6 #ifndef Wagnis_Player_h     7 #define Wagnis_Player_h    58         bool contains(std::vector<int>, 
int);
    60         int best3(
int, 
int, 
int);
 virtual ~WagnisPlayer()
Definition: WagnisPlayer.cc:27
 
int Player_ID
Definition: WagnisPlayer.h:50
 
GameStage
Definition: WagnisPrereqs.h:74
 
int best3(int, int, int)
Definition: WagnisPlayer.cc:317
 
bool is_active
Definition: WagnisPlayer.h:66
 
int best2(int, int)
Definition: WagnisPlayer.cc:327
 
bool contains(std::vector< int >, int)
Definition: WagnisPlayer.cc:353
 
void moveTroops(WagnisProvince *, WagnisProvince *)
 
void setTroops(WagnisProvince *)
 
::std::string string
Definition: gtest-port.h:756
 
Definition: WagnisPlayer.h:28
 
Declaration of the XMLPort helper classes and macros. 
 
Shared library macros, enums, constants and forward declarations for the questsystem module  ...
 
Definition: HumanPlayer.h:39
 
bool checkMove(MoveType)
Definition: WagnisPlayer.cc:234
 
bool existPath(WagnisProvince *, WagnisProvince *)
Definition: WagnisPlayer.cc:296
 
Definition: WagnisProvince.h:20
 
MoveType
Definition: WagnisPrereqs.h:75
 
WagnisPlayer(Context *)
Definition: WagnisPlayer.cc:16
 
int dice()
Definition: WagnisPlayer.cc:312
 
bool province_selection_changed
Definition: WagnisPlayer.h:49
 
int second3(int, int, int)
Definition: WagnisPlayer.cc:335
 
Definition: WagnisGameboard.h:24
 
WagnisProvince * target_province
Definition: WagnisPlayer.h:53
 
void attack(WagnisProvince *, WagnisProvince *)
 
Die Wagnis Klasse hat die folgenden Aufgaben: 
Definition: ApplicationPaths.cc:66
 
Shared library macros, enums, constants and forward declarations for the orxonox library  ...
 
int reinforcements
Definition: WagnisPlayer.h:54
 
bool isActive() const 
Definition: WagnisPlayer.cc:366
 
GameStage gameStage
Definition: WagnisPlayer.h:48
 
Defines several very important macros used to register objects, register classes, and to work with id...
 
std::string toString()
Definition: WagnisPlayer.cc:275
 
void setActive(bool)
Definition: WagnisPlayer.cc:361
 
std::vector< int > AlreadyChecked
Definition: WagnisPlayer.h:55
 
WagnisProvince * origin_province
Definition: WagnisPlayer.h:52
 
void resetProvinceSelection()
Definition: WagnisPlayer.cc:371
 
Wagnis * master
Definition: WagnisPlayer.h:47
 
int second2(int, int)
Definition: WagnisPlayer.cc:345
 
The Tickable interface provides a tick(dt) function, that gets called every frame. 
Definition: Tickable.h:52
 
bool isNeighbour(WagnisProvince *, WagnisProvince *)
Definition: WagnisPlayer.cc:283
 
WagnisGameboard * gameBoard
Definition: WagnisPlayer.h:51
 
void tick(float)
Gets called every frame. 
Definition: WagnisPlayer.cc:31