Orxonox  0.0.5 Codename: Arcturus
WeaponSet.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
6  * License notice:
7  *
8  * This program is free software; you can redistribute it and/or
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13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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16  * GNU General Public License for more details.
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19  * along with this program; if not, write to the Free Software
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21  *
22  * Author:
23  * Martin Polak
24  * Co-authors:
25  * ...
26  *
27  */
28 
29 
30 #ifndef _WeaponSet_H__
31 #define _WeaponSet_H__
32 
33 #include "OrxonoxPrereqs.h"
34 
35 #include <map>
36 #include "core/BaseObject.h"
37 
38 namespace orxonox
39 {
41  {
42  public:
43  WeaponSet(Context* context);
44  virtual ~WeaponSet();
45 
46  virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
47 
48  void fire();
49  void reload();
50 
51  void setWeaponmodeLink(WeaponPack* weaponpack, unsigned int weaponmode);
52  void removeWeaponmodeLink(WeaponPack* weaponpack);
53  unsigned int getWeaponmodeLink(WeaponPack* weaponpack);
54 
55  inline void setDesiredFiremode(const unsigned int firemode)
56  { this->desiredFiremode_ = firemode; }
57  inline unsigned int getDesiredFiremode() const
58  { return this->desiredFiremode_; }
59 
60  inline void setWeaponSystem(WeaponSystem *weaponSystem)
61  { this->weaponSystem_ = weaponSystem; }
62  inline WeaponSystem * getWeaponSystem() const
63  { return this->weaponSystem_; }
64 
65  private:
67  unsigned int desiredFiremode_;
68  std::map<WeaponPack*, unsigned int> weaponpacks_;
69  };
70 }
71 
72 #endif /* _WeaponSet_H__ */
The BaseObject is the parent of all classes representing an instance in the game. ...
Definition: BaseObject.h:63
void setWeaponSystem(WeaponSystem *weaponSystem)
Definition: WeaponSet.h:60
std::map< WeaponPack *, unsigned int > weaponpacks_
Definition: WeaponSet.h:68
Definition: WeaponSet.h:40
WeaponSystem * weaponSystem_
Definition: WeaponSet.h:66
An orxonox::Pawn that is able to fire weapons always need to have a WeaponSystem. ...
Definition: WeaponSystem.h:47
xmlelement
Definition: Super.h:519
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Mode
Definition: CorePrereqs.h:102
Definition: WeaponPack.h:40
Shared library macros, enums, constants and forward declarations for the orxonox library ...
unsigned int desiredFiremode_
Definition: WeaponSet.h:67
Declaration of BaseObject, the base class of all objects in Orxonox.
Definition: Context.h:45
#define _OrxonoxExport
Definition: OrxonoxPrereqs.h:60
unsigned int getDesiredFiremode() const
Definition: WeaponSet.h:57
WeaponSystem * getWeaponSystem() const
Definition: WeaponSet.h:62
void setDesiredFiremode(const unsigned int firemode)
Definition: WeaponSet.h:55