| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Damian 'Mozork' Frick | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file Quest.h | 
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| 31 |     @brief Definition of the Quest class. | 
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| 32 |         The Quest class is the parent class of @ref orxonox::LocalQuest "LocalQuest" and @ref orxonox::GlobalQuest "GlobalQuest". | 
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| 33 |     @ingroup Questsystem | 
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| 34 | */ | 
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| 35 |  | 
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| 36 | #ifndef _Quest_H__ | 
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| 37 | #define _Quest_H__ | 
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| 38 |  | 
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| 39 | #include "questsystem/QuestsystemPrereqs.h" | 
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| 40 |  | 
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| 41 | #include <list> | 
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| 42 | #include "QuestItem.h" | 
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| 43 |  | 
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| 44 | namespace orxonox // tolua_export | 
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| 45 | { // tolua_export | 
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| 46 |  | 
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| 47 |     /** | 
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| 48 |     @brief | 
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| 49 |         Different states of a @ref orxonox::Quest "Quest". | 
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| 50 |  | 
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| 51 |     @ingroup Questsystem | 
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| 52 |     */ | 
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| 53 |     enum class QuestStatus | 
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| 54 |     { | 
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| 55 |         Inactive, //!< The @ref orxonox::Quest "Quest" is inactive. | 
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| 56 |         Active, //!< The @ref orxonox::Quest "Quest" is active. | 
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| 57 |         Failed, //!< The @ref orxonox::Quest "Quest" has been failed. | 
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| 58 |         Completed //!< The @ref orxonox::Quest "Quest" has been completed. | 
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| 59 |     }; | 
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| 60 |  | 
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| 61 |     /** | 
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| 62 |     @brief | 
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| 63 |         Represents a Quest in the game. A Quest is a task that the player can (or has to) fulfill upon which he will (possibly) receive some kind of reward. | 
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| 64 |  | 
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| 65 |         A Quest can have a list of sub-quests and has a parent-quest (if it is not a root-quest). | 
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| 66 |         Each Quest exists only once but it has a different status (inactive, active, failed or completed) for each player. | 
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| 67 |         A Quest can have several hints (QuestHint) that can be unlocked through @ref orxonox::QuestEffect "QuestEffects" and then display aid in solving the Quest. | 
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| 68 |         A Quest can have a list of @ref orxonox::QuestEffect "QuestEffects" that are invoked when the quest is failed and also a list of @ref orxonox::QuestEffect "QuestEffects" that are invoked, when the Quest is completed. | 
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| 69 |  | 
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| 70 |         Quest itself should not be instantiated, if you want to create a quest either use LocalQuest or GlobalQuest, whichever suits you needs better. | 
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| 71 |  | 
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| 72 |     @author | 
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| 73 |         Damian 'Mozork' Frick | 
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| 74 |  | 
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| 75 |     @ingroup Questsystem | 
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| 76 |     */ | 
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| 77 |     class _QuestsystemExport Quest // tolua_export | 
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| 78 |         : public QuestItem | 
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| 79 |     { // tolua_export | 
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| 80 |         public: | 
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| 81 |             Quest(Context* context); | 
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| 82 |             virtual ~Quest(); | 
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| 83 |  | 
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| 84 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method for creating a Quest object through XML. | 
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| 85 |  | 
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| 86 |             /** | 
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| 87 |             @brief Returns the parent-quest of the Quest. | 
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| 88 |             @return Returns a pointer to the parent-quest of the Quest. | 
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| 89 |             */ | 
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| 90 |             inline Quest* getParentQuest(void) const | 
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| 91 |                 { return this->parentQuest_; } | 
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| 92 |  | 
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| 93 |             /** | 
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| 94 |             @brief Returns the list of sub-quests. | 
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| 95 |             @return Returns a reference to the list of sub-quests of the quest. | 
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| 96 |             */ | 
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| 97 |             inline const std::list<Quest*> & getSubQuestList(void) const | 
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| 98 |                 { return this->subQuests_; } | 
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| 99 |  | 
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| 100 |             /** | 
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| 101 |             @brief Returns the list of all QuestHints of this Quest. | 
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| 102 |             @return Returns a reference to the list of QuestHints of the Quest. | 
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| 103 |             */ | 
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| 104 |             inline const std::list<QuestHint*> & getHintsList(void) const | 
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| 105 |                 { return this->hints_; } | 
