1 #ifndef SCRIPTABLE_CONTROLLER_API_H     2 #define SCRIPTABLE_CONTROLLER_API_H     7 #include "OgreVector3.h"    14 class ScriptableController;
   227         std::function<void (std::string, std::string)> 
callback_;
   252             : entity_(entity), id_(id), start_point_(x, y, z), atEnter_(atEnter), 
callback_(callback)
   253         { this-> end_point_ = this->start_point_ + Vector3(dx, dy, dz); }
   268     std::map<std::string, std::list<std::function<void (std::string, std::string, double, double)> > > 
pawnHitHandlers_;
   300 #endif // SCRIPTABLE_CONTROLLER_API_H WorldEntity * entity1_
Definition: scriptable_controller_api.h:224
 
std::function< void(std::string, std::string)> callback_
Definition: scriptable_controller_api.h:227
 
void setPosition(std::string id, double x, double y, double z)
Set the position of an object. 
Definition: scriptable_controller_api.cc:296
 
Everything in Orxonox that has a health attribute is a Pawn. 
Definition: Pawn.h:56
 
Runs a scripts on a per-level basis and handles the connection to orxonox. 
Definition: scriptable_controller.h:31
 
static const double periodic_interval
Definition: scriptable_controller_api.h:270
 
Vector3 point_
Definition: scriptable_controller_api.h:241
 
void registerAfterTimeout(std::function< void(void)> callback, double timeout)
Register a function that will be called after a timeout. 
Definition: scriptable_controller_api.cc:65
 
void setAngularVelocity(std::string id, double x, double y, double z)
Set the angular velocity of an object. 
Definition: scriptable_controller_api.cc:358
 
std::list< NearObjectHandler > nearObjectHandlers_
Definition: scriptable_controller_api.h:264
 
void registerAtNearPoint(std::function< void(std::string)> callback, std::string id, double x, double y, double z, double distance)
Register a function that will be called when an object is close to a certain point. 
Definition: scriptable_controller_api.cc:93
 
std::map< std::string, std::list< std::function< void(std::string, std::string, double, double)> > > pawnHitHandlers_
Definition: scriptable_controller_api.h:268
 
Groups everything together that is needed to handle a near-poinb event. 
Definition: scriptable_controller_api.h:233
 
::std::string string
Definition: gtest-port.h:756
 
ScriptableControllerAPI(lua_State *lua, ScriptableController *controller)
Constructs the API with the given lua state. 
Definition: scriptable_controller_api.cc:19
 
lua_State * lua_
Definition: scriptable_controller_api.h:262
 
void registerAtAreaLeave(std::function< void(std::string)> callback, std::string id, int x, int y, int z, int dx, int dy, int dz)
Register a function that will be called when an object leaves a cubic area. 
Definition: scriptable_controller_api.cc:109
 
NearObjectHandler(WorldEntity *entity1, WorldEntity *entity2, std::string id1, std::string id2, double distance, std::function< void(std::string, std::string)> callback)
Definition: scriptable_controller_api.h:220
 
std::string id1_
Definition: scriptable_controller_api.h:225
 
void registerAtPawnHit(std::function< void(std::string, std::string, double, double)> callback, std::string id)
Register a function that will be called when a Pawn is hit. 
Definition: scriptable_controller_api.cc:122
 
double distance_
Definition: scriptable_controller_api.h:242
 
double distance_
Definition: scriptable_controller_api.h:226
 
bool atEnter_
Definition: scriptable_controller_api.h:258
 
The WorldEntity represents everything that can be put in a Scene at a certain location. 
Definition: WorldEntity.h:72
 
ScriptableController * controller_
Definition: scriptable_controller_api.h:263
 
void periodic(void)
Called every 0.5s. 
Definition: scriptable_controller_api.cc:419
 
void moveControllableEntity(std::string id, double x, double y, double z)
Definition: scriptable_controller_api.cc:497
 
Declaration of the Timer class, used to call functions after a given time-interval. 
 
