Orxonox  0.0.5 Codename: Arcturus
WeaponPack.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
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7  *
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14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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16  * GNU General Public License for more details.
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21  *
22  * Author:
23  * Martin Polak
24  * Co-authors:
25  * ...
26  *
27  */
28 
29 
30 #ifndef _WeaponPack_H__
31 #define _WeaponPack_H__
32 
33 #include "OrxonoxPrereqs.h"
34 
35 #include <set>
36 #include "core/BaseObject.h"
37 
38 namespace orxonox
39 {
41  {
42  public:
43  WeaponPack(Context* context);
44  virtual ~WeaponPack();
45 
46  virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
47 
48  void fire(unsigned int weaponmode);
49  void reload();
50 
51  void addWeapon(Weapon * weapon);
52  void removeWeapon(Weapon * weapon);
53  Weapon * getWeapon(unsigned int index) const;
54  inline const std::vector<Weapon*>& getAllWeapons() const
55  { return weapons_; }
56 
57  inline size_t getNumWeapons() const
58  { return this->weapons_.size(); }
59 
60  void addDefaultWeaponmodeLink(DefaultWeaponmodeLink* link);
61  DefaultWeaponmodeLink* getDefaultWeaponmodeLink(unsigned int index) const;
62 
63  unsigned int getDesiredWeaponmode(unsigned int firemode) const;
64 
65  inline void setWeaponSystem(WeaponSystem * weaponSystem)
66  { this->weaponSystem_ = weaponSystem; this->notifyWeapons(); }
67  inline WeaponSystem * getWeaponSystem() const
68  { return this->weaponSystem_; }
69  void updateMunition();
70 
71  private:
72  void notifyWeapons();
73 
74  std::vector<Weapon *> weapons_;
75  std::set<DefaultWeaponmodeLink *> links_;
77  };
78 }
79 
80 #endif /* _WeaponPack_H__ */
The BaseObject is the parent of all classes representing an instance in the game. ...
Definition: BaseObject.h:63
std::set< DefaultWeaponmodeLink * > links_
Definition: WeaponPack.h:75
size_t getNumWeapons() const
Definition: WeaponPack.h:57
WeaponSystem * getWeaponSystem() const
Definition: WeaponPack.h:67
An orxonox::Pawn that is able to fire weapons always need to have a WeaponSystem. ...
Definition: WeaponSystem.h:47
std::vector< Weapon * > weapons_
Definition: WeaponPack.h:74
xmlelement
Definition: Super.h:519
void setWeaponSystem(WeaponSystem *weaponSystem)
Definition: WeaponPack.h:65
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Mode
Definition: CorePrereqs.h:102
Definition: WeaponPack.h:40
A Weapon is a StaticEntity that can be attached to a WeaponSlot.
Definition: Weapon.h:46
Shared library macros, enums, constants and forward declarations for the orxonox library ...
Declaration of BaseObject, the base class of all objects in Orxonox.
Definition: Context.h:45
#define _OrxonoxExport
Definition: OrxonoxPrereqs.h:60
const std::vector< Weapon * > & getAllWeapons() const
Definition: WeaponPack.h:54
WeaponSystem * weaponSystem_
Definition: WeaponPack.h:76