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source: data/contentcreation/pps/MichiVonKaenel/levels/maps/moonstation/moonstation.srf @ 4832

Last change on this file since 4832 was 4832, checked in by vkaenemi, 17 years ago

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File size: 177.7 KB
RevLine 
[4793]1default
2{
3        castShadows 1
4        receiveShadows 1
5        sampleSize 16
6        longestCurve 0.000000
7}
8
[4803]90 // SURFACE_PATCH V: 27 I: 0
[4793]10{
[4803]11        shader textures/metal/mtl_pipeswll
[4832]12        longestCurve 17.899492
13}
14
151 // SURFACE_PATCH V: 27 I: 0
16{
17        shader textures/metal/mtl_pipeswll
18        longestCurve 17.899502
19}
20
212 // SURFACE_PATCH V: 27 I: 0
22{
23        shader textures/metal/mtl_pipeswll
24        longestCurve 143.195938
25}
26
273 // SURFACE_PATCH V: 27 I: 0
28{
29        shader textures/metal/mtl_pipeswll
30        longestCurve 143.195938
31}
32
334 // SURFACE_PATCH V: 27 I: 0
34{
35        shader textures/metal/mtl_pipeswll
36        longestCurve 143.195938
37}
38
395 // SURFACE_PATCH V: 27 I: 0
40{
41        shader textures/metal/mtl_pipeswll
42        longestCurve 143.195938
43}
44
456 // SURFACE_PATCH V: 27 I: 0
46{
47        shader textures/metal/mtl_pipeswll
48        longestCurve 143.195938
49}
50
517 // SURFACE_PATCH V: 27 I: 0
52{
53        shader textures/metal/mtl_pipeswll
54        longestCurve 143.195938
55}
56
578 // SURFACE_PATCH V: 27 I: 0
58{
59        shader textures/metal/mtl_pipeswll
60        longestCurve 143.195938
61}
62
639 // SURFACE_PATCH V: 27 I: 0
64{
65        shader textures/metal/mtl_pipeswll
66        longestCurve 143.195938
67}
68
6910 // SURFACE_PATCH V: 27 I: 0
70{
71        shader textures/metal/mtl_pipeswll
72        longestCurve 143.195938
73}
74
7511 // SURFACE_PATCH V: 27 I: 0
76{
77        shader textures/metal/mtl_pipeswll
78        longestCurve 470.383331
79}
80
8112 // SURFACE_PATCH V: 27 I: 0
82{
83        shader textures/metal/mtl_pipeswll
84        longestCurve 17.899525
85}
86
8713 // SURFACE_PATCH V: 27 I: 0
88{
89        shader textures/metal/mtl_pipeswll
90        longestCurve 143.195938
91}
92
9314 // SURFACE_PATCH V: 27 I: 0
94{
95        shader textures/metal/mtl_pipeswll
96        longestCurve 17.899477
97}
98
9915 // SURFACE_PATCH V: 27 I: 0
100{
101        shader textures/metal/mtl_pipeswll
102        longestCurve 143.195938
103}
104
10516 // SURFACE_PATCH V: 27 I: 0
106{
107        shader textures/metal/mtl_pipeswll
108        longestCurve 17.899525
109}
110
11117 // SURFACE_PATCH V: 27 I: 0
112{
113        shader textures/metal/mtl_pipeswll
[4803]114        longestCurve 53.698490
115}
116
[4832]11718 // SURFACE_PATCH V: 15 I: 0 planar
[4803]118{
119        shader textures/metal/e7grate01
120        longestCurve 53.698490
121        lightmapAxis ( 0.000000 0.000000 -1.000000 )
122}
123
[4832]12419 // SURFACE_PATCH V: 27 I: 0
[4803]125{
126        shader textures/metal/mtl_pipeswll
127        longestCurve 53.698490
128}
129
[4832]13020 // SURFACE_PATCH V: 15 I: 0 planar
[4803]131{
132        shader textures/metal/e7grate01
133        longestCurve 53.698490
134        lightmapAxis ( 0.000000 0.000000 -1.000000 )
135}
136
[4832]13721 // SURFACE_PATCH V: 27 I: 0
[4803]138{
139        shader textures/metal/mtl_pipeswll
140        longestCurve 214.793961
141}
142
[4832]14322 // SURFACE_PATCH V: 27 I: 0
[4803]144{
145        shader textures/metal/mtl_pipeswll
146        longestCurve 214.793961
147}
148
[4832]14923 // SURFACE_PATCH V: 27 I: 0
[4803]150{
151        shader textures/metal/mtl_pipeswll
152        longestCurve 331.009674
153}
154
[4832]15524 // SURFACE_PATCH V: 27 I: 0
[4803]156{
157        shader textures/metal/mtl_pipeswll
158        longestCurve 214.793961
159}
160
[4832]16125 // SURFACE_PATCH V: 15 I: 0
[4803]162{
163        shader textures/metal/de-r_mtl2_bright
164        longestCurve 357.989899
165}
166
[4832]16726 // SURFACE_PATCH V: 63 I: 0
[4803]168{
169        shader textures/metal/de-r_mtl2_bright
170        longestCurve 143.195938
171}
172
[4832]17327 // SURFACE_PATCH V: 63 I: 0
[4803]174{
175        shader textures/metal/de-r_mtl2_bright
176        longestCurve 143.195938
177}
178
[4832]17928 // SURFACE_PATCH V: 63 I: 0
[4803]180{
181        shader textures/metal/de-r_mtl2_bright
182        longestCurve 143.195938
183}
184
[4832]18529 // SURFACE_PATCH V: 27 I: 0
[4803]186{
187        shader textures/metal/mtl_pipeswll
188        longestCurve 331.009674
189}
190
[4832]19130 // SURFACE_PATCH V: 63 I: 0
[4803]192{
193        shader textures/moonstation/glass_white
194        sampleSize 0
195        longestCurve 127.554176
196}
197
[4832]19831 // SURFACE_PATCH V: 63 I: 0
[4803]199{
200        shader textures/metal/de-r_mtl2_bright
201        longestCurve 143.195938
202}
203
[4832]20432 // SURFACE_PATCH V: 63 I: 0
[4803]205{
206        shader textures/metal/de-r_mtl2_bright
207        longestCurve 143.195938
208}
209
[4832]21033 // SURFACE_PATCH V: 63 I: 0
[4803]211{
212        shader textures/metal/de-r_mtl2_bright
213        longestCurve 143.195938
214}
215
[4832]21634 // SURFACE_PATCH V: 63 I: 0
[4803]217{
218        shader textures/metal/de-r_mtl2_bright
219        longestCurve 143.195938
220}
221
[4832]22235 // SURFACE_PATCH V: 45 I: 0
[4803]223{
[4793]224        shader textures/metal/dkmtl
225        longestCurve 357.989899
226}
227
[4832]22836 // SURFACE_PATCH V: 27 I: 0
[4793]229{
230        shader textures/metal/dkmtl
231        longestCurve 357.989899
232}
233
[4832]23437 // SURFACE_PATCH V: 27 I: 0
[4793]235{
236        shader textures/metal/dkmtl
237        longestCurve 357.989899
238}
239
[4832]24038 // SURFACE_PATCH V: 45 I: 0
[4793]241{
242        shader textures/metal/dkmtl
243        longestCurve 357.989899
244}
245
[4832]24639 // SURFACE_PATCH V: 45 I: 0
[4793]247{
248        shader textures/moonstation/glass_white
249        sampleSize 0
250        longestCurve 357.989899
251}
252
[4832]25340 // SURFACE_PATCH V: 45 I: 0
[4793]254{
255        shader textures/metal/de-r_mtl2_bright
256        longestCurve 142.642502
257}
258
[4832]25941 // SURFACE_PATCH V: 45 I: 0
[4793]260{
261        shader textures/metal/de-r_mtl2_bright
262        longestCurve 142.642502
263}
264
[4832]26542 // SURFACE_PATCH V: 45 I: 0
[4793]266{
267        shader textures/metal/de-r_mtl2_bright
268        longestCurve 143.195938
269}
270
[4832]27143 // SURFACE_PATCH V: 9 I: 0 planar
[4793]272{
273        shader textures/metal/dkmtl
274        longestCurve 357.989899
275        lightmapAxis ( 0.000000 0.000000 1.000000 )
276}
277
[4832]27844 // SURFACE_PATCH V: 27 I: 0
[4793]279{
280        shader textures/metal/mtl_pipeswll
281        longestCurve 521.847717
282}
283
[4832]28445 // SURFACE_PATCH V: 27 I: 0
[4793]285{
286        shader textures/metal/mtl_pipeswll
287        longestCurve 521.847717
288}
289
[4832]29046 // SURFACE_PATCH V: 27 I: 0
[4793]291{
292        shader textures/metal/mtl_pipeswll
293        longestCurve 521.847717
294}
295
[4832]29647 // SURFACE_PATCH V: 27 I: 0
[4793]297{
298        shader textures/metal/mtl_pipeswll
299        longestCurve 521.847717
300}
301
[4832]30248 // SURFACE_PATCH V: 27 I: 0
[4793]303{
304        shader textures/metal/mtl_pipeswll
305        longestCurve 521.847717
306}
307
[4832]30849 // SURFACE_PATCH V: 27 I: 0
[4793]309{
310        shader textures/metal/mtl_pipeswll
311        longestCurve 521.847717
312}
313
[4832]31450 // SURFACE_PATCH V: 27 I: 0
[4793]315{
316        shader textures/metal/mtl_pipeswll
317        longestCurve 521.847717
318}
319
[4832]32051 // SURFACE_PATCH V: 27 I: 0
[4793]321{
322        shader textures/metal/mtl_pipeswll
323        longestCurve 521.847717
324}
325
[4832]32652 // SURFACE_PATCH V: 81 I: 0
[4793]327{
328        shader textures/metal/mtl_pipeswll
329        longestCurve 521.847717
330}
331
[4832]33253 // SURFACE_PATCH V: 27 I: 0
[4793]333{
334        shader textures/metal/mtl_pipeswll
335        longestCurve 214.793961
336}
337
[4832]33854 // SURFACE_PATCH V: 27 I: 0
[4793]339{
340        shader textures/metal/de-r_mtl2_bright
341        longestCurve 478.383331
342}
343
[4832]34455 // SURFACE_PATCH V: 27 I: 0
[4793]345{
346        shader textures/metal/mtl_pipeswll
[4803]347        longestCurve 331.009674
[4793]348}
349
[4832]35056 // SURFACE_PATCH V: 27 I: 0
[4793]351{
352        shader textures/metal/mtl_pipeswll
353        longestCurve 53.698490
354}
355
[4832]35657 // SURFACE_PATCH V: 15 I: 0 planar
[4793]357{
358        shader textures/metal/e7grate01
359        longestCurve 53.698490
360        lightmapAxis ( 0.000000 0.000000 -1.000000 )
361}
362
[4832]36358 // SURFACE_PATCH V: 27 I: 0
[4793]364{
365        shader textures/metal/mtl_pipeswll
366        longestCurve 331.009674
367}
368
[4832]36959 // SURFACE_PATCH V: 63 I: 0
[4793]370{
371        shader textures/moonstation/glass_blue
372        sampleSize 0
373        longestCurve 478.383331
374}
375
[4832]37660 // SURFACE_PATCH V: 63 I: 0
[4793]377{
378        shader textures/moonstation/glass_white
379        sampleSize 0
[4803]380        longestCurve 470.383331
[4793]381}
382
[4832]38361 // SURFACE_PATCH V: 27 I: 0
[4793]384{
385        shader textures/metal/mtl_pipeswll
386        longestCurve 331.009674
387}
388
[4832]38962 // SURFACE_PATCH V: 27 I: 0
[4793]390{
391        shader textures/metal/mtl_pipeswll
[4803]392        longestCurve 331.009674
[4793]393}
394
[4832]39563 // SURFACE_PATCH V: 63 I: 0
[4793]396{
397        shader textures/metal/de-r_mtl2_bright
398        longestCurve 143.195938
399}
400
[4832]40164 // SURFACE_PATCH V: 63 I: 0
[4793]402{
[4803]403        shader textures/metal/de-r_mtl2_bright
404        longestCurve 143.195938
[4793]405}
406
[4832]40765 // SURFACE_PATCH V: 63 I: 0
[4793]408{
[4803]409        shader textures/moonstation/glass_blue
410        sampleSize 0
411        longestCurve 478.383331
[4793]412}
413
[4832]41466 // SURFACE_PATCH V: 63 I: 0
[4793]415{
416        shader textures/metal/de-r_mtl2_bright
[4803]417        longestCurve 470.383331
[4793]418}
419
[4832]42067 // SURFACE_PATCH V: 63 I: 0
[4793]421{
422        shader textures/metal/de-r_mtl2_bright
423        longestCurve 143.195938
424}
425
[4832]42668 // SURFACE_PATCH V: 63 I: 0
[4793]427{
428        shader textures/metal/de-r_mtl2_bright
429        longestCurve 143.195938
430}
431
[4832]43269 // SURFACE_PATCH V: 63 I: 0
[4793]433{
434        shader textures/moonstation/glass_blue
435        sampleSize 0
[4803]436        longestCurve 470.383331
[4793]437}
438
[4832]43970 // SURFACE_PATCH V: 45 I: 0
[4793]440{
441        shader textures/metal/de-r_mtl2_bright
[4803]442        longestCurve 142.642487
[4793]443}
444
[4832]44571 // SURFACE_PATCH V: 45 I: 0
[4793]446{
447        shader textures/metal/de-r_mtl2_bright
[4803]448        longestCurve 142.642502
[4793]449}
450
[4832]45172 // SURFACE_PATCH V: 45 I: 0
[4793]452{
453        shader textures/metal/de-r_mtl2_bright
454        longestCurve 143.195938
455}
456
[4832]45773 // SURFACE_PATCH V: 45 I: 0
[4793]458{
459        shader textures/metal/de-r_mtl2_bright
[4803]460        longestCurve 142.642487
[4793]461}
462
[4832]46374 // SURFACE_META V: 4 I: 6 planar
[4793]464{
[4832]465        shader textures/common/notex
466        lightmapAxis ( -1.000000 0.000000 0.000000 )
467}
468
46975 // SURFACE_META V: 4 I: 6 planar
470{
471        shader textures/common/notex
472        lightmapAxis ( 0.000000 -1.000000 0.000000 )
473}
474
47576 // SURFACE_META V: 4 I: 6 planar
476{
477        shader textures/common/notex
478        lightmapAxis ( 0.000000 0.000000 -1.000000 )
479}
480
48177 // SURFACE_META V: 4 I: 6 planar
482{
483        shader textures/common/notex
484        lightmapAxis ( 1.000000 0.000000 0.000000 )
485}
486
48778 // SURFACE_META V: 4 I: 6 planar
488{
489        shader textures/common/notex
490        lightmapAxis ( 0.000000 1.000000 0.000000 )
491}
492
49379 // SURFACE_META V: 4 I: 6 planar
494{
495        shader textures/common/notex
496        lightmapAxis ( 0.000000 0.000000 1.000000 )
497}
498
49980 // SURFACE_META V: 4 I: 6 planar
500{
[4803]501        shader textures/unicolored/ZZZ_black
502        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4793]503}
504
[4832]50581 // SURFACE_META V: 4 I: 6 planar
[4793]506{
[4803]507        shader textures/unicolored/ZZZ_black
508        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4793]509}
510
[4832]51182 // SURFACE_META V: 4 I: 6 planar
[4793]512{
[4803]513        shader textures/unicolored/ZZZ_black
514        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4793]515}
516
[4832]51783 // SURFACE_META V: 4 I: 6 planar
[4793]518{
[4803]519        shader textures/unicolored/ZZZ_black
520        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4793]521}
522
[4832]52384 // SURFACE_META V: 4 I: 6 planar
[4793]524{
[4803]525        shader textures/spacestation1/mattress
[4820]526        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4793]527}
528
[4832]52985 // SURFACE_META V: 7 I: 15 planar
[4793]530{
[4803]531        shader textures/metal/e6brnmetal
532        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4793]533}
534
[4832]53586 // SURFACE_META V: 9 I: 21 planar
[4793]536{
[4803]537        shader textures/metal/e6brnmetal
538        lightmapAxis ( 1.000000 0.000000 0.000000 )
539}
540
[4832]54187 // SURFACE_META V: 16 I: 42 planar
[4803]542{
543        shader textures/metal/e6brnmetal
544        lightmapAxis ( 0.000000 1.000000 0.000000 )
545}
546
[4832]54788 // SURFACE_META V: 13 I: 33 planar
[4803]548{
549        shader textures/metal/e6brnmetal
550        lightmapAxis ( 0.000000 1.000000 0.000000 )
551}
552
[4832]55389 // SURFACE_META V: 7 I: 15 planar
[4803]554{
555        shader textures/metal/e6brnmetal
[4821]556        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4803]557}
558
[4832]55990 // SURFACE_META V: 7 I: 12 planar
[4803]560{
561        shader textures/metal/e6brnmetal
[4821]562        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4803]563}
564
[4832]56591 // SURFACE_META V: 14 I: 30 planar
[4803]566{
567        shader textures/metal/e6brnmetal
[4821]568        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4803]569}
570
[4832]57192 // SURFACE_META V: 7 I: 15 planar
[4803]572{
573        shader textures/metal/e6brnmetal
[4821]574        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4803]575}
576
[4832]57793 // SURFACE_META V: 9 I: 18 planar
[4803]578{
579        shader textures/metal/e6brnmetal
[4821]580        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4803]581}
582
[4832]58394 // SURFACE_META V: 12 I: 27 planar
[4803]584{
585        shader textures/metal/e6brnmetal
[4821]586        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4803]587}
588
[4832]58995 // SURFACE_META V: 7 I: 12 planar
[4803]590{
591        shader textures/metal/e6brnmetal
[4821]592        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4803]593}
594
[4832]59596 // SURFACE_META V: 4 I: 6 planar
[4803]596{
597        shader textures/metal/e6brnmetal
598        lightmapAxis ( 1.000000 0.000000 0.000000 )
599}
600
[4832]60197 // SURFACE_META V: 4 I: 6 planar
[4803]602{
603        shader textures/metal/e6brnmetal
[4821]604        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4803]605}
606
[4832]60798 // SURFACE_META V: 7 I: 12 planar
[4803]608{
609        shader textures/metal/e6brnmetal
610        lightmapAxis ( 0.000000 0.000000 -1.000000 )
611}
612
[4832]61399 // SURFACE_META V: 4 I: 6 planar
[4803]614{
615        shader textures/metal/e6brnmetal
616        lightmapAxis ( 0.000000 0.000000 1.000000 )
617}
618
[4832]619100 // SURFACE_META V: 4 I: 6 planar
[4803]620{
621        shader textures/metal/e6brnmetal
622        lightmapAxis ( 0.000000 -1.000000 0.000000 )
623}
624
[4832]625101 // SURFACE_META V: 4 I: 6 planar
[4803]626{
627        shader textures/metal/e6brnmetal
628        lightmapAxis ( 0.000000 0.000000 -1.000000 )
629}
630
[4832]631102 // SURFACE_META V: 4 I: 6 planar
[4803]632{
633        shader textures/metal/e6brnmetal
634        lightmapAxis ( 0.000000 0.000000 1.000000 )
635}
636
[4832]637103 // SURFACE_META V: 4 I: 6 planar
[4803]638{
639        shader textures/metal/e6brnmetal
640        lightmapAxis ( 0.000000 0.000000 -1.000000 )
641}
642
[4832]643104 // SURFACE_META V: 4 I: 6 planar
[4803]644{
645        shader textures/metal/e6brnmetal
646        lightmapAxis ( -1.000000 0.000000 0.000000 )
647}
648
[4832]649105 // SURFACE_META V: 4 I: 6 planar
[4803]650{
651        shader textures/metal/e6brnmetal
652        lightmapAxis ( 0.000000 -1.000000 0.000000 )
653}
654
[4832]655106 // SURFACE_META V: 4 I: 6 planar
[4803]656{
657        shader textures/metal/e6brnmetal
658        lightmapAxis ( -1.000000 0.000000 0.000000 )
659}
660
[4832]661107 // SURFACE_META V: 4 I: 6 planar
[4803]662{
663        shader textures/metal/e6brnmetal
664        lightmapAxis ( 0.000000 -1.000000 0.000000 )
665}
666
[4832]667108 // SURFACE_META V: 4 I: 6 planar
[4803]668{
669        shader textures/metal/e6brnmetal
670        lightmapAxis ( 0.000000 1.000000 0.000000 )
671}
672
[4832]673109 // SURFACE_META V: 4 I: 6 planar
[4803]674{
675        shader textures/metal/e6brnmetal
676        lightmapAxis ( 1.000000 0.000000 0.000000 )
677}
678
[4832]679110 // SURFACE_META V: 4 I: 6 planar
[4803]680{
681        shader textures/metal/e6brnmetal
682        lightmapAxis ( 0.000000 1.000000 0.000000 )
683}
684
[4832]685111 // SURFACE_META V: 4 I: 6 planar
[4803]686{
687        shader textures/metal/e6brnmetal
688        lightmapAxis ( 1.000000 0.000000 0.000000 )
689}
690
[4832]691112 // SURFACE_META V: 4 I: 6 planar
[4803]692{
693        shader textures/metal/e6brnmetal
694        lightmapAxis ( -1.000000 0.000000 0.000000 )
695}
696
[4832]697113 // SURFACE_META V: 4 I: 6 planar
[4803]698{
699        shader textures/metal/e6brnmetal
700        lightmapAxis ( 0.000000 -1.000000 0.000000 )
701}
702
[4832]703114 // SURFACE_META V: 4 I: 6 planar
[4803]704{
705        shader textures/metal/e6brnmetal
[4821]706        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4803]707}
708
[4832]709115 // SURFACE_META V: 4 I: 6 planar
[4803]710{
711        shader textures/metal/e6brnmetal
[4821]712        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4803]713}
714
[4832]715116 // SURFACE_META V: 4 I: 6 planar
[4803]716{
717        shader textures/metal/e6brnmetal
[4821]718        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4803]719}
720
[4832]721117 // SURFACE_META V: 4 I: 6 planar
[4803]722{
723        shader textures/metal/e6brnmetal
[4821]724        lightmapAxis ( 0.000000 0.000000 -1.000000 )
725}
726
[4832]727118 // SURFACE_META V: 4 I: 6 planar
[4821]728{
729        shader textures/metal/e6brnmetal
730        lightmapAxis ( 1.000000 0.000000 0.000000 )
731}
732
[4832]733119 // SURFACE_META V: 4 I: 6 planar
[4821]734{
735        shader textures/metal/e6brnmetal
[4803]736        lightmapAxis ( 0.000000 0.000000 1.000000 )
737}
738
[4832]739120 // SURFACE_META V: 4 I: 6 planar
[4803]740{
741        shader textures/metal/e6brnmetal
[4821]742        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4803]743}
744
[4832]745121 // SURFACE_META V: 10 I: 24 planar
[4803]746{
747        shader textures/metal/e6brnmetal
[4821]748        lightmapAxis ( 0.000000 0.000000 1.000000 )
749}
750
[4832]751122 // SURFACE_META V: 10 I: 18 planar
[4821]752{
753        shader textures/metal/e6brnmetal
[4803]754        lightmapAxis ( 0.000000 0.000000 -1.000000 )
755}
756
[4832]757123 // SURFACE_META V: 10 I: 18 planar
[4803]758{
759        shader textures/metal/e6brnmetal
[4821]760        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4803]761}
762
[4832]763124 // SURFACE_META V: 9 I: 21 planar
[4803]764{
765        shader textures/metal/e6brnmetal
[4821]766        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4803]767}
768
[4832]769125 // SURFACE_META V: 7 I: 12 planar
[4803]770{
771        shader textures/metal/e6brnmetal
[4821]772        lightmapAxis ( 0.000000 1.000000 0.000000 )
773}
774
[4832]775126 // SURFACE_META V: 8 I: 18 planar
[4821]776{
777        shader textures/metal/e6brnmetal
[4803]778        lightmapAxis ( 0.000000 -1.000000 0.000000 )
779}
780
[4832]781127 // SURFACE_META V: 10 I: 24 planar
[4803]782{
783        shader textures/metal/e6brnmetal
784        lightmapAxis ( -1.000000 0.000000 0.000000 )
785}
786
[4832]787128 // SURFACE_META V: 9 I: 21 planar
[4803]788{
789        shader textures/metal/e6brnmetal
[4821]790        lightmapAxis ( -1.000000 0.000000 0.000000 )
791}
792
[4832]793129 // SURFACE_META V: 4 I: 6 planar
[4821]794{
795        shader textures/metal/e6brnmetal
[4803]796        lightmapAxis ( 0.000000 0.000000 -1.000000 )
797}
798
[4832]799130 // SURFACE_META V: 4 I: 6 planar
[4803]800{
801        shader textures/metal/e6brnmetal
802        lightmapAxis ( 0.000000 1.000000 0.000000 )
803}
804
[4832]805131 // SURFACE_META V: 4 I: 6 planar
[4803]806{
807        shader textures/metal/e6brnmetal
808        lightmapAxis ( 0.000000 0.000000 1.000000 )
809}
810
[4832]811132 // SURFACE_META V: 4 I: 6 planar
[4803]812{
813        shader textures/metal/e6brnmetal
814        lightmapAxis ( 0.000000 -1.000000 0.000000 )
815}
816
[4832]817133 // SURFACE_META V: 4 I: 6 planar
[4803]818{
819        shader textures/metal/e6brnmetal
820        lightmapAxis ( 0.000000 0.000000 1.000000 )
821}
822
[4832]823134 // SURFACE_META V: 4 I: 6 planar
[4803]824{
825        shader textures/metal/e6brnmetal
826        lightmapAxis ( 0.000000 0.000000 -1.000000 )
827}
828
[4832]829135 // SURFACE_META V: 4 I: 6 planar
[4803]830{
831        shader textures/unicolored/green3
832        lightmapAxis ( 0.000000 1.000000 0.000000 )
833}
834
[4832]835136 // SURFACE_META V: 4 I: 6 planar
[4803]836{
837        shader textures/unicolored/green3
838        lightmapAxis ( 0.000000 0.000000 1.000000 )
839}
840
[4832]841137 // SURFACE_META V: 4 I: 6 planar
[4803]842{
843        shader textures/unicolored/green3
844        lightmapAxis ( 0.000000 -1.000000 0.000000 )
845}
846
[4832]847138 // SURFACE_META V: 4 I: 6 planar
[4803]848{
849        shader textures/unicolored/green3
850        lightmapAxis ( 0.000000 0.000000 -1.000000 )
851}
852
[4832]853139 // SURFACE_META V: 4 I: 6 planar
[4803]854{
855        shader textures/unicolored/green3
856        lightmapAxis ( 0.000000 1.000000 0.000000 )
857}
858
[4832]859140 // SURFACE_META V: 4 I: 6 planar
[4803]860{
861        shader textures/unicolored/green3
862        lightmapAxis ( 0.000000 0.000000 1.000000 )
863}
864
[4832]865141 // SURFACE_META V: 4 I: 6 planar
[4803]866{
867        shader textures/unicolored/green3
868        lightmapAxis ( -1.000000 0.000000 0.000000 )
869}
870
[4832]871142 // SURFACE_META V: 4 I: 6 planar
[4803]872{
873        shader textures/unicolored/green3
874        lightmapAxis ( 0.000000 0.000000 -1.000000 )
875}
876
[4832]877143 // SURFACE_META V: 4 I: 6 planar
[4803]878{
879        shader textures/unicolored/green3
880        lightmapAxis ( 0.000000 -1.000000 0.000000 )
881}
882
[4832]883144 // SURFACE_META V: 4 I: 6 planar
[4803]884{
885        shader textures/unicolored/green3
886        lightmapAxis ( 1.000000 0.000000 0.000000 )
887}
888
[4832]889145 // SURFACE_META V: 4 I: 6 planar
[4803]890{
891        shader textures/unicolored/green3
892        lightmapAxis ( 1.000000 0.000000 0.000000 )
893}
894
[4832]895146 // SURFACE_META V: 4 I: 6 planar
[4803]896{
897        shader textures/unicolored/green3
898        lightmapAxis ( 0.000000 -1.000000 0.000000 )
899}
900
[4832]901147 // SURFACE_META V: 4 I: 6 planar
[4803]902{
903        shader textures/unicolored/green3
904        lightmapAxis ( 0.000000 0.000000 1.000000 )
905}
906
[4832]907148 // SURFACE_META V: 4 I: 6 planar
[4803]908{
909        shader textures/unicolored/green3
910        lightmapAxis ( -1.000000 0.000000 0.000000 )
911}
912
[4832]913149 // SURFACE_META V: 4 I: 6 planar
[4803]914{
915        shader textures/unicolored/green3
916        lightmapAxis ( 0.000000 0.000000 -1.000000 )
917}
918
[4832]919150 // SURFACE_META V: 4 I: 6 planar
[4803]920{
921        shader textures/unicolored/green3
922        lightmapAxis ( 0.000000 0.000000 1.000000 )
923}
924
[4832]925151 // SURFACE_META V: 4 I: 6 planar
[4803]926{
927        shader textures/unicolored/green3
928        lightmapAxis ( -1.000000 0.000000 0.000000 )
929}
930
[4832]931152 // SURFACE_META V: 4 I: 6 planar
[4803]932{
933        shader textures/unicolored/green3
934        lightmapAxis ( 0.000000 0.000000 -1.000000 )
935}
936
[4832]937153 // SURFACE_META V: 4 I: 6 planar
[4803]938{
939        shader textures/unicolored/green3
940        lightmapAxis ( 1.000000 0.000000 0.000000 )
941}
942
[4832]943154 // SURFACE_META V: 4 I: 6 planar
[4803]944{
945        shader textures/unicolored/green3
946        lightmapAxis ( 1.000000 0.000000 0.000000 )
947}
948
[4832]949155 // SURFACE_META V: 4 I: 6 planar
[4803]950{
951        shader textures/unicolored/green3
952        lightmapAxis ( 0.000000 1.000000 0.000000 )
953}
954
[4832]955156 // SURFACE_META V: 4 I: 6 planar
[4803]956{
957        shader textures/unicolored/green3
958        lightmapAxis ( 0.000000 0.000000 1.000000 )
959}
960
[4832]961157 // SURFACE_META V: 4 I: 6 planar
[4803]962{
963        shader textures/unicolored/green3
964        lightmapAxis ( -1.000000 0.000000 0.000000 )
965}
966
[4832]967158 // SURFACE_META V: 4 I: 6 planar
[4803]968{
969        shader textures/unicolored/green3
970        lightmapAxis ( 0.000000 0.000000 -1.000000 )
971}
972
[4832]973159 // SURFACE_META V: 4 I: 6 planar
[4803]974{
975        shader textures/unicolored/green3
976        lightmapAxis ( 0.000000 0.000000 1.000000 )
977}
978
[4832]979160 // SURFACE_META V: 4 I: 6 planar
[4803]980{
981        shader textures/unicolored/green3
982        lightmapAxis ( -1.000000 0.000000 0.000000 )
983}
984
[4832]985161 // SURFACE_META V: 4 I: 6 planar
[4803]986{
987        shader textures/unicolored/green3
988        lightmapAxis ( 0.000000 0.000000 -1.000000 )
989}
990
[4832]991162 // SURFACE_META V: 4 I: 6 planar
[4803]992{
993        shader textures/unicolored/green3
994        lightmapAxis ( 1.000000 0.000000 0.000000 )
995}
996
[4832]997163 // SURFACE_META V: 4 I: 6 planar
[4803]998{
999        shader textures/unicolored/green3
1000        lightmapAxis ( 1.000000 0.000000 0.000000 )
1001}
1002
[4832]1003164 // SURFACE_META V: 4 I: 6 planar
[4803]1004{
1005        shader textures/unicolored/green3
1006        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1007}
1008
[4832]1009165 // SURFACE_META V: 4 I: 6 planar
[4803]1010{
1011        shader textures/unicolored/green3
1012        lightmapAxis ( 0.000000 0.000000 1.000000 )
1013}
1014
[4832]1015166 // SURFACE_META V: 4 I: 6 planar
[4803]1016{
1017        shader textures/unicolored/green3
1018        lightmapAxis ( -1.000000 0.000000 0.000000 )
1019}
1020
[4832]1021167 // SURFACE_META V: 4 I: 6 planar
[4803]1022{
1023        shader textures/unicolored/green3
1024        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1025}
1026
[4832]1027168 // SURFACE_META V: 4 I: 6 planar
[4803]1028{
1029        shader textures/unicolored/green3
1030        lightmapAxis ( 0.000000 0.000000 1.000000 )
1031}
1032
[4832]1033169 // SURFACE_META V: 4 I: 6 planar
[4803]1034{
1035        shader textures/unicolored/green3
1036        lightmapAxis ( -1.000000 0.000000 0.000000 )
1037}
1038
[4832]1039170 // SURFACE_META V: 4 I: 6 planar
[4803]1040{
1041        shader textures/unicolored/green3
1042        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1043}
1044
[4832]1045171 // SURFACE_META V: 4 I: 6 planar
[4803]1046{
1047        shader textures/spacestation1/toilet
1048        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1049}
1050
[4832]1051172 // SURFACE_META V: 4 I: 6 planar
[4803]1052{
1053        shader textures/spacestation1/toilet
1054        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1055}
1056
[4832]1057173 // SURFACE_META V: 4 I: 6 planar
[4803]1058{
1059        shader textures/spacestation1/toilet
[4832]1060        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1061}
1062
1063174 // SURFACE_META V: 4 I: 6 planar
1064{
1065        shader textures/spacestation1/toilet
[4803]1066        lightmapAxis ( 1.000000 0.000000 0.000000 )
1067}
1068
[4832]1069175 // SURFACE_META V: 4 I: 6 planar
[4803]1070{
1071        shader textures/spacestation1/toilet
1072        lightmapAxis ( 1.000000 0.000000 0.000000 )
1073}
1074
[4832]1075176 // SURFACE_META V: 4 I: 6 planar
[4803]1076{
1077        shader textures/spacestation1/toilet
1078        lightmapAxis ( -1.000000 0.000000 0.000000 )
1079}
1080
[4832]1081177 // SURFACE_META V: 4 I: 6 planar
[4803]1082{
1083        shader textures/spacestation1/toilet
1084        lightmapAxis ( -1.000000 0.000000 0.000000 )
1085}
1086
[4832]1087178 // SURFACE_META V: 4 I: 6 planar
[4803]1088{
[4793]1089        shader textures/spacestation1/door6
1090        lightmapAxis ( 0.000000 1.000000 0.000000 )
1091}
1092
[4832]1093179 // SURFACE_META V: 16 I: 36 planar
[4793]1094{
1095        shader textures/metal/9techwall01
1096        lightmapAxis ( 1.000000 0.000000 0.000000 )
1097}
1098
[4832]1099180 // SURFACE_META V: 16 I: 36 planar
[4793]1100{
1101        shader textures/metal/9techwall01
[4803]1102        lightmapAxis ( 1.000000 0.000000 0.000000 )
1103}
1104
[4832]1105181 // SURFACE_META V: 16 I: 36 planar
[4803]1106{
1107        shader textures/metal/9techwall01
1108        lightmapAxis ( -1.000000 0.000000 0.000000 )
1109}
1110
[4832]1111182 // SURFACE_META V: 4 I: 6 planar
[4803]1112{
1113        shader textures/metal/9techwall01
1114        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1115}
1116
[4832]1117183 // SURFACE_META V: 4 I: 6 planar
[4803]1118{
1119        shader textures/metal/9techwall01
1120        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1121}
1122
[4832]1123184 // SURFACE_META V: 4 I: 6 planar
[4803]1124{
1125        shader textures/metal/9techwall01
[4793]1126        lightmapAxis ( 0.000000 1.000000 0.000000 )
1127}
1128
[4832]1129185 // SURFACE_META V: 4 I: 6 planar
[4793]1130{
1131        shader textures/metal/9techwall01
[4803]1132        lightmapAxis ( 0.000000 0.000000 1.000000 )
1133}
1134
[4832]1135186 // SURFACE_META V: 18 I: 54 planar
[4803]1136{
1137        shader textures/metal/9techwall01
1138        lightmapAxis ( 0.000000 1.000000 0.000000 )
1139}
1140
[4832]1141187 // SURFACE_META V: 4 I: 6 planar
[4803]1142{
1143        shader textures/metal/9techwall01
[4793]1144        lightmapAxis ( -1.000000 0.000000 0.000000 )
1145}
1146
[4832]1147188 // SURFACE_META V: 4 I: 6 planar
[4793]1148{
1149        shader textures/metal/9techwall01
1150        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1151}
1152
[4832]1153189 // SURFACE_META V: 4 I: 6 planar
[4793]1154{
1155        shader textures/metal/9techwall01
1156        lightmapAxis ( 0.000000 1.000000 0.000000 )
1157}
1158
[4832]1159190 // SURFACE_META V: 6 I: 12 planar
[4793]1160{
1161        shader textures/metal/9techwall01
1162        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1163}
1164
[4832]1165191 // SURFACE_META V: 4 I: 6 planar
[4793]1166{
1167        shader textures/metal/9techwall01
1168        lightmapAxis ( -1.000000 0.000000 0.000000 )
1169}
1170
[4832]1171192 // SURFACE_META V: 18 I: 54 planar
[4793]1172{
1173        shader textures/metal/9techwall01
1174        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1175}
1176
[4832]1177193 // SURFACE_META V: 4 I: 6 planar
[4793]1178{
1179        shader textures/metal/9techwall01
1180        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1181}
1182
[4832]1183194 // SURFACE_META V: 6 I: 12 planar
[4793]1184{
1185        shader textures/metal/9techwall01
1186        lightmapAxis ( 0.000000 0.000000 1.000000 )
1187}
1188
[4832]1189195 // SURFACE_META V: 4 I: 6 planar
[4793]1190{
1191        shader textures/metal/9techwall01
1192        lightmapAxis ( 1.000000 0.000000 0.000000 )
1193}
1194
[4832]1195196 // SURFACE_META V: 4 I: 6 planar
[4793]1196{
1197        shader textures/metal/9techwall01
1198        lightmapAxis ( 0.000000 1.000000 0.000000 )
1199}
1200
[4832]1201197 // SURFACE_META V: 6 I: 12 planar
[4793]1202{
1203        shader textures/metal/9techwall01
1204        lightmapAxis ( 0.000000 0.000000 1.000000 )
1205}
1206
