| 1 | <!-- First levelFile of mkronig and samuezu. It was copied from dockingToASpaceStation.oxw and modified a little bit --> | 
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| 2 | <LevelInfo | 
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| 3 |  name = "levelTry" | 
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| 4 |  description = "Docking into a spacestation." | 
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| 5 |  tags = "showcase" | 
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| 6 |  screenshot = "emptylevel.png" | 
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| 7 | /> | 
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| 8 |  | 
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| 9 | <?lua | 
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| 10 |   include("stats.oxo") | 
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| 11 |   include("HUDTemplates3.oxo") | 
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| 12 |   include("HUDTemplatesFPS.oxo") | 
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| 13 |   include("templates/lodInformation.oxt") | 
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| 14 |   include("templates/pickupRepresentationTemplates.oxt") | 
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| 15 | ?> | 
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| 16 |  | 
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| 17 | <?lua | 
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| 18 |   include("templates/spaceshipAssff.oxt") | 
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| 19 |   include("templates/spaceshipPirate.oxt") | 
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| 20 |   include("templates/spaceshipEscort.oxt") | 
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| 21 |   include("templates/bigship.oxt") | 
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| 22 |   include("templates/spaceshipTurret.oxt") | 
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| 23 |   include("templates/spaceshipCollateralDamage.oxt") | 
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| 24 |   include("templates/FPS.oxt") | 
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| 25 | ?> | 
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| 26 |  | 
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| 27 | <Level | 
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| 28 |   gametype = Deathmatch | 
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| 29 | > | 
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| 30 |   <templates> | 
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| 31 |     <Template link=lodtemplate_default /> | 
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| 32 |   </templates> | 
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| 33 |  | 
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| 34 |   <Scene | 
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| 35 |     ambientlight = "0.5, 0.5, 0.5" | 
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| 36 |     skybox       = "Orxonox/Starbox" | 
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| 37 |     negativeWorldRange = "-100000, -100000, -100000" | 
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| 38 |     positiveWorldRange = " 100000,  100000,  100000" | 
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| 39 |     gravity      = "0,0,0" | 
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| 40 |     hasPhysics   = true | 
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| 41 |   > | 
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| 42 |  | 
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| 43 |     <?lua | 
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| 44 |       include("includes/pickups.oxi") | 
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| 45 |     ?> | 
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| 46 |  | 
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| 47 |     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/> | 
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| 48 |     <SpawnPoint team=0 position="3200,0,0" lookat="2800,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> | 
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| 49 |  | 
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| 50 |     <!-- | 
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| 51 |     <StaticEntity position  = "2800,0,0" mass=10000 collisionType=static > | 
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| 52 |       <attached> | 
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| 53 |         <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 /> | 
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| 54 |       </attached> | 
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| 55 |       <collisionShapes> | 
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| 56 |         <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /> | 
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| 57 |         <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 /> | 
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| 58 |         <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 /> | 
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| 59 |         <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /> | 
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| 60 |         <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 /> | 
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| 61 |         <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 /> | 
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| 62 |         <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /> | 
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| 63 |         <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 /> | 
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| 64 |         <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 /> | 
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| 65 |         <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /> | 
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| 66 |         <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /> | 
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| 67 |         <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 /> | 
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| 68 |         <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 /> | 
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| 69 |         <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /> | 
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| 70 |         <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 /> | 
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| 71 |         <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 /> | 
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| 72 |       </collisionShapes> | 
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| 73 |     </StaticEntity> | 
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| 74 |     --> | 
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| 75 |  | 
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| 76 |  | 
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| 77 |     <Billboard position="2500,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=10 /> | 
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| 78 |     <DistanceTrigger position="2500,0,0" distance="200" target="Pawn" | 
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| 79 |       beaconMode="exclude" targetname="bcnDestroyer" name="takeControl" | 
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| 80 |     /> | 
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| 81 |  | 
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| 82 |     <StaticEntity position  = "2000,500,2000" mass=10000 collisionType=static > | 
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| 83 |       <attached> | 
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| 84 |         <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=10 /> | 
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| 85 |       </attached> | 
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| 86 |     </StaticEntity> | 
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| 87 |  | 
