Orxonox  0.0.5 Codename: Arcturus
Namespaces | Functions | Variables
InGameConsole.cc File Reference
#include "InGameConsole.h"
#include <algorithm>
#include <string>
#include <OgrePrerequisites.h>
#include <OgreOverlay.h>
#include <OgreOverlayElement.h>
#include <OgreOverlayManager.h>
#include <OgreOverlayContainer.h>
#include <OgreBorderPanelOverlayElement.h>
#include <OgreTextAreaOverlayElement.h>
#include <OgreFontManager.h>
#include <OgreFont.h>
#include "util/Clock.h"
#include "util/Convert.h"
#include "util/Math.h"
#include "util/DisplayStringConversions.h"
#include "util/output/MemoryWriter.h"
#include "util/output/OutputManager.h"
#include "core/CoreIncludes.h"
#include "core/config/ConfigValueIncludes.h"
#include "core/command/ConsoleCommandIncludes.h"
#include "core/singleton/ScopedSingletonIncludes.h"
#include "core/GUIManager.h"
#include "core/input/InputManager.h"
#include "core/input/InputState.h"
#include "core/input/InputBuffer.h"
#include "core/LuaState.h"

Namespaces

 orxonox
 Die Wagnis Klasse hat die folgenden Aufgaben:
 

Functions

 orxonox::ManageScopedSingleton (InGameConsole, ScopeID::GRAPHICS, false)
 
 orxonox::RegisterAbstractClass (InGameConsole).inheritsFrom< WindowEventListener >().inheritsFrom< UpdateListener >()
 
 orxonox::SetConsoleCommand ("InGameConsole","openConsole",&InGameConsole::openConsole)
 
 orxonox::SetConsoleCommand ("InGameConsole","closeConsole",&InGameConsole::closeConsole)
 

Variables

const float orxonox::HARDCODED_CHAR_WIDTH = 8.0f
 
const int orxonox::LINES = 30