Orxonox  0.0.5 Codename: Arcturus
TeamBaseMatch.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
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22  * Author:
23  * Val Mikos
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25  * ...
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27  */
28 
29 #ifndef _TeamBaseMatch_H__
30 #define _TeamBaseMatch_H__
31 
32 #include "OrxonoxPrereqs.h"
33 
34 #include <set>
35 #include "tools/Timer.h"
36 #include "TeamDeathmatch.h"
37 
38 namespace orxonox
39 {
41  {
42  public:
43  TeamBaseMatch(Context* context);
44  virtual ~TeamBaseMatch() {}
45 
46  virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = nullptr) override;
47  virtual bool allowPawnDamage(Pawn* victim, Pawn* originator) override;
48 
49  virtual void playerScored(PlayerInfo* player, int score = 1) override;
50  virtual void showPoints();
51  virtual void endGame();
52 
53  void addBase(TeamBaseMatchBase* base);
54  TeamBaseMatchBase* getBase(unsigned int index) const;
55 
56  void addTeamPoints(int team, int points);
57  int getTeamPoints(int team);
58  int getTeamBases(int team);
59 
60  protected:
61  void winPoints();
62 
63  bool pawnsAreInTheSameTeam(Pawn* pawn1, TeamBaseMatchBase* base);
65 
66  std::set<TeamBaseMatchBase*> bases_;
69 
70  //points for each team
73  };
74 }
75 
76 #endif /* _TeamBaseMatch_H__ */
Everything in Orxonox that has a health attribute is a Pawn.
Definition: Pawn.h:56
Definition: TeamBaseMatch.h:40
std::set< TeamBaseMatchBase * > bases_
Definition: TeamBaseMatch.h:66
int pointsTeam1_
Definition: TeamBaseMatch.h:71
Timer outputTimer_
Definition: TeamBaseMatch.h:68
Declaration of the Timer class, used to call functions after a given time-interval.
Definition: TeamBaseMatchBase.h:46
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Timer scoreTimer_
Definition: TeamBaseMatch.h:67
int pointsTeam2_
Definition: TeamBaseMatch.h:72
Definition: TeamDeathmatch.h:37
Shared library macros, enums, constants and forward declarations for the orxonox library ...
Definition: Context.h:45
#define _OrxonoxExport
Definition: OrxonoxPrereqs.h:60
virtual ~TeamBaseMatch()
Definition: TeamBaseMatch.h:44
Definition: PlayerInfo.h:39
Timer is a helper class that executes a function after a given amount of seconds in game-time...
Definition: Timer.h:105
bool pawnsAreInTheSameTeam(Pawn *pawn1, Pawn *pawn2)
Definition: TeamGametype.cc:290