Orxonox  0.0.5 Codename: Arcturus
Public Member Functions | Public Attributes | Private Attributes | List of all members
orxonox::WagnisPlayer Class Reference

#include </home/jenkins/workspace/orxonox_doxygen_trunk/src/modules/wagnis/WagnisPlayer.h>

Inheritance diagram for orxonox::WagnisPlayer:
orxonox::HumanPlayer orxonox::Tickable orxonox::PlayerInfo orxonox::OrxonoxInterface orxonox::Info orxonox::Configurable orxonox::Destroyable orxonox::BaseObject orxonox::Synchronisable orxonox::Listable orxonox::OrxonoxClass orxonox::OrxonoxInterface orxonox::Identifiable orxonox::Configurable orxonox::Destroyable orxonox::Configurable orxonox::Destroyable orxonox::Listable orxonox::Listable orxonox::Identifiable orxonox::Identifiable

Public Member Functions

 WagnisPlayer (Context *)
 
virtual ~WagnisPlayer ()
 
void attack (WagnisProvince *, WagnisProvince *)
 
int best2 (int, int)
 
int best3 (int, int, int)
 
bool checkMove (MoveType)
 
bool contains (std::vector< int >, int)
 
int dice ()
 
bool existPath (WagnisProvince *, WagnisProvince *)
 
bool isActive () const
 
bool isNeighbour (WagnisProvince *, WagnisProvince *)
 
void moveTroops (WagnisProvince *, WagnisProvince *)
 
void playerTurn ()
 
void resetProvinceSelection ()
 
int second2 (int, int)
 
int second3 (int, int, int)
 
void setActive (bool)
 
void setTroops (WagnisProvince *)
 
void tick (float)
 Gets called every frame. More...
 
std::string toString ()
 
- Public Member Functions inherited from orxonox::HumanPlayer
 HumanPlayer (Context *context)
 
virtual ~HumanPlayer ()
 
OverlayGroupgetGametypeHUD () const
 
const std::string & getGametypeHUDTemplate () const
 
OverlayGroupgetHumanHUD () const
 
const std::string & getHumanHUDTemplate () const
 
virtual float getPacketLossRatio () const override
 
virtual float getPing () const override
 
virtual bool isInitialized () const override
 
void setClientID (unsigned int clientID)
 
void setConfigValues ()
 
void setGametypeHUDTemplate (const std::string &name)
 
void setHumanHUDTemplate (const std::string &name)
 
virtual void switchGametype (Gametype *gametype) override
 
- Public Member Functions inherited from orxonox::PlayerInfo
 PlayerInfo (Context *context)
 
virtual ~PlayerInfo ()
 
virtual void changedControllableEntity ()
 
virtual void changedController ()
 
virtual void changedName () override
 This function gets called if the name of the object changes. More...
 
unsigned int getClientID () const
 
ControllableEntitygetControllableEntity () const
 
ControllergetController () const
 
const GametypeInfogetGametypeInfo () const
 
bool isHumanPlayer () const
 
bool isLocalPlayer () const
 
bool isReadyToSpawn () const
 
void pauseControl ()
 
void setReadyToSpawn (bool bReady)
 
void startControl (ControllableEntity *entity)
 
void startTemporaryControl (ControllableEntity *entity)
 
void stopControl ()
 
void stopTemporaryControl ()
 
- Public Member Functions inherited from orxonox::Info
 Info (Context *context)
 
virtual ~Info ()
 
- Public Member Functions inherited from orxonox::BaseObject
 BaseObject (Context *context)
 Constructor: Registers the object in the BaseObject-list. More...
 
virtual ~BaseObject ()
 Destructor. More...
 
void addEventListener (BaseObject *listener)
 Adds an object which listens to the events of this object. More...
 
void addEventSource (BaseObject *source, const std::string &state)
 Adds a new event source for a specific state. More...
 
void addTemplate (const std::string &name)
 Adds a Template to the object. More...
 