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| 106 |  | 
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| 107 |             bool isInactive(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'inactive'. | 
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| 108 |             bool isActive(const orxonox::PlayerInfo* player) const; // tolua_export //!< Returns true if the quest status for the specific player is 'active'. | 
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| 109 |             bool isFailed(const orxonox::PlayerInfo* player) const; // tolua_export //!< Returns true if the quest status for the specific player is 'failed'. | 
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| 110 |             bool isCompleted(const orxonox::PlayerInfo* player) const; // tolua_export //!< Returns true if the quest status for the specific player is 'completed'. | 
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| 111 |  | 
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| 112 |             bool start(PlayerInfo* player); //!< Sets a Quest to active. | 
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| 113 |             virtual bool fail(PlayerInfo* player); //!< Fails the Quest. | 
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| 114 |             virtual bool complete(PlayerInfo* player); //!< Completes the Quest. | 
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| 115 |  | 
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| 116 |             bool addListener(QuestListener* listener); //!< Adds a QuestListener to the list of QuestListeners listening to this Quest. | 
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| 117 |  | 
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| 118 |         protected: | 
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| 119 |             virtual bool isStartable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be started. | 
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| 120 |             virtual bool isFailable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be failed. | 
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| 121 |             virtual bool isCompletable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be completed. | 
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| 122 |  | 
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| 123 |             const Quest* getSubQuest(unsigned int index) const; //!<Returns the sub-quest at the given index. | 
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| 124 |             const QuestHint* getHint(unsigned int index) const; //!< Returns the QuestHint at the given index. | 
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| 125 |             const QuestEffect* getFailEffect(unsigned int index) const; //!< Returns the fail QuestEffect at the given index. | 
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| 126 |             const QuestEffect* getCompleteEffect(unsigned int index) const; //!< Returns the complete QuestEffect at the given index. | 
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| 127 |  | 
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| 128 |             /** | 
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| 129 |             @brief Returns the list of fail QuestEffects. | 
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| 130 |             @return Returns a reference to the list of fail QuestEffects. | 
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| 131 |             */ | 
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| 132 |             inline std::list<QuestEffect*> & getFailEffectList(void) | 
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| 133 |                 { return this->failEffects_; } | 
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| 134 |  | 
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| 135 |             /** | 
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| 136 |             @brief Returns the list of complete QuestEffects. | 
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| 137 |             @return Returns a reference to the list of complete QuestEffects. | 
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| 138 |             */ | 
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| 139 |             inline std::list<QuestEffect*> & getCompleteEffectList(void) | 
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| 140 |                 { return this->completeEffects_; } | 
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| 141 |  | 
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| 142 |             virtual QuestStatus getStatus(const PlayerInfo* player) const = 0; //!< Returns the status of the Quest for a specific player. | 
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| 143 |             virtual bool setStatus(PlayerInfo* player, const QuestStatus & status) = 0; //!< Changes the status for a specific player. | 
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| 144 |  | 
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| 145 |         private: | 
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| 146 |             Quest* parentQuest_; //!< Pointer to the parent-quest. | 
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| 147 |             std::list<Quest*> subQuests_; //!< List of all the sub-quests. | 
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| 148 |  | 
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| 149 |             std::list<QuestHint*> hints_; //!< A list of all the QuestHints tied to this Quest. | 
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| 150 |  | 
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| 151 |             std::list<QuestEffect*> failEffects_; //!< A list of all QuestEffects to be invoked, when the Quest has been failed. | 
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| 152 |             std::list<QuestEffect*> completeEffects_; //!< A list of QuestEffects to be invoked, when the Quest has been completed. | 
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| 153 |  | 
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| 154 |             std::list<QuestListener*> listeners_; //!< A list of QuestListeners, that listen to what exactly happens with this Quest. | 
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| 155 |  | 
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| 156 |             bool setParentQuest(Quest* quest); //!< Sets the parent-quest of the Quest. | 
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| 157 |             bool addSubQuest(Quest* quest); //!< Adds a sub-quest to the Quest. | 
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| 158 |             bool addHint(QuestHint* hint); //!< Add a QuestHint to the list of QuestHints. | 
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| 159 |             bool addFailEffect(QuestEffect* effect); //!< Adds an QuestEffect to the list of fail QuestEffects. | 
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| 160 |             bool addCompleteEffect(QuestEffect* effect); //!< Adds an QuestEffect to the list of complete QuestEffects. | 
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| 161 |  | 
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| 162 |     }; // tolua_export | 
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| 163 |  | 
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| 164 | } // tolua_export | 
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| 165 |  | 
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| 166 | #endif /* _Quest_H__ */ | 
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