovableEntity> | 
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| 80 |  | 
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| 81 |       <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> | 
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| 82 |         <attached> | 
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| 83 |           <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> | 
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| 84 |         </attached> | 
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| 85 |       </MovableEntity> | 
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| 86 |       <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> | 
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| 87 |         <attached> | 
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| 88 |           <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> | 
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| 89 |         </attached> | 
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| 90 |       </MovableEntity> | 
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| 91 |  | 
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| 92 |       <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> | 
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| 93 |         <attached> | 
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| 94 |           <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> | 
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| 95 |         </attached> | 
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| 96 |       </MovableEntity> | 
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| 97 |       <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> | 
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| 98 |         <attached> | 
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| 99 |           <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> | 
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| 100 |         </attached> | 
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| 101 |       </MovableEntity> | 
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| 102 |     <?lua end ?> | 
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| 103 | --> | 
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| 104 |  | 
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| 105 |   </Scene> | 
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| 106 | </Level> | 
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