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| 88 |     <StaticEntity position  = "-1000,3000,-1000" mass=10000 collisionType=static > | 
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| 89 |       <attached> | 
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| 90 |         <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=80 /> | 
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| 91 |       </attached> | 
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| 92 |     </StaticEntity> | 
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| 93 |  | 
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| 94 |  | 
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| 95 |  | 
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| 96 |  | 
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| 97 | <!-- ControllerDirector waits for the event takeControl to attach a new Controller --> | 
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| 98 |     <ControllerDirector position="0,0,0"> | 
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| 99 |         <events> | 
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| 100 |             <takeControl> | 
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| 101 |                 <EventListener event="takeControl" /> | 
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| 102 |             </takeControl> | 
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| 103 |         </events> | 
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| 104 |     </ControllerDirector> | 
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| 105 |  | 
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| 106 | <!-- FPS Player as destination of the dock --> | 
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| 107 | <FpsPlayer template = "fps" radarname = "First Person Player" position = "0,-19900,0" > | 
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| 108 |       <attached> | 
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| 109 |         <DockingTarget name="spaceShip" /> | 
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| 110 |         <DistanceTriggerBeacon name="bcnDestroyer" /> | 
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| 111 |         <DockingTarget name="destroyer" /> | 
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| 112 |       </attached> | 
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| 113 | </FpsPlayer> | 
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| 114 |  | 
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| 115 |  | 
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| 116 | <!-- Cube as test SpaceStation | 
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| 117 |  | 
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| 118 | The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet. | 
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| 119 | Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship. | 
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| 120 |  | 
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| 121 | --> | 
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| 122 |   <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 > | 
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| 123 |       <attached> | 
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| 124 |         <Model position="0,0,0" mesh="crate.mesh" scale3D="80,80,5" /> | 
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| 125 |       </attached> | 
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| 126 |       <collisionShapes> | 
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| 127 |         <BoxCollisionShape position="0,0,0" halfExtents="400,400,25" /> | 
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| 128 |       </collisionShapes> | 
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| 129 |   </StaticEntity> | 
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| 130 |  | 
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| 131 | <!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) --> | 
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| 132 | <ForceField position="0,-20000,0" mode="homogen" diameter="2000" forcedirection = "0,-500,0" /> | 
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| 133 |  | 
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| 134 |  | 
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| 135 | <!-- Some more stuff --> | 
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| 136 |  | 
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| 137 |     <!-- triple large belt around the planet  --> | 
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| 138 |     <?lua | 
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| 139 |         dofile("includes/asteroidField.lua") | 
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| 140 |         asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1) | 
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| 141 |     ?> | 
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| 142 |     <?lua | 
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| 143 |         dofile("includes/asteroidField.lua") | 
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| 144 |         asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1) | 
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| 145 |     ?> | 
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| 146 |     <?lua | 
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| 147 |         dofile("includes/asteroidField.lua") | 
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| 148 |         asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1) | 
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| 149 |     ?> | 
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| 150 |  | 
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| 151 |     <Planet | 
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| 152 |       position="15000,0,-1000" | 
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| 153 |       scale="5000" | 
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| 154 |       collisionType="dynamic" | 
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| 155 |       linearDamping="0.8" | 
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| 156 |       angularDamping="0" | 
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| 157 |       mass="10000000" | 
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| 158 |       pitch="0" | 
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| 159 |       mesh="planets/ganymede.mesh" | 
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| 160 |       atmosphere="atmosphere1" | 
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| 161 |       rotationaxis="1,0,0" | 
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| 162 |       rotationrate="1.0" | 
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| 163 |       atmospheresize="80.0f" | 
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| 164 |       imagesize="1024.0f" | 
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| 165 |       collisiondamage = 2 | 
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| 166 |       enablecollisiondamage = true | 
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| 167 |     > | 
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| 168 |       <attached> | 
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| 169 |         <ForceField position="5000,0,0" mode="sphere" diameter="10000" velocity="-50" /> | 
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| 170 |       </attached> | 
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| 171 |       <collisionShapes> | 
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| 172 |         <SphereCollisionShape radius="5000" position="0,0,0" /> | 
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| 173 |       </collisionShapes> | 
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| 174 |     </Planet> | 
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| 175 |  | 
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| 176 |   </Scene> | 
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| 177 |  | 
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| 178 | </Level> | 
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| 179 |  | 
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