[4832]1207198 // SURFACE_META V: 4 I: 6 planar
[4793]1208{
1209        shader textures/wood/box
1210        lightmapAxis ( 1.000000 0.000000 0.000000 )
1211}
1212
[4832]1213199 // SURFACE_META V: 4 I: 6 planar
[4793]1214{
1215        shader textures/wood/box
1216        lightmapAxis ( 1.000000 0.000000 0.000000 )
1217}
1218
[4832]1219200 // SURFACE_META V: 4 I: 6 planar
[4793]1220{
1221        shader textures/wood/box
1222        lightmapAxis ( 0.000000 1.000000 0.000000 )
1223}
1224
[4832]1225201 // SURFACE_META V: 4 I: 6 planar
[4793]1226{
1227        shader textures/wood/box
1228        lightmapAxis ( 0.000000 0.000000 1.000000 )
1229}
1230
[4832]1231202 // SURFACE_META V: 4 I: 6 planar
[4793]1232{
1233        shader textures/wood/box
1234        lightmapAxis ( -1.000000 0.000000 0.000000 )
1235}
1236
[4832]1237203 // SURFACE_META V: 4 I: 6 planar
[4793]1238{
1239        shader textures/wood/box
1240        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1241}
1242
[4832]1243204 // SURFACE_META V: 4 I: 6 planar
[4793]1244{
1245        shader textures/wood/box
1246        lightmapAxis ( 0.000000 1.000000 0.000000 )
1247}
1248
[4832]1249205 // SURFACE_META V: 4 I: 6 planar
[4793]1250{
1251        shader textures/wood/box
1252        lightmapAxis ( 0.000000 0.000000 1.000000 )
1253}
1254
[4832]1255206 // SURFACE_META V: 4 I: 6 planar
[4793]1256{
1257        shader textures/wood/box
1258        lightmapAxis ( -1.000000 0.000000 0.000000 )
1259}
1260
[4832]1261207 // SURFACE_META V: 4 I: 6 planar
[4793]1262{
1263        shader textures/wood/box
1264        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1265}
1266
[4832]1267208 // SURFACE_META V: 4 I: 6 planar
[4793]1268{
1269        shader textures/wood/box
1270        lightmapAxis ( 1.000000 0.000000 0.000000 )
1271}
1272
[4832]1273209 // SURFACE_META V: 4 I: 6 planar
[4793]1274{
1275        shader textures/wood/box
[4832]1276        lightmapAxis ( 0.000000 1.000000 0.000000 )
1277}
1278
1279210 // SURFACE_META V: 4 I: 6 planar
1280{
1281        shader textures/wood/box
1282        lightmapAxis ( 0.000000 0.000000 1.000000 )
1283}
1284
1285211 // SURFACE_META V: 4 I: 6 planar
1286{
1287        shader textures/wood/box
1288        lightmapAxis ( -1.000000 0.000000 0.000000 )
1289}
1290
1291212 // SURFACE_META V: 4 I: 6 planar
1292{
1293        shader textures/wood/box
1294        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1295}
1296
1297213 // SURFACE_META V: 4 I: 6 planar
1298{
1299        shader textures/wood/box
[4793]1300        lightmapAxis ( 1.000000 0.000000 0.000000 )
1301}
1302
[4832]1303214 // SURFACE_META V: 5 I: 9 planar
[4793]1304{
1305        shader textures/wood/box
[4832]1306        lightmapAxis ( 1.000000 0.000000 0.000000 )
1307}
1308
1309215 // SURFACE_META V: 5 I: 9 planar
1310{
1311        shader textures/wood/box
[4793]1312        lightmapAxis ( 0.000000 1.000000 0.000000 )
1313}
1314
[4832]1315216 // SURFACE_META V: 5 I: 9 planar
[4793]1316{
1317        shader textures/wood/box
1318        lightmapAxis ( 0.000000 0.000000 1.000000 )
1319}
1320
[4832]1321217 // SURFACE_META V: 5 I: 9 planar
[4793]1322{
1323        shader textures/wood/box
1324        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1325}
1326
[4832]1327218 // SURFACE_META V: 6 I: 12 planar
[4793]1328{
1329        shader textures/wood/box
1330        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1331}
1332
[4832]1333219 // SURFACE_META V: 5 I: 9 planar
[4793]1334{
1335        shader textures/wood/box
1336        lightmapAxis ( -1.000000 0.000000 0.000000 )
1337}
1338
[4832]1339220 // SURFACE_META V: 4 I: 6 planar
[4793]1340{
1341        shader textures/wood/box
1342        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1343}
1344
[4832]1345221 // SURFACE_META V: 5 I: 9 planar
[4793]1346{
1347        shader textures/wood/box
1348        lightmapAxis ( 0.000000 1.000000 0.000000 )
1349}
1350
[4832]1351222 // SURFACE_META V: 5 I: 9 planar
[4793]1352{
1353        shader textures/wood/box
1354        lightmapAxis ( 1.000000 0.000000 0.000000 )
1355}
1356
[4832]1357223 // SURFACE_META V: 5 I: 9 planar
[4793]1358{
1359        shader textures/wood/box
1360        lightmapAxis ( -1.000000 0.000000 0.000000 )
1361}
1362
[4832]1363224 // SURFACE_META V: 5 I: 9 planar
[4793]1364{
1365        shader textures/wood/box
1366        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1367}
1368
[4832]1369225 // SURFACE_META V: 4 I: 6 planar
[4793]1370{
1371        shader textures/wood/box
1372        lightmapAxis ( 0.000000 0.000000 1.000000 )
1373}
1374
[4832]1375226 // SURFACE_META V: 4 I: 6 planar
[4793]1376{
1377        shader textures/wood/box
1378        lightmapAxis ( 0.000000 1.000000 0.000000 )
1379}
1380
[4832]1381227 // SURFACE_META V: 5 I: 9 planar
[4793]1382{
1383        shader textures/wood/box
1384        lightmapAxis ( 0.000000 0.000000 1.000000 )
1385}
1386
[4832]1387228 // SURFACE_META V: 4 I: 6 planar
[4793]1388{
1389        shader textures/wood/box
1390        lightmapAxis ( -1.000000 0.000000 0.000000 )
1391}
1392
[4832]1393229 // SURFACE_META V: 4 I: 6 planar
[4793]1394{
1395        shader textures/wood/box
1396        lightmapAxis ( 1.000000 0.000000 0.000000 )
1397}
1398
[4832]1399230 // SURFACE_META V: 4 I: 6 planar
[4793]1400{
1401        shader textures/wood/box
[4803]1402        lightmapAxis ( 1.000000 0.000000 0.000000 )
1403}
1404
[4832]1405231 // SURFACE_META V: 4 I: 6 planar
[4803]1406{
1407        shader textures/wood/box
[4793]1408        lightmapAxis ( 0.000000 1.000000 0.000000 )
1409}
1410
[4832]1411232 // SURFACE_META V: 4 I: 6 planar
[4793]1412{
1413        shader textures/wood/box
1414        lightmapAxis ( 0.000000 0.000000 1.000000 )
1415}
1416
[4832]1417233 // SURFACE_META V: 4 I: 6 planar
[4793]1418{
1419        shader textures/wood/box
1420        lightmapAxis ( -1.000000 0.000000 0.000000 )
1421}
1422
[4832]1423234 // SURFACE_META V: 4 I: 6 planar
[4793]1424{
1425        shader textures/wood/box
1426        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1427}
1428
[4832]1429235 // SURFACE_META V: 4 I: 6 planar
[4793]1430{
1431        shader textures/wood/box
1432        lightmapAxis ( 1.000000 0.000000 0.000000 )
1433}
1434
[4832]1435236 // SURFACE_META V: 5 I: 9 planar
[4793]1436{
1437        shader textures/wood/box
1438        lightmapAxis ( 1.000000 0.000000 0.000000 )
1439}
1440
[4832]1441237 // SURFACE_META V: 5 I: 9 planar
[4793]1442{
1443        shader textures/wood/box
1444        lightmapAxis ( 0.000000 1.000000 0.000000 )
1445}
1446
[4832]1447238 // SURFACE_META V: 4 I: 6 planar
[4793]1448{
1449        shader textures/wood/box
[4803]1450        lightmapAxis ( 0.000000 1.000000 0.000000 )
1451}
1452
[4832]1453239 // SURFACE_META V: 4 I: 6 planar
[4803]1454{
1455        shader textures/wood/box
[4793]1456        lightmapAxis ( 0.000000 0.000000 1.000000 )
1457}
1458
[4832]1459240 // SURFACE_META V: 4 I: 6 planar
[4793]1460{
1461        shader textures/wood/box
[4803]1462        lightmapAxis ( -1.000000 0.000000 0.000000 )
1463}
1464
[4832]1465241 // SURFACE_META V: 4 I: 6 planar
[4803]1466{
1467        shader textures/wood/box
1468        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1469}
1470
[4832]1471242 // SURFACE_META V: 5 I: 9 planar
[4803]1472{
1473        shader textures/wood/box
[4793]1474        lightmapAxis ( 0.000000 0.000000 1.000000 )
1475}
1476
[4832]1477243 // SURFACE_META V: 6 I: 12 planar
[4793]1478{
1479        shader textures/wood/box
[4803]1480        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1481}
1482
[4832]1483244 // SURFACE_META V: 5 I: 9 planar
[4803]1484{
1485        shader textures/wood/box
1486        lightmapAxis ( -1.000000 0.000000 0.000000 )
1487}
1488
[4832]1489245 // SURFACE_META V: 4 I: 6 planar
[4803]1490{
1491        shader textures/wood/box
1492        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1493}
1494
[4832]1495246 // SURFACE_META V: 6 I: 12 planar
[4803]1496{
1497        shader textures/wood/box
1498        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1499}
1500
[4832]1501247 // SURFACE_META V: 5 I: 9 planar
[4803]1502{
1503        shader textures/wood/box
[4793]1504        lightmapAxis ( 1.000000 0.000000 0.000000 )
1505}
1506
[4832]1507248 // SURFACE_META V: 4 I: 6 planar
[4793]1508{
1509        shader textures/wood/box
[4803]1510        lightmapAxis ( 0.000000 1.000000 0.000000 )
1511}
1512
[4832]1513249 // SURFACE_META V: 5 I: 9 planar
[4803]1514{
1515        shader textures/wood/box
1516        lightmapAxis ( -1.000000 0.000000 0.000000 )
1517}
1518
[4832]1519250 // SURFACE_META V: 5 I: 9 planar
[4803]1520{
1521        shader textures/wood/box
1522        lightmapAxis ( 0.000000 1.000000 0.000000 )
1523}
1524
[4832]1525251 // SURFACE_META V: 4 I: 6 planar
[4803]1526{
1527        shader textures/wood/box
1528        lightmapAxis ( 0.000000 0.000000 1.000000 )
1529}
1530
[4832]1531252 // SURFACE_META V: 4 I: 6 planar
[4803]1532{
1533        shader textures/wood/box
1534        lightmapAxis ( 1.000000 0.000000 0.000000 )
1535}
1536
[4832]1537253 // SURFACE_META V: 5 I: 9 planar
[4803]1538{
1539        shader textures/wood/box
1540        lightmapAxis ( 0.000000 0.000000 1.000000 )
1541}
1542
[4832]1543254 // SURFACE_META V: 4 I: 6 planar
[4803]1544{
1545        shader textures/wood/box
1546        lightmapAxis ( -1.000000 0.000000 0.000000 )
1547}
1548
[4832]1549255 // SURFACE_META V: 4 I: 6 planar
[4803]1550{
1551        shader textures/wood/box
[4793]1552        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1553}
1554
[4832]1555256 // SURFACE_META V: 4 I: 6 planar
[4793]1556{
1557        shader textures/wood/box
[4803]1558        lightmapAxis ( 0.000000 1.000000 0.000000 )
1559}
1560
[4832]1561257 // SURFACE_META V: 4 I: 6 planar
[4803]1562{
1563        shader textures/wood/box
1564        lightmapAxis ( 0.000000 0.000000 1.000000 )
1565}
1566
[4832]1567258 // SURFACE_META V: 4 I: 6 planar
[4803]1568{
1569        shader textures/wood/box
1570        lightmapAxis ( -1.000000 0.000000 0.000000 )
1571}
1572
[4832]1573259 // SURFACE_META V: 4 I: 6 planar
[4803]1574{
1575        shader textures/wood/box
[4793]1576        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1577}
1578
[4832]1579260 // SURFACE_META V: 4 I: 6 planar
[4793]1580{
1581        shader textures/wood/box
[4803]1582        lightmapAxis ( 1.000000 0.000000 0.000000 )
1583}
1584
[4832]1585261 // SURFACE_META V: 6 I: 12 planar
[4803]1586{
1587        shader textures/wood/box
1588        lightmapAxis ( 1.000000 0.000000 0.000000 )
1589}
1590
[4832]1591262 // SURFACE_META V: 5 I: 9 planar
[4803]1592{
1593        shader textures/wood/box
1594        lightmapAxis ( 0.000000 1.000000 0.000000 )
1595}
1596
[4832]1597263 // SURFACE_META V: 5 I: 9 planar
[4803]1598{
1599        shader textures/wood/box
1600        lightmapAxis ( 0.000000 0.000000 1.000000 )
1601}
1602
[4832]1603264 // SURFACE_META V: 5 I: 9 planar
[4803]1604{
1605        shader textures/wood/box
1606        lightmapAxis ( 0.000000 0.000000 1.000000 )
1607}
1608
[4832]1609265 // SURFACE_META V: 4 I: 6 planar
[4803]1610{
1611        shader textures/wood/box
1612        lightmapAxis ( 1.000000 0.000000 0.000000 )
1613}
1614
[4832]1615266 // SURFACE_META V: 4 I: 6 planar
[4803]1616{
1617        shader textures/wood/box
1618        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1619}
1620
[4832]1621267 // SURFACE_META V: 6 I: 12 planar
[4803]1622{
1623        shader textures/wood/box
1624        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1625}
1626
[4832]1627268 // SURFACE_META V: 7 I: 15 planar
[4803]1628{
1629        shader textures/wood/box
[4793]1630        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1631}
1632
[4832]1633269 // SURFACE_META V: 5 I: 9 planar
[4793]1634{
1635        shader textures/wood/box
1636        lightmapAxis ( -1.000000 0.000000 0.000000 )
1637}
1638
[4832]1639270 // SURFACE_META V: 5 I: 9 planar
[4793]1640{
1641        shader textures/wood/box
1642        lightmapAxis ( 1.000000 0.000000 0.000000 )
1643}
1644
[4832]1645271 // SURFACE_META V: 4 I: 6 planar
[4793]1646{
1647        shader textures/wood/box
1648        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1649}
1650
[4832]1651272 // SURFACE_META V: 5 I: 9 planar
[4793]1652{
1653        shader textures/wood/box
1654        lightmapAxis ( 0.000000 1.000000 0.000000 )
1655}
1656
[4832]1657273 // SURFACE_META V: 5 I: 9 planar
[4793]1658{
1659        shader textures/wood/box
1660        lightmapAxis ( -1.000000 0.000000 0.000000 )
1661}
1662
[4832]1663274 // SURFACE_META V: 5 I: 9 planar
[4793]1664{
1665        shader textures/wood/box
1666        lightmapAxis ( 0.000000 1.000000 0.000000 )
1667}
1668
[4832]1669275 // SURFACE_META V: 4 I: 6 planar
[4793]1670{
1671        shader textures/wood/box
1672        lightmapAxis ( 0.000000 0.000000 1.000000 )
1673}
1674
[4832]1675276 // SURFACE_META V: 4 I: 6 planar
[4793]1676{
1677        shader textures/wood/box
1678        lightmapAxis ( 0.000000 1.000000 0.000000 )
1679}
1680
[4832]1681277 // SURFACE_META V: 5 I: 9 planar
[4793]1682{
1683        shader textures/wood/box
1684        lightmapAxis ( -1.000000 0.000000 0.000000 )
1685}
1686
[4832]1687278 // SURFACE_META V: 4 I: 6 planar
[4793]1688{
1689        shader textures/wood/box
1690        lightmapAxis ( 1.000000 0.000000 0.000000 )
1691}
1692
[4832]1693279 // SURFACE_META V: 5 I: 9 planar
[4793]1694{
1695        shader textures/wood/box
1696        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1697}
1698
[4832]1699280 // SURFACE_META V: 5 I: 9 planar
[4793]1700{
1701        shader textures/wood/box
1702        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1703}
1704
[4832]1705281 // SURFACE_META V: 5 I: 9 planar
[4793]1706{
1707        shader textures/wood/box
1708        lightmapAxis ( 1.000000 0.000000 0.000000 )
1709}
1710
[4832]1711282 // SURFACE_META V: 12 I: 24 planar
[4793]1712{
1713        shader textures/wood/box
1714        lightmapAxis ( 0.000000 0.000000 1.000000 )
1715}
1716
[4832]1717283 // SURFACE_META V: 4 I: 6 planar
[4793]1718{
1719        shader textures/wood/box
1720        lightmapAxis ( -1.000000 0.000000 0.000000 )
1721}
1722
[4832]1723284 // SURFACE_META V: 4 I: 6 planar
[4793]1724{
1725        shader textures/wood/box
1726        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1727}
1728
[4832]1729285 // SURFACE_META V: 4 I: 6 planar
[4793]1730{
1731        shader textures/wood/box
1732        lightmapAxis ( 0.000000 1.000000 0.000000 )
1733}
1734
[4832]1735286 // SURFACE_META V: 5 I: 9 planar
[4793]1736{
1737        shader textures/wood/box
1738        lightmapAxis ( -1.000000 0.000000 0.000000 )
1739}
1740
[4832]1741287 // SURFACE_META V: 5 I: 9 planar
[4793]1742{
1743        shader textures/wood/box
1744        lightmapAxis ( 0.000000 1.000000 0.000000 )
1745}
1746
[4832]1747288 // SURFACE_META V: 4 I: 6 planar
[4793]1748{
1749        shader textures/wood/box
1750        lightmapAxis ( 0.000000 0.000000 1.000000 )
1751}
1752
[4832]1753289 // SURFACE_META V: 4 I: 6 planar
[4793]1754{
1755        shader textures/wood/box
1756        lightmapAxis ( -1.000000 0.000000 0.000000 )
1757}
1758
[4832]1759290 // SURFACE_META V: 4 I: 6 planar
[4793]1760{
1761        shader textures/wood/box
1762        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1763}
1764
[4832]1765291 // SURFACE_META V: 6 I: 12 planar
[4793]1766{
1767        shader textures/metal/mtl_gray
1768        lightmapAxis ( 1.000000 0.000000 0.000000 )
1769}
1770
[4832]1771292 // SURFACE_META V: 5 I: 9 planar
[4793]1772{
1773        shader textures/metal/mtl_gray
[4832]1774        lightmapAxis ( 0.000000 1.000000 0.000000 )
1775}
1776
1777293 // SURFACE_META V: 5 I: 9 planar
1778{
1779        shader textures/metal/mtl_gray
1780        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1781}
1782
1783294 // SURFACE_META V: 5 I: 9 planar
1784{
1785        shader textures/metal/mtl_gray
[4793]1786        lightmapAxis ( 1.000000 0.000000 0.000000 )
1787}
1788
[4832]1789295 // SURFACE_META V: 16 I: 42 planar
[4793]1790{
1791        shader textures/metal/mtl_gray
[4832]1792        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1793}
1794
1795296 // SURFACE_META V: 4 I: 6 planar
1796{
1797        shader textures/metal/mtl_gray
1798        lightmapAxis ( 0.000000 0.000000 1.000000 )
1799}
1800
1801297 // SURFACE_META V: 5 I: 9 planar
1802{
1803        shader textures/metal/mtl_gray
[4793]1804        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1805}
1806
[4832]1807298 // SURFACE_META V: 4 I: 6 planar
[4793]1808{
1809        shader textures/metal/mtl_gray
[4832]1810        lightmapAxis ( 1.000000 0.000000 0.000000 )
1811}
1812
1813299 // SURFACE_META V: 4 I: 6 planar
1814{
1815        shader textures/metal/mtl_gray
1816        lightmapAxis ( 0.000000 1.000000 0.000000 )
1817}
1818
1819300 // SURFACE_META V: 4 I: 6 planar
1820{
1821        shader textures/metal/mtl_gray
1822        lightmapAxis ( -1.000000 0.000000 0.000000 )
1823}
1824
1825301 // SURFACE_META V: 4 I: 6 planar
1826{
1827        shader textures/metal/mtl_gray
1828        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1829}
1830
1831302 // SURFACE_META V: 4 I: 6 planar
1832{
1833        shader textures/metal/mtl_gray
1834        lightmapAxis ( 1.000000 0.000000 0.000000 )
1835}
1836
1837303 // SURFACE_META V: 4 I: 6 planar
1838{
1839        shader textures/metal/mtl_gray
1840        lightmapAxis ( 1.000000 0.000000 0.000000 )
1841}
1842
1843304 // SURFACE_META V: 4 I: 6 planar
1844{
1845        shader textures/metal/mtl_gray
1846        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1847}
1848
1849305 // SURFACE_META V: 4 I: 6 planar
1850{
1851        shader textures/metal/mtl_gray
[4793]1852        lightmapAxis ( 0.000000 0.000000 1.000000 )
1853}
1854
[4832]1855306 // SURFACE_META V: 4 I: 6 planar
[4793]1856{
1857        shader textures/metal/mtl_gray
1858        lightmapAxis ( 0.000000 1.000000 0.000000 )
1859}
1860
[4832]1861307 // SURFACE_META V: 4 I: 6 planar
[4793]1862{
1863        shader textures/metal/mtl_gray
1864        lightmapAxis ( -1.000000 0.000000 0.000000 )
1865}
1866
[4832]1867308 // SURFACE_META V: 4 I: 6 planar
[4793]1868{
1869        shader textures/metal/mtl_gray
1870        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1871}
1872
[4832]1873309 // SURFACE_META V: 4 I: 6 planar
[4793]1874{
1875        shader textures/metal/mtl_gray
1876        lightmapAxis ( 0.000000 0.000000 1.000000 )
1877}
1878
[4832]1879310 // SURFACE_META V: 4 I: 6 planar
[4793]1880{
1881        shader textures/metal/mtl_gray
1882        lightmapAxis ( 0.000000 1.000000 0.000000 )
1883}
1884
[4832]1885311 // SURFACE_META V: 4 I: 6 planar
[4793]1886{
1887        shader textures/metal/mtl_gray
1888        lightmapAxis ( -1.000000 0.000000 0.000000 )
1889}
1890
[4832]1891312 // SURFACE_META V: 5 I: 9 planar
[4793]1892{
[4832]1893        shader textures/metal/mtl_gray
1894        lightmapAxis ( -1.000000 0.000000 0.000000 )
1895}
1896
1897313 // SURFACE_META V: 4 I: 6 planar
1898{
[4793]1899        shader textures/wood/wizwood1_5
1900        lightmapAxis ( 1.000000 0.000000 0.000000 )
1901}
1902
[4832]1903314 // SURFACE_META V: 4 I: 6 planar
[4793]1904{
1905        shader textures/wood/wizwood1_5
1906        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1907}
1908
[4832]1909315 // SURFACE_META V: 4 I: 6 planar
[4793]1910{
1911        shader textures/wood/wizwood1_5
1912        lightmapAxis ( 0.000000 1.000000 0.000000 )
1913}
1914
[4832]1915316 // SURFACE_META V: 4 I: 6 planar
[4793]1916{
1917        shader textures/wood/wizwood1_5
1918        lightmapAxis ( 0.000000 0.000000 1.000000 )
1919}
1920
[4832]1921317 // SURFACE_META V: 4 I: 6 planar
[4793]1922{
1923        shader textures/wood/wizwood1_5
1924        lightmapAxis ( -1.000000 0.000000 0.000000 )
1925}
1926
[4832]1927318 // SURFACE_META V: 4 I: 6 planar
[4793]1928{
[4832]1929        shader textures/metal/mtl_gray_bright
1930        lightmapAxis ( 1.000000 0.000000 0.000000 )
1931}
1932
1933319 // SURFACE_META V: 4 I: 6 planar
1934{
1935        shader textures/metal/mtl_gray_bright
[4793]1936        lightmapAxis ( 0.000000 0.000000 1.000000 )
1937}
1938
[4832]1939320 // SURFACE_META V: 4 I: 6 planar
[4793]1940{
[4832]1941        shader textures/metal/mtl_gray_bright
1942        lightmapAxis ( 1.000000 0.000000 0.000000 )
1943}
1944
1945321 // SURFACE_META V: 4 I: 6 planar
1946{
1947        shader textures/metal/mtl_gray_bright
1948        lightmapAxis ( 0.000000 1.000000 0.000000 )
1949}
1950
1951322 // SURFACE_META V: 4 I: 6 planar
1952{
1953        shader textures/metal/mtl_gray_bright
1954        lightmapAxis ( 0.000000 0.000000 1.000000 )
1955}
1956
1957323 // SURFACE_META V: 4 I: 6 planar
1958{
1959        shader textures/metal/mtl_gray_bright
1960        lightmapAxis ( -1.000000 0.000000 0.000000 )
1961}
1962
1963324 // SURFACE_META V: 4 I: 6 planar
1964{
1965        shader textures/metal/mtl_gray_bright
1966        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1967}
1968
1969325 // SURFACE_META V: 7 I: 15 planar
1970{
[4793]1971        shader textures/spacestation1/c_blue_dark
[4832]1972        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4793]1973}
1974
[4832]1975326 // SURFACE_META V: 4 I: 6 planar
[4793]1976{
1977        shader textures/moonstation/exit_red
1978        lightmapAxis ( 1.000000 0.000000 0.000000 )
1979}
1980
[4832]1981327 // SURFACE_META V: 4 I: 6 planar
[4793]1982{
1983        shader textures/unicolored/red3
1984        lightmapAxis ( 0.000000 1.000000 0.000000 )
1985}
1986
[4832]1987328 // SURFACE_META V: 4 I: 6 planar
[4793]1988{
1989        shader textures/unicolored/red3
1990        lightmapAxis ( 0.000000 0.000000 1.000000 )
1991}
1992
[4832]1993329 // SURFACE_META V: 4 I: 6 planar
[4793]1994{
1995        shader textures/unicolored/red3
1996        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1997}
1998
[4832]1999330 // SURFACE_META V: 4 I: 6 planar
[4793]2000{
2001        shader textures/unicolored/red3
2002        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2003}
2004
[4832]2005331 // SURFACE_META V: 4 I: 6 planar
[4793]2006{
[4803]2007        shader textures/unicolored/red3
2008        lightmapAxis ( 1.000000 0.000000 0.000000 )
2009}
2010
[4832]2011332 // SURFACE_META V: 4 I: 6 planar
[4803]2012{
2013        shader textures/unicolored/red3
2014        lightmapAxis ( 1.000000 0.000000 0.000000 )
2015}
2016
[4832]2017333 // SURFACE_META V: 4 I: 6 planar
[4803]2018{
2019        shader textures/unicolored/red3
[4832]2020        lightmapAxis ( 1.000000 0.000000 0.000000 )
2021}
2022
2023334 // SURFACE_META V: 4 I: 6 planar
2024{
2025        shader textures/unicolored/red3
2026        lightmapAxis ( 1.000000 0.000000 0.000000 )
2027}
2028
2029335 // SURFACE_META V: 4 I: 6 planar
2030{
2031        shader textures/unicolored/red3
[4803]2032        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2033}
2034
[4832]2035336 // SURFACE_META V: 4 I: 6 planar
[4803]2036{
2037        shader textures/unicolored/red3
[4832]2038        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2039}
2040
2041337 // SURFACE_META V: 4 I: 6 planar
2042{
2043        shader textures/unicolored/red3
[4803]2044        lightmapAxis ( 0.000000 0.000000 1.000000 )
2045}
2046
[4832]2047338 // SURFACE_META V: 4 I: 6 planar
[4803]2048{
2049        shader textures/unicolored/red3
2050        lightmapAxis ( -1.000000 0.000000 0.000000 )
2051}
2052
[4832]2053339 // SURFACE_META V: 4 I: 6 planar
[4803]2054{
2055        shader textures/unicolored/red3
2056        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2057}
2058
[4832]2059340 // SURFACE_META V: 4 I: 6 planar
[4803]2060{
2061        shader textures/unicolored/red3
2062        lightmapAxis ( 0.000000 0.000000 1.000000 )
2063}
2064
[4832]2065341 // SURFACE_META V: 4 I: 6 planar
[4803]2066{
2067        shader textures/unicolored/red3
2068        lightmapAxis ( -1.000000 0.000000 0.000000 )
2069}
2070
[4832]2071342 // SURFACE_META V: 4 I: 6 planar
[4803]2072{
2073        shader textures/unicolored/red3
2074        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2075}
2076
[4832]2077343 // SURFACE_META V: 4 I: 6 planar
[4803]2078{
2079        shader textures/unicolored/red3
[4832]2080        lightmapAxis ( 0.000000 0.000000 1.000000 )
2081}
2082
2083344 // SURFACE_META V: 4 I: 6 planar
2084{
2085        shader textures/unicolored/red3
2086        lightmapAxis ( -1.000000 0.000000 0.000000 )
2087}
2088
2089345 // SURFACE_META V: 4 I: 6 planar
2090{
2091        shader textures/unicolored/red3
2092        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2093}
2094
2095346 // SURFACE_META V: 4 I: 6 planar
2096{
2097        shader textures/unicolored/red3
2098        lightmapAxis ( 0.000000 0.000000 1.000000 )
2099}
2100
2101347 // SURFACE_META V: 4 I: 6 planar
2102{
2103        shader textures/unicolored/red3
2104        lightmapAxis ( -1.000000 0.000000 0.000000 )
2105}
2106
2107348 // SURFACE_META V: 4 I: 6 planar
2108{
2109        shader textures/unicolored/red3
2110        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2111}
2112
2113349 // SURFACE_META V: 4 I: 6 planar
2114{
2115        shader textures/unicolored/red3
[4803]2116        lightmapAxis ( 1.000000 0.000000 0.000000 )
2117}
2118
[4832]2119350 // SURFACE_META V: 4 I: 6 planar
[4803]2120{
2121        shader textures/unicolored/red3
2122        lightmapAxis ( 1.000000 0.000000 0.000000 )
2123}
2124
[4832]2125351 // SURFACE_META V: 4 I: 6 planar
[4803]2126{
2127        shader textures/unicolored/red3
2128        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2129}
2130
[4832]2131352 // SURFACE_META V: 4 I: 6 planar
[4803]2132{
2133        shader textures/unicolored/red3
2134        lightmapAxis ( 0.000000 0.000000 1.000000 )
2135}
2136
[4832]2137353 // SURFACE_META V: 4 I: 6 planar
[4803]2138{
2139        shader textures/unicolored/red3
2140        lightmapAxis ( -1.000000 0.000000 0.000000 )
2141}
2142
[4832]2143354 // SURFACE_META V: 4 I: 6 planar
[4803]2144{
2145        shader textures/unicolored/red3
2146        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2147}
2148
[4832]2149355 // SURFACE_META V: 4 I: 6 planar
[4803]2150{
2151        shader textures/unicolored/red3
2152        lightmapAxis ( 0.000000 0.000000 1.000000 )
2153}
2154
[4832]2155356 // SURFACE_META V: 4 I: 6 planar
[4803]2156{
2157        shader textures/unicolored/red3
2158        lightmapAxis ( -1.000000 0.000000 0.000000 )
2159}
2160
[4832]2161357 // SURFACE_META V: 4 I: 6 planar
[4803]2162{
2163        shader textures/unicolored/red3
2164        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2165}
2166
[4832]2167358 // SURFACE_META V: 4 I: 6 planar
[4803]2168{
2169        shader textures/unicolored/red3
2170        lightmapAxis ( 1.000000 0.000000 0.000000 )
2171}
2172
[4832]2173359 // SURFACE_META V: 4 I: 6 planar
[4803]2174{
2175        shader textures/unicolored/red3
2176        lightmapAxis ( 1.000000 0.000000 0.000000 )
2177}
2178
[4832]2179360 // SURFACE_META V: 4 I: 6 planar
[4803]2180{
2181        shader textures/unicolored/red3
2182        lightmapAxis ( 0.000000 1.000000 0.000000 )
2183}
2184
[4832]2185361 // SURFACE_META V: 4 I: 6 planar
[4803]2186{
2187        shader textures/unicolored/red3
2188        lightmapAxis ( 0.000000 0.000000 1.000000 )
2189}
2190
[4832]2191362 // SURFACE_META V: 4 I: 6 planar
[4803]2192{
2193        shader textures/unicolored/red3
2194        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2195}
2196
[4832]2197363 // SURFACE_META V: 4 I: 6 planar
[4803]2198{
2199        shader textures/unicolored/red3
2200        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2201}
2202
[4832]2203364 // SURFACE_META V: 4 I: 6 planar
[4803]2204{
2205        shader textures/unicolored/red3
2206        lightmapAxis ( 0.000000 1.000000 0.000000 )
2207}
2208
[4832]2209365 // SURFACE_META V: 4 I: 6 planar
[4803]2210{
2211        shader textures/unicolored/red3
2212        lightmapAxis ( 0.000000 0.000000 1.000000 )
2213}
2214
[4832]2215366 // SURFACE_META V: 4 I: 6 planar
[4803]2216{
2217        shader textures/unicolored/red3
2218        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2219}
2220
[4832]2221367 // SURFACE_META V: 4 I: 6 planar
[4803]2222{
2223        shader textures/unicolored/red3
2224        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2225}
2226
[4832]2227368 // SURFACE_META V: 4 I: 6 planar
[4803]2228{
2229        shader textures/unicolored/red3
2230        lightmapAxis ( 0.000000 1.000000 0.000000 )
2231}
2232
[4832]2233369 // SURFACE_META V: 4 I: 6 planar
[4803]2234{
2235        shader textures/unicolored/red3
2236        lightmapAxis ( 0.000000 0.000000 1.000000 )
2237}
2238
[4832]2239370 // SURFACE_META V: 4 I: 6 planar
[4803]2240{
2241        shader textures/unicolored/red3
2242        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2243}
2244
[4832]2245371 // SURFACE_META V: 4 I: 6 planar
[4803]2246{
2247        shader textures/unicolored/red3
2248        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2249}
2250
[4832]2251372 // SURFACE_META V: 4 I: 6 planar
[4803]2252{
2253        shader textures/unicolored/red3
2254        lightmapAxis ( 0.000000 1.000000 0.000000 )
2255}
2256
[4832]2257373 // SURFACE_META V: 4 I: 6 planar
[4803]2258{
2259        shader textures/unicolored/red3
2260        lightmapAxis ( 0.000000 0.000000 1.000000 )
2261}
2262
[4832]2263374 // SURFACE_META V: 4 I: 6 planar
[4803]2264{
2265        shader textures/unicolored/red3
2266        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2267}
2268
[4832]2269375 // SURFACE_META V: 4 I: 6 planar
[4803]2270{
2271        shader textures/unicolored/red3
2272        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2273}
2274
[4832]2275376 // SURFACE_META V: 4 I: 6 planar
[4803]2276{
[4793]2277        shader textures/spacestation1/leather
2278        lightmapAxis ( 1.000000 0.000000 0.000000 )
2279}
2280
[4832]2281377 // SURFACE_META V: 4 I: 6 planar
[4793]2282{
2283        shader textures/spacestation1/leather
2284        lightmapAxis ( 0.000000 0.000000 1.000000 )
2285}
2286
[4832]2287378 // SURFACE_META V: 5 I: 9 planar
[4793]2288{
2289        shader textures/spacestation1/leather
2290        lightmapAxis ( 1.000000 0.000000 0.000000 )
2291}
2292
[4832]2293379 // SURFACE_META V: 4 I: 6 planar
[4793]2294{
2295        shader textures/spacestation1/leather
2296        lightmapAxis ( 1.000000 0.000000 0.000000 )
2297}
2298
[4832]2299380 // SURFACE_META V: 3 I: 3 planar
[4793]2300{
2301        shader textures/spacestation1/leather
2302        lightmapAxis ( -1.000000 0.000000 0.000000 )
2303}
2304
[4832]2305381 // SURFACE_META V: 4 I: 6 planar
[4793]2306{
2307        shader textures/spacestation1/leather
2308        lightmapAxis ( 0.000000 0.000000 1.000000 )
2309}
2310
[4832]2311382 // SURFACE_META V: 4 I: 6 planar
[4793]2312{
2313        shader textures/spacestation1/leather
2314        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2315}
2316
[4832]2317383 // SURFACE_META V: 4 I: 6 planar
[4793]2318{
2319        shader textures/spacestation1/leather
2320        lightmapAxis ( -1.000000 0.000000 0.000000 )
2321}
2322
[4832]2323384 // SURFACE_META V: 4 I: 6 planar
[4793]2324{
2325        shader textures/spacestation1/leather
2326        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2327}
2328
[4832]2329385 // SURFACE_META V: 4 I: 6 planar
[4793]2330{
2331        shader textures/spacestation1/leather
2332        lightmapAxis ( 1.000000 0.000000 0.000000 )
2333}
2334
[4832]2335386 // SURFACE_META V: 4 I: 6 planar
[4793]2336{
2337        shader textures/spacestation1/leather
2338        lightmapAxis ( 1.000000 0.000000 0.000000 )
2339}
2340
[4832]2341387 // SURFACE_META V: 9 I: 24 planar
[4793]2342{
2343        shader textures/spacestation1/leather
2344        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2345}
2346
[4832]2347388 // SURFACE_META V: 9 I: 24 planar
[4793]2348{
2349        shader textures/spacestation1/leather
2350        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2351}
2352
[4832]2353389 // SURFACE_META V: 9 I: 24 planar
[4793]2354{
2355        shader textures/spacestation1/leather
2356        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2357}
2358
[4832]2359390 // SURFACE_META V: 9 I: 24 planar
