| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "KeyDetector.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "core/singleton/ScopedSingletonIncludes.h" |
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| 33 | #include "core/command/ConsoleCommandIncludes.h" |
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| 34 | #include "Button.h" |
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| 35 | #include "InputManager.h" |
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| 36 | #include "InputState.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | ManageScopedSingleton(KeyDetector, ScopeID::GRAPHICS, false); |
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| 41 | |
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| 42 | static const std::string __CC_KeyDetector_callback_name = "KeyDetectorKeyPressed"; |
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| 43 | DeclareConsoleCommand(__CC_KeyDetector_callback_name, &prototype::void__string).hide(); |
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| 44 | |
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| 45 | RegisterAbstractClass(KeyDetector).inheritsFrom<KeyBinder>(); |
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| 46 | |
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| 47 | KeyDetector::KeyDetector() |
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| 48 | : KeyBinder("") |
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| 49 | { |
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| 50 | RegisterObject(KeyDetector); |
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| 51 | |
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| 52 | ModifyConsoleCommand(__CC_KeyDetector_callback_name).setFunction(&KeyDetector::callback, this); |
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| 53 | |
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| 54 | this->assignCommands(); |
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| 55 | |
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| 56 | inputState_ = InputManager::getInstance().createInputState("detector", false, false, InputStatePriority::Detector); |
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| 57 | // Create a callback to avoid buttonHeld events after the key has been detected |
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| 58 | inputState_->setLeaveFunctor(createFunctor(&InputManager::clearBuffers, &InputManager::getInstance())); |
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| 59 | inputState_->setHandler(this); |
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| 60 | } |
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| 61 | |
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| 62 | KeyDetector::~KeyDetector() |
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| 63 | { |
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| 64 | inputState_->setHandler(nullptr); |
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| 65 | InputManager::getInstance().destroyState("detector"); |
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| 66 | ModifyConsoleCommand(__CC_KeyDetector_callback_name).resetFunction(); |
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| 67 | } |
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| 68 | |
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| 69 | void KeyDetector::assignCommands() |
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| 70 | { |
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| 71 | // Assign every button/axis the same command, but with its name as argument |
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| 72 | for (const auto& mapEntry : allButtons_) |
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| 73 | mapEntry.second->parse(__CC_KeyDetector_callback_name + ' ' + mapEntry.second->groupName_ + "." + mapEntry.second->name_); |
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| 74 | } |
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| 75 | |
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| 76 | void KeyDetector::callback(const std::string& name) |
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| 77 | { |
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| 78 | // Call the registered function |
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| 79 | if (this->callbackFunction_) |
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| 80 | (*this->callbackFunction_)(name); |
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| 81 | } |
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| 82 | |
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| 83 | void KeyDetector::JoyStickQuantityChanged(const std::vector<JoyStick*>& joyStickList) |
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| 84 | { |
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| 85 | KeyBinder::JoyStickQuantityChanged(joyStickList); |
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| 86 | this->assignCommands(); |
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| 87 | } |
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| 88 | } |
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