void addTemplate (Template *temp)
 Adds a Template to the object. More...
 
virtual void changedActivity ()
 This function gets called if the activity of the object changes. More...
 
virtual void changedMainStateName ()
 This function gets called if the main state name of the object changes. More...
 
virtual void changedVisibility ()
 This function gets called if the visibility of the object changes. More...
 
void fireEvent (const std::string &name="")
 Fires an event (without a state). More...
 
void fireEvent (bool activate, const std::string &name="")
 Fires an event which activates or deactivates a state. More...
 
void fireEvent (bool activate, BaseObject *originator, const std::string &name="")
 Fires an event which activates or deactivates a state with agiven originator (the object which triggered the event). More...
 
void fireEvent (Event &event)
 Fires an event, using the Event struct. More...
 
BaseObjectgetCreator () const
 
BaseObjectgetEventListener (unsigned int index) const
 Returns an event listener with a given index. More...
 
BaseObjectgetEventSource (unsigned int index, const std::string &state) const
 Returns an eventsource with a given index. More...
 
const XMLFilegetFile () const
 Returns a pointer to the XMLFile that loaded this object. More...
 
const std::string & getFilename () const
 Returns the levelfile that loaded this object. More...
 
GametypegetGametype () const
 
LevelgetLevel () const
 
const std::string & getLoaderIndentation () const
 Returns the indentation of the debug output in the Loader. More...
 
const std::string & getMainStateName () const
 Returns the name of the main state. More...
 
const std::string & getName () const
 Returns the name of the object. More...
 
NamespacegetNamespace () const
 
const std::string & getOldName () const
 Returns the old name of the object. More...
 
ScenegetScene () const
 
virtual uint32_t getSceneID () const
 
const std::set< Template * > & getTemplates () const
 Returns the set of all aplied templates. More...
 
const mboolisActive () const
 Returns the state of the objects activity. More...
 
bool isInitialized () const
 Returns if the object was initialized (passed the object registration). More...
 
const mboolisVisible () const
 Returns the state of the objects visibility. More...
 
virtual void processEvent (Event &event)
 Processing an event by calling the right main state. More...
 
void removeEventSource (BaseObject *source)
 Removes an eventsource (but doesn't unregister itself at the source). More...
 
void setActive (bool bActive)
 Sets the state of the objects activity. More...
 
void setCreator (BaseObject *creator)
 
void setFile (const XMLFile *file)
 Sets a pointer to the xml file that loaded this object. More...
 
void setGametype (const StrongOrWeakPtr< Gametype > &gametype)
 
void setLevel (const StrongOrWeakPtr< Level > &level)
 
void setLoaderIndentation (const std::string &indentation)
 Sets the indentation of the debug output in the Loader. More...
 
void setMainState (bool state)
 Sets the main state of the object to a given boolean value. More...
 
void setMainStateName (const std::string &name)
 Sets the name of the main state (used for event reactions). More...
 
void setName (const std::string &name)
 Sets the name of the object. More...
 
void setNamespace (const StrongOrWeakPtr< Namespace > &ns)
 
void setScene (const StrongOrWeakPtr< Scene > &scene, uint32_t sceneID)
 
void setVisible (bool bVisible)
 Sets the state of the objects visibility. More...
 
virtual void XMLEventPort (Element &xmlelement, XMLPort::Mode mode)
 Defines the possible event states of this object and parses eventsources from an XML file. More...
 
virtual void XMLPort (Element &xmlelement, XMLPort::Mode mode)
 XML loading and saving. More...
 
- Public Member Functions inherited from orxonox::OrxonoxClass
 OrxonoxClass ()
 
OrxonoxClassoperator= (const OrxonoxClass &)=default
 
- Public Member Functions inherited from orxonox::Configurable
 Configurable ()
 
void setConfigValues ()
 Function to collect the SetConfigValue-macro calls. More...
 
