35 #ifndef _CollisionShape_H__    36 #define _CollisionShape_H__    71                 { 
if(this->position_ == position) 
return; this->position_ = position; this->updateParent(); }
    77                 { 
return this->position_; }
    85                 { 
if(this->orientation_ == orientation) 
return; this->orientation_ = orientation; this->updateParent(); }
    91                 { 
return this->orientation_; }
    98             void yaw(
const Degree& angle)
    99                 { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Y)); }
   106                 { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_X)); }
   113                 { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Z)); }
   123                 { this->setScale3D(this->getScale3D()*scale); }
   124             void setScale3D(
const Vector3& scale); 
   130                 { 
return this->scale_; }
   138                 { this->setScale3D(this->getScale3D()*scale); }
   139             void setScale(
float scale); 
   146                 { 
if(this->hasUniformScaling()) 
return this->scale_.x; 
return 0.0f; }
   153                 { 
return this->uniformScale_; }
   154             virtual void changedScale(); 
   158             void calculateLocalInertia(
float mass, btVector3& inertia) 
const; 
   165                 { 
return this->collisionShape_; }
   167             bool hasTransform() 
const; 
   170             void notifyDetached(); 
   173             virtual void updateParent(); 
   174             virtual void parentChanged(); 
   180             virtual btCollisionShape* createNewShape() 
const = 0;
   187             void registerVariables();
 The BaseObject is the parent of all classes representing an instance in the game. ...
Definition: BaseObject.h:63
 
void setOrientation(const Quaternion &orientation)
Set the orientation of the CollisionShape. 
Definition: CollisionShape.h:84
 
unsigned int parentID_
The objectID of the parent of this CollisionShape, which can either be a CompoundCollisionShape or a ...
Definition: CollisionShape.h:184
 
const Quaternion & getOrientation() const 
Get the orientation of the CollisionShape. 
Definition: CollisionShape.h:90
 
This class is the base class of all the Objects in the universe that need to be synchronised over the...
Definition: Synchronisable.h:142
 
void setPosition(const Vector3 &position)
Set the position of the CollisionShape. 
Definition: CollisionShape.h:70
 
void yaw(const Degree &angle)
Rotate the CollisionShape around the y-axis by the specified angle. 
Definition: CollisionShape.h:98
 
void pitch(const Degree &angle)
Rotate the CollisionShape around the x-axis by the specified angle. 
Definition: CollisionShape.h:105
 
void roll(const Degree &angle)
Rotate the CollisionShape around the z-axis by the specified angle. 
Definition: CollisionShape.h:112
 
Vector3 position_
The position of the CollisionShape. 
Definition: CollisionShape.h:189
 
btCollisionShape * collisionShape_
The bullet collision shape of this CollisionShape. 
Definition: CollisionShape.h:182
 
CompoundCollisionShape * parent_
The CompoundCollisionShape this CollisionShape belongs to, nullptr if it doesn't belong to one...
Definition: CollisionShape.h:183
 
Vector3 scale_
The scale of the CollisionShape. 
Definition: CollisionShape.h:191
 
bool hasUniformScaling()
Check whether the CollisionShape is uniformly scaled. 
Definition: CollisionShape.h:152
 
xmlelement
Definition: Super.h:519
 
const Vector3 & getPosition() const 
Get the position of the CollisionShape. 
Definition: CollisionShape.h:76
 
Quaternion orientation_
The orientation of the CollisionShape. 
Definition: CollisionShape.h:190
 
Wrapper for the bullet compound collision shape class btCompoundShape. 
Definition: CompoundCollisionShape.h:57
 
Declaration and implementation of several math-functions, typedefs of some Ogre::Math classes to the ...
 
bool uniformScale_
Whether the scale is uniform. 
Definition: CollisionShape.h:192
 
Die Wagnis Klasse hat die folgenden Aufgaben: 
Definition: ApplicationPaths.cc:66
 
Mode
Definition: CorePrereqs.h:102
 
const Vector3 & getScale3D() const 
Get the scale of the CollisionShape. 
Definition: CollisionShape.h:129
 
Shared library macros, enums, constants and forward declarations for the orxonox library  ...
 
Declaration of BaseObject, the base class of all objects in Orxonox. 
 
btCollisionShape * getCollisionShape() const 
Get the bullet collision shape of this CollisionShape. 
Definition: CollisionShape.h:164
 
#define _OrxonoxExport
Definition: OrxonoxPrereqs.h:60
 
Wrapper for bullet collision shape class btCollisionShape. 
Definition: CollisionShape.h:57
 
void scale3D(const Vector3 &scale)
Scale the CollisionShape by the input vector. 
Definition: CollisionShape.h:122
 
void scale(float scale)
(Uniformly) scale the CollisionShape by the input scale. 
Definition: CollisionShape.h:137
 
float getScale()
Get the (uniform) scale of the CollisionShape. 
Definition: CollisionShape.h:145