[4793]2360{
2361        shader textures/spacestation1/leather
2362        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2363}
2364
[4832]2365391 // SURFACE_META V: 4 I: 6 planar
[4793]2366{
2367        shader textures/spacestation1/leather
2368        lightmapAxis ( 0.000000 1.000000 0.000000 )
2369}
2370
[4832]2371392 // SURFACE_META V: 4 I: 6 planar
[4793]2372{
2373        shader textures/spacestation1/leather
2374        lightmapAxis ( -1.000000 0.000000 0.000000 )
2375}
2376
[4832]2377393 // SURFACE_META V: 4 I: 6 planar
[4793]2378{
2379        shader textures/spacestation1/leather
2380        lightmapAxis ( 0.000000 0.000000 1.000000 )
2381}
2382
[4832]2383394 // SURFACE_META V: 4 I: 6 planar
[4793]2384{
2385        shader textures/spacestation1/leather
2386        lightmapAxis ( -1.000000 0.000000 0.000000 )
2387}
2388
[4832]2389395 // SURFACE_META V: 5 I: 9 planar
[4793]2390{
2391        shader textures/spacestation1/chair
2392        lightmapAxis ( -1.000000 0.000000 0.000000 )
2393}
2394
[4832]2395396 // SURFACE_META V: 4 I: 6 planar
[4793]2396{
2397        shader textures/spacestation1/chair
2398        lightmapAxis ( 0.000000 1.000000 0.000000 )
2399}
2400
[4832]2401397 // SURFACE_META V: 4 I: 6 planar
[4793]2402{
2403        shader textures/spacestation1/chair
2404        lightmapAxis ( 0.000000 0.000000 1.000000 )
2405}
2406
[4832]2407398 // SURFACE_META V: 4 I: 6 planar
[4793]2408{
2409        shader textures/spacestation1/chair
2410        lightmapAxis ( 0.000000 1.000000 0.000000 )
2411}
2412
[4832]2413399 // SURFACE_META V: 4 I: 6 planar
[4793]2414{
2415        shader textures/unicolored/ZZZ_white
2416        lightmapAxis ( 1.000000 0.000000 0.000000 )
2417}
2418
[4832]2419400 // SURFACE_META V: 4 I: 6 planar
[4793]2420{
2421        shader textures/unicolored/ZZZ_white
[4821]2422        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4803]2423}
2424
[4832]2425401 // SURFACE_META V: 4 I: 6 planar
[4803]2426{
2427        shader textures/unicolored/ZZZ_white
[4821]2428        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4803]2429}
2430
[4832]2431402 // SURFACE_META V: 4 I: 6 planar
[4803]2432{
2433        shader textures/unicolored/ZZZ_white
[4821]2434        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4803]2435}
2436
[4832]2437403 // SURFACE_META V: 4 I: 6 planar
[4803]2438{
2439        shader textures/unicolored/ZZZ_white
[4821]2440        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4803]2441}
2442
[4832]2443404 // SURFACE_META V: 4 I: 6 planar
[4803]2444{
2445        shader textures/unicolored/ZZZ_white
[4821]2446        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4803]2447}
2448
[4832]2449405 // SURFACE_META V: 4 I: 6 planar
[4803]2450{
2451        shader textures/unicolored/ZZZ_white
2452        lightmapAxis ( 0.000000 1.000000 0.000000 )
2453}
2454
[4832]2455406 // SURFACE_META V: 4 I: 6 planar
[4803]2456{
2457        shader textures/unicolored/ZZZ_white
2458        lightmapAxis ( 0.000000 0.000000 1.000000 )
2459}
2460
[4832]2461407 // SURFACE_META V: 4 I: 6 planar
[4803]2462{
2463        shader textures/unicolored/ZZZ_white
2464        lightmapAxis ( -1.000000 0.000000 0.000000 )
2465}
2466
[4832]2467408 // SURFACE_META V: 4 I: 6 planar
[4803]2468{
2469        shader textures/unicolored/ZZZ_white
2470        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2471}
2472
[4832]2473409 // SURFACE_META V: 4 I: 6 planar
[4803]2474{
2475        shader textures/unicolored/ZZZ_white
2476        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2477}
2478
[4832]2479410 // SURFACE_META V: 4 I: 6 planar
[4803]2480{
2481        shader textures/unicolored/ZZZ_white
2482        lightmapAxis ( 0.000000 1.000000 0.000000 )
2483}
2484
[4832]2485411 // SURFACE_META V: 4 I: 6 planar
[4803]2486{
2487        shader textures/unicolored/ZZZ_white
2488        lightmapAxis ( 0.000000 0.000000 1.000000 )
2489}
2490
[4832]2491412 // SURFACE_META V: 4 I: 6 planar
[4803]2492{
2493        shader textures/unicolored/ZZZ_white
2494        lightmapAxis ( -1.000000 0.000000 0.000000 )
2495}
2496
[4832]2497413 // SURFACE_META V: 4 I: 6 planar
[4803]2498{
2499        shader textures/unicolored/ZZZ_white
2500        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2501}
2502
[4832]2503414 // SURFACE_META V: 4 I: 6 planar
[4803]2504{
2505        shader textures/unicolored/ZZZ_white
2506        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2507}
2508
[4832]2509415 // SURFACE_META V: 4 I: 6 planar
[4803]2510{
2511        shader textures/unicolored/ZZZ_white
2512        lightmapAxis ( 0.000000 1.000000 0.000000 )
2513}
2514
[4832]2515416 // SURFACE_META V: 4 I: 6 planar
[4803]2516{
2517        shader textures/unicolored/ZZZ_white
2518        lightmapAxis ( 0.000000 0.000000 1.000000 )
2519}
2520
[4832]2521417 // SURFACE_META V: 4 I: 6 planar
[4803]2522{
2523        shader textures/unicolored/ZZZ_white
2524        lightmapAxis ( -1.000000 0.000000 0.000000 )
2525}
2526
[4832]2527418 // SURFACE_META V: 4 I: 6 planar
[4803]2528{
2529        shader textures/unicolored/ZZZ_white
2530        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2531}
2532
[4832]2533419 // SURFACE_META V: 4 I: 6 planar
[4803]2534{
2535        shader textures/unicolored/ZZZ_white
2536        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2537}
2538
[4832]2539420 // SURFACE_META V: 4 I: 6 planar
[4803]2540{
2541        shader textures/unicolored/ZZZ_white
2542        lightmapAxis ( 0.000000 1.000000 0.000000 )
2543}
2544
[4832]2545421 // SURFACE_META V: 4 I: 6 planar
[4803]2546{
2547        shader textures/unicolored/ZZZ_white
2548        lightmapAxis ( 0.000000 0.000000 1.000000 )
2549}
2550
[4832]2551422 // SURFACE_META V: 4 I: 6 planar
[4803]2552{
2553        shader textures/unicolored/ZZZ_white
2554        lightmapAxis ( -1.000000 0.000000 0.000000 )
2555}
2556
[4832]2557423 // SURFACE_META V: 4 I: 6 planar
[4803]2558{
2559        shader textures/unicolored/ZZZ_white
2560        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2561}
2562
[4832]2563424 // SURFACE_META V: 4 I: 6 planar
[4803]2564{
2565        shader textures/unicolored/ZZZ_white
2566        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2567}
2568
[4832]2569425 // SURFACE_META V: 4 I: 6 planar
[4803]2570{
2571        shader textures/unicolored/ZZZ_white
2572        lightmapAxis ( 0.000000 1.000000 0.000000 )
2573}
2574
[4832]2575426 // SURFACE_META V: 4 I: 6 planar
[4803]2576{
2577        shader textures/unicolored/ZZZ_white
2578        lightmapAxis ( 0.000000 0.000000 1.000000 )
2579}
2580
[4832]2581427 // SURFACE_META V: 4 I: 6 planar
[4803]2582{
2583        shader textures/unicolored/ZZZ_white
2584        lightmapAxis ( -1.000000 0.000000 0.000000 )
2585}
2586
[4832]2587428 // SURFACE_META V: 4 I: 6 planar
[4803]2588{
2589        shader textures/unicolored/ZZZ_white
2590        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2591}
2592
[4832]2593429 // SURFACE_META V: 4 I: 6 planar
[4803]2594{
2595        shader textures/unicolored/ZZZ_white
2596        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2597}
2598
[4832]2599430 // SURFACE_META V: 4 I: 6 planar
[4803]2600{
2601        shader textures/unicolored/ZZZ_white
[4821]2602        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4793]2603}
2604
[4832]2605431 // SURFACE_META V: 4 I: 6 planar
[4793]2606{
2607        shader textures/unicolored/ZZZ_white
[4821]2608        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4793]2609}
2610
[4832]2611432 // SURFACE_META V: 4 I: 6 planar
[4793]2612{
2613        shader textures/unicolored/ZZZ_white
[4821]2614        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4793]2615}
2616
[4832]2617433 // SURFACE_META V: 4 I: 6 planar
[4793]2618{
2619        shader textures/unicolored/ZZZ_white
[4821]2620        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4793]2621}
2622
[4832]2623434 // SURFACE_META V: 4 I: 6 planar
[4793]2624{
2625        shader textures/unicolored/ZZZ_white
[4821]2626        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4793]2627}
2628
[4832]2629435 // SURFACE_META V: 4 I: 6 planar
[4793]2630{
2631        shader textures/unicolored/ZZZ_white
[4821]2632        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4793]2633}
2634
[4832]2635436 // SURFACE_META V: 4 I: 6 planar
[4793]2636{
2637        shader textures/unicolored/ZZZ_white
[4821]2638        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4803]2639}
2640
[4832]2641437 // SURFACE_META V: 4 I: 6 planar
[4803]2642{
2643        shader textures/unicolored/ZZZ_white
[4821]2644        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4793]2645}
2646
[4832]2647438 // SURFACE_META V: 4 I: 6 planar
[4793]2648{
2649        shader textures/unicolored/ZZZ_white
[4821]2650        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4793]2651}
2652
[4832]2653439 // SURFACE_META V: 4 I: 6 planar
[4793]2654{
2655        shader textures/unicolored/ZZZ_white
[4821]2656        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4793]2657}
2658
[4832]2659440 // SURFACE_META V: 4 I: 6 planar
[4793]2660{
2661        shader textures/unicolored/ZZZ_white
[4821]2662        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4793]2663}
2664
[4832]2665441 // SURFACE_META V: 4 I: 6 planar
[4793]2666{
2667        shader textures/unicolored/ZZZ_white
[4821]2668        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4793]2669}
2670
[4832]2671442 // SURFACE_META V: 4 I: 6 planar
[4793]2672{
2673        shader textures/unicolored/ZZZ_white
[4821]2674        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4803]2675}
2676
[4832]2677443 // SURFACE_META V: 4 I: 6 planar
[4803]2678{
2679        shader textures/unicolored/ZZZ_white
[4821]2680        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4793]2681}
2682
[4832]2683444 // SURFACE_META V: 4 I: 6 planar
[4793]2684{
2685        shader textures/unicolored/ZZZ_white
[4821]2686        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4793]2687}
2688
[4832]2689445 // SURFACE_META V: 4 I: 6 planar
[4793]2690{
2691        shader textures/unicolored/ZZZ_white
[4821]2692        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4793]2693}
2694
[4832]2695446 // SURFACE_META V: 4 I: 6 planar
[4793]2696{
2697        shader textures/unicolored/ZZZ_white
[4821]2698        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4793]2699}
2700
[4832]2701447 // SURFACE_META V: 4 I: 6 planar
[4793]2702{
2703        shader textures/unicolored/ZZZ_white
[4821]2704        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4793]2705}
2706
[4832]2707448 // SURFACE_META V: 4 I: 6 planar
[4793]2708{
2709        shader textures/unicolored/ZZZ_white
[4821]2710        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4803]2711}
2712
[4832]2713449 // SURFACE_META V: 4 I: 6 planar
[4803]2714{
2715        shader textures/unicolored/ZZZ_white
[4821]2716        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4793]2717}
2718
[4832]2719450 // SURFACE_META V: 4 I: 6 planar
[4793]2720{
2721        shader textures/unicolored/ZZZ_white
[4821]2722        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4793]2723}
2724
[4832]2725451 // SURFACE_META V: 4 I: 6 planar
[4793]2726{
2727        shader textures/unicolored/ZZZ_white
[4821]2728        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4793]2729}
2730
[4832]2731452 // SURFACE_META V: 4 I: 6 planar
[4793]2732{
2733        shader textures/unicolored/ZZZ_white
[4821]2734        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4793]2735}
2736
[4832]2737453 // SURFACE_META V: 4 I: 6 planar
[4793]2738{
2739        shader textures/unicolored/ZZZ_white
[4821]2740        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4793]2741}
2742
[4832]2743454 // SURFACE_META V: 4 I: 6 planar
[4793]2744{
2745        shader textures/unicolored/ZZZ_white
[4821]2746        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4803]2747}
2748
[4832]2749455 // SURFACE_META V: 4 I: 6 planar
[4803]2750{
2751        shader textures/unicolored/ZZZ_white
[4821]2752        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4793]2753}
2754
[4832]2755456 // SURFACE_META V: 4 I: 6 planar
[4793]2756{
2757        shader textures/unicolored/ZZZ_white
[4821]2758        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4793]2759}
2760
[4832]2761457 // SURFACE_META V: 4 I: 6 planar
[4793]2762{
2763        shader textures/unicolored/ZZZ_white
[4821]2764        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4793]2765}
2766
[4832]2767458 // SURFACE_META V: 4 I: 6 planar
[4793]2768{
2769        shader textures/unicolored/ZZZ_white
[4821]2770        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4793]2771}
2772
[4832]2773459 // SURFACE_META V: 4 I: 6 planar
[4793]2774{
2775        shader textures/unicolored/ZZZ_white
[4821]2776        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4793]2777}
2778
[4832]2779460 // SURFACE_META V: 4 I: 6 planar
[4793]2780{
2781        shader textures/unicolored/ZZZ_white
[4821]2782        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4803]2783}
2784
[4832]2785461 // SURFACE_META V: 4 I: 6 planar
[4803]2786{
2787        shader textures/unicolored/ZZZ_white
[4821]2788        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4793]2789}
2790
[4832]2791462 // SURFACE_META V: 4 I: 6 planar
[4793]2792{
2793        shader textures/unicolored/ZZZ_white
[4821]2794        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4793]2795}
2796
[4832]2797463 // SURFACE_META V: 4 I: 6 planar
[4793]2798{
2799        shader textures/unicolored/ZZZ_white
[4821]2800        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4793]2801}
2802
[4832]2803464 // SURFACE_META V: 4 I: 6 planar
[4793]2804{
2805        shader textures/unicolored/ZZZ_white
[4821]2806        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4793]2807}
2808
[4832]2809465 // SURFACE_META V: 4 I: 6 planar
[4793]2810{
2811        shader textures/unicolored/ZZZ_white
[4821]2812        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4793]2813}
2814
[4832]2815466 // SURFACE_META V: 4 I: 6 planar
[4793]2816{
[4803]2817        shader textures/unicolored/ZZZ_white
[4821]2818        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4803]2819}
2820
[4832]2821467 // SURFACE_META V: 4 I: 6 planar
[4803]2822{
2823        shader textures/unicolored/ZZZ_white
[4821]2824        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4803]2825}
2826
[4832]2827468 // SURFACE_META V: 4 I: 6 planar
[4803]2828{
2829        shader textures/unicolored/ZZZ_white
[4821]2830        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4803]2831}
2832
[4832]2833469 // SURFACE_META V: 4 I: 6 planar
[4803]2834{
2835        shader textures/unicolored/ZZZ_white
[4821]2836        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4803]2837}
2838
[4832]2839470 // SURFACE_META V: 4 I: 6 planar
[4803]2840{
2841        shader textures/unicolored/ZZZ_white
[4821]2842        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4803]2843}
2844
[4832]2845471 // SURFACE_META V: 4 I: 6 planar
[4803]2846{
2847        shader textures/unicolored/ZZZ_white
[4821]2848        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4803]2849}
2850
[4832]2851472 // SURFACE_META V: 4 I: 6 planar
[4803]2852{
2853        shader textures/unicolored/ZZZ_white
[4821]2854        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4803]2855}
2856
[4832]2857473 // SURFACE_META V: 4 I: 6 planar
[4803]2858{
2859        shader textures/unicolored/ZZZ_white
[4821]2860        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4803]2861}
2862
[4832]2863474 // SURFACE_META V: 4 I: 6 planar
[4803]2864{
2865        shader textures/unicolored/ZZZ_white
[4821]2866        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4803]2867}
2868
[4832]2869475 // SURFACE_META V: 4 I: 6 planar
[4803]2870{
2871        shader textures/unicolored/ZZZ_white
[4821]2872        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4803]2873}
2874
[4832]2875476 // SURFACE_META V: 4 I: 6 planar
[4803]2876{
2877        shader textures/unicolored/ZZZ_white
[4821]2878        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4803]2879}
2880
[4832]2881477 // SURFACE_META V: 4 I: 6 planar
[4803]2882{
2883        shader textures/unicolored/ZZZ_white
[4821]2884        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4803]2885}
2886
[4832]2887478 // SURFACE_META V: 4 I: 6 planar
[4803]2888{
[4821]2889        shader textures/unicolored/ZZZ_white
2890        lightmapAxis ( 0.000000 1.000000 0.000000 )
2891}
2892
[4832]2893479 // SURFACE_META V: 4 I: 6 planar
[4821]2894{
2895        shader textures/unicolored/ZZZ_white
2896        lightmapAxis ( 0.000000 0.000000 1.000000 )
2897}
2898
[4832]2899480 // SURFACE_META V: 4 I: 6 planar
[4821]2900{
2901        shader textures/unicolored/ZZZ_white
2902        lightmapAxis ( -1.000000 0.000000 0.000000 )
2903}
2904
[4832]2905481 // SURFACE_META V: 4 I: 6 planar
[4821]2906{
2907        shader textures/unicolored/ZZZ_white
2908        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2909}
2910
[4832]2911482 // SURFACE_META V: 4 I: 6 planar
[4821]2912{
2913        shader textures/unicolored/ZZZ_white
2914        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2915}
2916
[4832]2917483 // SURFACE_META V: 4 I: 6 planar
[4821]2918{
[4832]2919        shader textures/unicolored/ZZZ_white
2920        lightmapAxis ( 1.000000 0.000000 0.000000 )
2921}
2922
2923484 // SURFACE_META V: 4 I: 6 planar
2924{
2925        shader textures/unicolored/ZZZ_white
2926        lightmapAxis ( 0.000000 1.000000 0.000000 )
2927}
2928
2929485 // SURFACE_META V: 4 I: 6 planar
2930{
2931        shader textures/unicolored/ZZZ_white
2932        lightmapAxis ( -1.000000 0.000000 0.000000 )
2933}
2934
2935486 // SURFACE_META V: 4 I: 6 planar
2936{
2937        shader textures/unicolored/ZZZ_white
2938        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2939}
2940
2941487 // SURFACE_META V: 4 I: 6 planar
2942{
2943        shader textures/unicolored/ZZZ_white
2944        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2945}
2946
2947488 // SURFACE_META V: 4 I: 6 planar
2948{
2949        shader textures/unicolored/ZZZ_white
2950        lightmapAxis ( 1.000000 0.000000 0.000000 )
2951}
2952
2953489 // SURFACE_META V: 4 I: 6 planar
2954{
2955        shader textures/unicolored/ZZZ_white
2956        lightmapAxis ( 0.000000 1.000000 0.000000 )
2957}
2958
2959490 // SURFACE_META V: 4 I: 6 planar
2960{
2961        shader textures/unicolored/ZZZ_white
2962        lightmapAxis ( -1.000000 0.000000 0.000000 )
2963}
2964
2965491 // SURFACE_META V: 4 I: 6 planar
2966{
2967        shader textures/unicolored/ZZZ_white
2968        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2969}
2970
2971492 // SURFACE_META V: 4 I: 6 planar
2972{
2973        shader textures/unicolored/ZZZ_white
2974        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2975}
2976
2977493 // SURFACE_META V: 4 I: 6 planar
2978{
[4793]2979        shader textures/unicolored/greenlight1_darker
2980        lightmapAxis ( 1.000000 0.000000 0.000000 )
2981}
2982
[4832]2983494 // SURFACE_META V: 4 I: 6 planar
[4793]2984{
2985        shader textures/unicolored/greenlight1_darker
2986        lightmapAxis ( -1.000000 0.000000 0.000000 )
2987}
2988
[4832]2989495 // SURFACE_META V: 4 I: 6 planar
[4793]2990{
2991        shader textures/unicolored/greenlight1_darker
2992        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2993}
2994
[4832]2995496 // SURFACE_META V: 4 I: 6 planar
[4793]2996{
2997        shader textures/unicolored/greenlight1_darker
2998        lightmapAxis ( 1.000000 0.000000 0.000000 )
2999}
3000
[4832]3001497 // SURFACE_META V: 4 I: 6 planar
[4793]3002{
3003        shader textures/unicolored/greenlight1_darker
3004        lightmapAxis ( -1.000000 0.000000 0.000000 )
3005}
3006
[4832]3007498 // SURFACE_META V: 4 I: 6 planar
[4793]3008{
3009        shader textures/unicolored/greenlight1_darker
3010        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3011}
3012
[4832]3013499 // SURFACE_META V: 4 I: 6 planar
[4793]3014{
3015        shader textures/unicolored/greenlight1_darker
3016        lightmapAxis ( 1.000000 0.000000 0.000000 )
3017}
3018
[4832]3019500 // SURFACE_META V: 4 I: 6 planar
[4793]3020{
3021        shader textures/unicolored/greenlight1_darker
3022        lightmapAxis ( 0.000000 1.000000 0.000000 )
3023}
3024
[4832]3025501 // SURFACE_META V: 4 I: 6 planar
[4793]3026{
3027        shader textures/unicolored/greenlight1_darker
3028        lightmapAxis ( -1.000000 0.000000 0.000000 )
3029}
3030
[4832]3031502 // SURFACE_META V: 4 I: 6 planar
[4793]3032{
3033        shader textures/unicolored/greenlight1_darker
3034        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3035}
3036
[4832]3037503 // SURFACE_META V: 4 I: 6 planar
[4793]3038{
3039        shader textures/moonstation/table
3040        lightmapAxis ( 0.000000 0.000000 1.000000 )
3041}
3042
[4832]3043504 // SURFACE_META V: 4 I: 6 planar
[4793]3044{
3045        shader textures/moonstation/table
3046        lightmapAxis ( 0.000000 0.000000 1.000000 )
3047}
3048
[4832]3049505 // SURFACE_META V: 4 I: 6 planar
[4793]3050{
3051        shader textures/moonstation/table
3052        lightmapAxis ( 0.000000 0.000000 1.000000 )
3053}
3054
[4832]3055506 // SURFACE_META V: 4 I: 6 planar
[4793]3056{
3057        shader textures/spacestation1/blanket
3058        lightmapAxis ( 0.000000 0.000000 1.000000 )
3059}
3060
[4832]3061507 // SURFACE_META V: 4 I: 6 planar
[4793]3062{
3063        shader textures/spacestation1/blanket
3064        lightmapAxis ( 0.000000 0.000000 1.000000 )
3065}
3066
[4832]3067508 // SURFACE_META V: 4 I: 6 planar
[4793]3068{
3069        shader textures/spacestation1/blanket
3070        lightmapAxis ( 0.000000 0.000000 1.000000 )
3071}
3072
[4832]3073509 // SURFACE_META V: 4 I: 6 planar
[4793]3074{
3075        shader textures/spacestation1/blanket
3076        lightmapAxis ( 0.000000 0.000000 1.000000 )
3077}
3078
[4832]3079510 // SURFACE_META V: 4 I: 6 planar
[4793]3080{
3081        shader textures/spacestation1/blanket
3082        lightmapAxis ( 0.000000 0.000000 1.000000 )
3083}
3084
[4832]3085511 // SURFACE_META V: 4 I: 6 planar
[4793]3086{
3087        shader textures/spacestation1/blanket
3088        lightmapAxis ( 0.000000 0.000000 1.000000 )
3089}
3090
[4832]3091512 // SURFACE_META V: 4 I: 6 planar
[4793]3092{
3093        shader textures/metal/mtl_pipeswll
3094        lightmapAxis ( 1.000000 0.000000 0.000000 )
3095}
3096
[4832]3097513 // SURFACE_META V: 4 I: 6 planar
[4793]3098{
3099        shader textures/metal/mtl_pipeswll
3100        lightmapAxis ( 1.000000 0.000000 0.000000 )
3101}
3102
[4832]3103514 // SURFACE_META V: 4 I: 6 planar
[4793]3104{
3105        shader textures/metal/mtl_pipeswll
3106        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3107}
3108
[4832]3109515 // SURFACE_META V: 4 I: 6 planar
[4793]3110{
3111        shader textures/metal/mtl_pipeswll
3112        lightmapAxis ( 0.000000 1.000000 0.000000 )
3113}
3114
[4832]3115516 // SURFACE_META V: 4 I: 6 planar
[4793]3116{
3117        shader textures/metal/mtl_pipeswll
3118        lightmapAxis ( 0.000000 1.000000 0.000000 )
3119}
3120
[4832]3121517 // SURFACE_META V: 4 I: 6 planar
[4793]3122{
3123        shader textures/metal/mtl_pipeswll
3124        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3125}
3126
[4832]3127518 // SURFACE_META V: 4 I: 6 planar
[4793]3128{
3129        shader textures/metal/mtl_pipeswll
3130        lightmapAxis ( 1.000000 0.000000 0.000000 )
3131}
3132
[4832]3133519 // SURFACE_META V: 4 I: 6 planar
[4793]3134{
3135        shader textures/metal/mtl_pipeswll
3136        lightmapAxis ( 1.000000 0.000000 0.000000 )
3137}
3138
[4832]3139520 // SURFACE_META V: 4 I: 6 planar
[4793]3140{
3141        shader textures/metal/mtl_pipeswll
3142        lightmapAxis ( 0.000000 1.000000 0.000000 )
3143}
3144
[4832]3145521 // SURFACE_META V: 4 I: 6 planar
[4793]3146{
3147        shader textures/metal/mtl_pipeswll
3148        lightmapAxis ( -1.000000 0.000000 0.000000 )
3149}
3150
[4832]3151522 // SURFACE_META V: 4 I: 6 planar
[4793]3152{
3153        shader textures/metal/mtl_pipeswll
3154        lightmapAxis ( -1.000000 0.000000 0.000000 )
3155}
3156
[4832]3157523 // SURFACE_META V: 4 I: 6 planar
[4793]3158{
3159        shader textures/metal/mtl_pipeswll
3160        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3161}
3162
[4832]3163524 // SURFACE_META V: 4 I: 6 planar
[4793]3164{
3165        shader textures/metal/mtl_pipeswll
3166        lightmapAxis ( 1.000000 0.000000 0.000000 )
3167}
3168
[4832]3169525 // SURFACE_META V: 4 I: 6 planar
[4793]3170{
3171        shader textures/metal/mtl_pipeswll
3172        lightmapAxis ( 1.000000 0.000000 0.000000 )
3173}
3174
[4832]3175526 // SURFACE_META V: 4 I: 6 planar
[4793]3176{
3177        shader textures/metal/mtl_pipeswll
3178        lightmapAxis ( 0.000000 1.000000 0.000000 )
3179}
3180
[4832]3181527 // SURFACE_META V: 4 I: 6 planar
[4793]3182{
3183        shader textures/metal/mtl_pipeswll
3184        lightmapAxis ( -1.000000 0.000000 0.000000 )
3185}
3186
[4832]3187528 // SURFACE_META V: 4 I: 6 planar
[4793]3188{
3189        shader textures/metal/mtl_pipeswll
3190        lightmapAxis ( -1.000000 0.000000 0.000000 )
3191}
3192
[4832]3193529 // SURFACE_META V: 4 I: 6 planar
[4793]3194{
3195        shader textures/metal/mtl_pipeswll
3196        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3197}
3198
[4832]3199530 // SURFACE_META V: 4 I: 6 planar
[4793]3200{
3201        shader textures/metal/mtl_pipeswll
3202        lightmapAxis ( 0.000000 1.000000 0.000000 )
3203}
3204
[4832]3205531 // SURFACE_META V: 4 I: 6 planar
[4793]3206{
3207        shader textures/metal/mtl_pipeswll
3208        lightmapAxis ( -1.000000 0.000000 0.000000 )
3209}
3210
[4832]3211532 // SURFACE_META V: 4 I: 6 planar
[4793]3212{
3213        shader textures/metal/mtl_pipeswll
3214        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3215}
3216
[4832]3217533 // SURFACE_META V: 4 I: 6 planar
[4793]3218{
3219        shader textures/metal/mtl_pipeswll
3220        lightmapAxis ( 0.000000 1.000000 0.000000 )
3221}
3222
[4832]3223534 // SURFACE_META V: 4 I: 6 planar
[4793]3224{
3225        shader textures/metal/mtl_pipeswll
3226        lightmapAxis ( -1.000000 0.000000 0.000000 )
3227}
3228
[4832]3229535 // SURFACE_META V: 4 I: 6 planar
[4793]3230{
3231        shader textures/metal/mtl_pipeswll
3232        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3233}
3234
[4832]3235536 // SURFACE_META V: 14 I: 24 planar
[4793]3236{
3237        shader textures/metal/e7beam01
3238        lightmapAxis ( 0.000000 0.000000 1.000000 )
3239}
3240
[4832]3241537 // SURFACE_META V: 4 I: 6 planar
[4793]3242{
3243        shader textures/metal/e7beam01
3244        lightmapAxis ( 1.000000 0.000000 0.000000 )
3245}
3246
[4832]3247538 // SURFACE_META V: 4 I: 6 planar
[4793]3248{
3249        shader textures/metal/e7beam01
3250        lightmapAxis ( 1.000000 0.000000 0.000000 )
3251}
3252
[4832]3253539 // SURFACE_META V: 4 I: 6 planar
[4793]3254{
3255        shader textures/metal/e7beam01
3256        lightmapAxis ( 1.000000 0.000000 0.000000 )
3257}
3258
[4832]3259540 // SURFACE_META V: 4 I: 6 planar
[4793]3260{
3261        shader textures/metal/e7beam01
3262        lightmapAxis ( 0.000000 1.000000 0.000000 )
3263}
3264
[4832]3265541 // SURFACE_META V: 4 I: 6 planar
[4793]3266{
3267        shader textures/metal/e7beam01
3268        lightmapAxis ( 0.000000 0.000000 1.000000 )
3269}
3270
[4832]3271542 // SURFACE_META V: 4 I: 6 planar
[4793]3272{
3273        shader textures/metal/e7beam01
3274        lightmapAxis ( -1.000000 0.000000 0.000000 )
3275}
3276
[4832]3277543 // SURFACE_META V: 4 I: 6 planar
[4793]3278{
3279        shader textures/metal/e7beam01
3280        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3281}
3282
[4832]3283544 // SURFACE_META V: 4 I: 6 planar
[4793]3284{
3285        shader textures/metal/e7beam01
3286        lightmapAxis ( 0.000000 1.000000 0.000000 )
3287}
3288
[4832]3289545 // SURFACE_META V: 4 I: 6 planar
[4793]3290{
3291        shader textures/metal/e7beam01
3292        lightmapAxis ( 0.000000 0.000000 1.000000 )
3293}
3294
[4832]3295546 // SURFACE_META V: 4 I: 6 planar
[4793]3296{
3297        shader textures/metal/e7beam01
3298        lightmapAxis ( -1.000000 0.000000 0.000000 )
3299}
3300
[4832]3301547 // SURFACE_META V: 4 I: 6 planar
[4793]3302{
3303        shader textures/metal/e7beam01
3304        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3305}
3306
[4832]3307548 // SURFACE_META V: 4 I: 6 planar
[4793]3308{
3309        shader textures/metal/e7beam01
3310        lightmapAxis ( 0.000000 1.000000 0.000000 )
3311}
3312
[4832]3313549 // SURFACE_META V: 4 I: 6 planar
[4793]3314{
3315        shader textures/metal/e7beam01
3316        lightmapAxis ( 0.000000 0.000000 1.000000 )
3317}
3318
[4832]3319550 // SURFACE_META V: 4 I: 6 planar
[4793]3320{
3321        shader textures/metal/e7beam01
3322        lightmapAxis ( -1.000000 0.000000 0.000000 )
3323}
3324
[4832]3325551 // SURFACE_META V: 4 I: 6 planar
[4793]3326{
3327        shader textures/metal/e7beam01
3328        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3329}
3330
[4832]3331552 // SURFACE_META V: 4 I: 6 planar
[4793]3332{
3333        shader textures/metal/e7beam01
3334        lightmapAxis ( -1.000000 0.000000 0.000000 )
3335}
3336
[4832]3337553 // SURFACE_META V: 6 I: 12 planar
[4793]3338{
3339        shader textures/metal/e7beam01
[4803]3340        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3341}
3342
[4832]3343554 // SURFACE_META V: 6 I: 12 planar
[4803]3344{
3345        shader textures/metal/e7beam01
[4793]3346        lightmapAxis ( 0.000000 0.000000 1.000000 )
3347}
3348
[4832]3349555 // SURFACE_META V: 4 I: 6 planar
[4793]3350{
3351        shader textures/metal/e7beam01
[4803]3352        lightmapAxis ( 1.000000 0.000000 0.000000 )
3353}
3354
[4832]3355556 // SURFACE_META V: 6 I: 12 planar
[4803]3356{
3357        shader textures/moonstation/UCA-seal2-tex
3358        lightmapAxis ( 0.000000 1.000000 0.000000 )
3359}
3360
[4832]3361557 // SURFACE_META V: 6 I: 12 planar
[4803]3362{
3363        shader textures/moonstation/UCA-seal2-tex
3364        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3365}
3366
[4832]3367558 // SURFACE_META V: 4 I: 6 planar
[4803]3368{
3369        shader textures/unicolored/silver1_darker
3370        lightmapAxis ( 1.000000 0.000000 0.000000 )
3371}
3372
[4832]3373559 // SURFACE_META V: 4 I: 6 planar
[4803]3374{
3375        shader textures/unicolored/silver1_darker
3376        lightmapAxis ( 0.000000 1.000000 0.000000 )
3377}
3378
[4832]3379560 // SURFACE_META V: 4 I: 6 planar
[4803]3380{
3381        shader textures/unicolored/silver1_darker
3382        lightmapAxis ( 0.000000 0.000000 1.000000 )
3383}
3384
[4832]3385561 // SURFACE_META V: 4 I: 6 planar
[4803]3386{
3387        shader textures/unicolored/silver1_darker
3388        lightmapAxis ( -1.000000 0.000000 0.000000 )
3389}
3390
[4832]3391562 // SURFACE_META V: 4 I: 6 planar
[4803]3392{
3393        shader textures/unicolored/silver1_darker
3394        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3395}
3396
[4832]3397563 // SURFACE_META V: 4 I: 6 planar
[4803]3398{
3399        shader textures/unicolored/silver1_darker
[4793]3400        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3401}
3402
[4832]3403564 // SURFACE_META V: 4 I: 6 planar
[4793]3404{
[4803]3405        shader textures/unicolored/silver1_darker
3406        lightmapAxis ( 0.000000 1.000000 0.000000 )
3407}
3408
[4832]3409565 // SURFACE_META V: 4 I: 6 planar
[4803]3410{
3411        shader textures/unicolored/silver1_darker
3412        lightmapAxis ( 0.000000 1.000000 0.000000 )
3413}
3414
[4832]3415566 // SURFACE_META V: 4 I: 6 planar
[4803]3416{
3417        shader textures/unicolored/silver1_darker
3418        lightmapAxis ( 0.000000 0.000000 1.000000 )
3419}
3420
[4832]3421567 // SURFACE_META V: 4 I: 6 planar
[4803]3422{
3423        shader textures/unicolored/silver1_darker
3424        lightmapAxis ( -1.000000 0.000000 0.000000 )
3425}
3426
[4832]3427568 // SURFACE_META V: 4 I: 6 planar
[4803]3428{
3429        shader textures/unicolored/silver1_darker
