Orxonox  0.0.5 Codename: Arcturus
RocketFire.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
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28 
34 #ifndef _RocketFire_H__
35 #define _RocketFire_H__
36 
37 #include "weapons/WeaponsPrereqs.h"
39 
40 namespace orxonox
41 {
42 
51  {
52  public:
53  RocketFire(Context* context);
54  virtual ~RocketFire();
55 
56  virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
57 
58  virtual void fire() override;
59  inline void setFuel(float fuel)
60  { this->fuel_ = fuel; }
61  inline float getFuel() const
62  { return this->fuel_; }
63 
64  private:
65  float speed_;
66  float fuel_;
67  };
68 }
69 
70 #endif /* _RocketFire_H__ */
float fuel_
The maximum lifetime of the rocket.
Definition: RocketFire.h:66
float speed_
The speed of the Rocket.
Definition: RocketFire.h:65
Shared library macros, enums, constants and forward declarations for the weapons module ...
xmlelement
Definition: Super.h:519
A WeaponMode defines how a Weapon is used.
Definition: WeaponMode.h:49
float getFuel() const
Definition: RocketFire.h:61
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Mode
Definition: CorePrereqs.h:102
void setFuel(float fuel)
Definition: RocketFire.h:59
Definition: Context.h:45
Fires the (steerable) Rocket.
Definition: RocketFire.h:50
#define _WeaponsExport
Definition: WeaponsPrereqs.h:60