| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Fabian 'x3n' Landau |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * Damian 'Mozork' Frick |
|---|
| 26 | * Matthias Binder |
|---|
| 27 | * |
|---|
| 28 | */ |
|---|
| 29 | |
|---|
| 30 | /** |
|---|
| 31 | @file LevelManager.h |
|---|
| 32 | @brief Definition of the LevelManager singleton. |
|---|
| 33 | @ingroup Orxonox |
|---|
| 34 | */ |
|---|
| 35 | |
|---|
| 36 | #ifndef _LevelManager_H__ |
|---|
| 37 | #define _LevelManager_H__ |
|---|
| 38 | |
|---|
| 39 | #include "OrxonoxPrereqs.h" |
|---|
| 40 | |
|---|
| 41 | #include <cassert> |
|---|
| 42 | #include <list> |
|---|
| 43 | #include <map> |
|---|
| 44 | #include <string> |
|---|
| 45 | |
|---|
| 46 | #include "LevelInfo.h" |
|---|
| 47 | |
|---|
| 48 | #include "util/Singleton.h" |
|---|
| 49 | #include "core/config/Configurable.h" |
|---|
| 50 | #include "LevelStatus.h" |
|---|
| 51 | |
|---|
| 52 | |
|---|
| 53 | // tolua_begin |
|---|
| 54 | namespace orxonox |
|---|
| 55 | { |
|---|
| 56 | |
|---|
| 57 | /** |
|---|
| 58 | @brief |
|---|
| 59 | The LevelManager keeps track of @ref orxonox::Level "Levels" whose activity has been requested and activates the @ref orxonox::Level "Levels" in the list in a FIFO manner with exactly one Level (the first in the list) being active at all times (unless the list is empty). |
|---|
| 60 | It also serves as an access point to get a list of all available @ref orxonox::Level "Levels" (or rather their respective @ref orxonox::LevelInfoItem "LevelInfoItems"). |
|---|
| 61 | |
|---|
| 62 | @author |
|---|
| 63 | Fabian 'x3n' Landau |
|---|
| 64 | |
|---|
| 65 | @author |
|---|
| 66 | Damian 'Mozork' Frick |
|---|
| 67 | |
|---|
| 68 | |
|---|
| 69 | @ingroup Orxonox1 |
|---|
| 70 | */ |
|---|
| 71 | |
|---|
| 72 | |
|---|
| 73 | |
|---|
| 74 | |
|---|
| 75 | class _OrxonoxExport LevelManager |
|---|
| 76 | // tolua_end |
|---|
| 77 | : public Singleton<LevelManager>, public Configurable |
|---|
| 78 | { // tolua_export |
|---|
| 79 | friend class Singleton<LevelManager>; |
|---|
| 80 | public: |
|---|
| 81 | LevelManager(); |
|---|
| 82 | virtual ~LevelManager(); |
|---|
| 83 | |
|---|
| 84 | void buildallLevelStatus(); |
|---|
| 85 | void updateAllLevelStatus(); |
|---|
| 86 | void setLevelStatus(const std::string& LevelWon); |
|---|
| 87 | |
|---|
| 88 | |
|---|
| 89 | void setConfigValues(); //!< Set the config values for this object. |
|---|
| 90 | |
|---|
| 91 | void requestActivity(Level* level); //!< Request activity for the input Level. |
|---|
| 92 | void releaseActivity(Level* level); //!< Release activity for the input Level. |
|---|
| 93 | |
|---|
| 94 | Level* getActiveLevel(); //!< Get the currently active Level. |
|---|
| 95 | |
|---|
| 96 | // tolua_begin |
|---|
| 97 | void updatewon(int lastwon); |
|---|
| 98 | int missionactivate(int index); |
|---|
| 99 | void setDefaultLevel(const std::string& levelName); //!< Set the default Level. |
|---|
| 100 | /** |
|---|
| 101 | @brief Get the default level. |
|---|
| 102 | @return Returns the filename of the default level. |
|---|
| 103 | */ |
|---|
| 104 | const std::string& getDefaultLevel() const |
|---|
| 105 | { return defaultLevelName_; } |
|---|
| 106 | unsigned int getNumberOfLevels(void); |
|---|
| 107 | LevelInfoItem* getAvailableLevelListItem(unsigned int index); //!< Get the LevelInfoItem at the given index in the list of available Levels. |
|---|
| 108 | |
|---|
| 109 | inline const std::string& getLastWonMission() const |
|---|
| 110 | { return this->lastWonMission_; } |
|---|
| 111 | |
|---|
| 112 | inline unsigned int getNumberOfCampaignMissions() |
|---|
| 113 | { return this->campaignMissions_.size(); } |
|---|
| 114 | |
|---|
| 115 | inline const std::string& getCampaignMission(unsigned int index) |
|---|
| 116 | { return this->campaignMissions_[index]; } |
|---|
| 117 | |
|---|
| 118 | |
|---|
| 119 | /** |
|---|
| 120 | @brief Get the instance of the LevelManager. |
|---|
| 121 | @return Returns the instance of the LevelManager. |
|---|
| 122 | */ |
|---|
| 123 | static LevelManager& getInstance() |
|---|
| 124 | { return Singleton<LevelManager>::getInstance(); } |
|---|
| 125 | // tolua_end |
|---|
| 126 | |
|---|
| 127 | private: |
|---|
| 128 | // non-copyable: |
|---|
| 129 | LevelManager(const LevelManager&) = delete; |
|---|
| 130 | LevelManager& operator=(const LevelManager&) = delete; |
|---|
| 131 | |
|---|
| 132 | void activateNextLevel(); //!< Activate the next level. |
|---|
| 133 | |
|---|
| 134 | void compileAvailableLevelList(void); //!< Compile the list of available Levels. |
|---|
| 135 | void updateAvailableLevelList(void); //!< Update the list of available Levels. |
|---|
| 136 | |
|---|
| 137 | std::list<Level*> levels_; //!< A list of all the Levels whose activity has been requested, in the order in which they will become active. |
|---|
| 138 | std::set<LevelInfoItem*, LevelInfoCompare> availableLevels_; //!< The set of available Levels sorted alphabetically according to the name of the Level. |
|---|
| 139 | |
|---|
| 140 | // Helpers to allow fast access to the availableLevels list. |
|---|
| 141 | unsigned int nextIndex_; //! The next expected index to be accessed. |
|---|
| 142 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator nextLevel_; //! The next expected Level to be accessed. |
|---|
| 143 | |
|---|
| 144 | // config values |
|---|
| 145 | std::string defaultLevelName_; |
|---|
| 146 | std::string lastWonMission_; |
|---|
| 147 | std::vector<std::string> campaignMissions_; |
|---|
| 148 | std::vector<int> allLevelWon_; //level i is won if allLevelWon_[i]=1 |
|---|
| 149 | std::vector<LevelStatus*> allLevelStatus_; |
|---|
| 150 | |
|---|
| 151 | |
|---|
| 152 | |
|---|
| 153 | static LevelManager* singletonPtr_s; |
|---|
| 154 | }; // tolua_export |
|---|
| 155 | } // tolua_export |
|---|
| 156 | |
|---|
| 157 | #endif /* _LevelManager_H__ */ |
|---|