3430        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3431}
3432
[4832]3433569 // SURFACE_META V: 4 I: 6 planar
[4803]3434{
3435        shader textures/unicolored/silver1_darker
3436        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3437}
3438
[4832]3439570 // SURFACE_META V: 4 I: 6 planar
[4803]3440{
3441        shader textures/unicolored/silver1_darker
3442        lightmapAxis ( 0.000000 0.000000 1.000000 )
3443}
3444
[4832]3445571 // SURFACE_META V: 4 I: 6 planar
[4803]3446{
3447        shader textures/unicolored/silver1_darker
3448        lightmapAxis ( -1.000000 0.000000 0.000000 )
3449}
3450
[4832]3451572 // SURFACE_META V: 4 I: 6 planar
[4803]3452{
3453        shader textures/unicolored/silver1_darker
3454        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3455}
3456
[4832]3457573 // SURFACE_META V: 4 I: 6 planar
[4803]3458{
3459        shader textures/unicolored/silver1_darker
3460        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3461}
3462
[4832]3463574 // SURFACE_META V: 4 I: 6 planar
[4803]3464{
3465        shader textures/unicolored/silver1_darker
[4793]3466        lightmapAxis ( 1.000000 0.000000 0.000000 )
3467}
3468
[4832]3469575 // SURFACE_META V: 4 I: 6 planar
[4793]3470{
3471        shader textures/unicolored/silver1_darker
3472        lightmapAxis ( 1.000000 0.000000 0.000000 )
3473}
3474
[4832]3475576 // SURFACE_META V: 4 I: 6 planar
[4793]3476{
3477        shader textures/unicolored/silver1_darker
3478        lightmapAxis ( 1.000000 0.000000 0.000000 )
3479}
3480
[4832]3481577 // SURFACE_META V: 4 I: 6 planar
[4793]3482{
3483        shader textures/unicolored/silver1_darker
3484        lightmapAxis ( 1.000000 0.000000 0.000000 )
3485}
3486
[4832]3487578 // SURFACE_META V: 4 I: 6 planar
[4793]3488{
3489        shader textures/unicolored/silver1_darker
[4803]3490        lightmapAxis ( 1.000000 0.000000 0.000000 )
3491}
3492
[4832]3493579 // SURFACE_META V: 4 I: 6 planar
[4803]3494{
3495        shader textures/unicolored/silver1_darker
3496        lightmapAxis ( 1.000000 0.000000 0.000000 )
3497}
3498
[4832]3499580 // SURFACE_META V: 4 I: 6 planar
[4803]3500{
3501        shader textures/unicolored/silver1_darker
[4832]3502        lightmapAxis ( 1.000000 0.000000 0.000000 )
3503}
3504
3505581 // SURFACE_META V: 4 I: 6 planar
3506{
3507        shader textures/unicolored/silver1_darker
3508        lightmapAxis ( 1.000000 0.000000 0.000000 )
3509}
3510
3511582 // SURFACE_META V: 4 I: 6 planar
3512{
3513        shader textures/unicolored/silver1_darker
3514        lightmapAxis ( 1.000000 0.000000 0.000000 )
3515}
3516
3517583 // SURFACE_META V: 4 I: 6 planar
3518{
3519        shader textures/unicolored/silver1_darker
[4803]3520        lightmapAxis ( 0.000000 0.000000 1.000000 )
3521}
3522
[4832]3523584 // SURFACE_META V: 4 I: 6 planar
[4803]3524{
3525        shader textures/unicolored/silver1_darker
3526        lightmapAxis ( -1.000000 0.000000 0.000000 )
3527}
3528
[4832]3529585 // SURFACE_META V: 4 I: 6 planar
[4803]3530{
3531        shader textures/unicolored/silver1_darker
3532        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3533}
3534
[4832]3535586 // SURFACE_META V: 4 I: 6 planar
[4803]3536{
3537        shader textures/unicolored/silver1_darker
3538        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3539}
3540
[4832]3541587 // SURFACE_META V: 4 I: 6 planar
[4803]3542{
3543        shader textures/unicolored/silver1_darker
3544        lightmapAxis ( 0.000000 0.000000 1.000000 )
3545}
3546
[4832]3547588 // SURFACE_META V: 4 I: 6 planar
[4803]3548{
3549        shader textures/unicolored/silver1_darker
3550        lightmapAxis ( -1.000000 0.000000 0.000000 )
3551}
3552
[4832]3553589 // SURFACE_META V: 4 I: 6 planar
[4803]3554{
3555        shader textures/unicolored/silver1_darker
3556        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3557}
3558
[4832]3559590 // SURFACE_META V: 4 I: 6 planar
[4803]3560{
3561        shader textures/unicolored/silver1_darker
3562        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3563}
3564
[4832]3565591 // SURFACE_META V: 4 I: 6 planar
[4803]3566{
3567        shader textures/unicolored/silver1_darker
[4832]3568        lightmapAxis ( 0.000000 0.000000 1.000000 )
3569}
3570
3571592 // SURFACE_META V: 4 I: 6 planar
3572{
3573        shader textures/unicolored/silver1_darker
3574        lightmapAxis ( -1.000000 0.000000 0.000000 )
3575}
3576
3577593 // SURFACE_META V: 4 I: 6 planar
3578{
3579        shader textures/unicolored/silver1_darker
3580        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3581}
3582
3583594 // SURFACE_META V: 4 I: 6 planar
3584{
3585        shader textures/unicolored/silver1_darker
3586        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3587}
3588
3589595 // SURFACE_META V: 4 I: 6 planar
3590{
3591        shader textures/unicolored/silver1_darker
[4793]3592        lightmapAxis ( 0.000000 1.000000 0.000000 )
3593}
3594
[4832]3595596 // SURFACE_META V: 4 I: 6 planar
[4793]3596{
3597        shader textures/unicolored/silver1_darker
[4803]3598        lightmapAxis ( 0.000000 1.000000 0.000000 )
3599}
3600
[4832]3601597 // SURFACE_META V: 4 I: 6 planar
[4803]3602{
3603        shader textures/unicolored/silver1_darker
[4832]3604        lightmapAxis ( 0.000000 1.000000 0.000000 )
3605}
3606
3607598 // SURFACE_META V: 4 I: 6 planar
3608{
3609        shader textures/unicolored/silver1_darker
[4803]3610        lightmapAxis ( 0.000000 0.000000 1.000000 )
3611}
3612
[4832]3613599 // SURFACE_META V: 4 I: 6 planar
[4803]3614{
3615        shader textures/unicolored/silver1_darker
3616        lightmapAxis ( -1.000000 0.000000 0.000000 )
3617}
3618
[4832]3619600 // SURFACE_META V: 4 I: 6 planar
[4803]3620{
3621        shader textures/unicolored/silver1_darker
[4793]3622        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3623}
3624
[4832]3625601 // SURFACE_META V: 4 I: 6 planar
[4793]3626{
3627        shader textures/unicolored/silver1_darker
[4803]3628        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3629}
3630
[4832]3631602 // SURFACE_META V: 4 I: 6 planar
[4803]3632{
3633        shader textures/unicolored/silver1_darker
3634        lightmapAxis ( 0.000000 0.000000 1.000000 )
3635}
3636
[4832]3637603 // SURFACE_META V: 4 I: 6 planar
[4803]3638{
3639        shader textures/unicolored/silver1_darker
[4793]3640        lightmapAxis ( -1.000000 0.000000 0.000000 )
3641}
3642
[4832]3643604 // SURFACE_META V: 4 I: 6 planar
[4793]3644{
3645        shader textures/unicolored/silver1_darker
[4803]3646        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3647}
3648
[4832]3649605 // SURFACE_META V: 4 I: 6 planar
[4803]3650{
3651        shader textures/unicolored/silver1_darker
3652        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3653}
3654
[4832]3655606 // SURFACE_META V: 4 I: 6 planar
[4803]3656{
3657        shader textures/unicolored/silver1_darker
3658        lightmapAxis ( 0.000000 0.000000 1.000000 )
3659}
3660
[4832]3661607 // SURFACE_META V: 4 I: 6 planar
[4803]3662{
3663        shader textures/unicolored/silver1_darker
[4793]3664        lightmapAxis ( -1.000000 0.000000 0.000000 )
3665}
3666
[4832]3667608 // SURFACE_META V: 4 I: 6 planar
[4793]3668{
3669        shader textures/unicolored/silver1_darker
[4803]3670        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3671}
3672
[4832]3673609 // SURFACE_META V: 4 I: 6 planar
[4803]3674{
3675        shader textures/unicolored/silver1_darker
3676        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3677}
3678
[4832]3679610 // SURFACE_META V: 4 I: 6 planar
[4803]3680{
3681        shader textures/unicolored/silver1_darker
3682        lightmapAxis ( 0.000000 0.000000 1.000000 )
3683}
3684
[4832]3685611 // SURFACE_META V: 4 I: 6 planar
[4803]3686{
3687        shader textures/unicolored/silver1_darker
[4793]3688        lightmapAxis ( -1.000000 0.000000 0.000000 )
3689}
3690
[4832]3691612 // SURFACE_META V: 4 I: 6 planar
[4793]3692{
3693        shader textures/unicolored/silver1_darker
[4803]3694        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3695}
3696
[4832]3697613 // SURFACE_META V: 4 I: 6 planar
[4803]3698{
3699        shader textures/unicolored/silver1_darker
3700        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3701}
3702
[4832]3703614 // SURFACE_META V: 4 I: 6 planar
[4803]3704{
3705        shader textures/unicolored/silver1_darker
[4832]3706        lightmapAxis ( 0.000000 0.000000 1.000000 )
3707}
3708
3709615 // SURFACE_META V: 4 I: 6 planar
3710{
3711        shader textures/unicolored/silver1_darker
3712        lightmapAxis ( -1.000000 0.000000 0.000000 )
3713}
3714
3715616 // SURFACE_META V: 4 I: 6 planar
3716{
3717        shader textures/unicolored/silver1_darker
3718        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3719}
3720
3721617 // SURFACE_META V: 4 I: 6 planar
3722{
3723        shader textures/unicolored/silver1_darker
3724        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3725}
3726
3727618 // SURFACE_META V: 4 I: 6 planar
3728{
3729        shader textures/unicolored/silver1_darker
3730        lightmapAxis ( 0.000000 0.000000 1.000000 )
3731}
3732
3733619 // SURFACE_META V: 4 I: 6 planar
3734{
3735        shader textures/unicolored/silver1_darker
3736        lightmapAxis ( -1.000000 0.000000 0.000000 )
3737}
3738
3739620 // SURFACE_META V: 4 I: 6 planar
3740{
3741        shader textures/unicolored/silver1_darker
3742        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3743}
3744
3745621 // SURFACE_META V: 4 I: 6 planar
3746{
3747        shader textures/unicolored/silver1_darker
3748        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3749}
3750
3751622 // SURFACE_META V: 4 I: 6 planar
3752{
3753        shader textures/unicolored/silver1_darker
[4793]3754        lightmapAxis ( 1.000000 0.000000 0.000000 )
3755}
3756
[4832]3757623 // SURFACE_META V: 4 I: 6 planar
[4793]3758{
3759        shader textures/unicolored/silver1_darker
3760        lightmapAxis ( 1.000000 0.000000 0.000000 )
3761}
3762
[4832]3763624 // SURFACE_META V: 4 I: 6 planar
[4793]3764{
3765        shader textures/unicolored/silver1_darker
3766        lightmapAxis ( 1.000000 0.000000 0.000000 )
3767}
3768
[4832]3769625 // SURFACE_META V: 4 I: 6 planar
[4793]3770{
3771        shader textures/unicolored/silver1_darker
3772        lightmapAxis ( 0.000000 1.000000 0.000000 )
3773}
3774
[4832]3775626 // SURFACE_META V: 4 I: 6 planar
[4793]3776{
3777        shader textures/unicolored/silver1_darker
3778        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3779}
3780
[4832]3781627 // SURFACE_META V: 4 I: 6 planar
[4793]3782{
3783        shader textures/unicolored/silver1_darker
3784        lightmapAxis ( -1.000000 0.000000 0.000000 )
3785}
3786
[4832]3787628 // SURFACE_META V: 4 I: 6 planar
[4793]3788{
3789        shader textures/unicolored/silver1_darker
3790        lightmapAxis ( -1.000000 0.000000 0.000000 )
3791}
3792
[4832]3793629 // SURFACE_META V: 4 I: 6 planar
[4793]3794{
3795        shader textures/unicolored/silver1_darker
3796        lightmapAxis ( -1.000000 0.000000 0.000000 )
3797}
3798
[4832]3799630 // SURFACE_META V: 4 I: 6 planar
[4793]3800{
3801        shader textures/unicolored/silver1_darker
3802        lightmapAxis ( 1.000000 0.000000 0.000000 )
3803}
3804
[4832]3805631 // SURFACE_META V: 4 I: 6 planar
[4793]3806{
3807        shader textures/unicolored/silver1_darker
3808        lightmapAxis ( 1.000000 0.000000 0.000000 )
3809}
3810
[4832]3811632 // SURFACE_META V: 4 I: 6 planar
[4793]3812{
3813        shader textures/unicolored/silver1_darker
3814        lightmapAxis ( 1.000000 0.000000 0.000000 )
3815}
3816
[4832]3817633 // SURFACE_META V: 4 I: 6 planar
[4793]3818{
3819        shader textures/unicolored/silver1_darker
3820        lightmapAxis ( 0.000000 1.000000 0.000000 )
3821}
3822
[4832]3823634 // SURFACE_META V: 4 I: 6 planar
[4793]3824{
3825        shader textures/unicolored/silver1_darker
3826        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3827}
3828
[4832]3829635 // SURFACE_META V: 4 I: 6 planar
[4793]3830{
3831        shader textures/unicolored/silver1_darker
3832        lightmapAxis ( -1.000000 0.000000 0.000000 )
3833}
3834
[4832]3835636 // SURFACE_META V: 4 I: 6 planar
[4793]3836{
3837        shader textures/unicolored/silver1_darker
3838        lightmapAxis ( -1.000000 0.000000 0.000000 )
3839}
3840
[4832]3841637 // SURFACE_META V: 4 I: 6 planar
[4793]3842{
3843        shader textures/unicolored/silver1_darker
3844        lightmapAxis ( -1.000000 0.000000 0.000000 )
3845}
3846
[4832]3847638 // SURFACE_META V: 4 I: 6 planar
[4793]3848{
3849        shader textures/unicolored/silver1_darker
3850        lightmapAxis ( 1.000000 0.000000 0.000000 )
3851}
3852
[4832]3853639 // SURFACE_META V: 4 I: 6 planar
[4793]3854{
3855        shader textures/unicolored/silver1_darker
3856        lightmapAxis ( 1.000000 0.000000 0.000000 )
3857}
3858
[4832]3859640 // SURFACE_META V: 4 I: 6 planar
[4793]3860{
3861        shader textures/unicolored/silver1_darker
3862        lightmapAxis ( 1.000000 0.000000 0.000000 )
3863}
3864
[4832]3865641 // SURFACE_META V: 4 I: 6 planar
[4793]3866{
3867        shader textures/unicolored/silver1_darker
3868        lightmapAxis ( 0.000000 1.000000 0.000000 )
3869}
3870
[4832]3871642 // SURFACE_META V: 4 I: 6 planar
[4793]3872{
3873        shader textures/unicolored/silver1_darker
3874        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3875}
3876
[4832]3877643 // SURFACE_META V: 4 I: 6 planar
[4793]3878{
3879        shader textures/unicolored/silver1_darker
3880        lightmapAxis ( -1.000000 0.000000 0.000000 )
3881}
3882
[4832]3883644 // SURFACE_META V: 4 I: 6 planar
[4793]3884{
3885        shader textures/unicolored/silver1_darker
3886        lightmapAxis ( -1.000000 0.000000 0.000000 )
3887}
3888
[4832]3889645 // SURFACE_META V: 4 I: 6 planar
[4793]3890{
3891        shader textures/unicolored/silver1_darker
3892        lightmapAxis ( -1.000000 0.000000 0.000000 )
3893}
3894
[4832]3895646 // SURFACE_META V: 4 I: 6 planar
[4793]3896{
3897        shader textures/unicolored/silver1_darker
3898        lightmapAxis ( 1.000000 0.000000 0.000000 )
3899}
3900
[4832]3901647 // SURFACE_META V: 4 I: 6 planar
[4793]3902{
3903        shader textures/unicolored/silver1_darker
3904        lightmapAxis ( 1.000000 0.000000 0.000000 )
3905}
3906
[4832]3907648 // SURFACE_META V: 4 I: 6 planar
[4793]3908{
3909        shader textures/unicolored/silver1_darker
3910        lightmapAxis ( 1.000000 0.000000 0.000000 )
3911}
3912
[4832]3913649 // SURFACE_META V: 4 I: 6 planar
[4793]3914{
3915        shader textures/unicolored/silver1_darker
3916        lightmapAxis ( 0.000000 1.000000 0.000000 )
3917}
3918
[4832]3919650 // SURFACE_META V: 4 I: 6 planar
[4793]3920{
3921        shader textures/unicolored/silver1_darker
[4803]3922        lightmapAxis ( 0.000000 0.000000 1.000000 )
3923}
3924
[4832]3925651 // SURFACE_META V: 4 I: 6 planar
[4803]3926{
3927        shader textures/unicolored/silver1_darker
3928        lightmapAxis ( -1.000000 0.000000 0.000000 )
3929}
3930
[4832]3931652 // SURFACE_META V: 4 I: 6 planar
[4803]3932{
3933        shader textures/unicolored/silver1_darker
3934        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3935}
3936
[4832]3937653 // SURFACE_META V: 4 I: 6 planar
[4803]3938{
3939        shader textures/unicolored/silver1_darker
3940        lightmapAxis ( 0.000000 1.000000 0.000000 )
3941}
3942
[4832]3943654 // SURFACE_META V: 4 I: 6 planar
[4803]3944{
3945        shader textures/unicolored/silver1_darker
3946        lightmapAxis ( 0.000000 1.000000 0.000000 )
3947}
3948
[4832]3949655 // SURFACE_META V: 4 I: 6 planar
[4803]3950{
3951        shader textures/unicolored/silver1_darker
3952        lightmapAxis ( 0.000000 0.000000 1.000000 )
3953}
3954
[4832]3955656 // SURFACE_META V: 4 I: 6 planar
[4803]3956{
3957        shader textures/unicolored/silver1_darker
3958        lightmapAxis ( -1.000000 0.000000 0.000000 )
3959}
3960
[4832]3961657 // SURFACE_META V: 4 I: 6 planar
[4803]3962{
3963        shader textures/unicolored/silver1_darker
[4793]3964        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3965}
3966
[4832]3967658 // SURFACE_META V: 4 I: 6 planar
[4793]3968{
3969        shader textures/unicolored/silver1_darker
[4803]3970        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3971}
3972
[4832]3973659 // SURFACE_META V: 4 I: 6 planar
[4803]3974{
3975        shader textures/unicolored/silver1_darker
3976        lightmapAxis ( 0.000000 0.000000 1.000000 )
3977}
3978
[4832]3979660 // SURFACE_META V: 4 I: 6 planar
[4803]3980{
3981        shader textures/unicolored/silver1_darker
[4793]3982        lightmapAxis ( -1.000000 0.000000 0.000000 )
3983}
3984
[4832]3985661 // SURFACE_META V: 4 I: 6 planar
[4793]3986{
3987        shader textures/unicolored/silver1_darker
[4803]3988        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3989}
3990
[4832]3991662 // SURFACE_META V: 4 I: 6 planar
[4803]3992{
3993        shader textures/unicolored/silver1_darker
3994        lightmapAxis ( 1.000000 0.000000 0.000000 )
3995}
3996
[4832]3997663 // SURFACE_META V: 4 I: 6 planar
[4803]3998{
3999        shader textures/unicolored/silver1_darker
4000        lightmapAxis ( 1.000000 0.000000 0.000000 )
4001}
4002
[4832]4003664 // SURFACE_META V: 4 I: 6 planar
[4803]4004{
4005        shader textures/unicolored/silver1_darker
4006        lightmapAxis ( 1.000000 0.000000 0.000000 )
4007}
4008
[4832]4009665 // SURFACE_META V: 4 I: 6 planar
[4803]4010{
4011        shader textures/unicolored/silver1_darker
4012        lightmapAxis ( 0.000000 1.000000 0.000000 )
4013}
4014
[4832]4015666 // SURFACE_META V: 4 I: 6 planar
[4803]4016{
4017        shader textures/unicolored/silver1_darker
4018        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4019}
4020
[4832]4021667 // SURFACE_META V: 4 I: 6 planar
[4803]4022{
4023        shader textures/unicolored/silver1_darker
[4793]4024        lightmapAxis ( -1.000000 0.000000 0.000000 )
4025}
4026
[4832]4027668 // SURFACE_META V: 4 I: 6 planar
[4793]4028{
4029        shader textures/unicolored/silver1_darker
4030        lightmapAxis ( -1.000000 0.000000 0.000000 )
4031}
4032
[4832]4033669 // SURFACE_META V: 4 I: 6 planar
[4793]4034{
4035        shader textures/unicolored/silver1_darker
[4803]4036        lightmapAxis ( -1.000000 0.000000 0.000000 )
4037}
4038
[4832]4039670 // SURFACE_META V: 4 I: 6 planar
[4803]4040{
4041        shader textures/unicolored/silver1_darker
[4793]4042        lightmapAxis ( 1.000000 0.000000 0.000000 )
4043}
4044
[4832]4045671 // SURFACE_META V: 4 I: 6 planar
[4793]4046{
4047        shader textures/unicolored/silver1_darker
4048        lightmapAxis ( 1.000000 0.000000 0.000000 )
4049}
4050
[4832]4051672 // SURFACE_META V: 4 I: 6 planar
[4793]4052{
4053        shader textures/unicolored/silver1_darker
4054        lightmapAxis ( 1.000000 0.000000 0.000000 )
4055}
4056
[4832]4057673 // SURFACE_META V: 4 I: 6 planar
[4793]4058{
4059        shader textures/unicolored/silver1_darker
4060        lightmapAxis ( 0.000000 1.000000 0.000000 )
4061}
4062
[4832]4063674 // SURFACE_META V: 4 I: 6 planar
[4793]4064{
4065        shader textures/unicolored/silver1_darker
4066        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4067}
4068
[4832]4069675 // SURFACE_META V: 4 I: 6 planar
[4793]4070{
4071        shader textures/unicolored/silver1_darker
4072        lightmapAxis ( -1.000000 0.000000 0.000000 )
4073}
4074
[4832]4075676 // SURFACE_META V: 4 I: 6 planar
[4793]4076{
4077        shader textures/unicolored/silver1_darker
4078        lightmapAxis ( -1.000000 0.000000 0.000000 )
4079}
4080
[4832]4081677 // SURFACE_META V: 4 I: 6 planar
[4793]4082{
4083        shader textures/unicolored/silver1_darker
4084        lightmapAxis ( -1.000000 0.000000 0.000000 )
4085}
4086
[4832]4087678 // SURFACE_META V: 4 I: 6 planar
[4793]4088{
[4803]4089        shader textures/unicolored/silver1_darker
4090        lightmapAxis ( 1.000000 0.000000 0.000000 )
4091}
4092
[4832]4093679 // SURFACE_META V: 4 I: 6 planar
[4803]4094{
4095        shader textures/unicolored/silver1_darker
4096        lightmapAxis ( 1.000000 0.000000 0.000000 )
4097}
4098
[4832]4099680 // SURFACE_META V: 4 I: 6 planar
[4803]4100{
4101        shader textures/unicolored/silver1_darker
4102        lightmapAxis ( 1.000000 0.000000 0.000000 )
4103}
4104
[4832]4105681 // SURFACE_META V: 4 I: 6 planar
[4803]4106{
4107        shader textures/unicolored/silver1_darker
4108        lightmapAxis ( 0.000000 1.000000 0.000000 )
4109}
4110
[4832]4111682 // SURFACE_META V: 4 I: 6 planar
[4803]4112{
4113        shader textures/unicolored/silver1_darker
4114        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4115}
4116
[4832]4117683 // SURFACE_META V: 4 I: 6 planar
[4803]4118{
4119        shader textures/unicolored/silver1_darker
4120        lightmapAxis ( -1.000000 0.000000 0.000000 )
4121}
4122
[4832]4123684 // SURFACE_META V: 4 I: 6 planar
[4803]4124{
4125        shader textures/unicolored/silver1_darker
4126        lightmapAxis ( -1.000000 0.000000 0.000000 )
4127}
4128
[4832]4129685 // SURFACE_META V: 4 I: 6 planar
[4803]4130{
4131        shader textures/unicolored/silver1_darker
4132        lightmapAxis ( -1.000000 0.000000 0.000000 )
4133}
4134
[4832]4135686 // SURFACE_META V: 4 I: 6 planar
[4803]4136{
4137        shader textures/unicolored/silver1_darker
4138        lightmapAxis ( 1.000000 0.000000 0.000000 )
4139}
4140
[4832]4141687 // SURFACE_META V: 4 I: 6 planar
[4803]4142{
4143        shader textures/unicolored/silver1_darker
4144        lightmapAxis ( 1.000000 0.000000 0.000000 )
4145}
4146
[4832]4147688 // SURFACE_META V: 4 I: 6 planar
[4803]4148{
4149        shader textures/unicolored/silver1_darker
4150        lightmapAxis ( 1.000000 0.000000 0.000000 )
4151}
4152
[4832]4153689 // SURFACE_META V: 4 I: 6 planar
[4803]4154{
4155        shader textures/unicolored/silver1_darker
4156        lightmapAxis ( 1.000000 0.000000 0.000000 )
4157}
4158
[4832]4159690 // SURFACE_META V: 4 I: 6 planar
[4803]4160{
4161        shader textures/unicolored/silver1_darker
4162        lightmapAxis ( 1.000000 0.000000 0.000000 )
4163}
4164
[4832]4165691 // SURFACE_META V: 4 I: 6 planar
[4803]4166{
4167        shader textures/unicolored/silver1_darker
4168        lightmapAxis ( 1.000000 0.000000 0.000000 )
4169}
4170
[4832]4171692 // SURFACE_META V: 4 I: 6 planar
[4803]4172{
4173        shader textures/unicolored/silver1_darker
4174        lightmapAxis ( 0.000000 0.000000 1.000000 )
4175}
4176
[4832]4177693 // SURFACE_META V: 4 I: 6 planar
[4803]4178{
4179        shader textures/unicolored/silver1_darker
4180        lightmapAxis ( -1.000000 0.000000 0.000000 )
4181}
4182
[4832]4183694 // SURFACE_META V: 4 I: 6 planar
[4803]4184{
4185        shader textures/unicolored/silver1_darker
4186        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4187}
4188
[4832]4189695 // SURFACE_META V: 4 I: 6 planar
[4803]4190{
4191        shader textures/unicolored/silver1_darker
4192        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4193}
4194
[4832]4195696 // SURFACE_META V: 4 I: 6 planar
[4803]4196{
4197        shader textures/unicolored/silver1_darker
4198        lightmapAxis ( 0.000000 0.000000 1.000000 )
4199}
4200
[4832]4201697 // SURFACE_META V: 4 I: 6 planar
[4803]4202{
4203        shader textures/unicolored/silver1_darker
4204        lightmapAxis ( -1.000000 0.000000 0.000000 )
4205}
4206
[4832]4207698 // SURFACE_META V: 4 I: 6 planar
[4803]4208{
4209        shader textures/unicolored/silver1_darker
4210        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4211}
4212
[4832]4213699 // SURFACE_META V: 4 I: 6 planar
[4803]4214{
4215        shader textures/unicolored/silver1_darker
4216        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4217}
4218
[4832]4219700 // SURFACE_META V: 4 I: 6 planar
[4803]4220{
4221        shader textures/unicolored/silver1_darker
4222        lightmapAxis ( 0.000000 1.000000 0.000000 )
4223}
4224
[4832]4225701 // SURFACE_META V: 4 I: 6 planar
[4803]4226{
4227        shader textures/unicolored/silver1_darker
4228        lightmapAxis ( 0.000000 1.000000 0.000000 )
4229}
4230
[4832]4231702 // SURFACE_META V: 4 I: 6 planar
[4803]4232{
4233        shader textures/unicolored/silver1_darker
4234        lightmapAxis ( 0.000000 0.000000 1.000000 )
4235}
4236
[4832]4237703 // SURFACE_META V: 4 I: 6 planar
[4803]4238{
4239        shader textures/unicolored/silver1_darker
4240        lightmapAxis ( -1.000000 0.000000 0.000000 )
4241}
4242
[4832]4243704 // SURFACE_META V: 4 I: 6 planar
[4803]4244{
4245        shader textures/unicolored/silver1_darker
4246        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4247}
4248
[4832]4249705 // SURFACE_META V: 4 I: 6 planar
[4803]4250{
4251        shader textures/unicolored/silver1_darker
4252        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4253}
4254
[4832]4255706 // SURFACE_META V: 4 I: 6 planar
[4803]4256{
4257        shader textures/unicolored/silver1_darker
4258        lightmapAxis ( 0.000000 0.000000 1.000000 )
4259}
4260
[4832]4261707 // SURFACE_META V: 4 I: 6 planar
[4803]4262{
4263        shader textures/unicolored/silver1_darker
4264        lightmapAxis ( -1.000000 0.000000 0.000000 )
4265}
4266
[4832]4267708 // SURFACE_META V: 4 I: 6 planar
[4803]4268{
4269        shader textures/unicolored/silver1_darker
4270        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4271}
4272
[4832]4273709 // SURFACE_META V: 4 I: 6 planar
[4803]4274{
4275        shader textures/unicolored/silver1_darker
4276        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4277}
4278
[4832]4279710 // SURFACE_META V: 4 I: 6 planar
[4803]4280{
4281        shader textures/unicolored/silver1_darker
4282        lightmapAxis ( 0.000000 0.000000 1.000000 )
4283}
4284
[4832]4285711 // SURFACE_META V: 4 I: 6 planar
[4803]4286{
4287        shader textures/unicolored/silver1_darker
4288        lightmapAxis ( -1.000000 0.000000 0.000000 )
4289}
4290
[4832]4291712 // SURFACE_META V: 4 I: 6 planar
[4803]4292{
4293        shader textures/unicolored/silver1_darker
4294        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4295}
4296
[4832]4297713 // SURFACE_META V: 4 I: 6 planar
[4803]4298{
4299        shader textures/unicolored/silver1_darker
4300        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4301}
4302
[4832]4303714 // SURFACE_META V: 4 I: 6 planar
[4803]4304{
4305        shader textures/unicolored/silver1_darker
4306        lightmapAxis ( 0.000000 0.000000 1.000000 )
4307}
4308
[4832]4309715 // SURFACE_META V: 4 I: 6 planar
[4803]4310{
4311        shader textures/unicolored/silver1_darker
4312        lightmapAxis ( -1.000000 0.000000 0.000000 )
4313}
4314
[4832]4315716 // SURFACE_META V: 4 I: 6 planar
[4803]4316{
4317        shader textures/unicolored/silver1_darker
4318        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4319}
4320
[4832]4321717 // SURFACE_META V: 4 I: 6 planar
[4803]4322{
4323        shader textures/unicolored/silver1_darker
4324        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4325}
4326
[4832]4327718 // SURFACE_META V: 4 I: 6 planar
[4803]4328{
4329        shader textures/unicolored/silver1_darker
4330        lightmapAxis ( 1.000000 0.000000 0.000000 )
4331}
4332
[4832]4333719 // SURFACE_META V: 4 I: 6 planar
[4803]4334{
4335        shader textures/unicolored/silver1_darker
4336        lightmapAxis ( 1.000000 0.000000 0.000000 )
4337}
4338
[4832]4339720 // SURFACE_META V: 4 I: 6 planar
[4803]4340{
4341        shader textures/unicolored/silver1_darker
4342        lightmapAxis ( 1.000000 0.000000 0.000000 )
4343}
4344
[4832]4345721 // SURFACE_META V: 4 I: 6 planar
[4803]4346{
4347        shader textures/unicolored/silver1_darker
4348        lightmapAxis ( 1.000000 0.000000 0.000000 )
4349}
4350
[4832]4351722 // SURFACE_META V: 4 I: 6 planar
[4803]4352{
4353        shader textures/unicolored/silver1_darker
4354        lightmapAxis ( 1.000000 0.000000 0.000000 )
4355}
4356
[4832]4357723 // SURFACE_META V: 4 I: 6 planar
[4803]4358{
4359        shader textures/unicolored/silver1_darker
4360        lightmapAxis ( 1.000000 0.000000 0.000000 )
4361}
4362
[4832]4363724 // SURFACE_META V: 4 I: 6 planar
[4803]4364{
4365        shader textures/unicolored/silver1_darker
4366        lightmapAxis ( 0.000000 1.000000 0.000000 )
4367}
4368
[4832]4369725 // SURFACE_META V: 4 I: 6 planar
[4803]4370{
4371        shader textures/unicolored/silver1_darker
4372        lightmapAxis ( 0.000000 0.000000 1.000000 )
4373}
4374
[4832]4375726 // SURFACE_META V: 4 I: 6 planar
[4803]4376{
4377        shader textures/unicolored/silver1_darker
4378        lightmapAxis ( -1.000000 0.000000 0.000000 )
4379}
4380
[4832]4381727 // SURFACE_META V: 4 I: 6 planar
[4803]4382{
4383        shader textures/unicolored/silver1_darker
4384        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4385}
4386
[4832]4387728 // SURFACE_META V: 4 I: 6 planar
[4803]4388{
4389        shader textures/unicolored/silver1_darker
4390        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4391}
4392
[4832]4393729 // SURFACE_META V: 4 I: 6 planar
[4803]4394{
4395        shader textures/unicolored/silver1_darker
4396        lightmapAxis ( 0.000000 1.000000 0.000000 )
4397}
4398
[4832]4399730 // SURFACE_META V: 4 I: 6 planar
[4803]4400{
4401        shader textures/unicolored/silver1_darker
4402        lightmapAxis ( 0.000000 0.000000 1.000000 )
4403}
4404
[4832]4405731 // SURFACE_META V: 4 I: 6 planar
[4803]4406{
4407        shader textures/unicolored/silver1_darker
4408        lightmapAxis ( -1.000000 0.000000 0.000000 )
4409}
4410
[4832]4411732 // SURFACE_META V: 4 I: 6 planar
[4803]4412{
4413        shader textures/unicolored/silver1_darker
4414        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4415}
4416
[4832]4417733 // SURFACE_META V: 4 I: 6 planar
[4803]4418{
4419        shader textures/unicolored/silver1_darker
4420        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4421}
4422
[4832]4423734 // SURFACE_META V: 4 I: 6 planar
[4803]4424{
4425        shader textures/unicolored/silver1_darker
4426        lightmapAxis ( 0.000000 1.000000 0.000000 )
4427}
4428
[4832]4429735 // SURFACE_META V: 4 I: 6 planar
[4803]4430{
4431        shader textures/unicolored/silver1_darker
4432        lightmapAxis ( 0.000000 1.000000 0.000000 )
4433}
4434
[4832]4435736 // SURFACE_META V: 4 I: 6 planar
[4803]4436{
4437        shader textures/unicolored/silver1_darker
4438        lightmapAxis ( 0.000000 0.000000 1.000000 )
4439}
4440
[4832]4441737 // SURFACE_META V: 4 I: 6 planar
[4803]4442{
4443        shader textures/unicolored/silver1_darker
4444        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4445}
4446
[4832]4447738 // SURFACE_META V: 4 I: 6 planar
[4803]4448{
4449        shader textures/unicolored/silver1_darker
4450        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4451}
4452
[4832]4453739 // SURFACE_META V: 4 I: 6 planar
[4803]4454{
4455        shader textures/unicolored/silver1_darker
4456        lightmapAxis ( 0.000000 0.000000 1.000000 )
4457}
4458
[4832]4459740 // SURFACE_META V: 4 I: 6 planar
[4803]4460{
4461        shader textures/unicolored/silver1_darker
4462        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4463}
4464
[4832]4465741 // SURFACE_META V: 4 I: 6 planar
[4803]4466{
4467        shader textures/unicolored/silver1_darker
4468        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4469}
4470
[4832]4471742 // SURFACE_META V: 4 I: 6 planar
[4803]4472{
4473        shader textures/unicolored/silver1_darker
4474        lightmapAxis ( 0.000000 1.000000 0.000000 )
4475}
4476
[4832]4477743 // SURFACE_META V: 4 I: 6 planar
[4803]4478{
4479        shader textures/unicolored/silver1_darker
4480        lightmapAxis ( 0.000000 1.000000 0.000000 )
4481}
4482
[4832]4483744 // SURFACE_META V: 4 I: 6 planar
[4803]4484{
4485        shader textures/unicolored/silver1_darker
4486        lightmapAxis ( 0.000000 0.000000 1.000000 )
4487}
4488
[4832]4489745 // SURFACE_META V: 4 I: 6 planar
[4803]4490{
4491        shader textures/unicolored/silver1_darker
4492        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4493}
4494
[4832]4495746 // SURFACE_META V: 4 I: 6 planar
[4803]4496{
4497        shader textures/unicolored/silver1_darker
