60             static void setIsServer     (
bool val) { bIsServer_s      = val; updateIsMaster(); }    
    61             static void setIsClient     (
bool val) { bIsClient_s      = val; updateIsMaster(); }    
    62             static void setIsStandalone (
bool val) { bIsStandalone_s  = val; updateIsMaster(); }    
    74                 bIsMaster_s = (bIsServer_s || bIsStandalone_s);
 static bool bIsClient_s
global variable that tells whether this is a client (online) 
Definition: GameMode.h:80
 
static bool bIsServer_s
global variable that tells whether this is a server (online) 
Definition: GameMode.h:79
 
static bool playsSound()
Returns true if the game is able to play sounds. 
Definition: GameMode.h:52
 
Helper class, stores and returns the current mode of the game. 
Definition: GameMode.h:44
 
Shared library macros, enums, constants and forward declarations for the core library  ...
 
static bool showsGraphics()
Returns true if the game shows graphics, false if it is in text-console mode. 
Definition: GameMode.h:51
 
static void setPlaysSound(bool val)
Defines if the game can play sounds. 
Definition: GameMode.h:59
 
static bool isServer()
Returns true if we're currently a server (online) 
Definition: GameMode.h:53
 
static void updateIsMaster()
Checks if we're in control of the game (either standalone or server). 
Definition: GameMode.h:72
 
The Core class is a singleton used to configure the program basics. 
Definition: Core.h:60
 
static bool bIsStandalone_s
global variable that tells whether the game is running in standalone mode (offline) ...
Definition: GameMode.h:81
 
static bool isStandalone()
Returns true if we're in standalone mode (offline) 
Definition: GameMode.h:55
 
static void setIsClient(bool val)
Defines if the program is in client mode (online) 
Definition: GameMode.h:61
 
Die Wagnis Klasse hat die folgenden Aufgaben: 
Definition: ApplicationPaths.cc:66
 
#define _CoreExport
Definition: CorePrereqs.h:61
 
static bool bPlaysSound_s
global variable that tells whether to sound works 
Definition: GameMode.h:78
 
static bool isClient()
Returns true if we're currently a client (online) 
Definition: GameMode.h:54
 
static bool bShowsGraphics_s
global variable that tells whether to show graphics 
Definition: GameMode.h:77
 
static bool isMaster()
Returns true if we're in control of the game (either standalone or server) 
Definition: GameMode.h:56
 
static void setIsStandalone(bool val)
Defines if the program is in standalone mode (offline) 
Definition: GameMode.h:62
 
static bool bIsMaster_s
global variable that tells whether we're in control of the game (standalone or server) ...
Definition: GameMode.h:82
 
static void setIsServer(bool val)
Defines if the program is in server mode (online) 
Definition: GameMode.h:60