Orxonox  0.0.5 Codename: Arcturus
WeaponSlot.h
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2  * ORXONOX - the hottest 3D action shooter ever to exist
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28 
29 #ifndef _WeaponSlot_H__
30 #define _WeaponSlot_H__
31 
32 #include "OrxonoxPrereqs.h"
34 
35 namespace orxonox
36 {
60  {
61  public:
62  WeaponSlot(Context* context);
63  virtual ~WeaponSlot();
64 
65  virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
66 
67  void attachWeapon(Weapon * weapon);
68  void removeWeapon();
69  Weapon * getWeapon() const
70  { return this->weapon_; }
71 
76  inline bool isOccupied() const
77  { return (this->weapon_ != nullptr); }
78 
79  inline void setWeaponSystem(WeaponSystem * weaponSystem)
80  { this->weaponSystem_ = weaponSystem; }
81  inline WeaponSystem * getWeaponSystem() const
82  { return this->weaponSystem_; }
83 
84 
85  private:
86  WeaponSystem * weaponSystem_; // Pointer to the WeaponSystem
87  Weapon * weapon_; // If the WeaponSlot is occupied a pointer to the attached Weapon is stored here.
88  };
89 }
90 
91 #endif /* _WeaponSlot_H__ */
The a WeaponSlot defines where a Weapon is placed on a pawn.
Definition: WeaponSlot.h:59
Weapon * weapon_
Definition: WeaponSlot.h:87
The StaticEntity is the simplest derivative of the orxonox::WorldEntity class.
Definition: StaticEntity.h:50
WeaponSystem * weaponSystem_
Definition: WeaponSlot.h:86
WeaponSystem * getWeaponSystem() const
Definition: WeaponSlot.h:81
An orxonox::Pawn that is able to fire weapons always need to have a WeaponSystem. ...
Definition: WeaponSystem.h:47
xmlelement
Definition: Super.h:519
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Mode
Definition: CorePrereqs.h:102
A Weapon is a StaticEntity that can be attached to a WeaponSlot.
Definition: Weapon.h:46
Shared library macros, enums, constants and forward declarations for the orxonox library ...
Definition: Context.h:45
bool isOccupied() const
Checks whether there is a Weapon attached to this WeaponSlot.
Definition: WeaponSlot.h:76
#define _OrxonoxExport
Definition: OrxonoxPrereqs.h:60
Weapon * getWeapon() const
Definition: WeaponSlot.h:69
void setWeaponSystem(WeaponSystem *weaponSystem)
Definition: WeaponSlot.h:79