36 #ifndef _GameState_H__    37 #define _GameState_H__    73             unsigned activating   : 1;
    74             unsigned deactivating : 1;
    75             unsigned updating     : 1;
    76             unsigned suspended    : 1;
    77             unsigned topState     : 1;
    94         void setActivity(
State activity);
    95         void activateInternal();
    96         void deactivateInternal();
    97         void updateInternal(
const Clock& time);
 Shared library macros, enums, constants and forward declarations for the core library  ...
 
::std::string string
Definition: gtest-port.h:756
 
State getActivity() const 
Definition: GameState.h:85
 
Helper object required before GameStates are being constructed. 
Definition: Game.h:66
 
virtual void activate()
Definition: GameState.h:89
 
virtual void deactivate()
Definition: GameState.h:90
 
Die Wagnis Klasse hat die folgenden Aufgaben: 
Definition: ApplicationPaths.cc:66
 
#define _CoreExport
Definition: CorePrereqs.h:61
 
Shared library macros, enums, constants and forward declarations for the util library  ...
 
virtual void update(const Clock &time)
Definition: GameState.h:91
 
State activity_
Definition: GameState.h:100
 
Main class responsible for running the game. 
Definition: Game.h:81
 
An implementation of a tree to manage game states. 
Definition: GameState.h:61
 
Gives information about what the GameState is currently doing. 
Definition: GameState.h:70
 
Simple real time clock based on Ogre::Timer. 
Definition: Clock.h:57
 
const GameStateInfo & info_
Definition: GameState.h:99
 
const GameStateInfo & getInfo() const 
Definition: GameState.h:86