4498        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4499}
4500
[4832]4501747 // SURFACE_META V: 4 I: 6 planar
[4803]4502{
4503        shader textures/unicolored/silver1_darker
4504        lightmapAxis ( 0.000000 0.000000 1.000000 )
4505}
4506
[4832]4507748 // SURFACE_META V: 4 I: 6 planar
[4803]4508{
4509        shader textures/unicolored/silver1_darker
4510        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4511}
4512
[4832]4513749 // SURFACE_META V: 4 I: 6 planar
[4803]4514{
4515        shader textures/unicolored/silver1_darker
4516        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4517}
4518
[4832]4519750 // SURFACE_META V: 8 I: 18 planar
[4803]4520{
[4793]4521        shader textures/moonstation/light_blue_small
4522        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4523}
4524
[4832]4525751 // SURFACE_META V: 8 I: 18 planar
[4793]4526{
4527        shader textures/moonstation/light_blue_small
4528        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4529}
4530
[4832]4531752 // SURFACE_META V: 8 I: 18 planar
[4793]4532{
4533        shader textures/moonstation/light_blue_small
4534        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4535}
4536
[4832]4537753 // SURFACE_META V: 4 I: 6 planar
[4793]4538{
4539        shader textures/moonstation/light_blue_small
[4832]4540        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4793]4541}
4542
[4832]4543754 // SURFACE_META V: 8 I: 18 planar
[4793]4544{
4545        shader textures/moonstation/light_blue_small
4546        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4547}
4548
[4832]4549755 // SURFACE_META V: 8 I: 18 planar
[4793]4550{
4551        shader textures/moonstation/light_blue_small
4552        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4553}
4554
[4832]4555756 // SURFACE_META V: 8 I: 18 planar
[4793]4556{
[4832]4557        shader textures/moonstation/light_blue_small
4558        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4793]4559}
4560
[4832]4561757 // SURFACE_META V: 4 I: 6 planar
[4793]4562{
4563        shader textures/moonstation/floor_round
4564        lightmapAxis ( 1.000000 0.000000 0.000000 )
4565}
4566
[4832]4567758 // SURFACE_META V: 18 I: 48 planar
[4793]4568{
[4832]4569        shader textures/moonstation/floor_round
[4793]4570        lightmapAxis ( 0.000000 0.000000 1.000000 )
4571}
4572
[4832]4573759 // SURFACE_META V: 8 I: 18 planar
[4793]4574{
4575        shader textures/metal/de-r_mtl2_bright
4576        lightmapAxis ( 1.000000 0.000000 0.000000 )
4577}
4578
[4832]4579760 // SURFACE_META V: 6 I: 12 planar
[4793]4580{
4581        shader textures/metal/de-r_mtl2_bright
4582        lightmapAxis ( 0.000000 0.000000 1.000000 )
4583}
4584
[4832]4585761 // SURFACE_META V: 6 I: 12 planar
[4793]4586{
4587        shader textures/metal/de-r_mtl2_bright
4588        lightmapAxis ( -1.000000 0.000000 0.000000 )
4589}
4590
[4832]4591762 // SURFACE_META V: 4 I: 6 planar
[4793]4592{
4593        shader textures/metal/de-r_mtl2_bright
4594        lightmapAxis ( 1.000000 0.000000 0.000000 )
4595}
4596
[4832]4597763 // SURFACE_META V: 7 I: 15 planar
[4793]4598{
4599        shader textures/metal/de-r_mtl2_bright
4600        lightmapAxis ( 0.000000 1.000000 0.000000 )
4601}
4602
[4832]4603764 // SURFACE_META V: 13 I: 33 planar
[4793]4604{
4605        shader textures/metal/de-r_mtl2_bright
4606        lightmapAxis ( 0.000000 0.000000 1.000000 )
4607}
4608
[4832]4609765 // SURFACE_META V: 12 I: 30 planar
[4793]4610{
4611        shader textures/metal/de-r_mtl2_bright
4612        lightmapAxis ( 0.000000 1.000000 0.000000 )
4613}
4614
[4832]4615766 // SURFACE_META V: 8 I: 18 planar
[4793]4616{
4617        shader textures/metal/de-r_mtl2_bright
4618        lightmapAxis ( 0.000000 0.000000 1.000000 )
4619}
4620
[4832]4621767 // SURFACE_META V: 11 I: 27 planar
[4793]4622{
4623        shader textures/metal/de-r_mtl2_bright
4624        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4625}
4626
[4832]4627768 // SURFACE_META V: 4 I: 6 planar
[4793]4628{
4629        shader textures/metal/de-r_mtl2_bright
4630        lightmapAxis ( -1.000000 0.000000 0.000000 )
4631}
4632
[4832]4633769 // SURFACE_META V: 4 I: 6 planar
[4793]4634{
4635        shader textures/metal/de-r_mtl2_bright
4636        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4637}
4638
[4832]4639770 // SURFACE_META V: 4 I: 6 planar
[4793]4640{
4641        shader textures/metal/de-r_mtl2_bright
4642        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4643}
4644
[4832]4645771 // SURFACE_META V: 4 I: 6 planar
[4793]4646{
4647        shader textures/metal/de-r_mtl2_bright
4648        lightmapAxis ( 1.000000 0.000000 0.000000 )
4649}
4650
[4832]4651772 // SURFACE_META V: 4 I: 6 planar
[4793]4652{
4653        shader textures/metal/de-r_mtl2_bright
4654        lightmapAxis ( 1.000000 0.000000 0.000000 )
4655}
4656
[4832]4657773 // SURFACE_META V: 4 I: 6 planar
[4793]4658{
4659        shader textures/metal/de-r_mtl2_bright
4660        lightmapAxis ( 1.000000 0.000000 0.000000 )
4661}
4662
[4832]4663774 // SURFACE_META V: 4 I: 6 planar
[4793]4664{
4665        shader textures/metal/de-r_mtl2_bright
4666        lightmapAxis ( 0.000000 1.000000 0.000000 )
4667}
4668
[4832]4669775 // SURFACE_META V: 4 I: 6 planar
[4793]4670{
4671        shader textures/metal/de-r_mtl2_bright
4672        lightmapAxis ( 0.000000 0.000000 1.000000 )
4673}
4674
[4832]4675776 // SURFACE_META V: 4 I: 6 planar
[4793]4676{
4677        shader textures/metal/de-r_mtl2_bright
4678        lightmapAxis ( -1.000000 0.000000 0.000000 )
4679}
4680
[4832]4681777 // SURFACE_META V: 4 I: 6 planar
[4793]4682{
4683        shader textures/metal/de-r_mtl2_bright
4684        lightmapAxis ( 0.000000 0.000000 1.000000 )
4685}
4686
[4832]4687778 // SURFACE_META V: 4 I: 6 planar
[4793]4688{
4689        shader textures/metal/de-r_mtl2_bright
4690        lightmapAxis ( 0.000000 1.000000 0.000000 )
4691}
4692
[4832]4693779 // SURFACE_META V: 4 I: 6 planar
[4793]4694{
4695        shader textures/metal/de-r_mtl2_bright
4696        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4697}
4698
[4832]4699780 // SURFACE_META V: 4 I: 6 planar
[4793]4700{
4701        shader textures/metal/de-r_mtl2_bright
4702        lightmapAxis ( -1.000000 0.000000 0.000000 )
4703}
4704
[4832]4705781 // SURFACE_META V: 4 I: 6 planar
[4793]4706{
4707        shader textures/metal/de-r_mtl2_bright
4708        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4709}
4710
[4832]4711782 // SURFACE_META V: 4 I: 6 planar
[4793]4712{
4713        shader textures/metal/de-r_mtl2_bright
4714        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4715}
4716
[4832]4717783 // SURFACE_META V: 7 I: 18 planar
[4793]4718{
4719        shader textures/metal/de-r_mtl2_bright
4720        lightmapAxis ( 0.000000 0.000000 1.000000 )
4721}
4722
[4832]4723784 // SURFACE_META V: 6 I: 12 planar
[4793]4724{
4725        shader textures/metal/de-r_mtl2_bright
4726        lightmapAxis ( 0.000000 0.000000 1.000000 )
4727}
4728
[4832]4729785 // SURFACE_META V: 4 I: 6 planar
[4793]4730{
4731        shader textures/metal/de-r_mtl2_bright
4732        lightmapAxis ( -1.000000 0.000000 0.000000 )
4733}
4734
[4832]4735786 // SURFACE_META V: 5 I: 9 planar
[4793]4736{
4737        shader textures/metal/de-r_mtl2_bright
4738        lightmapAxis ( 1.000000 0.000000 0.000000 )
4739}
4740
[4832]4741787 // SURFACE_META V: 4 I: 6 planar
[4793]4742{
4743        shader textures/metal/de-r_mtl2_bright
4744        lightmapAxis ( 1.000000 0.000000 0.000000 )
4745}
4746
[4832]4747788 // SURFACE_META V: 4 I: 6 planar
[4793]4748{
4749        shader textures/metal/de-r_mtl2_bright
4750        lightmapAxis ( 1.000000 0.000000 0.000000 )
4751}
4752
[4832]4753789 // SURFACE_META V: 4 I: 6 planar
[4793]4754{
4755        shader textures/metal/de-r_mtl2_bright
4756        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4757}
4758
[4832]4759790 // SURFACE_META V: 4 I: 6 planar
[4793]4760{
4761        shader textures/metal/de-r_mtl2_bright
4762        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4763}
4764
[4832]4765791 // SURFACE_META V: 4 I: 6 planar
[4793]4766{
4767        shader textures/metal/de-r_mtl2_bright
4768        lightmapAxis ( 0.000000 1.000000 0.000000 )
4769}
4770
[4832]4771792 // SURFACE_META V: 4 I: 6 planar
[4793]4772{
4773        shader textures/metal/de-r_mtl2_bright
4774        lightmapAxis ( 0.000000 0.000000 1.000000 )
4775}
4776
[4832]4777793 // SURFACE_META V: 4 I: 6 planar
[4793]4778{
4779        shader textures/metal/de-r_mtl2_bright
4780        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4781}
4782
[4832]4783794 // SURFACE_META V: 4 I: 6 planar
[4793]4784{
4785        shader textures/metal/de-r_mtl2_bright
4786        lightmapAxis ( -1.000000 0.000000 0.000000 )
4787}
4788
[4832]4789795 // SURFACE_META V: 4 I: 6 planar
[4793]4790{
4791        shader textures/metal/de-r_mtl2_bright
4792        lightmapAxis ( 0.000000 1.000000 0.000000 )
4793}
4794
[4832]4795796 // SURFACE_META V: 4 I: 6 planar
[4793]4796{
4797        shader textures/metal/de-r_mtl2_bright
4798        lightmapAxis ( 0.000000 1.000000 0.000000 )
4799}
4800
[4832]4801797 // SURFACE_META V: 4 I: 6 planar
[4793]4802{
4803        shader textures/metal/de-r_mtl2_bright
4804        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4805}
4806
[4832]4807798 // SURFACE_META V: 4 I: 6 planar
[4793]4808{
4809        shader textures/metal/de-r_mtl2_bright
4810        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4811}
4812
[4832]4813799 // SURFACE_META V: 5 I: 9 planar
[4793]4814{
4815        shader textures/metal/de-r_mtl2_bright
4816        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4817}
4818
[4832]4819800 // SURFACE_META V: 4 I: 6 planar
[4793]4820{
4821        shader textures/metal/de-r_mtl2_bright
4822        lightmapAxis ( 0.000000 1.000000 0.000000 )
4823}
4824
[4832]4825801 // SURFACE_META V: 4 I: 6 planar
[4793]4826{
4827        shader textures/metal/de-r_mtl2_bright
4828        lightmapAxis ( 0.000000 1.000000 0.000000 )
4829}
4830
[4832]4831802 // SURFACE_META V: 4 I: 6 planar
[4793]4832{
4833        shader textures/metal/de-r_mtl2_bright
4834        lightmapAxis ( -1.000000 0.000000 0.000000 )
4835}
4836
[4832]4837803 // SURFACE_META V: 4 I: 6 planar
[4793]4838{
4839        shader textures/metal/de-r_mtl2_bright
4840        lightmapAxis ( 0.000000 0.000000 1.000000 )
4841}
4842
[4832]4843804 // SURFACE_META V: 4 I: 6 planar
[4793]4844{
4845        shader textures/metal/de-r_mtl2_bright
4846        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4847}
4848
[4832]4849805 // SURFACE_META V: 4 I: 6 planar
[4793]4850{
4851        shader textures/metal/de-r_mtl2_bright
4852        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4853}
4854
[4832]4855806 // SURFACE_META V: 5 I: 9 planar
[4793]4856{
4857        shader textures/metal/de-r_mtl2_bright
4858        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4859}
4860
[4832]4861807 // SURFACE_META V: 4 I: 6 planar
[4793]4862{
4863        shader textures/metal/de-r_mtl2_bright
4864        lightmapAxis ( 0.000000 1.000000 0.000000 )
4865}
4866
[4832]4867808 // SURFACE_META V: 5 I: 9 planar
[4793]4868{
4869        shader textures/metal/de-r_mtl2_bright
4870        lightmapAxis ( 0.000000 0.000000 1.000000 )
4871}
4872
[4832]4873809 // SURFACE_META V: 4 I: 6 planar
[4793]4874{
4875        shader textures/metal/de-r_mtl2_bright
4876        lightmapAxis ( -1.000000 0.000000 0.000000 )
4877}
4878
[4832]4879810 // SURFACE_META V: 5 I: 9 planar
[4793]4880{
4881        shader textures/metal/de-r_mtl2_bright
4882        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4883}
4884
[4832]4885811 // SURFACE_META V: 4 I: 6 planar
[4793]4886{
4887        shader textures/metal/de-r_mtl2_bright
4888        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4889}
4890
[4832]4891812 // SURFACE_META V: 5 I: 9 planar
[4793]4892{
4893        shader textures/metal/de-r_mtl2_bright
4894        lightmapAxis ( 0.000000 0.000000 1.000000 )
4895}
4896
[4832]4897813 // SURFACE_META V: 4 I: 6 planar
[4793]4898{
4899        shader textures/metal/de-r_mtl2_bright
4900        lightmapAxis ( -1.000000 0.000000 0.000000 )
4901}
4902
[4832]4903814 // SURFACE_META V: 4 I: 6 planar
[4793]4904{
4905        shader textures/metal/de-r_mtl2_bright
4906        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4907}
4908
[4832]4909815 // SURFACE_META V: 4 I: 6 planar
[4793]4910{
4911        shader textures/metal/de-r_mtl2_bright
4912        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4913}
4914
[4832]4915816 // SURFACE_META V: 4 I: 6 planar
[4793]4916{
4917        shader textures/metal/de-r_mtl2_bright
4918        lightmapAxis ( 1.000000 0.000000 0.000000 )
4919}
4920
[4832]4921817 // SURFACE_META V: 4 I: 6 planar
[4793]4922{
4923        shader textures/metal/de-r_mtl2_bright
4924        lightmapAxis ( 1.000000 0.000000 0.000000 )
4925}
4926
[4832]4927818 // SURFACE_META V: 4 I: 6 planar
[4793]4928{
4929        shader textures/metal/de-r_mtl2_bright
4930        lightmapAxis ( 1.000000 0.000000 0.000000 )
4931}
4932
[4832]4933819 // SURFACE_META V: 4 I: 6 planar
[4793]4934{
4935        shader textures/metal/de-r_mtl2_bright
4936        lightmapAxis ( 1.000000 0.000000 0.000000 )
4937}
4938
[4832]4939820 // SURFACE_META V: 4 I: 6 planar
[4793]4940{
4941        shader textures/metal/de-r_mtl2_bright
4942        lightmapAxis ( 1.000000 0.000000 0.000000 )
4943}
4944
[4832]4945821 // SURFACE_META V: 4 I: 6 planar
[4793]4946{
4947        shader textures/metal/de-r_mtl2_bright
4948        lightmapAxis ( 1.000000 0.000000 0.000000 )
4949}
4950
[4832]4951822 // SURFACE_META V: 4 I: 6 planar
[4793]4952{
4953        shader textures/metal/de-r_mtl2_bright
4954        lightmapAxis ( 1.000000 0.000000 0.000000 )
4955}
4956
[4832]4957823 // SURFACE_META V: 4 I: 6 planar
[4793]4958{
4959        shader textures/metal/de-r_mtl2_bright
4960        lightmapAxis ( 1.000000 0.000000 0.000000 )
4961}
4962
[4832]4963824 // SURFACE_META V: 4 I: 6 planar
[4793]4964{
4965        shader textures/metal/de-r_mtl2_bright
4966        lightmapAxis ( 1.000000 0.000000 0.000000 )
4967}
4968
[4832]4969825 // SURFACE_META V: 4 I: 6 planar
[4793]4970{
4971        shader textures/metal/de-r_mtl2_bright
4972        lightmapAxis ( 1.000000 0.000000 0.000000 )
4973}
4974
[4832]4975826 // SURFACE_META V: 4 I: 6 planar
[4793]4976{
4977        shader textures/metal/de-r_mtl2_bright
4978        lightmapAxis ( 1.000000 0.000000 0.000000 )
4979}
4980
[4832]4981827 // SURFACE_META V: 4 I: 6 planar
[4793]4982{
4983        shader textures/metal/de-r_mtl2_bright
4984        lightmapAxis ( 1.000000 0.000000 0.000000 )
4985}
4986
[4832]4987828 // SURFACE_META V: 4 I: 6 planar
[4793]4988{
4989        shader textures/metal/de-r_mtl2_bright
4990        lightmapAxis ( 1.000000 0.000000 0.000000 )
4991}
4992
[4832]4993829 // SURFACE_META V: 18 I: 60 planar
[4793]4994{
4995        shader textures/metal/de-r_mtl2_bright
4996        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4997}
4998
[4832]4999830 // SURFACE_META V: 18 I: 60 planar
[4793]5000{
5001        shader textures/metal/de-r_mtl2_bright
5002        lightmapAxis ( 0.000000 1.000000 0.000000 )
5003}
5004
[4832]5005831 // SURFACE_META V: 18 I: 60 planar
[4793]5006{
5007        shader textures/metal/de-r_mtl2_bright
5008        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5009}
5010
[4832]5011832 // SURFACE_META V: 18 I: 60 planar
[4793]5012{
5013        shader textures/metal/de-r_mtl2_bright
5014        lightmapAxis ( 0.000000 1.000000 0.000000 )
5015}
5016
[4832]5017833 // SURFACE_META V: 18 I: 60 planar
[4793]5018{
5019        shader textures/metal/de-r_mtl2_bright
5020        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5021}
5022
[4832]5023834 // SURFACE_META V: 18 I: 60 planar
[4793]5024{
5025        shader textures/metal/de-r_mtl2_bright
5026        lightmapAxis ( 0.000000 1.000000 0.000000 )
5027}
5028
[4832]5029835 // SURFACE_META V: 4 I: 6 planar
[4793]5030{
5031        shader textures/metal/de-r_mtl2_bright
5032        lightmapAxis ( 0.000000 1.000000 0.000000 )
5033}
5034
[4832]5035836 // SURFACE_META V: 18 I: 60 planar
[4793]5036{
5037        shader textures/metal/de-r_mtl2_bright
5038        lightmapAxis ( -1.000000 0.000000 0.000000 )
5039}
5040
[4832]5041837 // SURFACE_META V: 4 I: 6 planar
[4793]5042{
5043        shader textures/metal/de-r_mtl2_bright
5044        lightmapAxis ( 0.000000 0.000000 1.000000 )
5045}
5046
[4832]5047838 // SURFACE_META V: 12 I: 24 planar
[4793]5048{
5049        shader textures/metal/de-r_mtl2_bright
5050        lightmapAxis ( 0.000000 0.000000 1.000000 )
5051}
5052
[4832]5053839 // SURFACE_META V: 12 I: 24 planar
[4793]5054{
5055        shader textures/metal/de-r_mtl2_bright
5056        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5057}
5058
[4832]5059840 // SURFACE_META V: 12 I: 24 planar
[4793]5060{
5061        shader textures/metal/de-r_mtl2_bright
5062        lightmapAxis ( 0.000000 0.000000 1.000000 )
5063}
5064
[4832]5065841 // SURFACE_META V: 12 I: 24 planar
[4793]5066{
5067        shader textures/metal/de-r_mtl2_bright
5068        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5069}
5070
[4832]5071842 // SURFACE_META V: 4 I: 6 planar
[4793]5072{
5073        shader textures/metal/de-r_mtl2_bright
5074        lightmapAxis ( 0.000000 0.000000 1.000000 )
5075}
5076
[4832]5077843 // SURFACE_META V: 4 I: 6 planar
[4793]5078{
5079        shader textures/metal/de-r_mtl2_bright
5080        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5081}
5082
[4832]5083844 // SURFACE_META V: 4 I: 6 planar
[4793]5084{
5085        shader textures/metal/de-r_mtl2_bright
5086        lightmapAxis ( 0.000000 1.000000 0.000000 )
5087}
5088
[4832]5089845 // SURFACE_META V: 18 I: 60 planar
[4793]5090{
5091        shader textures/metal/de-r_mtl2_bright
5092        lightmapAxis ( -1.000000 0.000000 0.000000 )
5093}
5094
[4832]5095846 // SURFACE_META V: 4 I: 6 planar
[4793]5096{
5097        shader textures/metal/de-r_mtl2_bright
5098        lightmapAxis ( 0.000000 0.000000 1.000000 )
5099}
5100
[4832]5101847 // SURFACE_META V: 12 I: 24 planar
[4793]5102{
5103        shader textures/metal/de-r_mtl2_bright
5104        lightmapAxis ( 0.000000 0.000000 1.000000 )
5105}
5106
[4832]5107848 // SURFACE_META V: 12 I: 24 planar
[4793]5108{
5109        shader textures/metal/de-r_mtl2_bright
5110        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5111}
5112
[4832]5113849 // SURFACE_META V: 12 I: 24 planar
[4793]5114{
5115        shader textures/metal/de-r_mtl2_bright
5116        lightmapAxis ( 0.000000 0.000000 1.000000 )
5117}
5118
[4832]5119850 // SURFACE_META V: 12 I: 24 planar
[4793]5120{
5121        shader textures/metal/de-r_mtl2_bright
5122        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5123}
5124
[4832]5125851 // SURFACE_META V: 4 I: 6 planar
[4793]5126{
5127        shader textures/metal/de-r_mtl2_bright
5128        lightmapAxis ( 0.000000 0.000000 1.000000 )
5129}
5130
[4832]5131852 // SURFACE_META V: 4 I: 6 planar
[4793]5132{
5133        shader textures/metal/de-r_mtl2_bright
5134        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5135}
5136
[4832]5137853 // SURFACE_META V: 4 I: 6 planar
[4793]5138{
5139        shader textures/metal/de-r_mtl2_bright
5140        lightmapAxis ( 0.000000 1.000000 0.000000 )
5141}
5142
[4832]5143854 // SURFACE_META V: 18 I: 60 planar
[4793]5144{
5145        shader textures/metal/de-r_mtl2_bright
5146        lightmapAxis ( -1.000000 0.000000 0.000000 )
5147}
5148
[4832]5149855 // SURFACE_META V: 4 I: 6 planar
[4793]5150{
5151        shader textures/metal/de-r_mtl2_bright
5152        lightmapAxis ( 0.000000 0.000000 1.000000 )
5153}
5154
[4832]5155856 // SURFACE_META V: 12 I: 24 planar
[4793]5156{
5157        shader textures/metal/de-r_mtl2_bright
5158        lightmapAxis ( 0.000000 0.000000 1.000000 )
5159}
5160
[4832]5161857 // SURFACE_META V: 12 I: 24 planar
[4793]5162{
5163        shader textures/metal/de-r_mtl2_bright
5164        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5165}
5166
[4832]5167858 // SURFACE_META V: 12 I: 24 planar
[4793]5168{
5169        shader textures/metal/de-r_mtl2_bright
5170        lightmapAxis ( 0.000000 0.000000 1.000000 )
5171}
5172
[4832]5173859 // SURFACE_META V: 12 I: 24 planar
[4793]5174{
5175        shader textures/metal/de-r_mtl2_bright
5176        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5177}
5178
[4832]5179860 // SURFACE_META V: 4 I: 6 planar
[4793]5180{
5181        shader textures/metal/de-r_mtl2_bright
5182        lightmapAxis ( 0.000000 0.000000 1.000000 )
5183}
5184
[4832]5185861 // SURFACE_META V: 4 I: 6 planar
[4793]5186{
5187        shader textures/metal/de-r_mtl2_bright
5188        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5189}
5190
[4832]5191862 // SURFACE_META V: 16 I: 36 planar
[4793]5192{
5193        shader textures/metal/de-r_mtl2_bright
5194        lightmapAxis ( 1.000000 0.000000 0.000000 )
5195}
5196
[4832]5197863 // SURFACE_META V: 16 I: 36 planar
[4793]5198{
5199        shader textures/metal/de-r_mtl2_bright
5200        lightmapAxis ( -1.000000 0.000000 0.000000 )
5201}
5202
[4832]5203864 // SURFACE_META V: 4 I: 6 planar
[4793]5204{
5205        shader textures/metal/de-r_mtl2_bright
5206        lightmapAxis ( 0.000000 1.000000 0.000000 )
5207}
5208
[4832]5209865 // SURFACE_META V: 4 I: 6 planar
[4793]5210{
5211        shader textures/metal/de-r_mtl2_bright
5212        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5213}
5214
[4832]5215866 // SURFACE_META V: 4 I: 6 planar
[4793]5216{
5217        shader textures/metal/de-r_mtl2_bright
5218        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5219}
5220
[4832]5221867 // SURFACE_META V: 6 I: 12 planar
[4793]5222{
5223        shader textures/metal/de-r_mtl2_bright
5224        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5225}
5226
[4832]5227868 // SURFACE_META V: 4 I: 6 planar
[4793]5228{
5229        shader textures/metal/de-r_mtl2_bright
5230        lightmapAxis ( 0.000000 1.000000 0.000000 )
5231}
5232
[4832]5233869 // SURFACE_META V: 4 I: 6 planar
[4793]5234{
5235        shader textures/metal/de-r_mtl2_bright
5236        lightmapAxis ( 0.000000 0.000000 1.000000 )
5237}
5238
[4832]5239870 // SURFACE_META V: 4 I: 6 planar
[4793]5240{
5241        shader textures/metal/de-r_mtl2_bright
5242        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5243}
5244
[4832]5245871 // SURFACE_META V: 4 I: 6 planar
[4793]5246{
5247        shader textures/metal/de-r_mtl2_bright
5248        lightmapAxis ( 0.000000 0.000000 1.000000 )
5249}
5250
[4832]5251872 // SURFACE_META V: 16 I: 36 planar
[4793]5252{
5253        shader textures/metal/de-r_mtl2_bright
5254        lightmapAxis ( 1.000000 0.000000 0.000000 )
5255}
5256
[4832]5257873 // SURFACE_META V: 16 I: 36 planar
[4793]5258{
5259        shader textures/metal/de-r_mtl2_bright
5260        lightmapAxis ( -1.000000 0.000000 0.000000 )
5261}
5262
[4832]5263874 // SURFACE_META V: 4 I: 6 planar
[4793]5264{
5265        shader textures/metal/de-r_mtl2_bright
5266        lightmapAxis ( 0.000000 1.000000 0.000000 )
5267}
5268
[4832]5269875 // SURFACE_META V: 4 I: 6 planar
[4793]5270{
5271        shader textures/metal/de-r_mtl2_bright
5272        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5273}
5274
[4832]5275876 // SURFACE_META V: 4 I: 6 planar
[4793]5276{
5277        shader textures/metal/de-r_mtl2_bright
5278        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5279}
5280
[4832]5281877 // SURFACE_META V: 6 I: 12 planar
[4793]5282{
5283        shader textures/metal/de-r_mtl2_bright
5284        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5285}
5286
[4832]5287878 // SURFACE_META V: 4 I: 6 planar
[4793]5288{
5289        shader textures/metal/de-r_mtl2_bright
5290        lightmapAxis ( 0.000000 1.000000 0.000000 )
5291}
5292
[4832]5293879 // SURFACE_META V: 4 I: 6 planar
[4793]5294{
5295        shader textures/metal/de-r_mtl2_bright
5296        lightmapAxis ( 0.000000 0.000000 1.000000 )
5297}
5298
[4832]5299880 // SURFACE_META V: 4 I: 6 planar
[4793]5300{
5301        shader textures/metal/de-r_mtl2_bright
5302        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5303}
5304
[4832]5305881 // SURFACE_META V: 4 I: 6 planar
[4793]5306{
5307        shader textures/metal/de-r_mtl2_bright
5308        lightmapAxis ( 0.000000 0.000000 1.000000 )
5309}
5310
[4832]5311882 // SURFACE_META V: 4 I: 6 planar
[4793]5312{
5313        shader textures/metal/de-r_mtl2_bright
5314        lightmapAxis ( 0.000000 1.000000 0.000000 )
5315}
5316
[4832]5317883 // SURFACE_META V: 4 I: 6 planar
[4793]5318{
5319        shader textures/metal/de-r_mtl2_bright
5320        lightmapAxis ( 0.000000 1.000000 0.000000 )
5321}
5322
[4832]5323884 // SURFACE_META V: 18 I: 60 planar
[4793]5324{
5325        shader textures/metal/de-r_mtl2_bright
5326        lightmapAxis ( 1.000000 0.000000 0.000000 )
5327}
5328
[4832]5329885 // SURFACE_META V: 4 I: 6 planar
[4793]5330{
5331        shader textures/metal/de-r_mtl2_bright
5332        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5333}
5334
[4832]5335886 // SURFACE_META V: 4 I: 6 planar
[4793]5336{
5337        shader textures/metal/de-r_mtl2_bright
5338        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5339}
5340
[4832]5341887 // SURFACE_META V: 4 I: 6 planar
[4793]5342{
5343        shader textures/metal/de-r_mtl2_bright
5344        lightmapAxis ( 0.000000 1.000000 0.000000 )
5345}
5346
[4832]5347888 // SURFACE_META V: 4 I: 6 planar
[4793]5348{
5349        shader textures/metal/de-r_mtl2_bright
5350        lightmapAxis ( 0.000000 1.000000 0.000000 )
5351}
5352
[4832]5353889 // SURFACE_META V: 18 I: 60 planar
[4793]5354{
5355        shader textures/metal/de-r_mtl2_bright
5356        lightmapAxis ( 1.000000 0.000000 0.000000 )
5357}
5358
[4832]5359890 // SURFACE_META V: 4 I: 6 planar
[4793]5360{
5361        shader textures/metal/de-r_mtl2_bright
5362        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5363}
5364
[4832]5365891 // SURFACE_META V: 4 I: 6 planar
[4793]5366{
5367        shader textures/metal/de-r_mtl2_bright
5368        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5369}
5370
[4832]5371892 // SURFACE_META V: 4 I: 6 planar
[4793]5372{
5373        shader textures/metal/de-r_mtl2_bright
5374        lightmapAxis ( 0.000000 1.000000 0.000000 )
5375}
5376
[4832]5377893 // SURFACE_META V: 4 I: 6 planar
[4793]5378{
5379        shader textures/metal/de-r_mtl2_bright
5380        lightmapAxis ( 0.000000 1.000000 0.000000 )
5381}
5382
[4832]5383894 // SURFACE_META V: 18 I: 60 planar
[4793]5384{
5385        shader textures/metal/de-r_mtl2_bright
5386        lightmapAxis ( 1.000000 0.000000 0.000000 )
5387}
5388
[4832]5389895 // SURFACE_META V: 4 I: 6 planar
[4793]5390{
5391        shader textures/metal/de-r_mtl2_bright
5392        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5393}
5394
[4832]5395896 // SURFACE_META V: 4 I: 6 planar
[4793]5396{
5397        shader textures/metal/de-r_mtl2_bright
5398        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5399}
5400
[4832]5401897 // SURFACE_META V: 4 I: 6 planar
[4793]5402{
5403        shader textures/metal/de-r_mtl2_bright
5404        lightmapAxis ( -1.000000 0.000000 0.000000 )
5405}
5406
[4832]5407898 // SURFACE_META V: 4 I: 6 planar
[4793]5408{
5409        shader textures/metal/de-r_mtl2_bright
5410        lightmapAxis ( -1.000000 0.000000 0.000000 )
5411}
5412
[4832]5413899 // SURFACE_META V: 4 I: 6 planar
[4793]5414{
5415        shader textures/metal/de-r_mtl2_bright
5416        lightmapAxis ( -1.000000 0.000000 0.000000 )
5417}
5418
[4832]5419900 // SURFACE_META V: 4 I: 6 planar
[4793]5420{
5421        shader textures/metal/de-r_mtl2_bright
5422        lightmapAxis ( -1.000000 0.000000 0.000000 )
5423}
5424
[4832]5425901 // SURFACE_META V: 4 I: 6 planar
[4793]5426{
5427        shader textures/metal/de-r_mtl2_bright
5428        lightmapAxis ( -1.000000 0.000000 0.000000 )
5429}
5430
[4832]5431902 // SURFACE_META V: 4 I: 6 planar
[4793]5432{
5433        shader textures/metal/de-r_mtl2_bright
5434        lightmapAxis ( -1.000000 0.000000 0.000000 )
5435}
5436
[4832]5437903 // SURFACE_META V: 4 I: 6 planar
[4793]5438{
5439        shader textures/metal/de-r_mtl2_bright
5440        lightmapAxis ( 0.000000 1.000000 0.000000 )
5441}
5442
[4832]5443904 // SURFACE_META V: 4 I: 6 planar
[4793]5444{
5445        shader textures/metal/de-r_mtl2_bright
5446        lightmapAxis ( 0.000000 0.000000 1.000000 )
5447}
5448
[4832]5449905 // SURFACE_META V: 4 I: 6 planar
[4793]5450{
5451        shader textures/metal/de-r_mtl2_bright
5452        lightmapAxis ( -1.000000 0.000000 0.000000 )
5453}
5454
[4832]5455906 // SURFACE_META V: 4 I: 6 planar
[4793]5456{
5457        shader textures/metal/de-r_mtl2_bright
5458        lightmapAxis ( 0.000000 0.000000 1.000000 )
5459}
5460
[4832]5461907 // SURFACE_META V: 4 I: 6 planar
[4793]5462{
5463        shader textures/metal/de-r_mtl2_bright
5464        lightmapAxis ( -1.000000 0.000000 0.000000 )
5465}
5466
[4832]5467908 // SURFACE_META V: 4 I: 6 planar
[4793]5468{
5469        shader textures/metal/de-r_mtl2_bright
5470        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5471}
5472
[4832]5473909 // SURFACE_META V: 4 I: 6 planar
[4793]5474{
5475        shader textures/metal/de-r_mtl2_bright
5476        lightmapAxis ( 0.000000 1.000000 0.000000 )
5477}
5478
[4832]5479910 // SURFACE_META V: 4 I: 6 planar
[4793]5480{
5481        shader textures/metal/de-r_mtl2_bright
5482        lightmapAxis ( 0.000000 0.000000 1.000000 )
5483}
5484
[4832]5485911 // SURFACE_META V: 4 I: 6 planar
[4793]5486{
5487        shader textures/metal/de-r_mtl2_bright
5488        lightmapAxis ( -1.000000 0.000000 0.000000 )
5489}
5490
[4832]5491912 // SURFACE_META V: 4 I: 6 planar
[4793]5492{
5493        shader textures/metal/de-r_mtl2_bright
5494        lightmapAxis ( 0.000000 0.000000 1.000000 )
5495}
5496
[4832]5497913 // SURFACE_META V: 4 I: 6 planar
[4793]5498{
5499        shader textures/metal/de-r_mtl2_bright
5500        lightmapAxis ( -1.000000 0.000000 0.000000 )
5501}
5502
[4832]5503914 // SURFACE_META V: 4 I: 6 planar
[4793]5504{
5505        shader textures/metal/de-r_mtl2_bright
5506        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5507}
5508
[4832]5509915 // SURFACE_META V: 4 I: 6 planar
[4793]5510{
5511        shader textures/metal/de-r_mtl2_bright
5512        lightmapAxis ( 0.000000 1.000000 0.000000 )
5513}
5514
[4832]5515916 // SURFACE_META V: 4 I: 6 planar
[4793]5516{
5517        shader textures/metal/de-r_mtl2_bright
5518        lightmapAxis ( 0.000000 0.000000 1.000000 )
5519}
5520
[4832]5521917 // SURFACE_META V: 4 I: 6 planar
[4793]5522{
5523        shader textures/metal/de-r_mtl2_bright
5524        lightmapAxis ( -1.000000 0.000000 0.000000 )
5525}
5526
[4832]5527918 // SURFACE_META V: 4 I: 6 planar
[4793]5528{
5529        shader textures/metal/de-r_mtl2_bright
5530        lightmapAxis ( 0.000000 0.000000 1.000000 )
5531}
5532
[4832]5533919 // SURFACE_META V: 4 I: 6 planar
[4793]5534{
5535        shader textures/metal/de-r_mtl2_bright
5536        lightmapAxis ( -1.000000 0.000000 0.000000 )
5537}
5538
[4832]5539920 // SURFACE_META V: 4 I: 6 planar
[4793]5540{
5541        shader textures/metal/de-r_mtl2_bright
5542        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5543}
5544
[4832]5545921 // SURFACE_META V: 4 I: 6 planar
[4793]5546{
5547        shader textures/metal/de-r_mtl2_bright
5548        lightmapAxis ( 0.000000 1.000000 0.000000 )
5549}
5550
[4832]5551922 // SURFACE_META V: 4 I: 6 planar
[4793]5552{
5553        shader textures/metal/de-r_mtl2_bright
5554        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5555}
5556
[4832]5557923 // SURFACE_META V: 7 I: 15 planar
[4793]5558{
5559        shader textures/metal/de-r_mtl2_bright
5560        lightmapAxis ( 0.000000 0.000000 1.000000 )
5561}
5562
[4832]5563924 // SURFACE_META V: 4 I: 6 planar
[4793]5564{
5565        shader textures/metal/de-r_mtl2_bright
5566        lightmapAxis ( 1.000000 0.000000 0.000000 )
5567}
5568
[4832]5569925 // SURFACE_META V: 4 I: 6 planar
[4793]5570{
5571        shader textures/metal/de-r_mtl2_bright
5572        lightmapAxis ( 0.000000 0.000000 1.000000 )
5573}
5574
[4832]5575926 // SURFACE_META V: 4 I: 6 planar
