| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Sven Stucki | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file Dock.h | 
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| 31 |     @brief Definition of Dock class | 
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| 32 |     @ingroup Docking | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _Dock_H__ | 
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| 36 | #define _Dock_H__ | 
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| 37 |  | 
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| 38 | #include "DockingPrereqs.h" | 
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| 39 |  | 
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| 40 | #include <set> | 
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| 41 |  | 
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| 42 | #include "core/EventIncludes.h" | 
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| 43 | #include "core/XMLPort.h" | 
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| 44 |  | 
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| 45 | #include "controllers/HumanController.h" | 
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| 46 |  | 
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| 47 | #include "DockingAnimation.h" | 
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| 48 | #include "DockingEffect.h" | 
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| 49 |  | 
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| 50 | #include "worldentities/StaticEntity.h" | 
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| 51 |  | 
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| 52 | namespace orxonox // tolua_export | 
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| 53 | {  // tolua_export | 
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| 54 |  | 
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| 55 |     class _DockingExport Dock  // tolua_export | 
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| 56 |         : public StaticEntity | 
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| 57 |     { // tolua_export | 
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| 58 |         public: | 
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| 59 |             Dock(Context* context); | 
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| 60 |             virtual ~Dock(); | 
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| 61 |  | 
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| 62 |             // Trigger interface | 
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| 63 |             bool execute(bool bTriggered, BaseObject* trigger); | 
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| 64 |             bool undocking(bool bTriggered, BaseObject* trigger); | 
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| 65 |  | 
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| 66 |             // XML interface | 
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| 67 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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| 68 |             virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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| 69 |  | 
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| 70 |             // XML functions | 
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| 71 |             bool addEffect(DockingEffect* effect); //!< Add a DockingEffect to the Dock. | 
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| 72 |             const DockingEffect* getEffect(unsigned int index) const; //!< Get the DockingEffect at a given index. | 
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| 73 |             bool addAnimation(DockingAnimation* animation); //!< Add a DockingAnimation to the Dock. | 
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| 74 |             const DockingAnimation* getAnimation(unsigned int index) const; //!< Get the DockingAnimation at a given index. | 
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| 75 |  | 
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| 76 |             // Docking/undocking logic, checks conditions and invokes the DockingAnimations | 
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| 77 |             bool dock(PlayerInfo* player); //!< Returns true if given player docked successfully (player must be a candidate) | 
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| 78 |             bool undock(PlayerInfo* player); //!< Undocks a player (player must be docked) | 
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| 79 |  | 
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| 80 |             // Animation logic | 
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| 81 |             bool dockingAnimationFinished(PlayerInfo* player); //!< Called when a docking animation finished | 
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| 82 |             bool undockingAnimationFinished(PlayerInfo* player); //!< Called when a undocking animation finished | 
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| 83 |  | 
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| 84 |             // LUA interface | 
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| 85 |             // tolua_begin | 
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| 86 |             void dock() | 
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| 87 |                 { this->dock(HumanController::getLocalControllerSingleton()->getPlayer()); } | 
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| 88 |             void undock() | 
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| 89 |                 { this->undock(HumanController::getLocalControllerSingleton()->getPlayer()); } | 
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| 90 |             static unsigned int getNumberOfActiveDocks(); | 
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| 91 |             static Dock* getActiveDockAtIndex(unsigned int index); | 
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| 92 |             // tolua_end | 
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| 93 |  | 
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| 94 |             // Console commands | 
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| 95 |             static void cmdDock(); | 
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| 96 |             static void cmdUndock(); | 
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| 97 |  | 
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| 98 |             // Network functions | 
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| 99 |             void showDockingDialogHelper(PlayerInfo* player); | 
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| 100 |             void showUndockingDialogHelper(PlayerInfo* player); | 
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| 101 |             static void showDockingDialog(); | 
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| 102 |  | 
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| 103 |         private: | 
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| 104 |             std::set<PlayerInfo*> candidates_; //!< A set of all players which are allowed to dock using the console command. | 
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| 105 |             std::set<PlayerInfo*> docked_; //!< A set of all docked players | 
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| 106 |  | 
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| 107 |             std::list<DockingEffect*> effects_; //!< The list of DockingEffects to be executed when a player docks. | 
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| 108 |             std::list<DockingAnimation*> animations_; //!< The list of DockingAnimations to be executed before a player docks | 
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| 109 |     }; // tolua_export | 
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| 110 | } // tolua_export | 
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| 111 |  | 
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| 112 | #endif /* _Dock_H__ */ | 
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