- Public Member Functions inherited from orxonox::Listable
 Listable ()
 Constructor: Allocates space in the element list. More...
 
 Listable (Context *context)
 Constructor: Allocates space in the element list and assigns the context. More...
 
virtual ~Listable ()
 Destructor: Removes the object from the object-lists. More...
 
ContextgetContext () const
 
void setContext (Context *context)
 Changes the context. More...
 
void unregisterObject ()
 Removes this object from the object-lists. More...
 
- Public Member Functions inherited from orxonox::Identifiable
 Identifiable ()
 Constructor: Sets the default values. More...
 
virtual ~Identifiable ()
 
ORX_FORCEINLINE voidgetDerivedPointer (unsigned int classID)
 Returns a valid pointer of any derived type that is registered in the class hierarchy. More...
 
template<class T >
ORX_FORCEINLINE T * getDerivedPointer (unsigned int classID)
 Version of getDerivedPointer with template. More...
 
template<class T >
ORX_FORCEINLINE const T * getDerivedPointer (unsigned int classID) const
 Const version of getDerivedPointer with template. More...
 
IdentifiergetIdentifier () const
 Returns the Identifier of the object. More...
 
bool isA (const Identifier *identifier)
 Returns true if the object's class is of the given type or a derivative. More...
 
template<class B >
bool isA (const SubclassIdentifier< B > *identifier)
 Returns true if the object's class is of the given type or a derivative. More...
 
bool isA (const Identifiable *object)
 Returns true if the object's class is of the given type or a derivative. More...
 
bool isChildOf (const Identifier *identifier)
 Returns true if the object's class is a child of the given type. More...
 
template<class B >
bool isChildOf (const SubclassIdentifier< B > *identifier)
 Returns true if the object's class is a child of the given type. More...
 
bool isChildOf (const Identifiable *object)
 Returns true if the object's class is a child of the given type. More...
 
bool isDirectChildOf (const Identifier *identifier)
 Returns true if the object's class is a direct child of the given type. More...
 
template<class B >
bool isDirectChildOf (const SubclassIdentifier< B > *identifier)
 Returns true if the object's class is a direct child of the given type. More...
 
bool isDirectChildOf (const Identifiable *object)
 Returns true if the object's class is a direct child of the given type. More...
 
bool isDirectParentOf (const Identifier *identifier)
 Returns true if the object's class is a direct parent of the given type. More...
 
template<class B >
bool isDirectParentOf (const SubclassIdentifier< B > *identifier)
 Returns true if the object's class is a direct parent of the given type. More...
 
bool isDirectParentOf (const Identifiable *object)
 Returns true if the object's class is a direct child of the given type. More...
 
bool isExactlyA (const Identifier *identifier)
 Returns true if the object's class is exactly of the given type. More...
 
template<class B >
bool isExactlyA (const SubclassIdentifier< B > *identifier)
 Returns true if the object's class is exactly of the given type. More...
 
bool isExactlyA (const Identifiable *object)
 Returns true if the object's class is exactly of the given type. More...
 
bool isParentOf (const Identifier *identifier)
 Returns true if the object's class is a parent of the given type. More...
 
template<class B >
bool isParentOf (const SubclassIdentifier< B > *identifier)
 Returns true if the object's class is a parent of the given type. More...
 
bool isParentOf (const Identifiable *object)
 Returns true if the object's class is a parent of the given type. More...
 
- Public Member Functions inherited from orxonox::Destroyable
 Destroyable ()
 Constructor: Sets the default values. More...
 
virtual ~Destroyable ()
 Destructor: Notifies all DestructionListener (for example weak pointers) that this object is being deleted. More...
 
void destroy ()
 Deletes the object if no strong pointers point to this object. More...
 
void destroyLater ()
 Works like destroy() but doesn't destroy the object until the current tick has ended. More...
 
unsigned int getReferenceCount () const
 Returns the number of strong pointers that point to this object. More...
 