Timer periodicTimer
Definition: scriptable_controller_api.h:269
 
AreaHandler(WorldEntity *entity, std::string id, double x, double y, double z, double dx, double dy, double dz, bool atEnter, std::function< void(std::string)> callback)
Definition: scriptable_controller_api.h:251
 
void spawnTest(std::string id)
Definition: scriptable_controller_api.cc:202
 
~ScriptableControllerAPI()
Destructs the API and closes the lua state. 
Definition: scriptable_controller_api.cc:55
 
void killPawn(std::string id)
Kill a pawn. 
Definition: scriptable_controller_api.cc:127
 
Die Wagnis Klasse hat die folgenden Aufgaben: 
Definition: ApplicationPaths.cc:66
 
void spawn(std::string type, std::string id)
Spawn an object. 
Definition: scriptable_controller_api.cc:136
 
double myTestFunction(double x, double y)
Set the angular velocity of an object. 
Definition: scriptable_controller_api.cc:486
 
std::list< AreaHandler > areaHandlers_
Definition: scriptable_controller_api.h:266
 
WorldEntity * entity_
Definition: scriptable_controller_api.h:255
 
Defines several very important macros used to register objects, register classes, and to work with id...
 
Groups everything together that is needed to handle a near-object event. 
Definition: scriptable_controller_api.h:218
 
API for ScriptableController's lua-scripts. 
Definition: scriptable_controller_api.h:25
 
void orxPrint(std::string msg)
Print a message. 
Definition: scriptable_controller_api.cc:60
 
void registerAtNearObject(std::function< void(std::string, std::string)> callback, std::string id1, std::string id2, double distance)
Register a function that will be called when two object are close to eachother. 
Definition: scriptable_controller_api.cc:84
 
std::function< void(std::string)> callback_
Definition: scriptable_controller_api.h:243
 
std::function< void(std::string)> callback_
Definition: scriptable_controller_api.h:259
 
std::string id2_
Definition: scriptable_controller_api.h:225
 
void registerAtPawnKilled(std::function< void(std::string)> callback, std::string id)
Register a function that will be called when a Pawn is killed. 
Definition: scriptable_controller_api.cc:117
 
void setOrientation(std::string id, double x, double y, double z, double angle)
Set the orientation of an object. 
Definition: scriptable_controller_api.cc:315
 
WorldEntity * entity2_
Definition: scriptable_controller_api.h:224
 
Groups everything together that is needed to handle an area enter/leave event. 
Definition: scriptable_controller_api.h:249
 
The Scripts' code is executed through lua. 
 
std::map< std::string, std::list< std::function< void(std::string)> > > pawnDestroyedHandlers_
Definition: scriptable_controller_api.h:267
 
void pawnHit(std::string target_id, std::string source_id, double new_health, double new_shield)
Called by ScriptableController when a Pawn is hit. 
Definition: scriptable_controller_api.cc:413
 
std::string id_
Definition: scriptable_controller_api.h:240
 
std::list< NearPointHandler > nearPointHandlers_
Definition: scriptable_controller_api.h:265
 
void registerAtAreaEnter(std::function< void(std::string)> callback, std::string id, int x, int y, int z, int dx, int dy, int dz)
Register a function that will be called when an object enters a cubic area. 
Definition: scriptable_controller_api.cc:101
 
WorldEntity * entity_
Definition: scriptable_controller_api.h:239
 
void setVelocity(std::string id, double x, double y, double z)
Set the velocity of an object. 
Definition: scriptable_controller_api.cc:339
 
Timer is a helper class that executes a function after a given amount of seconds in game-time...
Definition: Timer.h:105
 
NearPointHandler(WorldEntity *entity, std::string id, double x, double y, double z, double distance, std::function< void(std::string)> callback)
Definition: scriptable_controller_api.h:235
 
std::string id_
Definition: scriptable_controller_api.h:256
 
void pawnKilled(std::string id, Pawn *pawn)
Called by ScriptableController when a pawn is killed. 
Definition: scriptable_controller_api.cc:377
 
Vector3 start_point_
Definition: scriptable_controller_api.h:257