[4793]5576{
5577        shader textures/metal/de-r_mtl2_bright
5578        lightmapAxis ( -1.000000 0.000000 0.000000 )
5579}
5580
[4832]5581927 // SURFACE_META V: 3 I: 3 planar
[4793]5582{
5583        shader textures/metal/de-r_mtl2_bright
5584        lightmapAxis ( 1.000000 0.000000 0.000000 )
5585}
5586
[4832]5587928 // SURFACE_META V: 5 I: 9 planar
[4793]5588{
5589        shader textures/metal/de-r_mtl2_bright
5590        lightmapAxis ( 0.000000 0.000000 1.000000 )
5591}
5592
[4832]5593929 // SURFACE_META V: 4 I: 6 planar
[4793]5594{
5595        shader textures/metal/de-r_mtl2_bright
5596        lightmapAxis ( 1.000000 0.000000 0.000000 )
5597}
5598
[4832]5599930 // SURFACE_META V: 4 I: 6 planar
[4793]5600{
5601        shader textures/metal/de-r_mtl2_bright
5602        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5603}
5604
[4832]5605931 // SURFACE_META V: 5 I: 9 planar
[4793]5606{
5607        shader textures/metal/de-r_mtl2_bright
5608        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5609}
5610
[4832]5611932 // SURFACE_META V: 4 I: 6 planar
[4793]5612{
5613        shader textures/metal/de-r_mtl2_bright
5614        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5615}
5616
[4832]5617933 // SURFACE_META V: 4 I: 6 planar
[4793]5618{
5619        shader textures/metal/de-r_mtl2_bright
5620        lightmapAxis ( 0.000000 0.000000 1.000000 )
5621}
5622
[4832]5623934 // SURFACE_META V: 4 I: 6 planar
[4793]5624{
5625        shader textures/metal/de-r_mtl2_bright
[4803]5626        lightmapAxis ( 1.000000 0.000000 0.000000 )
5627}
5628
[4832]5629935 // SURFACE_META V: 4 I: 6 planar
[4803]5630{
5631        shader textures/metal/de-r_mtl2_bright
[4793]5632        lightmapAxis ( 0.000000 1.000000 0.000000 )
5633}
5634
[4832]5635936 // SURFACE_META V: 4 I: 6 planar
[4793]5636{
5637        shader textures/metal/de-r_mtl2_bright
5638        lightmapAxis ( 0.000000 0.000000 1.000000 )
5639}
5640
[4832]5641937 // SURFACE_META V: 4 I: 6 planar
[4793]5642{
5643        shader textures/metal/de-r_mtl2_bright
5644        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5645}
5646
[4832]5647938 // SURFACE_META V: 4 I: 6 planar
[4793]5648{
5649        shader textures/metal/de-r_mtl2_bright
[4803]5650        lightmapAxis ( 1.000000 0.000000 0.000000 )
5651}
5652
[4832]5653939 // SURFACE_META V: 4 I: 6 planar
[4803]5654{
5655        shader textures/metal/de-r_mtl2_bright
5656        lightmapAxis ( 0.000000 1.000000 0.000000 )
5657}
5658
[4832]5659940 // SURFACE_META V: 4 I: 6 planar
[4803]5660{
5661        shader textures/metal/de-r_mtl2_bright
5662        lightmapAxis ( -1.000000 0.000000 0.000000 )
5663}
5664
[4832]5665941 // SURFACE_META V: 4 I: 6 planar
[4803]5666{
5667        shader textures/metal/de-r_mtl2_bright
5668        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5669}
5670
[4832]5671942 // SURFACE_META V: 4 I: 6 planar
[4803]5672{
5673        shader textures/metal/de-r_mtl2_bright
[4793]5674        lightmapAxis ( 0.000000 0.000000 1.000000 )
5675}
5676
[4832]5677943 // SURFACE_META V: 4 I: 6 planar
[4793]5678{
5679        shader textures/metal/de-r_mtl2_bright
5680        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5681}
5682
[4832]5683944 // SURFACE_META V: 5 I: 9 planar
[4793]5684{
5685        shader textures/metal/de-r_mtl2_bright
5686        lightmapAxis ( 0.000000 1.000000 0.000000 )
5687}
5688
[4832]5689945 // SURFACE_META V: 5 I: 9 planar
[4793]5690{
5691        shader textures/metal/de-r_mtl2_bright
5692        lightmapAxis ( 0.000000 0.000000 1.000000 )
5693}
5694
[4832]5695946 // SURFACE_META V: 4 I: 6 planar
[4793]5696{
5697        shader textures/metal/de-r_mtl2_bright
[4803]5698        lightmapAxis ( 1.000000 0.000000 0.000000 )
5699}
5700
[4832]5701947 // SURFACE_META V: 4 I: 6 planar
[4803]5702{
5703        shader textures/metal/de-r_mtl2_bright
5704        lightmapAxis ( 0.000000 1.000000 0.000000 )
5705}
5706
[4832]5707948 // SURFACE_META V: 4 I: 6 planar
[4803]5708{
5709        shader textures/metal/de-r_mtl2_bright
5710        lightmapAxis ( -1.000000 0.000000 0.000000 )
5711}
5712
[4832]5713949 // SURFACE_META V: 4 I: 6 planar
[4803]5714{
5715        shader textures/metal/de-r_mtl2_bright
5716        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5717}
5718
[4832]5719950 // SURFACE_META V: 4 I: 6 planar
[4803]5720{
5721        shader textures/metal/de-r_mtl2_bright
[4793]5722        lightmapAxis ( 0.000000 0.000000 1.000000 )
5723}
5724
[4832]5725951 // SURFACE_META V: 4 I: 6 planar
[4793]5726{
5727        shader textures/metal/de-r_mtl2_bright
[4803]5728        lightmapAxis ( -1.000000 0.000000 0.000000 )
5729}
5730
[4832]5731952 // SURFACE_META V: 4 I: 6 planar
[4803]5732{
5733        shader textures/metal/de-r_mtl2_bright
5734        lightmapAxis ( 0.000000 0.000000 1.000000 )
5735}
5736
[4832]5737953 // SURFACE_META V: 4 I: 6 planar
[4803]5738{
5739        shader textures/metal/de-r_mtl2_bright
5740        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5741}
5742
[4832]5743954 // SURFACE_META V: 4 I: 6 planar
[4803]5744{
5745        shader textures/metal/de-r_mtl2_bright
5746        lightmapAxis ( 0.000000 0.000000 1.000000 )
5747}
5748
[4832]5749955 // SURFACE_META V: 3 I: 3 planar
[4803]5750{
5751        shader textures/metal/de-r_mtl2_bright
[4793]5752        lightmapAxis ( 0.000000 1.000000 0.000000 )
5753}
5754
[4832]5755956 // SURFACE_META V: 4 I: 6 planar
[4793]5756{
5757        shader textures/metal/de-r_mtl2_bright
5758        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5759}
5760
[4832]5761957 // SURFACE_META V: 4 I: 6 planar
[4793]5762{
5763        shader textures/metal/de-r_mtl2_bright
5764        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5765}
5766
[4832]5767958 // SURFACE_META V: 5 I: 9 planar
[4793]5768{
5769        shader textures/metal/de-r_mtl2_bright
5770        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5771}
5772
[4832]5773959 // SURFACE_META V: 4 I: 6 planar
[4793]5774{
5775        shader textures/metal/de-r_mtl2_bright
5776        lightmapAxis ( 0.000000 0.000000 1.000000 )
5777}
5778
[4832]5779960 // SURFACE_META V: 4 I: 6 planar
[4793]5780{
5781        shader textures/metal/de-r_mtl2_bright
5782        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5783}
5784
[4832]5785961 // SURFACE_META V: 3 I: 3 planar
[4793]5786{
5787        shader textures/metal/de-r_mtl2_bright
5788        lightmapAxis ( 0.000000 0.000000 1.000000 )
5789}
5790
[4832]5791962 // SURFACE_META V: 5 I: 9 planar
[4793]5792{
5793        shader textures/metal/de-r_mtl2_bright
5794        lightmapAxis ( 0.000000 0.000000 1.000000 )
5795}
5796
[4832]5797963 // SURFACE_META V: 5 I: 9 planar
[4793]5798{
5799        shader textures/metal/de-r_mtl2_bright
5800        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5801}
5802
[4832]5803964 // SURFACE_META V: 4 I: 6 planar
[4793]5804{
5805        shader textures/metal/de-r_mtl2_bright
5806        lightmapAxis ( -1.000000 0.000000 0.000000 )
5807}
5808
[4832]5809965 // SURFACE_META V: 3 I: 3 planar
[4793]5810{
5811        shader textures/metal/de-r_mtl2_bright
5812        lightmapAxis ( 0.000000 0.000000 1.000000 )
5813}
5814
[4832]5815966 // SURFACE_META V: 4 I: 6 planar
[4793]5816{
5817        shader textures/metal/de-r_mtl2_bright
5818        lightmapAxis ( 0.000000 0.000000 1.000000 )
5819}
5820
[4832]5821967 // SURFACE_META V: 5 I: 9 planar
[4793]5822{
5823        shader textures/metal/de-r_mtl2_bright
5824        lightmapAxis ( 1.000000 0.000000 0.000000 )
5825}
5826
[4832]5827968 // SURFACE_META V: 4 I: 6 planar
[4793]5828{
5829        shader textures/metal/de-r_mtl2_bright
5830        lightmapAxis ( -1.000000 0.000000 0.000000 )
5831}
5832
[4832]5833969 // SURFACE_META V: 5 I: 9 planar
[4793]5834{
[4803]5835        shader textures/metal/de-r_mtl2_bright
5836        lightmapAxis ( 0.000000 1.000000 0.000000 )
5837}
5838
[4832]5839970 // SURFACE_META V: 4 I: 6 planar
[4803]5840{
5841        shader textures/metal/de-r_mtl2_bright
5842        lightmapAxis ( 0.000000 1.000000 0.000000 )
5843}
5844
[4832]5845971 // SURFACE_META V: 4 I: 6 planar
[4803]5846{
5847        shader textures/metal/de-r_mtl2_bright
5848        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5849}
5850
[4832]5851972 // SURFACE_META V: 18 I: 48 planar
[4803]5852{
5853        shader textures/metal/de-r_mtl2_bright
5854        lightmapAxis ( 0.000000 0.000000 1.000000 )
5855}
5856
[4832]5857973 // SURFACE_META V: 6 I: 12 planar
[4803]5858{
5859        shader textures/metal/de-r_mtl2_bright
5860        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5861}
5862
[4832]5863974 // SURFACE_META V: 12 I: 33 planar
[4803]5864{
5865        shader textures/metal/de-r_mtl2_bright
5866        lightmapAxis ( -1.000000 0.000000 0.000000 )
5867}
5868
[4832]5869975 // SURFACE_META V: 7 I: 15 planar
[4803]5870{
[4793]5871        shader textures/metal/dkmtl
5872        lightmapAxis ( 1.000000 0.000000 0.000000 )
5873}
5874
[4832]5875976 // SURFACE_META V: 5 I: 9 planar
[4793]5876{
5877        shader textures/metal/dkmtl
5878        lightmapAxis ( 0.000000 1.000000 0.000000 )
5879}
5880
[4832]5881977 // SURFACE_META V: 41 I: 117 planar
[4793]5882{
5883        shader textures/metal/dkmtl
5884        lightmapAxis ( 0.000000 0.000000 1.000000 )
5885}
5886
[4832]5887978 // SURFACE_META V: 7 I: 15 planar
[4793]5888{
5889        shader textures/metal/dkmtl
5890        lightmapAxis ( 1.000000 0.000000 0.000000 )
5891}
5892
[4832]5893979 // SURFACE_META V: 4 I: 6 planar
[4793]5894{
5895        shader textures/metal/dkmtl
5896        lightmapAxis ( 0.000000 0.000000 1.000000 )
5897}
5898
[4832]5899980 // SURFACE_META V: 4 I: 6 planar
[4793]5900{
5901        shader textures/metal/dkmtl
5902        lightmapAxis ( 0.000000 1.000000 0.000000 )
5903}
5904
[4832]5905981 // SURFACE_META V: 7 I: 15 planar
[4793]5906{
5907        shader textures/metal/dkmtl
5908        lightmapAxis ( -1.000000 0.000000 0.000000 )
5909}
5910
[4832]5911982 // SURFACE_META V: 4 I: 6 planar
[4793]5912{
5913        shader textures/metal/dkmtl
5914        lightmapAxis ( 0.000000 0.000000 1.000000 )
5915}
5916
[4832]5917983 // SURFACE_META V: 6 I: 12 planar
[4793]5918{
5919        shader textures/metal/dkmtl
5920        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5921}
5922
[4832]5923984 // SURFACE_META V: 4 I: 6 planar
[4793]5924{
5925        shader textures/metal/dkmtl
5926        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5927}
5928
[4832]5929985 // SURFACE_META V: 9 I: 24 planar
[4793]5930{
5931        shader textures/metal/dkmtl
[4832]5932        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5933}
5934
5935986 // SURFACE_META V: 5 I: 9 planar
5936{
5937        shader textures/metal/dkmtl
5938        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5939}
5940
5941987 // SURFACE_META V: 4 I: 6 planar
5942{
5943        shader textures/metal/dkmtl
[4793]5944        lightmapAxis ( -1.000000 0.000000 0.000000 )
5945}
5946
[4832]5947988 // SURFACE_META V: 5 I: 9 planar
[4793]5948{
5949        shader textures/metal/dkmtl
[4832]5950        lightmapAxis ( -1.000000 0.000000 0.000000 )
5951}
5952
5953989 // SURFACE_META V: 4 I: 6 planar
5954{
5955        shader textures/metal/dkmtl
[4793]5956        lightmapAxis ( 1.000000 0.000000 0.000000 )
5957}
5958
[4832]5959990 // SURFACE_META V: 41 I: 138 planar
[4793]5960{
5961        shader textures/metal/dkmtl
5962        lightmapAxis ( 1.000000 0.000000 0.000000 )
5963}
5964
[4832]5965991 // SURFACE_META V: 4 I: 6 planar
[4793]5966{
5967        shader textures/metal/dkmtl
5968        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5969}
5970
[4832]5971992 // SURFACE_META V: 4 I: 6 planar
[4793]5972{
5973        shader textures/metal/dkmtl
5974        lightmapAxis ( 1.000000 0.000000 0.000000 )
5975}
5976
[4832]5977993 // SURFACE_META V: 26 I: 90 planar
[4793]5978{
5979        shader textures/metal/dkmtl
[4803]5980        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4793]5981}
5982
[4832]5983994 // SURFACE_META V: 18 I: 57 planar
[4793]5984{
5985        shader textures/metal/dkmtl
[4803]5986        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4793]5987}
5988
[4832]5989995 // SURFACE_META V: 64 I: 198 planar
[4793]5990{
5991        shader textures/metal/dkmtl
[4803]5992        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4793]5993}
5994
[4832]5995996 // SURFACE_META V: 30 I: 87 planar
[4793]5996{
5997        shader textures/metal/dkmtl
[4803]5998        lightmapAxis ( 0.000000 0.000000 1.000000 )
5999}
6000
[4832]6001997 // SURFACE_META V: 6 I: 12 planar
[4803]6002{
6003        shader textures/metal/dkmtl
[4793]6004        lightmapAxis ( 1.000000 0.000000 0.000000 )
6005}
6006
[4832]6007998 // SURFACE_META V: 7 I: 15 planar
[4793]6008{
6009        shader textures/metal/dkmtl
[4803]6010        lightmapAxis ( 0.000000 1.000000 0.000000 )
6011}
6012
[4832]6013999 // SURFACE_META V: 4 I: 6 planar
[4803]6014{
6015        shader textures/metal/dkmtl
[4793]6016        lightmapAxis ( 0.000000 0.000000 1.000000 )
6017}
6018
[4832]60191000 // SURFACE_META V: 4 I: 6 planar
[4793]6020{
6021        shader textures/metal/dkmtl
[4803]6022        lightmapAxis ( -1.000000 0.000000 0.000000 )
6023}
6024
[4832]60251001 // SURFACE_META V: 7 I: 15 planar
[4803]6026{
6027        shader textures/metal/dkmtl
6028        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6029}
6030
[4832]60311002 // SURFACE_META V: 6 I: 12 planar
[4803]6032{
6033        shader textures/metal/dkmtl
[4793]6034        lightmapAxis ( 1.000000 0.000000 0.000000 )
6035}
6036
[4832]60371003 // SURFACE_META V: 6 I: 12 planar
[4793]6038{
6039        shader textures/metal/dkmtl
[4803]6040        lightmapAxis ( -1.000000 0.000000 0.000000 )
6041}
6042
[4832]60431004 // SURFACE_META V: 9 I: 24 planar
[4803]6044{
6045        shader textures/metal/dkmtl
6046        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6047}
6048
[4832]60491005 // SURFACE_META V: 7 I: 15 planar
[4803]6050{
6051        shader textures/metal/dkmtl
[4793]6052        lightmapAxis ( 1.000000 0.000000 0.000000 )
6053}
6054
[4832]60551006 // SURFACE_META V: 50 I: 144 planar
[4793]6056{
6057        shader textures/metal/dkmtl
6058        lightmapAxis ( -1.000000 0.000000 0.000000 )
6059}
6060
[4832]60611007 // SURFACE_META V: 4 I: 6 planar
[4793]6062{
6063        shader textures/metal/dkmtl
6064        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6065}
6066
[4832]60671008 // SURFACE_META V: 4 I: 6 planar
[4793]6068{
6069        shader textures/metal/dkmtl
6070        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6071}
6072
[4832]60731009 // SURFACE_META V: 34 I: 90 planar
[4793]6074{
6075        shader textures/metal/dkmtl
6076        lightmapAxis ( 0.000000 0.000000 1.000000 )
6077}
6078
[4832]60791010 // SURFACE_META V: 4 I: 6 planar
[4793]6080{
6081        shader textures/metal/dkmtl
6082        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6083}
6084
[4832]60851011 // SURFACE_META V: 4 I: 6 planar
[4793]6086{
6087        shader textures/metal/dkmtl
6088        lightmapAxis ( 0.000000 1.000000 0.000000 )
6089}
6090
[4832]60911012 // SURFACE_META V: 4 I: 6 planar
[4793]6092{
6093        shader textures/metal/dkmtl
[4803]6094        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4793]6095}
6096
[4832]60971013 // SURFACE_META V: 8 I: 18 planar
[4793]6098{
6099        shader textures/metal/dkmtl
[4803]6100        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4793]6101}
6102
[4832]61031014 // SURFACE_META V: 5 I: 9 planar
[4793]6104{
6105        shader textures/metal/dkmtl
[4803]6106        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4793]6107}
6108
[4832]61091015 // SURFACE_META V: 4 I: 6 planar
[4793]6110{
6111        shader textures/metal/dkmtl
[4803]6112        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6113}
6114
[4832]61151016 // SURFACE_META V: 4 I: 6 planar
[4803]6116{
6117        shader textures/metal/dkmtl
6118        lightmapAxis ( 0.000000 0.000000 1.000000 )
6119}
6120
[4832]61211017 // SURFACE_META V: 4 I: 6 planar
[4803]6122{
6123        shader textures/metal/dkmtl
[4793]6124        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6125}
6126
[4832]61271018 // SURFACE_META V: 4 I: 6 planar
[4793]6128{
6129        shader textures/metal/dkmtl
[4803]6130        lightmapAxis ( 0.000000 0.000000 1.000000 )
6131}
6132
[4832]61331019 // SURFACE_META V: 4 I: 6 planar
[4803]6134{
6135        shader textures/metal/dkmtl
[4793]6136        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6137}
6138
[4832]61391020 // SURFACE_META V: 4 I: 6 planar
[4793]6140{
6141        shader textures/metal/dkmtl
[4803]6142        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6143}
6144
[4832]61451021 // SURFACE_META V: 4 I: 6 planar
[4803]6146{
6147        shader textures/metal/dkmtl
6148        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6149}
6150
[4832]61511022 // SURFACE_META V: 4 I: 6 planar
[4803]6152{
6153        shader textures/metal/dkmtl
[4793]6154        lightmapAxis ( 0.000000 1.000000 0.000000 )
6155}
6156
[4832]61571023 // SURFACE_META V: 4 I: 6 planar
[4793]6158{
6159        shader textures/metal/dkmtl
[4803]6160        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4793]6161}
6162
[4832]61631024 // SURFACE_META V: 6 I: 12 planar
[4793]6164{
6165        shader textures/metal/dkmtl
[4803]6166        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6167}
6168
[4832]61691025 // SURFACE_META V: 5 I: 9 planar
[4803]6170{
6171        shader textures/metal/dkmtl
[4793]6172        lightmapAxis ( 0.000000 1.000000 0.000000 )
6173}
6174
[4832]61751026 // SURFACE_META V: 4 I: 6 planar
[4793]6176{
6177        shader textures/metal/dkmtl
[4803]6178        lightmapAxis ( 1.000000 0.000000 0.000000 )
6179}
6180
[4832]61811027 // SURFACE_META V: 4 I: 6 planar
[4803]6182{
6183        shader textures/metal/dkmtl
6184        lightmapAxis ( 0.000000 1.000000 0.000000 )
6185}
6186
[4832]61871028 // SURFACE_META V: 4 I: 6 planar
[4803]6188{
6189        shader textures/metal/dkmtl
6190        lightmapAxis ( 0.000000 0.000000 1.000000 )
6191}
6192
[4832]61931029 // SURFACE_META V: 7 I: 15 planar
[4803]6194{
6195        shader textures/metal/dkmtl
[4793]6196        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6197}
6198
[4832]61991030 // SURFACE_META V: 4 I: 6 planar
[4793]6200{
6201        shader textures/metal/dkmtl
[4803]6202        lightmapAxis ( 1.000000 0.000000 0.000000 )
6203}
6204
[4832]62051031 // SURFACE_META V: 4 I: 6 planar
[4803]6206{
6207        shader textures/metal/dkmtl
[4793]6208        lightmapAxis ( 0.000000 1.000000 0.000000 )
6209}
6210
[4832]62111032 // SURFACE_META V: 7 I: 15 planar
[4793]6212{
6213        shader textures/metal/dkmtl
6214        lightmapAxis ( 0.000000 0.000000 1.000000 )
6215}
6216
[4832]62171033 // SURFACE_META V: 4 I: 6 planar
[4793]6218{
6219        shader textures/metal/dkmtl
6220        lightmapAxis ( -1.000000 0.000000 0.000000 )
6221}
6222
[4832]62231034 // SURFACE_META V: 7 I: 15 planar
[4793]6224{
6225        shader textures/metal/dkmtl
6226        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6227}
6228
[4832]62291035 // SURFACE_META V: 6 I: 12 planar
[4793]6230{
6231        shader textures/metal/dkmtl
6232        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6233}
6234
[4832]62351036 // SURFACE_META V: 38 I: 102 planar
[4793]6236{
6237        shader textures/metal/dkmtl
6238        lightmapAxis ( 0.000000 0.000000 1.000000 )
6239}
6240
[4832]62411037 // SURFACE_META V: 4 I: 6 planar
[4793]6242{
6243        shader textures/metal/dkmtl
[4803]6244        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4793]6245}
6246
[4832]62471038 // SURFACE_META V: 40 I: 135 planar
[4793]6248{
6249        shader textures/metal/dkmtl
[4803]6250        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4793]6251}
6252
[4832]62531039 // SURFACE_META V: 56 I: 171 planar
[4793]6254{
6255        shader textures/metal/dkmtl
6256        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6257}
6258
[4832]62591040 // SURFACE_META V: 4 I: 6 planar
[4793]6260{
6261        shader textures/metal/dkmtl
6262        lightmapAxis ( -1.000000 0.000000 0.000000 )
6263}
6264
[4832]62651041 // SURFACE_META V: 8 I: 18 planar
[4793]6266{
6267        shader textures/metal/dkmtl
[4803]6268        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4793]6269}
6270
[4832]62711042 // SURFACE_META V: 7 I: 15 planar
[4793]6272{
6273        shader textures/metal/dkmtl
[4832]6274        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6275}
6276
62771043 // SURFACE_META V: 15 I: 39 planar
6278{
6279        shader textures/metal/dkmtl
[4803]6280        lightmapAxis ( 0.000000 0.000000 1.000000 )
6281}
6282
[4832]62831044 // SURFACE_META V: 5 I: 9 planar
[4803]6284{
6285        shader textures/metal/dkmtl
[4832]6286        lightmapAxis ( 0.000000 0.000000 1.000000 )
6287}
6288
62891045 // SURFACE_META V: 4 I: 6 planar
6290{
6291        shader textures/metal/dkmtl
[4793]6292        lightmapAxis ( -1.000000 0.000000 0.000000 )
6293}
6294
[4832]62951046 // SURFACE_META V: 4 I: 6 planar
[4793]6296{
6297        shader textures/metal/dkmtl
6298        lightmapAxis ( 1.000000 0.000000 0.000000 )
6299}
6300
[4832]63011047 // SURFACE_META V: 5 I: 9 planar
[4793]6302{
6303        shader textures/metal/dkmtl
6304        lightmapAxis ( 1.000000 0.000000 0.000000 )
6305}
6306
[4832]63071048 // SURFACE_META V: 6 I: 12 planar
[4793]6308{
6309        shader textures/metal/dkmtl
6310        lightmapAxis ( 0.000000 1.000000 0.000000 )
6311}
6312
[4832]63131049 // SURFACE_META V: 6 I: 12 planar
[4793]6314{
6315        shader textures/metal/dkmtl
6316        lightmapAxis ( 0.000000 0.000000 1.000000 )
6317}
6318
[4832]63191050 // SURFACE_META V: 4 I: 6 planar
[4793]6320{
6321        shader textures/metal/dkmtl
6322        lightmapAxis ( 1.000000 0.000000 0.000000 )
6323}
6324
[4832]63251051 // SURFACE_META V: 4 I: 6 planar
[4793]6326{
6327        shader textures/metal/dkmtl
6328        lightmapAxis ( 0.000000 1.000000 0.000000 )
6329}
6330
[4832]63311052 // SURFACE_META V: 4 I: 6 planar
[4793]6332{
6333        shader textures/metal/dkmtl
6334        lightmapAxis ( -1.000000 0.000000 0.000000 )
6335}
6336
[4832]63371053 // SURFACE_META V: 5 I: 9 planar
[4793]6338{
6339        shader textures/metal/dkmtl
6340        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6341}
6342
[4832]63431054 // SURFACE_META V: 5 I: 9 planar
[4793]6344{
6345        shader textures/metal/dkmtl
6346        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6347}
6348
[4832]63491055 // SURFACE_META V: 4 I: 6 planar
[4793]6350{
6351        shader textures/metal/dkmtl
6352        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6353}
6354
[4832]63551056 // SURFACE_META V: 4 I: 6 planar
[4793]6356{
6357        shader textures/metal/dkmtl
6358        lightmapAxis ( 1.000000 0.000000 0.000000 )
6359}
6360
[4832]63611057 // SURFACE_META V: 8 I: 18 planar
[4793]6362{
6363        shader textures/metal/dkmtl
6364        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6365}
6366
[4832]63671058 // SURFACE_META V: 4 I: 6 planar
[4793]6368{
6369        shader textures/metal/dkmtl
6370        lightmapAxis ( 1.000000 0.000000 0.000000 )
6371}
6372
[4832]63731059 // SURFACE_META V: 4 I: 6 planar
[4793]6374{
6375        shader textures/metal/dkmtl
6376        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6377}
6378
[4832]63791060 // SURFACE_META V: 4 I: 6 planar
[4793]6380{
6381        shader textures/metal/dkmtl
[4832]6382        lightmapAxis ( 1.000000 0.000000 0.000000 )
6383}
6384
63851061 // SURFACE_META V: 4 I: 6 planar
6386{
6387        shader textures/metal/dkmtl
6388        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6389}
6390
63911062 // SURFACE_META V: 5 I: 9 planar
6392{
6393        shader textures/metal/dkmtl
[4793]6394        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6395}
6396
[4832]63971063 // SURFACE_META V: 4 I: 6 planar
[4793]6398{
6399        shader textures/metal/dkmtl
6400        lightmapAxis ( 0.000000 1.000000 0.000000 )
6401}
6402
[4832]64031064 // SURFACE_META V: 4 I: 6 planar
[4793]6404{
6405        shader textures/metal/dkmtl
6406        lightmapAxis ( -1.000000 0.000000 0.000000 )
6407}
6408
[4832]64091065 // SURFACE_META V: 5 I: 9 planar
[4793]6410{
6411        shader textures/metal/dkmtl
6412        lightmapAxis ( -1.000000 0.000000 0.000000 )
6413}
6414
[4832]64151066 // SURFACE_META V: 6 I: 12 planar
[4793]6416{
6417        shader textures/metal/dkmtl
6418        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6419}
6420
[4832]64211067 // SURFACE_META V: 38 I: 120 planar
[4793]6422{
6423        shader textures/metal/dkmtl
6424        lightmapAxis ( 0.000000 0.000000 1.000000 )
6425}
6426
[4832]64271068 // SURFACE_META V: 40 I: 120 planar
[4793]6428{
6429        shader textures/metal/dkmtl
6430        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6431}
6432
[4832]64331069 // SURFACE_META V: 5 I: 9 planar
[4793]6434{
6435        shader textures/metal/dkmtl
6436        lightmapAxis ( 1.000000 0.000000 0.000000 )
6437}
6438
[4832]64391070 // SURFACE_META V: 5 I: 9 planar
[4793]6440{
6441        shader textures/metal/dkmtl
6442        lightmapAxis ( 1.000000 0.000000 0.000000 )
6443}
6444
[4832]64451071 // SURFACE_META V: 4 I: 6 planar
[4793]6446{
6447        shader textures/metal/dkmtl
6448        lightmapAxis ( 0.000000 1.000000 0.000000 )
6449}
6450
[4832]64511072 // SURFACE_META V: 4 I: 6 planar
[4793]6452{
6453        shader textures/metal/dkmtl
6454        lightmapAxis ( -1.000000 0.000000 0.000000 )
6455}
6456
[4832]64571073 // SURFACE_META V: 8 I: 18 planar
[4793]6458{
6459        shader textures/metal/dkmtl
6460        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6461}
6462
[4832]64631074 // SURFACE_META V: 6 I: 12 planar
[4793]6464{
6465        shader textures/metal/dkmtl
6466        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6467}
6468
[4832]64691075 // SURFACE_META V: 4 I: 6 planar
[4793]6470{
6471        shader textures/metal/dkmtl
6472        lightmapAxis ( 0.000000 1.000000 0.000000 )
6473}
6474
[4832]64751076 // SURFACE_META V: 8 I: 18 planar
[4793]6476{
6477        shader textures/metal/dkmtl
6478        lightmapAxis ( 1.000000 0.000000 0.000000 )
6479}
6480
[4832]64811077 // SURFACE_META V: 9 I: 21 planar
[4793]6482{
6483        shader textures/metal/dkmtl
6484        lightmapAxis ( 0.000000 0.000000 1.000000 )
6485}
6486
[4832]64871078 // SURFACE_META V: 5 I: 9 planar
[4793]6488{
6489        shader textures/metal/dkmtl
6490        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6491}
6492
[4832]64931079 // SURFACE_META V: 6 I: 12 planar
[4793]6494{
6495        shader textures/metal/dkmtl
6496        lightmapAxis ( -1.000000 0.000000 0.000000 )
6497}
6498
[4832]64991080 // SURFACE_META V: 5 I: 9 planar
[4793]6500{
6501        shader textures/metal/dkmtl
[4803]6502        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4793]6503}
6504
[4832]65051081 // SURFACE_META V: 3 I: 3 planar
[4793]6506{
6507        shader textures/metal/dkmtl
[4803]6508        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4793]6509}
6510
[4832]65111082 // SURFACE_META V: 4 I: 6 planar
[4793]6512{
6513        shader textures/metal/dkmtl
6514        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6515}
6516
[4832]65171083 // SURFACE_META V: 8 I: 18 planar
[4793]6518{
6519        shader textures/metal/dkmtl
[4803]6520        lightmapAxis ( -1.000000 0.000000 0.000000 )
6521}
6522
[4832]65231084 // SURFACE_META V: 3 I: 3 planar
[4803]6524{
6525        shader textures/metal/dkmtl
[4793]6526        lightmapAxis ( 1.000000 0.000000 0.000000 )
6527}
6528
[4832]65291085 // SURFACE_META V: 5 I: 9 planar
[4793]6530{
6531        shader textures/metal/dkmtl
[4803]6532        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6533}
6534
[4832]65351086 // SURFACE_META V: 4 I: 6 planar
[4803]6536{
6537        shader textures/metal/dkmtl
[4793]6538        lightmapAxis ( 0.000000 1.000000 0.000000 )
6539}
6540
[4832]65411087 // SURFACE_META V: 4 I: 6 planar
[4793]6542{
6543        shader textures/metal/dkmtl
6544        lightmapAxis ( 0.000000 0.000000 1.000000 )
6545}
6546
[4832]65471088 // SURFACE_META V: 5 I: 9 planar
[4793]6548{
6549        shader textures/metal/dkmtl
6550        lightmapAxis ( -1.000000 0.000000 0.000000 )
6551}
6552
[4832]65531089 // SURFACE_META V: 4 I: 6 planar
[4793]6554{
6555        shader textures/metal/dkmtl
6556        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6557}
6558
[4832]65591090 // SURFACE_META V: 4 I: 6 planar
[4793]6560{
6561        shader textures/metal/dkmtl
6562        lightmapAxis ( -1.000000 0.000000 0.000000 )
6563}
6564
[4832]65651091 // SURFACE_META V: 4 I: 6 planar
[4793]6566{
6567        shader textures/metal/dkmtl
6568        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6569}
6570
[4832]65711092 // SURFACE_META V: 4 I: 6 planar
[4793]6572{
6573        shader textures/metal/dkmtl
6574        lightmapAxis ( 1.000000 0.000000 0.000000 )
6575}
6576
[4832]65771093 // SURFACE_META V: 4 I: 6 planar
[4793]6578{
6579        shader textures/metal/dkmtl
6580        lightmapAxis ( 1.000000 0.000000 0.000000 )
6581}
6582
[4832]65831094 // SURFACE_META V: 4 I: 6 planar
[4793]6584{
6585        shader textures/metal/dkmtl
6586        lightmapAxis ( 0.000000 1.000000 0.000000 )
6587}
6588
[4832]65891095 // SURFACE_META V: 4 I: 6 planar
[4793]6590{
6591        shader textures/metal/dkmtl
6592        lightmapAxis ( -1.000000 0.000000 0.000000 )
6593}
6594
[4832]65951096 // SURFACE_META V: 6 I: 12 planar
[4793]6596{
6597        shader textures/metal/dkmtl
6598        lightmapAxis ( 0.000000 0.000000 1.000000 )
6599}
6600
[4832]66011097 // SURFACE_META V: 5 I: 9 planar
[4793]6602{
6603        shader textures/metal/dkmtl
6604        lightmapAxis ( 0.000000 1.000000 0.000000 )
6605}
6606
[4832]66071098 // SURFACE_META V: 4 I: 6 planar
[4793]6608{
6609        shader textures/metal/dkmtl
6610        lightmapAxis ( -1.000000 0.000000 0.000000 )
6611}
6612
[4832]66131099 // SURFACE_META V: 4 I: 6 planar
[4793]6614{
6615        shader textures/metal/dkmtl
6616        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6617}
6618
[4832]66191100 // SURFACE_META V: 6 I: 12 planar
[4793]6620{
6621        shader textures/metal/dkmtl
6622        lightmapAxis ( 0.000000 1.000000 0.000000 )
6623}
6624
[4832]66251101 // SURFACE_META V: 4 I: 6 planar
[4793]6626{
6627        shader textures/metal/dkmtl
6628        lightmapAxis ( -1.000000 0.000000 0.000000 )
6629}
6630
[4832]66311102 // SURFACE_META V: 4 I: 6 planar
[4793]6632{
6633        shader textures/metal/dkmtl
6634        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6635}
6636
[4832]66371103 // SURFACE_META V: 4 I: 6 planar
[4793]6638{
6639        shader textures/metal/dkmtl
6640        lightmapAxis ( -1.000000 0.000000 0.000000 )
6641}
6642
[4832]66431104 // SURFACE_META V: 4 I: 6 planar
[4793]6644{
6645        shader textures/metal/dkmtl
6646        lightmapAxis ( 0.000000 0.000000 1.000000 )
6647}
6648
[4832]66491105 // SURFACE_META V: 6 I: 12 planar
[4793]6650{
6651        shader textures/metal/dkmtl
6652        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6653}
6654
[4832]66551106 // SURFACE_META V: 4 I: 6 planar
[4793]6656{
6657        shader textures/metal/dkmtl
[4803]6658        lightmapAxis ( 0.000000 0.000000 1.000000 )
6659}
6660
[4832]66611107 // SURFACE_META V: 5 I: 9 planar
[4803]6662{
6663        shader textures/metal/dkmtl
[4793]6664        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6665}
6666
[4832]66671108 // SURFACE_META V: 4 I: 6 planar
[4793]6668{
6669        shader textures/metal/dkmtl
6670        lightmapAxis ( 1.000000 0.000000 0.000000 )
6671}
6672
[4832]66731109 // SURFACE_META V: 4 I: 6 planar
[4793]6674{
6675        shader textures/metal/dkmtl
6676        lightmapAxis ( 1.000000 0.000000 0.000000 )
6677}
6678
[4832]66791110 // SURFACE_META V: 4 I: 6 planar
[4793]6680{
6681        shader textures/metal/dkmtl
6682        lightmapAxis ( 1.000000 0.000000 0.000000 )
6683}
6684
[4832]66851111 // SURFACE_META V: 4 I: 6 planar
[4793]6686{
6687        shader textures/metal/dkmtl
6688        lightmapAxis ( 0.000000 0.000000 1.000000 )
6689}
6690
[4832]66911112 // SURFACE_META V: 4 I: 6 planar
[4793]6692{
6693        shader textures/metal/dkmtl
6694        lightmapAxis ( -1.000000 0.000000 0.000000 )
6695}
6696
[4832]66971113 // SURFACE_META V: 4 I: 6 planar
[4793]6698{
6699        shader textures/metal/dkmtl
6700        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6701}
6702
[4832]67031114 // SURFACE_META V: 4 I: 6 planar
[4793]6704{
6705        shader textures/metal/dkmtl
6706        lightmapAxis ( 0.000000 0.000000 1.000000 )
6707}
6708
[4832]67091115 // SURFACE_META V: 4 I: 6 planar
[4793]6710{
6711        shader textures/metal/dkmtl
6712        lightmapAxis ( -1.000000 0.000000 0.000000 )
6713}
6714
[4832]67151116 // SURFACE_META V: 4 I: 6 planar
[4793]6716{
6717        shader textures/metal/dkmtl
6718        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6719}
6720
[4832]67211117 // SURFACE_META V: 7 I: 15 planar
[4793]6722{
6723        shader textures/metal/dkmtl
6724        lightmapAxis ( -1.000000 0.000000 0.000000 )
6725}
6726
[4832]67271118 // SURFACE_META V: 4 I: 6 planar
[4793]6728{
6729        shader textures/metal/dkmtl
6730        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6731}
6732
[4832]67331119 // SURFACE_META V: 4 I: 6 planar
[4793]6734{
6735        shader textures/metal/dkmtl
6736        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6737}
6738
[4832]67391120 // SURFACE_META V: 4 I: 6 planar
[4793]6740{
6741        shader textures/metal/dkmtl
6742        lightmapAxis ( 1.000000 0.000000 0.000000 )
6743}
6744
[4832]67451121 // SURFACE_META V: 4 I: 6 planar
[4793]6746{
6747        shader textures/metal/dkmtl
6748        lightmapAxis ( 1.000000 0.000000 0.000000 )
6749}
6750
[4832]67511122 // SURFACE_META V: 4 I: 6 planar
[4793]6752{
6753        shader textures/metal/dkmtl
6754        lightmapAxis ( 0.000000 0.000000 1.000000 )
6755}
6756
[4832]67571123 // SURFACE_META V: 4 I: 6 planar
[4793]6758{
6759        shader textures/metal/dkmtl
6760        lightmapAxis ( -1.000000 0.000000 0.000000 )
6761}
6762
[4832]67631124 // SURFACE_META V: 4 I: 6 planar
[4793]6764{
6765        shader textures/metal/dkmtl
6766        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6767}
6768
[4832]67691125 // SURFACE_META V: 4 I: 6 planar
[4793]6770{
6771        shader textures/metal/dkmtl
6772        lightmapAxis ( 0.000000 0.000000 1.000000 )
6773}
6774
[4832]67751126 // SURFACE_META V: 4 I: 6 planar
[4793]6776{
6777        shader textures/metal/dkmtl
6778        lightmapAxis ( -1.000000 0.000000 0.000000 )
6779}
6780
[4832]67811127 // SURFACE_META V: 4 I: 6 planar
[4793]6782{
6783        shader textures/metal/dkmtl
6784        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6785}
6786
[4832]67871128 // SURFACE_META V: 4 I: 6 planar
[4793]6788{
6789        shader textures/metal/dkmtl
6790        lightmapAxis ( 1.000000 0.000000 0.000000 )
6791}
6792
[4832]67931129 // SURFACE_META V: 4 I: 6 planar
[4793]6794{
6795        shader textures/metal/dkmtl
6796        lightmapAxis ( 1.000000 0.000000 0.000000 )
6797}
6798
[4832]67991130 // SURFACE_META V: 18 I: 48 planar
[4793]6800{
6801        shader textures/metal/dkmtl
6802        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6803}
6804
[4832]68051131 // SURFACE_META V: 4 I: 6 planar
[4793]6806{
6807        shader textures/metal/dkmtl
6808        lightmapAxis ( 1.000000 0.000000 0.000000 )
6809}
6810
[4832]68111132 // SURFACE_META V: 4 I: 6 planar
[4793]6812{
6813        shader textures/metal/dkmtl
6814        lightmapAxis ( 1.000000 0.000000 0.000000 )
6815}
6816
[4832]68171133 // SURFACE_META V: 4 I: 6 planar
[4793]6818{
6819        shader textures/metal/dkmtl
6820        lightmapAxis ( 0.000000 0.000000 1.000000 )
6821}
6822
[4832]68231134 // SURFACE_META V: 4 I: 6 planar
[4793]6824{
6825        shader textures/metal/dkmtl
6826        lightmapAxis ( -1.000000 0.000000 0.000000 )
6827}
6828
[4832]68291135 // SURFACE_META V: 4 I: 6 planar
[4793]6830{
6831        shader textures/metal/dkmtl
6832        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6833}
6834
[4832]68351136 // SURFACE_META V: 4 I: 6 planar
[4793]6836{
6837        shader textures/metal/dkmtl
6838        lightmapAxis ( 0.000000 0.000000 1.000000 )
6839}
6840
[4832]68411137 // SURFACE_META V: 4 I: 6 planar
[4793]6842{
6843        shader textures/metal/dkmtl
6844        lightmapAxis ( -1.000000 0.000000 0.000000 )
6845}
6846
[4832]68471138 // SURFACE_META V: 4 I: 6 planar
[4793]6848{
6849        shader textures/metal/dkmtl
6850        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6851}
6852
[4832]68531139 // SURFACE_META V: 20 I: 54 planar
[4793]6854{
6855        shader textures/metal/dkmtl
6856        lightmapAxis ( 0.000000 1.000000 0.000000 )
6857}
6858
[4832]68591140 // SURFACE_META V: 19 I: 54 planar
[4793]6860{
6861        shader textures/metal/dkmtl
[4803]6862        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6863}
6864
[4832]68651141 // SURFACE_META V: 4 I: 6 planar
[4803]6866{
6867        shader textures/metal/dkmtl
6868        lightmapAxis ( 0.000000 1.000000 0.000000 )
6869}
6870
[4832]68711142 // SURFACE_META V: 4 I: 6 planar
[4803]6872{
6873        shader textures/metal/dkmtl
[4793]6874        lightmapAxis ( 1.000000 0.000000 0.000000 )
6875}
6876
[4832]68771143 // SURFACE_META V: 4 I: 6 planar
[4793]6878{
6879        shader textures/metal/dkmtl
6880        lightmapAxis ( 1.000000 0.000000 0.000000 )
6881}
6882
[4832]68831144 // SURFACE_META V: 6 I: 12 planar
[4793]6884{
6885        shader textures/metal/dkmtl
6886        lightmapAxis ( 1.000000 0.000000 0.000000 )
6887}
6888
[4832]68891145 // SURFACE_META V: 4 I: 6 planar
[4793]6890{
6891        shader textures/metal/dkmtl
6892        lightmapAxis ( 0.000000 0.000000 1.000000 )
6893}
6894
[4832]68951146 // SURFACE_META V: 4 I: 6 planar
[4793]6896{
6897        shader textures/metal/dkmtl
6898        lightmapAxis ( -1.000000 0.000000 0.000000 )
6899}
6900
[4832]69011147 // SURFACE_META V: 4 I: 6 planar
[4793]6902{
6903        shader textures/metal/dkmtl
6904        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6905}
6906
[4832]69071148 // SURFACE_META V: 4 I: 6 planar
[4793]6908{
6909        shader textures/metal/dkmtl
6910        lightmapAxis ( 0.000000 0.000000 1.000000 )
6911}
6912
[4832]69131149 // SURFACE_META V: 4 I: 6 planar
[4793]6914{
6915        shader textures/metal/dkmtl
6916        lightmapAxis ( -1.000000 0.000000 0.000000 )
6917}
6918
[4832]69191150 // SURFACE_META V: 4 I: 6 planar
[4793]6920{
6921        shader textures/metal/dkmtl
6922        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6923}
6924
[4832]69251151 // SURFACE_META V: 6 I: 12 planar
[4793]6926{
6927        shader textures/metal/dkmtl
6928        lightmapAxis ( 0.000000 0.000000 1.000000 )
6929}
6930
[4832]69311152 // SURFACE_META V: 6 I: 12 planar
[4793]6932{
6933        shader textures/metal/dkmtl
6934        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6935}
6936
[4832]69371153 // SURFACE_META V: 4 I: 6 planar
[4793]6938{
6939        shader textures/metal/dkmtl
6940        lightmapAxis ( 0.000000 0.000000 1.000000 )
6941}
6942
[4832]69431154 // SURFACE_META V: 4 I: 6 planar
[4793]6944{
6945        shader textures/metal/dkmtl
6946        lightmapAxis ( -1.000000 0.000000 0.000000 )
6947}
6948
[4832]69491155 // SURFACE_META V: 4 I: 6 planar
[4793]6950{
6951        shader textures/metal/dkmtl
6952        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6953}
6954
[4832]69551156 // SURFACE_META V: 4 I: 6 planar
[4793]6956{
6957        shader textures/metal/dkmtl
6958        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6959}
6960
[4832]69611157 // SURFACE_META V: 3 I: 3 planar
[4793]6962{
6963        shader textures/metal/dkmtl
6964        lightmapAxis ( -1.000000 0.000000 0.000000 )
6965}
6966
[4832]69671158 // SURFACE_META V: 4 I: 6 planar
[4793]6968{
6969        shader textures/metal/dkmtl
6970        lightmapAxis ( 0.000000 0.000000 1.000000 )
6971}
6972
[4832]69731159 // SURFACE_META V: 3 I: 3 planar
[4793]6974{
6975        shader textures/metal/dkmtl
6976        lightmapAxis ( 0.000000 1.000000 0.000000 )
6977}
6978
[4832]69791160 // SURFACE_META V: 5 I: 9 planar
[4793]6980{
6981        shader textures/metal/dkmtl
6982        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6983}
6984
[4832]69851161 // SURFACE_META V: 4 I: 6 planar
[4793]6986{
6987        shader textures/metal/dkmtl
6988        lightmapAxis ( 1.000000 0.000000 0.000000 )
6989}
6990
[4832]69911162 // SURFACE_META V: 4 I: 6 planar
[4793]6992{
6993        shader textures/metal/dkmtl
6994        lightmapAxis ( 1.000000 0.000000 0.000000 )
6995}
6996
[4832]69971163 // SURFACE_META V: 4 I: 6 planar
[4793]6998{
6999        shader textures/metal/dkmtl
7000        lightmapAxis ( 0.000000 0.000000 1.000000 )
7001}
7002
[4832]70031164 // SURFACE_META V: 4 I: 6 planar
[4793]7004{
7005        shader textures/metal/dkmtl
7006        lightmapAxis ( -1.000000 0.000000 0.000000 )
7007}
7008
[4832]70091165 // SURFACE_META V: 4 I: 6 planar
[4793]7010{
7011        shader textures/metal/dkmtl
7012        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7013}
7014
[4832]70151166 // SURFACE_META V: 4 I: 6 planar
[4793]7016{
7017        shader textures/metal/dkmtl
7018        lightmapAxis ( 0.000000 0.000000 1.000000 )
7019}
7020
[4832]70211167 // SURFACE_META V: 4 I: 6 planar
[4793]7022{
7023        shader textures/metal/dkmtl
7024        lightmapAxis ( -1.000000 0.000000 0.000000 )
7025}
7026
[4832]70271168 // SURFACE_META V: 4 I: 6 planar
[4793]7028{
7029        shader textures/metal/dkmtl
7030        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7031}
7032
[4832]70331169 // SURFACE_META V: 4 I: 6 planar
[4793]7034{
7035        shader textures/metal/dkmtl
7036        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7037}
7038
[4832]70391170 // SURFACE_META V: 4 I: 6 planar
[4793]7040{
7041        shader textures/metal/dkmtl
7042        lightmapAxis ( 1.000000 0.000000 0.000000 )
7043}
7044
[4832]70451171 // SURFACE_META V: 4 I: 6 planar
[4793]7046{
7047        shader textures/metal/dkmtl
7048        lightmapAxis ( 1.000000 0.000000 0.000000 )
7049}
7050
[4832]70511172 // SURFACE_META V: 4 I: 6 planar
[4793]7052{
7053        shader textures/metal/dkmtl
7054        lightmapAxis ( 0.000000 0.000000 1.000000 )
7055}
7056
[4832]70571173 // SURFACE_META V: 4 I: 6 planar
[4793]7058{
7059        shader textures/metal/dkmtl
7060        lightmapAxis ( -1.000000 0.000000 0.000000 )
7061}
7062
[4832]70631174 // SURFACE_META V: 4 I: 6 planar
[4793]7064{
7065        shader textures/metal/dkmtl
7066        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7067}
7068
[4832]70691175 // SURFACE_META V: 4 I: 6 planar
[4793]7070{
7071        shader textures/metal/dkmtl
7072        lightmapAxis ( 0.000000 0.000000 1.000000 )
7073}
7074
[4832]70751176 // SURFACE_META V: 4 I: 6 planar
[4793]7076{
7077        shader textures/metal/dkmtl
7078        lightmapAxis ( -1.000000 0.000000 0.000000 )
7079}
7080
[4832]70811177 // SURFACE_META V: 4 I: 6 planar
[4793]7082{
7083        shader textures/metal/dkmtl
7084        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7085}
7086
[4832]70871178 // SURFACE_META V: 4 I: 6 planar
[4793]7088{
7089        shader textures/metal/dkmtl
[4832]7090        lightmapAxis ( 1.000000 0.000000 0.000000 )
7091}
7092
70931179 // SURFACE_META V: 4 I: 6 planar
7094{
7095        shader textures/metal/dkmtl
[4793]7096        lightmapAxis ( 0.000000 1.000000 0.000000 )
7097}
7098
[4832]70991180 // SURFACE_META V: 4 I: 6 planar
[4793]7100{
7101        shader textures/metal/dkmtl
7102        lightmapAxis ( -1.000000 0.000000 0.000000 )
7103}
7104
[4832]71051181 // SURFACE_META V: 10 I: 24 planar
[4793]7106{
7107        shader textures/metal/dkmtl
7108        lightmapAxis ( 0.000000 1.000000 0.000000 )
7109}
7110
[4832]71111182 // SURFACE_META V: 10 I: 24 planar
[4793]7112{
7113        shader textures/metal/dkmtl
7114        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7115}
7116
[4832]71171183 // SURFACE_META V: 4 I: 6 planar
[4793]7118{
7119        shader textures/metal/dkmtl
7120        lightmapAxis ( 0.000000 0.000000 1.000000 )
7121}
7122
[4832]71231184 // SURFACE_META V: 4 I: 6 planar
[4793]7124{
7125        shader textures/metal/dkmtl
7126        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7127}
7128
[4832]71291185 // SURFACE_META V: 19 I: 51 planar
[4793]7130{
7131        shader textures/metal/dkmtl
7132        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7133}
7134
[4832]71351186 // SURFACE_META V: 4 I: 6 planar
[4793]7136{
7137        shader textures/metal/dkmtl
7138        lightmapAxis ( 0.000000 0.000000 1.000000 )
7139}
7140
[4832]71411187 // SURFACE_META V: 4 I: 6 planar
[4793]7142{
7143        shader textures/metal/dkmtl
7144        lightmapAxis ( 1.000000 0.000000 0.000000 )
7145}
7146
[4832]71471188 // SURFACE_META V: 4 I: 6 planar
[4793]7148{
7149        shader textures/metal/dkmtl
7150        lightmapAxis ( 1.000000 0.000000 0.000000 )
7151}
7152
[4832]71531189 // SURFACE_META V: 4 I: 6 planar
[4793]7154{
7155        shader textures/metal/dkmtl
[4803]7156        lightmapAxis ( 1.000000 0.000000 0.000000 )
7157}
7158
[4832]71591190 // SURFACE_META V: 4 I: 6 planar
[4803]7160{
7161        shader textures/metal/dkmtl
[4793]7162        lightmapAxis ( 0.000000 0.000000 1.000000 )
7163}
7164
[4832]71651191 // SURFACE_META V: 4 I: 6 planar
[4793]7166{
7167        shader textures/metal/dkmtl
7168        lightmapAxis ( -1.000000 0.000000 0.000000 )
7169}
7170
[4832]71711192 // SURFACE_META V: 4 I: 6 planar
[4793]7172{
7173        shader textures/metal/dkmtl
7174        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7175}
7176
[4832]71771193 // SURFACE_META V: 4 I: 6 planar
[4793]7178{
7179        shader textures/metal/dkmtl
7180        lightmapAxis ( 0.000000 0.000000 1.000000 )
7181}
7182
[4832]71831194 // SURFACE_META V: 4 I: 6 planar
[4793]7184{
7185        shader textures/metal/dkmtl
7186        lightmapAxis ( -1.000000 0.000000 0.000000 )
7187}
7188
[4832]71891195 // SURFACE_META V: 4 I: 6 planar
[4793]7190{
7191        shader textures/metal/dkmtl
7192        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7193}
7194
[4832]71951196 // SURFACE_META V: 4 I: 6 planar
[4793]7196{
7197        shader textures/metal/dkmtl
7198        lightmapAxis ( 1.000000 0.000000 0.000000 )
7199}
7200
[4832]72011197 // SURFACE_META V: 4 I: 6 planar
[4793]7202{
7203        shader textures/metal/dkmtl
7204        lightmapAxis ( 1.000000 0.000000 0.000000 )
7205}
7206
[4832]72071198 // SURFACE_META V: 4 I: 6 planar
[4793]7208{
7209        shader textures/metal/dkmtl
7210        lightmapAxis ( 0.000000 0.000000 1.000000 )
7211}
7212
[4832]72131199 // SURFACE_META V: 4 I: 6 planar
[4793]7214{
7215        shader textures/metal/dkmtl
7216        lightmapAxis ( -1.000000 0.000000 0.000000 )
7217}
7218
[4832]72191200 // SURFACE_META V: 4 I: 6 planar
[4793]7220{
7221        shader textures/metal/dkmtl
7222        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7223}
7224
[4832]72251201 // SURFACE_META V: 4 I: 6 planar
[4793]7226{
7227        shader textures/metal/dkmtl
7228        lightmapAxis ( 0.000000 0.000000 1.000000 )
7229}
7230
[4832]72311202 // SURFACE_META V: 4 I: 6 planar
[4793]7232{
7233        shader textures/metal/dkmtl
7234        lightmapAxis ( -1.000000 0.000000 0.000000 )
7235}
7236
[4832]72371203 // SURFACE_META V: 4 I: 6 planar
[4793]7238{
7239        shader textures/metal/dkmtl
7240        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7241}
7242
[4832]72431204 // SURFACE_META V: 4 I: 6 planar
[4793]7244{
7245        shader textures/metal/dkmtl
[4832]7246        lightmapAxis ( 1.000000 0.000000 0.000000 )
7247}
7248
72491205 // SURFACE_META V: 8 I: 18 planar
7250{
7251        shader textures/metal/dkmtl
[4793]7252        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7253}
7254
[4832]72551206 // SURFACE_META V: 4 I: 6 planar
[4793]7256{
7257        shader textures/metal/dkmtl
7258        lightmapAxis ( 1.000000 0.000000 0.000000 )
7259}
7260
[4832]72611207 // SURFACE_META V: 6 I: 12 planar
[4793]7262{
7263        shader textures/metal/dkmtl
[4832]7264        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7265}
7266
72671208 // SURFACE_META V: 4 I: 6 planar
7268{
7269        shader textures/metal/dkmtl
[4793]7270        lightmapAxis ( 1.000000 0.000000 0.000000 )
7271}
7272
[4832]72731209 // SURFACE_META V: 4 I: 6 planar
[4793]7274{
7275        shader textures/metal/dkmtl
[4832]7276        lightmapAxis ( 1.000000 0.000000 0.000000 )
7277}
7278
72791210 // SURFACE_META V: 4 I: 6 planar
7280{
7281        shader textures/metal/dkmtl
[4793]7282        lightmapAxis ( 0.000000 0.000000 1.000000 )
7283}
7284
[4832]72851211 // SURFACE_META V: 4 I: 6 planar
[4793]7286{
7287        shader textures/metal/dkmtl
7288        lightmapAxis ( -1.000000 0.000000 0.000000 )
7289}
7290
[4832]72911212 // SURFACE_META V: 4 I: 6 planar
[4793]7292{
7293        shader textures/metal/dkmtl
7294        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7295}
7296
[4832]72971213 // SURFACE_META V: 4 I: 6 planar
[4793]7298{
7299        shader textures/metal/dkmtl
7300        lightmapAxis ( 0.000000 0.000000 1.000000 )
7301}
7302
[4832]73031214 // SURFACE_META V: 4 I: 6 planar
[4793]7304{
7305        shader textures/metal/dkmtl
7306        lightmapAxis ( -1.000000 0.000000 0.000000 )
7307}
7308
[4832]73091215 // SURFACE_META V: 4 I: 6 planar
[4793]7310{
7311        shader textures/metal/dkmtl
7312        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7313}
7314
[4832]73151216 // SURFACE_META V: 11 I: 30 planar
[4793]7316{
7317        shader textures/metal/dkmtl
7318        lightmapAxis ( 0.000000 1.000000 0.000000 )
7319}
7320
[4832]73211217 // SURFACE_META V: 9 I: 24 planar
[4793]7322{
7323        shader textures/metal/dkmtl
7324        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7325}
7326
[4832]73271218 // SURFACE_META V: 13 I: 36 planar
[4793]7328{
7329        shader textures/metal/dkmtl
[4803]7330        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7331}
7332
[4832]73331219 // SURFACE_META V: 4 I: 6 planar
[4803]7334{
7335        shader textures/metal/dkmtl
[4793]7336        lightmapAxis ( 1.000000 0.000000 0.000000 )
7337}
7338
[4832]73391220 // SURFACE_META V: 4 I: 6 planar
[4793]7340{
7341        shader textures/metal/dkmtl
7342        lightmapAxis ( 1.000000 0.000000 0.000000 )
7343}
7344
[4832]73451221 // SURFACE_META V: 4 I: 6 planar
[4793]7346{
7347        shader textures/metal/dkmtl
[4803]7348        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4793]7349}
7350
[4832]73511222 // SURFACE_META V: 32 I: 102 planar
[4793]7352{
7353        shader textures/metal/dkmtl
[4832]7354        lightmapAxis ( 0.000000 0.000000 1.000000 )
7355}
7356
73571223 // SURFACE_META V: 15 I: 39 planar
7358{
7359        shader textures/metal/dkmtl
[4803]7360        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7361}
7362
[4832]73631224 // SURFACE_META V: 4 I: 6 planar
[4803]7364{
7365        shader textures/metal/dkmtl
[4793]7366        lightmapAxis ( 0.000000 0.000000 1.000000 )
7367}
7368
[4832]73691225 // SURFACE_META V: 4 I: 6 planar
[4793]7370{
7371        shader textures/metal/dkmtl
7372        lightmapAxis ( -1.000000 0.000000 0.000000 )
7373}
7374
[4832]73751226 // SURFACE_META V: 4 I: 6 planar
[4793]7376{
7377        shader textures/metal/dkmtl
7378        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7379}
7380
[4832]73811227 // SURFACE_META V: 4 I: 6 planar
[4793]7382{
7383        shader textures/metal/dkmtl
7384        lightmapAxis ( 0.000000 0.000000 1.000000 )
7385}
7386
[4832]73871228 // SURFACE_META V: 4 I: 6 planar
[4793]7388{
7389        shader textures/metal/dkmtl
7390        lightmapAxis ( -1.000000 0.000000 0.000000 )
7391}
7392
[4832]73931229 // SURFACE_META V: 4 I: 6 planar
[4793]7394{
7395        shader textures/metal/dkmtl
7396        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7397}
7398
[4832]73991230 // SURFACE_META V: 4 I: 6 planar
[4793]7400{
7401        shader textures/metal/dkmtl
7402        lightmapAxis ( 0.000000 1.000000 0.000000 )
7403}
7404
[4832]74051231 // SURFACE_META V: 8 I: 18 planar
[4793]7406{
7407        shader textures/metal/dkmtl
[4832]7408        lightmapAxis ( 0.000000 0.000000 1.000000 )
7409}
7410
74111232 // SURFACE_META V: 4 I: 6 planar
7412{
7413        shader textures/metal/dkmtl
[4793]7414        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7415}
7416
[4832]74171233 // SURFACE_META V: 4 I: 6 planar
[4793]7418{
7419        shader textures/metal/dkmtl
[4832]7420        lightmapAxis ( 0.000000 1.000000 0.000000 )
7421}
7422
74231234 // SURFACE_META V: 4 I: 6 planar
7424{
7425        shader textures/metal/dkmtl
7426        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7427}
7428
74291235 // SURFACE_META V: 4 I: 6 planar
7430{
7431        shader textures/metal/dkmtl
[4793]7432        lightmapAxis ( 0.000000 0.000000 1.000000 )
7433}
7434
[4832]74351236 // SURFACE_META V: 4 I: 6 planar
[4793]7436{
7437        shader textures/metal/dkmtl
7438        lightmapAxis ( -1.000000 0.000000 0.000000 )
7439}
7440
[4832]74411237 // SURFACE_META V: 4 I: 6 planar
[4793]7442{
7443        shader textures/metal/dkmtl
7444        lightmapAxis ( 1.000000 0.000000 0.000000 )
7445}
7446
[4832]74471238 // SURFACE_META V: 4 I: 6 planar
[4793]7448{
7449        shader textures/metal/dkmtl
7450        lightmapAxis ( 1.000000 0.000000 0.000000 )
7451}
7452
[4832]74531239 // SURFACE_META V: 5 I: 9 planar
[4793]7454{
7455        shader textures/metal/dkmtl
7456        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7457}
7458
[4832]74591240 // SURFACE_META V: 4 I: 6 planar
[4793]7460{
7461        shader textures/metal/dkmtl
7462        lightmapAxis ( 0.000000 1.000000 0.000000 )
7463}
7464
[4832]74651241 // SURFACE_META V: 4 I: 6 planar
[4793]7466{
7467        shader textures/metal/dkmtl
7468        lightmapAxis ( 0.000000 0.000000 1.000000 )
7469}
7470
[4832]74711242 // SURFACE_META V: 4 I: 6 planar
[4793]7472{
7473        shader textures/metal/dkmtl
7474        lightmapAxis ( -1.000000 0.000000 0.000000 )
7475}
7476
[4832]74771243 // SURFACE_META V: 4 I: 6 planar
[4793]7478{
7479        shader textures/metal/dkmtl
7480        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7481}
7482
[4832]74831244 // SURFACE_META V: 4 I: 6 planar
[4793]7484{
7485        shader textures/metal/dkmtl
7486        lightmapAxis ( 0.000000 0.000000 1.000000 )
7487}
7488
[4832]74891245 // SURFACE_META V: 4 I: 6 planar
[4793]7490{
7491        shader textures/metal/dkmtl
7492        lightmapAxis ( -1.000000 0.000000 0.000000 )
7493}
7494
[4832]74951246 // SURFACE_META V: 4 I: 6 planar
[4793]7496{
7497        shader textures/metal/dkmtl
7498        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7499}
7500
[4832]75011247 // SURFACE_META V: 4 I: 6 planar
[4793]7502{
7503        shader textures/metal/dkmtl
7504        lightmapAxis ( 1.000000 0.000000 0.000000 )
7505}
7506
[4832]75071248 // SURFACE_META V: 4 I: 6 planar
[4793]7508{
7509        shader textures/metal/dkmtl
7510        lightmapAxis ( 1.000000 0.000000 0.000000 )
7511}
7512
[4832]75131249 // SURFACE_META V: 5 I: 9 planar
[4793]7514{
7515        shader textures/metal/dkmtl
7516        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7517}
7518
[4832]75191250 // SURFACE_META V: 4 I: 6 planar
[4793]7520{
7521        shader textures/metal/dkmtl
7522        lightmapAxis ( 0.000000 0.000000 1.000000 )
7523}
7524
[4832]75251251 // SURFACE_META V: 4 I: 6 planar
[4793]7526{
7527        shader textures/metal/dkmtl
7528        lightmapAxis ( -1.000000 0.000000 0.000000 )
7529}
7530
[4832]75311252 // SURFACE_META V: 4 I: 6 planar
[4793]7532{
7533        shader textures/metal/dkmtl
7534        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7535}
7536
[4832]75371253 // SURFACE_META V: 4 I: 6 planar
[4793]7538{
7539        shader textures/metal/dkmtl
7540        lightmapAxis ( 0.000000 0.000000 1.000000 )
7541}
7542
[4832]75431254 // SURFACE_META V: 4 I: 6 planar
[4793]7544{
7545        shader textures/metal/dkmtl
7546        lightmapAxis ( -1.000000 0.000000 0.000000 )
7547}
7548
[4832]75491255 // SURFACE_META V: 4 I: 6 planar
[4793]7550{
7551        shader textures/metal/dkmtl
7552        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7553}
7554
[4832]75551256 // SURFACE_META V: 4 I: 6 planar
[4793]7556{
7557        shader textures/metal/dkmtl
7558        lightmapAxis ( 1.000000 0.000000 0.000000 )
7559}
7560
[4832]75611257 // SURFACE_META V: 4 I: 6 planar
[4793]7562{
7563        shader textures/metal/dkmtl
7564        lightmapAxis ( 1.000000 0.000000 0.000000 )
7565}
7566
[4832]75671258 // SURFACE_META V: 4 I: 6 planar
[4793]7568{
7569        shader textures/metal/dkmtl
7570        lightmapAxis ( 0.000000 0.000000 1.000000 )
7571}
7572
[4832]75731259 // SURFACE_META V: 4 I: 6 planar
[4793]7574{
7575        shader textures/metal/dkmtl
7576        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7577}
7578
[4832]75791260 // SURFACE_META V: 4 I: 6 planar
[4793]7580{
7581        shader textures/metal/dkmtl
[4832]7582        lightmapAxis ( -1.000000 0.000000 0.000000 )
7583}
7584
75851261 // SURFACE_META V: 4 I: 6 planar
7586{
7587        shader textures/metal/dkmtl
7588        lightmapAxis ( -1.000000 0.000000 0.000000 )
7589}
7590
75911262 // SURFACE_META V: 4 I: 6 planar
7592{
7593        shader textures/metal/dkmtl
7594        lightmapAxis ( -1.000000 0.000000 0.000000 )
7595}
7596
75971263 // SURFACE_META V: 4 I: 6 planar
7598{
7599        shader textures/metal/dkmtl
[4793]7600        lightmapAxis ( 1.000000 0.000000 0.000000 )
7601}
7602
[4832]76031264 // SURFACE_META V: 4 I: 6 planar
[4793]7604{
7605        shader textures/metal/dkmtl
7606        lightmapAxis ( 1.000000 0.000000 0.000000 )
7607}
7608
[4832]76091265 // SURFACE_META V: 4 I: 6 planar
[4793]7610{
7611        shader textures/metal/dkmtl
7612        lightmapAxis ( 0.000000 0.000000 1.000000 )
7613}
7614
[4832]76151266 // SURFACE_META V: 4 I: 6 planar
[4793]7616{
7617        shader textures/metal/dkmtl
7618        lightmapAxis ( -1.000000 0.000000 0.000000 )
7619}
7620
[4832]76211267 // SURFACE_META V: 4 I: 6 planar
[4793]7622{
7623        shader textures/metal/dkmtl
7624        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7625}
7626
[4832]76271268 // SURFACE_META V: 4 I: 6 planar
[4793]7628{
7629        shader textures/metal/dkmtl
7630        lightmapAxis ( 0.000000 0.000000 1.000000 )
7631}
7632
[4832]76331269 // SURFACE_META V: 4 I: 6 planar
[4793]7634{
7635        shader textures/metal/dkmtl
7636        lightmapAxis ( -1.000000 0.000000 0.000000 )
7637}
7638
[4832]76391270 // SURFACE_META V: 4 I: 6 planar
[4793]7640{
7641        shader textures/metal/dkmtl
7642        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7643}
7644
[4832]76451271 // SURFACE_META V: 5 I: 9 planar
[4793]7646{
7647        shader textures/metal/dkmtl
7648        lightmapAxis ( 0.000000 1.000000 0.000000 )
7649}
7650
[4832]76511272 // SURFACE_META V: 4 I: 6 planar
[4793]7652{
7653        shader textures/metal/dkmtl
7654        lightmapAxis ( 1.000000 0.000000 0.000000 )
7655}
7656
[4832]76571273 // SURFACE_META V: 4 I: 6 planar
[4793]7658{
7659        shader textures/metal/dkmtl
7660        lightmapAxis ( 1.000000 0.000000 0.000000 )
7661}
7662
[4832]76631274 // SURFACE_META V: 4 I: 6 planar
[4793]7664{
7665        shader textures/metal/dkmtl
7666        lightmapAxis ( 0.000000 0.000000 1.000000 )
7667}
7668
[4832]76691275 // SURFACE_META V: 4 I: 6 planar
[4793]7670{
7671        shader textures/metal/dkmtl
7672        lightmapAxis ( 0.000000 0.000000 1.000000 )
7673}
7674
[4832]76751276 // SURFACE_META V: 4 I: 6 planar
[4793]7676{
7677        shader textures/metal/dkmtl
7678        lightmapAxis ( -1.000000 0.000000 0.000000 )
7679}
7680
[4832]76811277 // SURFACE_META V: 4 I: 6 planar
[4793]7682{
7683        shader textures/metal/dkmtl
7684        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7685}
7686
[4832]76871278 // SURFACE_META V: 4 I: 6 planar
[4793]7688{
7689        shader textures/metal/dkmtl
7690        lightmapAxis ( 0.000000 0.000000 1.000000 )
7691}
7692
[4832]76931279 // SURFACE_META V: 4 I: 6 planar
[4793]7694{
7695        shader textures/metal/dkmtl
7696        lightmapAxis ( -1.000000 0.000000 0.000000 )
7697}
7698
[4832]76991280 // SURFACE_META V: 4 I: 6 planar
[4793]7700{
7701        shader textures/metal/dkmtl
7702        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7703}
7704
[4832]77051281 // SURFACE_META V: 5 I: 9 planar
[4793]7706{
7707        shader textures/metal/dkmtl
7708        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7709}
7710
[4832]77111282 // SURFACE_META V: 4 I: 6 planar
[4793]7712{
7713        shader textures/metal/dkmtl
7714        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7715}
7716
[4832]77171283 // SURFACE_META V: 4 I: 6 planar
[4793]7718{
7719        shader textures/metal/dkmtl
7720        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7721}
7722
[4832]77231284 // SURFACE_META V: 6 I: 12 planar
[4793]7724{
7725        shader textures/metal/dkmtl
7726        lightmapAxis ( 0.000000 1.000000 0.000000 )
7727}
7728
[4832]77291285 // SURFACE_META V: 4 I: 6 planar
[4793]7730{
7731        shader textures/metal/dkmtl
7732        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7733}
7734
[4832]77351286 // SURFACE_META V: 4 I: 6 planar
[4793]7736{
7737        shader textures/metal/dkmtl
7738        lightmapAxis ( 1.000000 0.000000 0.000000 )
7739}
7740
[4832]77411287 // SURFACE_META V: 3 I: 3 planar
[4793]7742{
7743        shader textures/metal/dkmtl
7744        lightmapAxis ( 1.000000 0.000000 0.000000 )
7745}
7746
[4832]77471288 // SURFACE_META V: 4 I: 6 planar
[4793]7748{
7749        shader textures/metal/dkmtl
7750        lightmapAxis ( 0.000000 1.000000 0.000000 )
7751}
7752
[4832]77531289 // SURFACE_META V: 6 I: 12 planar
[4793]7754{
7755        shader textures/metal/dkmtl
7756        lightmapAxis ( -1.000000 0.000000 0.000000 )
7757}
7758
[4832]77591290 // SURFACE_META V: 4 I: 6 planar
[4793]7760{
7761        shader textures/metal/dkmtl
7762        lightmapAxis ( 0.000000 0.000000 1.000000 )
7763}
7764
[4832]77651291 // SURFACE_META V: 4 I: 6 planar
[4793]7766{
7767        shader textures/metal/dkmtl
7768        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7769}
7770
[4832]77711292 // SURFACE_META V: 4 I: 6 planar
[4793]7772{
7773        shader textures/metal/dkmtl
7774        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7775}
7776
[4832]77771293 // SURFACE_META V: 4 I: 6 planar
[4793]7778{
7779        shader textures/metal/dkmtl
7780        lightmapAxis ( 1.000000 0.000000 0.000000 )
7781}
7782
[4832]77831294 // SURFACE_META V: 4 I: 6 planar
[4793]7784{
7785        shader textures/metal/dkmtl
7786        lightmapAxis ( 0.000000 0.000000 1.000000 )
7787}
7788
[4832]77891295 // SURFACE_META V: 4 I: 6 planar
[4793]7790{
7791        shader textures/metal/dkmtl
7792        lightmapAxis ( -1.000000 0.000000 0.000000 )
7793}
7794
[4832]77951296 // SURFACE_META V: 4 I: 6 planar
[4793]7796{
7797        shader textures/metal/dkmtl
7798        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7799}
7800
[4832]78011297 // SURFACE_META V: 4 I: 6 planar
[4793]7802{
7803        shader textures/metal/dkmtl
7804        lightmapAxis ( 0.000000 0.000000 1.000000 )
7805}
7806
[4832]78071298 // SURFACE_META V: 4 I: 6 planar
[4793]7808{
7809        shader textures/metal/dkmtl
7810        lightmapAxis ( -1.000000 0.000000 0.000000 )
7811}
7812
[4832]78131299 // SURFACE_META V: 4 I: 6 planar
[4793]7814{
7815        shader textures/metal/dkmtl
7816        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7817}
7818
[4832]78191300 // SURFACE_META V: 4 I: 6 planar
[4793]7820{
7821        shader textures/metal/dkmtl
[4803]7822        lightmapAxis ( 0.000000 1.000000 0.000000 )
7823}
7824
[4832]78251301 // SURFACE_META V: 5 I: 9 planar
[4803]7826{
7827        shader textures/metal/dkmtl
[4793]7828        lightmapAxis ( 0.000000 0.000000 1.000000 )
7829}
7830
[4832]78311302 // SURFACE_META V: 4 I: 6 planar
[4793]7832{
7833        shader textures/metal/dkmtl
7834        lightmapAxis ( 0.000000 0.000000 1.000000 )