- Public Member Functions inherited from orxonox::Synchronisable
virtual ~Synchronisable ()
 Destructor: Delete all callback objects and remove objectID_ from the objectMap_. More...
 
uint32_t getClassID () const
 
unsigned int getContextID () const
 
uint32_t getNrOfVariables ()
 
uint32_t getObjectID () const
 
unsigned int getPriority () const
 
uint8_t getSyncMode () const
 
uint32_t getVarSize (VariableID ID)
 
template<>
_NetworkExport void registerVariable (std::string &variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional)
 
template<>
void registerVariable (std::string &variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional)
 
void setSyncMode (uint8_t mode)
 This function sets the synchronisation mode of the object If set to 0x0 variables will not be synchronised at all If set to 0x1 variables will only be synchronised to the client If set to 0x2 variables will only be synchronised to the server If set to 0x3 variables will be synchronised bidirectionally (only if set so in registerVar) More...
 
template<>
_NetworkExport void unregisterVariable (std::string &variable)
 
template<>
void unregisterVariable (std::string &variable)
 
- Public Member Functions inherited from orxonox::OrxonoxInterface
 OrxonoxInterface ()
 

Public Attributes

std::vector< int > AlreadyChecked
 
WagnisGameboardgameBoard
 
GameStage gameStage
 
Wagnismaster
 
WagnisProvinceorigin_province
 
int Player_ID
 
bool province_selection_changed
 
int reinforcements
 
WagnisProvincetarget_province
 

Private Attributes

bool is_active
 

Additional Inherited Members

- Static Public Member Functions inherited from orxonox::BaseObject
static void loadAllEventStates (Element &xmlelement, XMLPort::Mode mode, BaseObject *object, Identifier *identifier)
 Manually loads all event states, even if the class doesn't officially support them. More...
 
- Static Public Member Functions inherited from orxonox::Synchronisable
static bool deleteObject (uint32_t objectID_)
 Finds and deletes the Synchronisable with the appropriate objectID_. More...
 
static Synchronisablefabricate (uint8_t *&mem, uint8_t mode=0x0)
 This function fabricated a new synchrnisable (and children of it), sets calls updateData and create After calling this function the mem pointer will be increased by the size of the needed data. More...
 
static unsigned int getNumberOfDeletedObject ()
 
static SynchronisablegetSynchronisable (uint32_t objectID_)
 This function looks up the objectID_ in the objectMap_ and returns a pointer to the right Synchronisable. More...
 
static uint32_t popDeletedObject ()
 
static void setClient (bool b)
 This function sets the internal mode for synchronisation. More...
 
- Protected Member Functions inherited from orxonox::HumanPlayer
void configvaluecallback_changedHUDTemplate ()
 
void configvaluecallback_changednick ()
 
void networkcallback_changednick ()
 
void networkcallback_client_initialized ()
 
void networkcallback_clientIDchanged ()
 
void networkcallback_server_initialized ()
 
void updateGametypeHUD ()
 
void updateHumanHUD ()
 
- Protected Member Functions inherited from orxonox::PlayerInfo
void createController ()
 
- Protected Member Functions inherited from orxonox::BaseObject
void addEventState (const std::string &name, EventState *container)
 Adds a new event-state to the object. More...
 
EventStategetEventState (const std::string &name) const
 Returns the event-state with the given name. More...
 
- Protected Member Functions inherited from orxonox::Destroyable
virtual void preDestroy ()
 This virtual function is called if destroy() is called and no StrongPtr points to this object. More...
 
- Protected Member Functions inherited from orxonox::Synchronisable
 Synchronisable (Context *context)
 Constructor: Initializes all Variables and sets the right objectID_. More...
 
uint32_t findContextID (Context *context)
 Returns the id of the context. More...
 
template<class T >
void registerVariable (T &variable, uint8_t mode=0x1, NetworkCallbackBase *cb=nullptr, bool bidirectional=false)
 
template<class T >
void registerVariable (std::set< T > &variable, uint8_t mode=0x1, NetworkCallbackBase *cb=nullptr, bool bidirectional=false)
 
void setPriority (unsigned int freq)
 
template<class T >
void unregisterVariable (T &var)
 
- Protected Member Functions inherited from orxonox::Tickable
 Tickable ()
 Constructor: Registers the object in the Tickable-list. More...
 
