| 
                Last change
                  on this file since 11642 was
                  8858,
                  checked in by landauf, 14 years ago
           | 
        
        
          | 
               
merged output branch back to trunk. 
 
Changes: 
 
- you have to include util/Output.h instead of util/Debug.h
 - COUT(x) is now called orxout(level)
 - output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
 - it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
 - you must use 'endl' at the end of an output message, '\n' does not flush the message
 
 
Output levels: 
 
- instead of COUT(0) use orxout()
 - instead of COUT(1) use orxout(user_error) or orxout(internal_error)
 - instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
 - instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
 - instead of COUT(4) use orxout(verbose)
 - instead of COUT(5) use orxout(verbose_more)
 - instead of COUT(6) use orxout(verbose_ultra)
 
 
Guidelines: 
 
- user_* levels are for the user, visible in the console and the log-file
 - internal_* levels are for developers, visible in the log-file
 - verbose_* levels are for debugging, only visible if the context of the output is activated
 
 
Usage in C++: 
 
- orxout() << "message" << endl;
 - orxout(level) << "message" << endl;
 - orxout(level, context) << "message" << endl;
 
 
Usage in Lua: 
 
- orxout("message")
 - orxout(orxonox.level.levelname, "message")
 - orxout(orxonox.level.levelname, "context", "message")
 
 
Usage in Tcl (and in the in-game-console): 
 
- orxout levelname message
 - orxout_context levelname context message
 - shortcuts: log message, error message, warning message, status message, info message, debug message
  
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                  Property svn:eol-style set to
                  
native
               
             
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            File size:
            995 bytes
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  | Line |   | 
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| 1 | -- GameplayMenu.lua | 
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| 2 |  | 
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| 3 | local P = createMenuSheet("GameplayMenu") | 
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| 4 |  | 
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| 5 | function P.onLoad() | 
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| 6 |     dropdown = winMgr:getWindow("orxonox/ThemeCombobox") | 
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| 7 |     local themeList = {} | 
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| 8 |     table.insert(themeList, "Theme 1") | 
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| 9 |     table.insert(themeList, "Theme 2") | 
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| 10 |     table.insert(themeList, "Theme 3") | 
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| 11 |     for k,v in pairs(themeList) do | 
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| 12 |         item = CEGUI.createListboxTextItem(v) | 
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| 13 |         item:setSelectionBrushImage(menuImageSet, "MultiListSelectionBrush") | 
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| 14 |         CEGUI.toCombobox(dropdown):addItem(item) | 
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| 15 |     end | 
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| 16 | end | 
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| 17 |  | 
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| 18 | function P.GameplayThemeCombobox_changed(e) | 
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| 19 |     -- theme | 
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| 20 |     orxout("event: theme") | 
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| 21 | end | 
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| 22 |  | 
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| 23 | function P.GameplayDifficultyEasyButton_clicked(e) | 
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| 24 |     -- difficulty easy | 
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| 25 |     orxout("event: easy") | 
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| 26 | end | 
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| 27 |  | 
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| 28 | function P.GameplayDifficultyNormalButton_clicked(e) | 
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| 29 |     -- difficulty normal | 
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| 30 |     orxout("event: normal") | 
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| 31 | end | 
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| 32 |  | 
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| 33 | function P.GameplayDifficultyHardButton_clicked(e) | 
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| 34 |     -- difficulty hard | 
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| 35 |     orxout("event: hard") | 
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| 36 | end | 
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| 37 |  | 
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| 38 | function P.GameplayBackButton_clicked(e) | 
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| 39 |     hideMenuSheet(P.name) | 
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| 40 | end | 
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| 41 |  | 
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| 42 | return P | 
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| 43 |  | 
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