30 #ifndef _WeaponSystem_H__    31 #define _WeaponSystem_H__    56             WeaponSlot * getWeaponSlot(
unsigned int index) 
const;
    58                 { 
return weaponSlots_; }
    62             bool addWeaponSet(
WeaponSet * wSet, 
unsigned int firemode);
    64             WeaponSet * getWeaponSet(
unsigned int index) 
const;
    70             WeaponPack * getWeaponPack(
unsigned int index) 
const;
    72                 { 
return weaponPacks_; }
    78             void fire(
unsigned int firemode);
    82             void addMunition(
Munition* munition);
    85                 { this->pawn_ = pawn; }
    87                 { 
return this->pawn_; }
    90                 { 
return this->weaponSlots_.size(); }
    93                 { 
return (0x1 << firemode); }
    95             static const unsigned int MAX_FIRE_MODES = 8;
    96             static const unsigned int FIRE_MODE_UNASSIGNED = 
static_cast<unsigned int>(-1);
    98             static const unsigned int MAX_WEAPON_MODES = 8;
    99             static const unsigned int WEAPON_MODE_UNASSIGNED = 
static_cast<unsigned int>(-1);
   102             void updateMunition();
 The BaseObject is the parent of all classes representing an instance in the game. ...
Definition: BaseObject.h:63
 
Everything in Orxonox that has a health attribute is a Pawn. 
Definition: Pawn.h:56
 
The a WeaponSlot defines where a Weapon is placed on a pawn. 
Definition: WeaponSlot.h:59
 
void setPawn(Pawn *pawn)
Definition: WeaponSystem.h:84
 
Definition: Munition.h:48
 
std::map< unsigned int, WeaponSet * > weaponSets_
Definition: WeaponSystem.h:104
 
std::vector< WeaponSlot * > weaponSlots_
Definition: WeaponSystem.h:105
 
Definition: WeaponSet.h:40
 
std::map< Identifier *, Munition * > munitions_
Definition: WeaponSystem.h:107
 
An orxonox::Pawn that is able to fire weapons always need to have a WeaponSystem. ...
Definition: WeaponSystem.h:47
 
Die Wagnis Klasse hat die folgenden Aufgaben: 
Definition: ApplicationPaths.cc:66
 
const std::vector< WeaponSlot * > & getAllWeaponSlots() const 
Definition: WeaponSystem.h:57
 
Definition: WeaponPack.h:40
 
static unsigned int getFiremodeMask(unsigned int firemode)
Definition: WeaponSystem.h:92
 
Shared library macros, enums, constants and forward declarations for the orxonox library  ...
 
int getWeaponSlotSize() const 
Definition: WeaponSystem.h:89
 
Declaration of BaseObject, the base class of all objects in Orxonox. 
 
#define _OrxonoxExport
Definition: OrxonoxPrereqs.h:60
 
const std::vector< WeaponPack * > & getAllWeaponPacks() const 
Definition: WeaponSystem.h:71
 
std::vector< WeaponPack * > weaponPacks_
Definition: WeaponSystem.h:106
 
Pawn * getPawn() const 
Definition: WeaponSystem.h:86
 
The SubclassIdentifier acts almost like an Identifier, but has some prerequisites. 
Definition: SubclassIdentifier.h:90
 
Pawn * pawn_
Definition: WeaponSystem.h:108