- Protected Attributes inherited from orxonox::HumanPlayer
bool client_initialized_
 
OverlayGroupgametypeHud_
 
std::string gametypeHudTemplate_
 
std::string hudtemplate_
 
OverlayGrouphumanHud_
 
std::string humanHudTemplate_
 
std::string nick_
 
bool server_initialized_
 
std::string synchronize_nick_
 
- Protected Attributes inherited from orxonox::PlayerInfo
bool bHumanPlayer_
 
bool bLocalPlayer_
 
bool bSetUnreadyAfterSpawn_
 
unsigned int clientID_
 
SubclassIdentifier< ControllerdefaultController_
 
- Protected Attributes inherited from orxonox::BaseObject
mbool bActive_
 True = the object is active. More...
 
mbool bVisible_
 True = the object is visible. More...
 
FunctorPtr mainStateFunctor_
 
std::string mainStateName_
 
std::string name_
 The name of the object. More...
 
std::set< std::string > networkTemplateNames_
 
std::string oldName_
 The old name of the object. More...
 

Constructor & Destructor Documentation

orxonox::WagnisPlayer::WagnisPlayer ( Context context)
orxonox::WagnisPlayer::~WagnisPlayer ( )
virtual

Member Function Documentation

void orxonox::WagnisPlayer::attack ( WagnisProvince ,
WagnisProvince  
)
int orxonox::WagnisPlayer::best2 ( int  a,
int  b 
)
int orxonox::WagnisPlayer::best3 ( int  a,
int  b,
int  c 
)
bool orxonox::WagnisPlayer::checkMove ( MoveType  move_type)
bool orxonox::WagnisPlayer::contains ( std::vector< int >  a,
int  key 
)
int orxonox::WagnisPlayer::dice ( )
bool orxonox::WagnisPlayer::existPath ( WagnisProvince origin,
WagnisProvince target 
)
bool orxonox::WagnisPlayer::isActive ( void  ) const
bool orxonox::WagnisPlayer::isNeighbour ( WagnisProvince origin,
WagnisProvince target 
)
void orxonox::WagnisPlayer::moveTroops ( WagnisProvince ,
WagnisProvince  
)
void orxonox::WagnisPlayer::playerTurn ( )
void orxonox::WagnisPlayer::resetProvinceSelection ( )
int orxonox::WagnisPlayer::second2 ( int  a,
int  b 
)
int orxonox::WagnisPlayer::second3 ( int  a,
int  b,
int  c 
)
void orxonox::WagnisPlayer::setActive ( bool  b)
void orxonox::WagnisPlayer::setTroops ( WagnisProvince )
void orxonox::WagnisPlayer::tick ( float  dt)
virtual

Gets called every frame.

Parameters
dtThe time since the last frame in seconds

Reimplemented from orxonox::Tickable.

std::string orxonox::WagnisPlayer::toString ( )

Member Data Documentation

std::vector<int> orxonox::WagnisPlayer::AlreadyChecked
WagnisGameboard* orxonox::WagnisPlayer::gameBoard
GameStage orxonox::WagnisPlayer::gameStage
bool orxonox::WagnisPlayer::is_active
private
Wagnis* orxonox::WagnisPlayer::master
WagnisProvince* orxonox::WagnisPlayer::origin_province
int orxonox::WagnisPlayer::Player_ID
bool orxonox::WagnisPlayer::province_selection_changed
int orxonox::WagnisPlayer::reinforcements
WagnisProvince* orxonox::WagnisPlayer::target_province

The documentation for this class was generated from the following files: