29 #ifndef _EffectContainer_H__    30 #define _EffectContainer_H__    51                 { 
return this->condition_; }
    56             inline const std::vector<WorldEntity*>& 
getEffects()
 const    57                 { 
return this->effects_; }
    59             void updateCondition();
 The BaseObject is the parent of all classes representing an instance in the game. ...
Definition: BaseObject.h:63
 
std::vector< WorldEntity * > effects_
Definition: EffectContainer.h:65
 
const std::vector< WorldEntity * > & getEffects() const 
Definition: EffectContainer.h:56
 
::std::string string
Definition: gtest-port.h:756
 
std::string condition_
Definition: EffectContainer.h:62
 
Representation of an interface to lua. 
Definition: LuaState.h:74
 
const std::string & getCondition() const 
Definition: EffectContainer.h:50
 
The WorldEntity represents everything that can be put in a Scene at a certain location. 
Definition: WorldEntity.h:72
 
xmlelement
Definition: Super.h:519
 
Die Wagnis Klasse hat die folgenden Aufgaben: 
Definition: ApplicationPaths.cc:66
 
Mode
Definition: CorePrereqs.h:102
 
Shared library macros, enums, constants and forward declarations for the orxonox library  ...
 
Declaration of BaseObject, the base class of all objects in Orxonox. 
 
#define _OrxonoxExport
Definition: OrxonoxPrereqs.h:60
 
std::string functionName_
Definition: EffectContainer.h:63
 
Definition: EffectContainer.h:39
 
LuaState * lua_
Definition: EffectContainer.h:64