- Timestamp:
- Aug 1, 2011, 4:37:38 PM (13 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/output/src/orxonox/gametypes/UnderAttack.cc
r8327 r8809 70 70 this->end(); //end gametype 71 71 std::string message("Ship destroyed! Team 0 has won!"); 72 COUT(0) << message << std::endl;72 orxout(level::message) << message << endl; 73 73 Host::Broadcast(message); 74 74 this->gameEnded_ = true; … … 153 153 this->end(); 154 154 std::string message("Time is up! Team 1 has won!"); 155 COUT(0) << message << std::endl;155 orxout(level::message) << message << endl; 156 156 Host::Broadcast(message); 157 157 … … 173 173 const std::string& message = multi_cast<std::string>(timesequence_) + " seconds left!"; 174 174 /* 175 COUT(0) << message << std::endl;175 orxout(level::message) << message << endl; 176 176 Host::Broadcast(message); 177 177 */
Note: See TracChangeset
for help on using the changeset viewer.