| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Sinbad, Baxissimo, DWORD, TheBren (OGRE Wiki) | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _DynamicRenderable_H__ | 
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| 30 | #define _DynamicRenderable_H__ | 
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| 31 |  | 
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| 32 | #include "tools/ToolsPrereqs.h" | 
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| 33 |  | 
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| 34 | #include <OgreSimpleRenderable.h> | 
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| 35 |  | 
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| 36 | namespace Ogre | 
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| 37 | { | 
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| 38 |     /// Abstract base class providing mechanisms for dynamically growing hardware buffers. | 
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| 39 |     class _ToolsExport DynamicRenderable : public SimpleRenderable | 
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| 40 |     { | 
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| 41 |     public: | 
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| 42 |         /// Constructor | 
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| 43 |         DynamicRenderable(); | 
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| 44 |         /// Virtual destructor | 
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| 45 |         virtual ~DynamicRenderable(); | 
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| 46 |  | 
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| 47 |         /** | 
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| 48 |         @brief | 
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| 49 |             Initializes the dynamic renderable. | 
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| 50 |         @remarks | 
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| 51 |             This function should only be called once. It initializes the | 
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| 52 |             render operation, and calls the abstract function | 
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| 53 |             createVertexDeclaration(). | 
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| 54 |         @param operationType | 
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| 55 |             The type of render operation to perform. | 
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| 56 |         @param useIndices | 
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| 57 |             Specifies whether to use indices to determine the vertices to use as input. | 
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| 58 |         */ | 
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| 59 |         void initialize(RenderOperation::OperationType operationType, | 
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| 60 |         bool useIndices); | 
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| 61 |  | 
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| 62 |         /// Implementation of SimpleRenderable | 
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| 63 |         virtual Real getBoundingRadius(void) const override; | 
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| 64 |         /// Implementation of SimpleRenderable | 
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| 65 |         virtual Real getSquaredViewDepth(const Camera* cam) const override; | 
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| 66 |  | 
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| 67 |     protected: | 
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| 68 |         /// Maximum capacity of the currently allocated vertex buffer. | 
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| 69 |         size_t mVertexBufferCapacity; | 
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| 70 |         /// Maximum capacity of the currently allocated index buffer. | 
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| 71 |         size_t mIndexBufferCapacity; | 
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| 72 |  | 
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| 73 |         /** | 
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| 74 |         @brief | 
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| 75 |             Creates the vertex declaration. | 
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| 76 |         @remarks | 
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| 77 |             Override and set mRenderOp.vertexData->vertexDeclaration here. | 
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| 78 |             mRenderOp.vertexData will be created for you before this method | 
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| 79 |             is called. | 
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| 80 |         */ | 
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| 81 |         virtual void createVertexDeclaration() = 0; | 
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| 82 |  | 
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| 83 |         /** | 
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| 84 |         @brief | 
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| 85 |             Prepares the hardware buffers for the requested vertex and index counts. | 
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| 86 |         @remarks | 
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| 87 |             This function must be called before locking the buffers in | 
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| 88 |             fillHardwareBuffers(). It guarantees that the hardware buffers | 
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| 89 |             are large enough to hold at least the requested number of | 
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| 90 |             vertices and indices (if using indices). The buffers are | 
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| 91 |             possibly reallocated to achieve this. | 
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| 92 |         @par | 
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| 93 |             The vertex and index count in the render operation are set to | 
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| 94 |             the values of vertexCount and indexCount respectively. | 
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| 95 |         @param vertexCount | 
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| 96 |             The number of vertices the buffer must hold. | 
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| 97 |         @param indexCount | 
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| 98 |             The number of indices the buffer must hold. This | 
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| 99 |             parameter is ignored if not using indices. | 
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| 100 |         */ | 
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| 101 |         void prepareHardwareBuffers(size_t vertexCount, size_t indexCount); | 
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| 102 |  | 
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| 103 |         /** | 
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| 104 |         @brief | 
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| 105 |             Fills the hardware vertex and index buffers with data. | 
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| 106 |         @remarks | 
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| 107 |             This function must call prepareHardwareBuffers() before locking | 
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| 108 |             the buffers to ensure the they are large enough for the data to | 
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| 109 |             be written. Afterwards the vertex and index buffers (if using | 
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| 110 |             indices) can be locked, and data can be written to them. | 
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| 111 |         */ | 
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| 112 |         virtual void fillHardwareBuffers() = 0; | 
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| 113 |     }; | 
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| 114 | } | 
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| 115 |  | 
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| 116 | #endif /* _DynamicRenderable_H__ */ | 
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