| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      ... | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _ScriptController_H__ | 
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| 30 | #define _ScriptController_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h"                 /* die ganzen tolua, kopiert aus Dock.h*/ | 
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| 33 | #include "ArtificialController.h" | 
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| 34 | #include "core/EventIncludes.h" | 
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| 35 |  | 
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| 36 |  | 
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| 37 |  | 
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| 38 | namespace orxonox  // tolua_export | 
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| 39 | {  // tolua_export | 
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| 40 |  | 
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| 41 |     /** Structure to describe a single event */ | 
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| 42 |     struct event  | 
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| 43 |     {    | 
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| 44 |         /** Instruction for this event */ | 
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| 45 |         std::string fctName; | 
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| 46 |  | 
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| 47 |         /** Final position we want to be at **/ | 
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| 48 |         Vector3 v1; | 
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| 49 |  | 
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| 50 |         /** Where we are looking **/ | 
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| 51 |         Vector3 v2; | 
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| 52 |  | 
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| 53 |         /** The parameters are additionally stored as a set of 6 numerical values **/ | 
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| 54 |         float a, b, c, d, e, f; | 
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| 55 |  | 
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| 56 |         /** Time span of the event */ | 
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| 57 |         float duration; | 
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| 58 |  | 
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| 59 |         /** Start point in time of the event */ | 
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| 60 |         float eventTime; | 
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| 61 |     };  | 
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| 62 |  | 
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| 63 |     class _OrxonoxExport ScriptController // tolua_export  | 
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| 64 |        : public ArtificialController, public Tickable | 
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| 65 |     {  // tolua_export | 
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| 66 |         public: | 
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| 67 |             ScriptController(Context* context); | 
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| 68 |             virtual ~ScriptController() { } | 
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| 69 |  | 
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| 70 |             void takeControl(int ctrlid); | 
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| 71 |             void setPlayer(PlayerInfo* player) { this->player_ = player; } | 
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| 72 |             | 
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| 73 |             virtual void tick(float dt) override; | 
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| 74 |  | 
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| 75 |             // LUA interface | 
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| 76 |             // tolua_begin  | 
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| 77 |             void eventScheduler(std::string instruction = "",  | 
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| 78 |               float x1 = 0, float y1 = 0, float z1 = 0,  | 
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| 79 |               float x2 = 0, float y2 = 0, float z2 = 0,  | 
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| 80 |               float duration = 0, float executionTime = 0); | 
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| 81 |  | 
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| 82 |             static ScriptController* getScriptController(); | 
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| 83 |  | 
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| 84 |             int getID() { return ctrlid_; } | 
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| 85 |  | 
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| 86 |             // tolua_end | 
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| 87 |             const Vector3& getPosition(); | 
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| 88 |  | 
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| 89 |             void execute(event ev); | 
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| 90 |  | 
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| 91 |         private: | 
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| 92 |             /* Information about the player that this ScriptController will | 
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| 93 |              * control */ | 
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| 94 |             /* - Player pointer */ | 
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| 95 |             PlayerInfo* player_; | 
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| 96 |  | 
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| 97 |             /* - Entity pointer, this is for convenience and will be the same as  | 
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| 98 |              *   player_->getControllableEntity()  | 
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| 99 |              */ | 
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| 100 |             ControllableEntity* entity_; | 
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| 101 |  | 
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| 102 |             /* Controller ID, defaults to 0 and is set using takeControl() */ | 
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| 103 |             int ctrlid_; | 
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| 104 |  | 
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| 105 |             /* List of events to walk through */ | 
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| 106 |             std::vector<event> eventList; | 
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| 107 |             unsigned int eventno; | 
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| 108 |  | 
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| 109 |             /* Time since the creation of this ScriptController object */ | 
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| 110 |             float scTime;   | 
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| 111 |  | 
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| 112 |             /* Boolean that specifies whether we're processing an event right | 
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| 113 |              * now */ | 
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| 114 |             bool processing; | 
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| 115 |  | 
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| 116 |             /* Data about the event currently being processed */ | 
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| 117 |             /* - The event itself */ | 
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| 118 |             event currentEvent; | 
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| 119 |  | 
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| 120 |             /* - Time this event has been going on for */ | 
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| 121 |             float eventTime; | 
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| 122 |             Vector3 startpos; | 
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| 123 |  | 
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| 124 |             /* Time of the previously scheduled event */ | 
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| 125 |             float prevEventTime; | 
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| 126 |  | 
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| 127 |             /* - Position to look at during that transition */ | 
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| 128 |             //Vector3 lookAtPosition; | 
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| 129 |  | 
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| 130 |     };// tolua_export | 
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| 131 | } // tolua_export | 
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| 132 |  | 
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| 133 | #endif /* _ScriptController_H__ */ | 
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