7835}
7836
[4832]78371303 // SURFACE_META V: 4 I: 6 planar
[4793]7838{
7839        shader textures/metal/dkmtl
7840        lightmapAxis ( -1.000000 0.000000 0.000000 )
7841}
7842
[4832]78431304 // SURFACE_META V: 4 I: 6 planar
[4793]7844{
7845        shader textures/metal/dkmtl
7846        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7847}
7848
[4832]78491305 // SURFACE_META V: 6 I: 12 planar
[4793]7850{
7851        shader textures/metal/dkmtl
7852        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7853}
7854
[4832]78551306 // SURFACE_META V: 4 I: 6 planar
[4793]7856{
7857        shader textures/metal/dkmtl
7858        lightmapAxis ( 0.000000 0.000000 1.000000 )
7859}
7860
[4832]78611307 // SURFACE_META V: 4 I: 6 planar
[4793]7862{
7863        shader textures/metal/dkmtl
7864        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7865}
7866
[4832]78671308 // SURFACE_META V: 4 I: 6 planar
[4793]7868{
7869        shader textures/metal/dkmtl
7870        lightmapAxis ( 0.000000 0.000000 1.000000 )
7871}
7872
[4832]78731309 // SURFACE_META V: 4 I: 6 planar
[4793]7874{
7875        shader textures/metal/dkmtl
7876        lightmapAxis ( 1.000000 0.000000 0.000000 )
7877}
7878
[4832]78791310 // SURFACE_META V: 7 I: 15 planar
[4793]7880{
7881        shader textures/metal/dkmtl
7882        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7883}
7884
[4832]78851311 // SURFACE_META V: 4 I: 6 planar
[4793]7886{
7887        shader textures/metal/dkmtl
7888        lightmapAxis ( 0.000000 0.000000 1.000000 )
7889}
7890
[4832]78911312 // SURFACE_META V: 4 I: 6 planar
[4793]7892{
7893        shader textures/metal/dkmtl
7894        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7895}
7896
[4832]78971313 // SURFACE_META V: 4 I: 6 planar
[4793]7898{
7899        shader textures/metal/dkmtl
7900        lightmapAxis ( 0.000000 0.000000 1.000000 )
7901}
7902
[4832]79031314 // SURFACE_META V: 7 I: 15 planar
[4793]7904{
7905        shader textures/metal/dkmtl
7906        lightmapAxis ( 1.000000 0.000000 0.000000 )
7907}
7908
[4832]79091315 // SURFACE_META V: 9 I: 21 planar
[4793]7910{
7911        shader textures/metal/dkmtl
7912        lightmapAxis ( 0.000000 0.000000 1.000000 )
7913}
7914
[4832]79151316 // SURFACE_META V: 8 I: 18 planar
[4793]7916{
7917        shader textures/metal/dkmtl
7918        lightmapAxis ( -1.000000 0.000000 0.000000 )
7919}
7920
[4832]79211317 // SURFACE_META V: 4 I: 6 planar
[4793]7922{
7923        shader textures/metal/dkmtl
7924        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7925}
7926
[4832]79271318 // SURFACE_META V: 5 I: 9 planar
[4793]7928{
7929        shader textures/metal/dkmtl
7930        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7931}
7932
[4832]79331319 // SURFACE_META V: 8 I: 18 planar
[4793]7934{
7935        shader textures/metal/dkmtl
7936        lightmapAxis ( 1.000000 0.000000 0.000000 )
7937}
7938
[4832]79391320 // SURFACE_META V: 3 I: 3 planar
[4793]7940{
7941        shader textures/metal/dkmtl
7942        lightmapAxis ( -1.000000 0.000000 0.000000 )
7943}
7944
[4832]79451321 // SURFACE_META V: 4 I: 6 planar
[4793]7946{
7947        shader textures/metal/dkmtl
7948        lightmapAxis ( 0.000000 0.000000 1.000000 )
7949}
7950
[4832]79511322 // SURFACE_META V: 4 I: 6 planar
[4793]7952{
7953        shader textures/metal/dkmtl
7954        lightmapAxis ( 1.000000 0.000000 0.000000 )
7955}
7956
[4832]79571323 // SURFACE_META V: 4 I: 6 planar
[4793]7958{
7959        shader textures/metal/dkmtl
7960        lightmapAxis ( 0.000000 1.000000 0.000000 )
7961}
7962
[4832]79631324 // SURFACE_META V: 4 I: 6 planar
[4793]7964{
7965        shader textures/metal/dkmtl
7966        lightmapAxis ( 0.000000 1.000000 0.000000 )
7967}
7968
[4832]79691325 // SURFACE_META V: 4 I: 6 planar
[4793]7970{
7971        shader textures/metal/dkmtl
7972        lightmapAxis ( 0.000000 0.000000 1.000000 )
7973}
7974
[4832]79751326 // SURFACE_META V: 4 I: 6 planar
[4793]7976{
7977        shader textures/metal/dkmtl
7978        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7979}
7980
[4832]79811327 // SURFACE_META V: 4 I: 6 planar
[4793]7982{
7983        shader textures/metal/dkmtl
[4803]7984        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4793]7985}
7986
[4832]79871328 // SURFACE_META V: 4 I: 6 planar
[4793]7988{
7989        shader textures/metal/dkmtl
7990        lightmapAxis ( 1.000000 0.000000 0.000000 )
7991}
7992
[4832]79931329 // SURFACE_META V: 6 I: 12 planar
[4793]7994{
7995        shader textures/metal/dkmtl
[4803]7996        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4793]7997}
7998
[4832]79991330 // SURFACE_META V: 8 I: 18 planar
[4793]8000{
8001        shader textures/metal/dkmtl
[4803]8002        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4793]8003}
8004
[4832]80051331 // SURFACE_META V: 4 I: 6 planar
[4793]8006{
8007        shader textures/metal/dkmtl
[4803]8008        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4793]8009}
8010
[4832]80111332 // SURFACE_META V: 4 I: 6 planar
[4793]8012{
8013        shader textures/metal/dkmtl
[4803]8014        lightmapAxis ( 0.000000 1.000000 0.000000 )
8015}
8016
[4832]80171333 // SURFACE_META V: 5 I: 9 planar
[4803]8018{
8019        shader textures/metal/dkmtl
8020        lightmapAxis ( 1.000000 0.000000 0.000000 )
8021}
8022
[4832]80231334 // SURFACE_META V: 5 I: 9 planar
[4803]8024{
8025        shader textures/metal/dkmtl
[4793]8026        lightmapAxis ( -1.000000 0.000000 0.000000 )
8027}
8028
[4832]80291335 // SURFACE_META V: 5 I: 9 planar
[4793]8030{
8031        shader textures/metal/dkmtl
8032        lightmapAxis ( -1.000000 0.000000 0.000000 )
8033}
8034
[4832]80351336 // SURFACE_META V: 4 I: 6 planar
[4793]8036{
8037        shader textures/metal/dkmtl
8038        lightmapAxis ( -1.000000 0.000000 0.000000 )
8039}
8040
[4832]80411337 // SURFACE_META V: 4 I: 6 planar
[4793]8042{
8043        shader textures/metal/dkmtl
8044        lightmapAxis ( -1.000000 0.000000 0.000000 )
8045}
8046
[4832]80471338 // SURFACE_META V: 4 I: 6 planar
[4793]8048{
8049        shader textures/metal/dkmtl
8050        lightmapAxis ( 0.000000 1.000000 0.000000 )
8051}
8052
[4832]80531339 // SURFACE_META V: 4 I: 6 planar
[4793]8054{
8055        shader textures/metal/dkmtl
8056        lightmapAxis ( -1.000000 0.000000 0.000000 )
8057}
8058
[4832]80591340 // SURFACE_META V: 4 I: 6 planar
[4793]8060{
8061        shader textures/metal/dkmtl
8062        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8063}
8064
[4832]80651341 // SURFACE_META V: 4 I: 6 planar
[4793]8066{
8067        shader textures/metal/dkmtl
[4803]8068        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8069}
8070
[4832]80711342 // SURFACE_META V: 4 I: 6 planar
[4803]8072{
8073        shader textures/metal/dkmtl
[4793]8074        lightmapAxis ( 1.000000 0.000000 0.000000 )
8075}
8076
[4832]80771343 // SURFACE_META V: 4 I: 6 planar
[4793]8078{
8079        shader textures/metal/dkmtl
8080        lightmapAxis ( 1.000000 0.000000 0.000000 )
8081}
8082
[4832]80831344 // SURFACE_META V: 8 I: 18 planar
[4793]8084{
8085        shader textures/metal/dkmtl
8086        lightmapAxis ( 0.000000 0.000000 1.000000 )
8087}
8088
[4832]80891345 // SURFACE_META V: 4 I: 6 planar
[4793]8090{
8091        shader textures/metal/dkmtl
[4803]8092        lightmapAxis ( 0.000000 1.000000 0.000000 )
8093}
8094
[4832]80951346 // SURFACE_META V: 4 I: 6 planar
[4803]8096{
8097        shader textures/metal/dkmtl
8098        lightmapAxis ( 0.000000 0.000000 1.000000 )
8099}
8100
[4832]81011347 // SURFACE_META V: 4 I: 6 planar
[4803]8102{
8103        shader textures/metal/dkmtl
[4793]8104        lightmapAxis ( -1.000000 0.000000 0.000000 )
8105}
8106
[4832]81071348 // SURFACE_META V: 4 I: 6 planar
[4793]8108{
8109        shader textures/metal/dkmtl
8110        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8111}
8112
[4832]81131349 // SURFACE_META V: 5 I: 9 planar
[4793]8114{
8115        shader textures/metal/dkmtl
8116        lightmapAxis ( 0.000000 0.000000 1.000000 )
8117}
8118
[4832]81191350 // SURFACE_META V: 4 I: 6 planar
[4793]8120{
8121        shader textures/metal/dkmtl
8122        lightmapAxis ( 1.000000 0.000000 0.000000 )
8123}
8124
[4832]81251351 // SURFACE_META V: 4 I: 6 planar
[4793]8126{
8127        shader textures/metal/dkmtl
8128        lightmapAxis ( 0.000000 1.000000 0.000000 )
8129}
8130
[4832]81311352 // SURFACE_META V: 7 I: 15 planar
[4793]8132{
8133        shader textures/metal/dkmtl
8134        lightmapAxis ( 0.000000 0.000000 1.000000 )
8135}
8136
[4832]81371353 // SURFACE_META V: 6 I: 12 planar
[4793]8138{
8139        shader textures/metal/dkmtl
8140        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8141}
8142
[4832]81431354 // SURFACE_META V: 7 I: 15 planar
[4793]8144{
8145        shader textures/metal/dkmtl
8146        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8147}
8148
[4832]81491355 // SURFACE_META V: 6 I: 12 planar
[4793]8150{
8151        shader textures/metal/dkmtl
8152        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8153}
8154
[4832]81551356 // SURFACE_META V: 4 I: 6 planar
[4793]8156{
8157        shader textures/metal/dkmtl
8158        lightmapAxis ( 0.000000 1.000000 0.000000 )
8159}
8160
[4832]81611357 // SURFACE_META V: 7 I: 15 planar
[4793]8162{
8163        shader textures/metal/dkmtl
8164        lightmapAxis ( -1.000000 0.000000 0.000000 )
8165}
8166
[4832]81671358 // SURFACE_META V: 36 I: 108 planar
[4793]8168{
8169        shader textures/metal/dkmtl
8170        lightmapAxis ( 1.000000 0.000000 0.000000 )
8171}
8172
[4832]81731359 // SURFACE_META V: 10 I: 24 planar
[4793]8174{
8175        shader textures/metal/dkmtl
[4832]8176        lightmapAxis ( 1.000000 0.000000 0.000000 )
8177}
8178
81791360 // SURFACE_META V: 4 I: 6 planar
8180{
8181        shader textures/metal/dkmtl
[4793]8182        lightmapAxis ( -1.000000 0.000000 0.000000 )
8183}
8184
[4832]81851361 // SURFACE_META V: 5 I: 9 planar
[4793]8186{
8187        shader textures/metal/dkmtl
8188        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8189}
8190
[4832]81911362 // SURFACE_META V: 4 I: 6 planar
[4793]8192{
8193        shader textures/metal/dkmtl
8194        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8195}
8196
[4832]81971363 // SURFACE_META V: 6 I: 12 planar
[4793]8198{
8199        shader textures/metal/dkmtl
8200        lightmapAxis ( 0.000000 0.000000 1.000000 )
8201}
8202
[4832]82031364 // SURFACE_META V: 4 I: 6 planar
[4793]8204{
8205        shader textures/metal/dkmtl
[4803]8206        lightmapAxis ( -1.000000 0.000000 0.000000 )
8207}
8208
[4832]82091365 // SURFACE_META V: 6 I: 12 planar
[4803]8210{
8211        shader textures/metal/dkmtl
[4793]8212        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8213}
8214
[4832]82151366 // SURFACE_META V: 4 I: 6 planar
[4793]8216{
8217        shader textures/metal/dkmtl
8218        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8219}
8220
[4832]82211367 // SURFACE_META V: 4 I: 6 planar
[4793]8222{
8223        shader textures/metal/dkmtl
[4803]8224        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4793]8225}
8226
[4832]82271368 // SURFACE_META V: 4 I: 6 planar
[4793]8228{
8229        shader textures/metal/dkmtl
8230        lightmapAxis ( -1.000000 0.000000 0.000000 )
8231}
8232
[4832]82331369 // SURFACE_META V: 4 I: 6 planar
[4793]8234{
8235        shader textures/metal/dkmtl
[4803]8236        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8237}
8238
[4832]82391370 // SURFACE_META V: 4 I: 6 planar
[4803]8240{
8241        shader textures/metal/dkmtl
[4793]8242        lightmapAxis ( 0.000000 1.000000 0.000000 )
8243}
8244
[4832]82451371 // SURFACE_META V: 6 I: 12 planar
[4793]8246{
8247        shader textures/metal/dkmtl
8248        lightmapAxis ( -1.000000 0.000000 0.000000 )
8249}
8250
[4832]82511372 // SURFACE_META V: 8 I: 18 planar
[4793]8252{
[4803]8253        shader textures/metal/dkmtl
8254        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4793]8255}
8256
[4832]82571373 // SURFACE_META V: 15 I: 51 planar
[4793]8258{
[4803]8259        shader textures/metal/dkmtl
8260        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4793]8261}
8262
[4832]82631374 // SURFACE_META V: 4 I: 6 planar
[4793]8264{
[4803]8265        shader textures/metal/dkmtl
8266        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4793]8267}
8268
[4832]82691375 // SURFACE_META V: 6 I: 12 planar
[4793]8270{
[4803]8271        shader textures/metal/dkmtl
8272        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4793]8273}
8274
[4832]82751376 // SURFACE_META V: 6 I: 12 planar
[4793]8276{
[4803]8277        shader textures/metal/dkmtl
8278        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4793]8279}
8280
[4832]82811377 // SURFACE_META V: 4 I: 6 planar
[4793]8282{
[4803]8283        shader textures/metal/dkmtl
8284        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4793]8285}
8286
[4832]82871378 // SURFACE_META V: 4 I: 6 planar
[4793]8288{
[4803]8289        shader textures/metal/dkmtl
8290        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4793]8291}
8292
[4832]82931379 // SURFACE_META V: 4 I: 6 planar
[4793]8294{
[4803]8295        shader textures/metal/dkmtl
8296        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4793]8297}
8298
[4832]82991380 // SURFACE_META V: 4 I: 6 planar
[4793]8300{
[4803]8301        shader textures/metal/dkmtl
8302        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4793]8303}
8304
[4832]83051381 // SURFACE_META V: 4 I: 6 planar
[4793]8306{
[4803]8307        shader textures/metal/dkmtl
8308        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4793]8309}
8310
[4832]83111382 // SURFACE_META V: 60 I: 222 planar
[4793]8312{
[4803]8313        shader textures/metal/dkmtl
8314        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4793]8315}
8316
[4832]83171383 // SURFACE_META V: 4 I: 6 planar
[4793]8318{
[4803]8319        shader textures/metal/dkmtl
8320        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4793]8321}
8322
[4832]83231384 // SURFACE_META V: 8 I: 18 planar
[4793]8324{
[4803]8325        shader textures/metal/dkmtl
8326        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4793]8327}
8328
[4832]83291385 // SURFACE_META V: 4 I: 6 planar
[4793]8330{
[4803]8331        shader textures/metal/dkmtl
8332        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4793]8333}
8334
[4832]83351386 // SURFACE_META V: 6 I: 12 planar
[4793]8336{
[4803]8337        shader textures/metal/dkmtl
8338        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4793]8339}
8340
[4832]83411387 // SURFACE_META V: 7 I: 15 planar
[4793]8342{
[4803]8343        shader textures/metal/dkmtl
[4832]8344        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8345}
8346
83471388 // SURFACE_META V: 6 I: 12 planar
8348{
8349        shader textures/metal/dkmtl
[4803]8350        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4793]8351}
8352
[4832]83531389 // SURFACE_META V: 4 I: 6 planar
[4793]8354{
[4803]8355        shader textures/metal/dkmtl
[4832]8356        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8357}
8358
83591390 // SURFACE_META V: 4 I: 6 planar
8360{
8361        shader textures/metal/dkmtl
8362        lightmapAxis ( 0.000000 1.000000 0.000000 )
8363}
8364
83651391 // SURFACE_META V: 4 I: 6 planar
8366{
8367        shader textures/metal/dkmtl
[4803]8368        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4793]8369}
8370
[4832]83711392 // SURFACE_META V: 4 I: 6 planar
[4793]8372{
[4803]8373        shader textures/metal/dkmtl
8374        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4793]8375}
8376
[4832]83771393 // SURFACE_META V: 5 I: 9 planar
[4793]8378{
[4803]8379        shader textures/metal/dkmtl
[4832]8380        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8381}
8382
83831394 // SURFACE_META V: 11 I: 27 planar
8384{
8385        shader textures/metal/dkmtl
8386        lightmapAxis ( 0.000000 1.000000 0.000000 )
8387}
8388
83891395 // SURFACE_META V: 4 I: 6 planar
8390{
8391        shader textures/metal/dkmtl
[4803]8392        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4793]8393}
8394
[4832]83951396 // SURFACE_META V: 4 I: 6 planar
[4793]8396{
[4803]8397        shader textures/metal/dkmtl
8398        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4793]8399}
8400
[4832]84011397 // SURFACE_META V: 4 I: 6 planar
[4820]8402{
[4832]8403        shader textures/metal/dkmtl
8404        lightmapAxis ( -1.000000 0.000000 0.000000 )
8405}
8406
84071398 // SURFACE_META V: 6 I: 12 planar
8408{
8409        shader textures/metal/dkmtl
8410        lightmapAxis ( 1.000000 0.000000 0.000000 )
8411}
8412
84131399 // SURFACE_META V: 4 I: 6 planar
8414{
8415        shader textures/metal/dkmtl
8416        lightmapAxis ( 0.000000 1.000000 0.000000 )
8417}
8418
84191400 // SURFACE_META V: 9 I: 21 planar
8420{
8421        shader textures/metal/dkmtl
8422        lightmapAxis ( 0.000000 0.000000 1.000000 )
8423}
8424
84251401 // SURFACE_META V: 13 I: 42 planar
8426{
8427        shader textures/metal/dkmtl
8428        lightmapAxis ( -1.000000 0.000000 0.000000 )
8429}
8430
84311402 // SURFACE_META V: 4 I: 6 planar
8432{
8433        shader textures/metal/dkmtl
8434        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8435}
8436
84371403 // SURFACE_META V: 8 I: 18 planar
8438{
8439        shader textures/metal/dkmtl
8440        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8441}
8442
84431404 // SURFACE_META V: 5 I: 9 planar
8444{
[4820]8445        shader textures/moonstation/glass_cyan
[4832]8446        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4820]8447}
8448
[4832]84491405 // SURFACE_META V: 6 I: 12 planar
[4820]8450{
8451        shader textures/moonstation/glass_cyan
[4832]8452        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4820]8453}
8454
[4832]84551406 // SURFACE_META V: 7 I: 15 planar
[4820]8456{
8457        shader textures/moonstation/glass_cyan
[4832]8458        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4820]8459}
8460
[4832]84611407 // SURFACE_META V: 5 I: 9 planar
[4820]8462{
8463        shader textures/moonstation/glass_cyan
[4832]8464        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4820]8465}
8466
[4832]84671408 // SURFACE_META V: 4 I: 6 planar
[4820]8468{
8469        shader textures/moonstation/glass_cyan
[4832]8470        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4820]8471}
8472
[4832]84731409 // SURFACE_META V: 4 I: 6 planar
[4820]8474{
8475        shader textures/moonstation/glass_cyan
[4832]8476        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4820]8477}
8478
[4832]84791410 // SURFACE_META V: 4 I: 6 planar
[4820]8480{
8481        shader textures/moonstation/glass_cyan
[4832]8482        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4820]8483}
8484
[4832]84851411 // SURFACE_META V: 10 I: 24 planar
[4820]8486{
8487        shader textures/moonstation/glass_cyan
[4832]8488        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4820]8489}
8490
[4832]84911412 // SURFACE_META V: 4 I: 6 planar
[4820]8492{
8493        shader textures/moonstation/glass_cyan
[4832]8494        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4820]8495}
8496
[4832]84971413 // SURFACE_META V: 4 I: 6 planar
[4820]8498{
8499        shader textures/moonstation/glass_cyan
[4832]8500        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4820]8501}
8502
[4832]85031414 // SURFACE_META V: 4 I: 6 planar
[4820]8504{
8505        shader textures/moonstation/glass_cyan
[4832]8506        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4820]8507}
8508
[4832]85091415 // SURFACE_META V: 4 I: 6 planar
[4820]8510{
8511        shader textures/moonstation/glass_cyan
[4832]8512        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4820]8513}
8514
[4832]85151416 // SURFACE_META V: 4 I: 6 planar
[4820]8516{
8517        shader textures/moonstation/glass_cyan
[4832]8518        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4820]8519}
8520
[4832]85211417 // SURFACE_META V: 4 I: 6 planar
[4820]8522{
8523        shader textures/moonstation/glass_cyan
[4832]8524        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4820]8525}
8526
[4832]85271418 // SURFACE_META V: 4 I: 6 planar
[4820]8528{
8529        shader textures/moonstation/glass_cyan
[4832]8530        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4820]8531}
8532
[4832]85331419 // SURFACE_META V: 4 I: 6 planar
[4820]8534{
8535        shader textures/moonstation/glass_cyan
[4832]8536        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4820]8537}
8538
[4832]85391420 // SURFACE_META V: 4 I: 6 planar
[4820]8540{
8541        shader textures/moonstation/glass_cyan
[4832]8542        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4820]8543}
8544
[4832]85451421 // SURFACE_META V: 5 I: 9 planar
[4820]8546{
8547        shader textures/moonstation/glass_cyan
[4832]8548        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4820]8549}
8550
[4832]85511422 // SURFACE_META V: 7 I: 15 planar
[4793]8552{
[4821]8553        shader textures/moonstation/glass_cyan
[4832]8554        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4793]8555}
8556
[4832]85571423 // SURFACE_META V: 4 I: 6 planar
[4793]8558{
[4821]8559        shader textures/moonstation/glass_cyan
[4832]8560        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4793]8561}
8562
[4832]85631424 // SURFACE_META V: 6 I: 12 planar
[4793]8564{
[4821]8565        shader textures/moonstation/glass_cyan
[4832]8566        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4793]8567}
8568
[4832]85691425 // SURFACE_META V: 5 I: 9 planar
[4793]8570{
[4821]8571        shader textures/moonstation/glass_cyan
[4832]8572        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4793]8573}
8574
[4832]85751426 // SURFACE_META V: 4 I: 6 planar
[4793]8576{
8577        shader textures/moonstation/working_screenshot
8578        sampleSize 0
8579}
8580
[4832]85811427 // SURFACE_META V: 4 I: 6 planar
[4793]8582{
8583        shader textures/moonstation/working_screenshot
8584        sampleSize 0
8585}
8586
[4832]85871428 // SURFACE_META V: 4 I: 6 planar
[4793]8588{
8589        shader textures/moonstation/working_screenshot
8590        sampleSize 0
8591}
8592
[4832]85931429 // SURFACE_META V: 4 I: 6 planar
[4793]8594{
8595        shader textures/moonstation/working_screenshot
8596        sampleSize 0
8597}
8598
[4832]85991430 // SURFACE_META V: 4 I: 6 planar
[4793]8600{
8601        shader textures/moonstation/working_screenshot
8602        sampleSize 0
8603}
8604
[4832]86051431 // SURFACE_META V: 4 I: 6 planar
[4793]8606{
8607        shader textures/moonstation/working_screenshot
8608        sampleSize 0
8609}
8610
[4832]86111432 // SURFACE_META V: 4 I: 6 planar
[4793]8612{
[4821]8613        shader textures/moonstation/working_screenshot
[4793]8614        sampleSize 0
8615}
8616
[4832]86171433 // SURFACE_META V: 4 I: 6 planar
[4793]8618{
[4821]8619        shader textures/moonstation/working_screenshot
[4793]8620        sampleSize 0
8621}
8622
[4832]86231434 // SURFACE_META V: 4 I: 6 planar
[4793]8624{
[4821]8625        shader textures/moonstation/working_screenshot
[4793]8626        sampleSize 0
8627}
8628
[4832]86291435 // SURFACE_META V: 4 I: 6 planar
[4793]8630{
[4821]8631        shader textures/moonstation/working_screenshot
[4793]8632        sampleSize 0
8633}
8634
[4832]86351436 // SURFACE_META V: 4 I: 6 planar
[4793]8636{
8637        shader textures/moonstation/beam_blue
8638        sampleSize 0
8639}
8640
[4832]86411437 // SURFACE_META V: 4 I: 6 planar
[4793]8642{
8643        shader textures/moonstation/beam_blue
8644        sampleSize 0
8645}
8646
[4832]86471438 // SURFACE_META V: 4 I: 6 planar
[4793]8648{
8649        shader textures/moonstation/beam_blue
8650        sampleSize 0
8651}
8652
[4832]86531439 // SURFACE_META V: 4 I: 6 planar
[4793]8654{
8655        shader textures/moonstation/beam_blue
8656        sampleSize 0
8657}
8658
[4832]86591440 // SURFACE_META V: 4 I: 6 planar
[4793]8660{
8661        shader textures/moonstation/beam_blue
8662        sampleSize 0
8663}
8664
[4832]86651441 // SURFACE_META V: 4 I: 6 planar
[4793]8666{
8667        shader textures/moonstation/beam_blue
8668        sampleSize 0
8669}
8670
[4832]86711442 // SURFACE_META V: 4 I: 6 planar
[4793]8672{
8673        shader textures/moonstation/beam_blue
8674        sampleSize 0
8675}
8676
[4832]86771443 // SURFACE_META V: 4 I: 6 planar
[4793]8678{
8679        shader textures/moonstation/beam_blue
8680        sampleSize 0
8681}
8682
[4832]86831444 // SURFACE_META V: 4 I: 6 planar
[4793]8684{
8685        shader textures/moonstation/beam_blue
8686        sampleSize 0
8687}
8688
[4832]86891445 // SURFACE_META V: 4 I: 6 planar
[4793]8690{
8691        shader textures/moonstation/beam_blue
8692        sampleSize 0
8693}
8694
[4832]86951446 // SURFACE_META V: 4 I: 6 planar
[4793]8696{
8697        shader textures/moonstation/beam_blue
8698        sampleSize 0
8699}
8700
[4832]87011447 // SURFACE_META V: 4 I: 6 planar
[4793]8702{
8703        shader textures/moonstation/beam_blue
8704        sampleSize 0
8705}
8706
[4832]87071448 // SURFACE_META V: 4 I: 6 planar
[4793]8708{
8709        shader textures/moonstation/beam_blue
8710        sampleSize 0
8711}
8712
[4832]87131449 // SURFACE_META V: 4 I: 6 planar
[4793]8714{
8715        shader textures/moonstation/beam_blue
8716        sampleSize 0
8717}
8718
[4832]87191450 // SURFACE_META V: 4 I: 6 planar
[4793]8720{
8721        shader textures/moonstation/beam_blue
8722        sampleSize 0
8723}
8724
[4832]87251451 // SURFACE_META V: 4 I: 6 planar
[4793]8726{
8727        shader textures/moonstation/beam_blue
8728        sampleSize 0
8729}
8730
[4832]87311452 // SURFACE_META V: 4 I: 6 planar
[4793]8732{
8733        shader textures/moonstation/beam_blue
8734        sampleSize 0
8735}
8736
[4832]87371453 // SURFACE_META V: 4 I: 6 planar
[4793]8738{
8739        shader textures/moonstation/beam_blue
8740        sampleSize 0
8741}
8742
[4832]87431454 // SURFACE_META V: 4 I: 6 planar
[4793]8744{
8745        shader textures/moonstation/beam_blue
8746        sampleSize 0
8747}
8748
[4832]87491455 // SURFACE_META V: 4 I: 6 planar
[4793]8750{
8751        shader textures/moonstation/beam_blue
8752        sampleSize 0
8753}
8754
[4832]87551456 // SURFACE_META V: 4 I: 6 planar
[4793]8756{
8757        shader textures/moonstation/beam_blue
8758        sampleSize 0
8759}
8760
[4832]87611457 // SURFACE_META V: 4 I: 6 planar
[4793]8762{
8763        shader textures/moonstation/beam_blue
8764        sampleSize 0
8765}
8766
[4832]87671458 // SURFACE_META V: 4 I: 6 planar
[4793]8768{
8769        shader textures/moonstation/beam_blue
8770        sampleSize 0
8771}
8772
[4832]87731459 // SURFACE_META V: 4 I: 6 planar
[4793]8774{
8775        shader textures/moonstation/beam_blue
8776        sampleSize 0
8777}
8778
[4832]87791460 // SURFACE_META V: 4 I: 6 planar
[4793]8780{
8781        shader textures/moonstation/beam_blue
8782        sampleSize 0
8783}
8784
[4832]87851461 // SURFACE_META V: 4 I: 6 planar
[4793]8786{
8787        shader textures/moonstation/beam_blue
8788        sampleSize 0
8789}
8790
[4832]87911462 // SURFACE_META V: 4 I: 6 planar
[4793]8792{
8793        shader textures/moonstation/beam_blue
8794        sampleSize 0
8795}
8796
[4832]87971463 // SURFACE_META V: 4 I: 6 planar
[4793]8798{
8799        shader textures/moonstation/beam_blue
8800        sampleSize 0
8801}
8802
[4832]88031464 // SURFACE_META V: 4 I: 6 planar
[4793]8804{
8805        shader textures/moonstation/beam_blue
8806        sampleSize 0
8807}
8808
[4832]88091465 // SURFACE_META V: 4 I: 6 planar
[4793]8810{
8811        shader textures/moonstation/beam_blue
8812        sampleSize 0
8813}
8814
[4832]88151466 // SURFACE_META V: 4 I: 6 planar
[4793]8816{
8817        shader textures/moonstation/beam_blue
8818        sampleSize 0
8819}
8820
[4832]88211467 // SURFACE_META V: 4 I: 6 planar
[4793]8822{
8823        shader textures/moonstation/beam_blue
8824        sampleSize 0
8825}
8826
[4832]88271468 // SURFACE_META V: 4 I: 6 planar
[4793]8828{
8829        shader textures/moonstation/beam_blue
8830        sampleSize 0
8831}
8832
[4832]88331469 // SURFACE_META V: 4 I: 6 planar
[4793]8834{
8835        shader textures/moonstation/beam_blue
8836        sampleSize 0
8837}
8838
[4832]88391470 // SURFACE_META V: 4 I: 6 planar
[4793]8840{
8841        shader textures/moonstation/beam_blue
8842        sampleSize 0
8843}
8844
[4832]88451471 // SURFACE_META V: 4 I: 6 planar
[4793]8846{
8847        shader textures/moonstation/beam_blue
8848        sampleSize 0
8849}
8850
[4832]88511472 // SURFACE_META V: 4 I: 6 planar
[4793]8852{
8853        shader textures/moonstation/beam_blue
8854        sampleSize 0
8855}
8856
[4832]88571473 // SURFACE_META V: 4 I: 6 planar
[4793]8858{
8859        shader textures/moonstation/beam_blue
8860        sampleSize 0
8861}
8862
[4832]88631474 // SURFACE_META V: 4 I: 6 planar
[4793]8864{
8865        shader textures/moonstation/beam_blue
8866        sampleSize 0
8867}
8868
[4832]88691475 // SURFACE_META V: 4 I: 6 planar
[4793]8870{
8871        shader textures/moonstation/beam_blue
8872        sampleSize 0
8873}
8874
[4832]88751476 // SURFACE_META V: 4 I: 6 planar
[4793]8876{
8877        shader textures/moonstation/beam_blue
8878        sampleSize 0
8879}
8880
[4832]88811477 // SURFACE_META V: 4 I: 6 planar
[4793]8882{
8883        shader textures/moonstation/beam_blue
8884        sampleSize 0
8885}
8886
[4832]88871478 // SURFACE_META V: 4 I: 6 planar
[4793]8888{
8889        shader textures/moonstation/beam_blue
8890        sampleSize 0
8891}
8892
[4832]88931479 // SURFACE_META V: 4 I: 6 planar
[4793]8894{
8895        shader textures/moonstation/beam_blue
8896        sampleSize 0
8897}
8898
[4832]88991480 // SURFACE_META V: 4 I: 6 planar
[4793]8900{
[4821]8901        shader textures/moonstation/beam_blue
[4793]8902        sampleSize 0
8903}
8904
[4832]89051481 // SURFACE_META V: 4 I: 6 planar
[4793]8906{
[4821]8907        shader textures/moonstation/beam_blue
[4793]8908        sampleSize 0
8909}
8910
[4832]89111482 // SURFACE_META V: 4 I: 6 planar
[4793]8912{
[4821]8913        shader textures/moonstation/beam_blue
[4793]8914        sampleSize 0
8915}
8916
[4832]89171483 // SURFACE_META V: 4 I: 6 planar
[4793]8918{
[4821]8919        shader textures/moonstation/beam_blue
[4793]8920        sampleSize 0
8921}
8922
[4832]89231484 // SURFACE_META V: 4 I: 6 planar
[4793]8924{
[4821]8925        shader textures/moonstation/glass_white
[4793]8926        sampleSize 0
8927}
8928
[4832]89291485 // SURFACE_META V: 4 I: 6 planar
[4793]8930{
[4821]8931        shader textures/moonstation/glass_white
[4793]8932        sampleSize 0
8933}
8934
[4832]89351486 // SURFACE_META V: 4 I: 6 planar
[4793]8936{
[4821]8937        shader textures/moonstation/glass_white
[4793]8938        sampleSize 0
8939}
8940
[4832]89411487 // SURFACE_META V: 4 I: 6 planar
[4793]8942{
[4821]8943        shader textures/moonstation/glass_white
[4793]8944        sampleSize 0
8945}
8946
[4832]89471488 // SURFACE_META V: 4 I: 6 planar
[4793]8948{
8949        shader textures/moonstation/glass_blue
8950        sampleSize 0
8951}
8952
[4832]89531489 // SURFACE_META V: 5 I: 9 planar
[4793]8954{
8955        shader textures/moonstation/glass_blue
8956        sampleSize 0
8957}
8958
[4832]89591490 // SURFACE_META V: 4 I: 6 planar
[4793]8960{
8961        shader textures/moonstation/glass_blue
8962        sampleSize 0
8963}
8964
[4832]89651491 // SURFACE_META V: 7 I: 15 planar
[4793]8966{
8967        shader textures/moonstation/glass_blue
8968        sampleSize 0
8969}
8970
[4832]89711492 // SURFACE_META V: 8 I: 18 planar
[4793]8972{
8973        shader textures/moonstation/glass_blue
8974        sampleSize 0
8975}
8976
[4832]89771493 // SURFACE_META V: 8 I: 18 planar
[4793]8978{
8979        shader textures/moonstation/glass_blue
8980        sampleSize 0
8981}
8982
[4832]89831494 // SURFACE_META V: 4 I: 6 planar
[4793]8984{
8985        shader textures/moonstation/glass_blue
8986        sampleSize 0
8987}
8988
[4832]89891495 // SURFACE_META V: 8 I: 18 planar
[4793]8990{
8991        shader textures/moonstation/glass_blue
8992        sampleSize 0
8993}
8994
[4832]89951496 // SURFACE_META V: 9 I: 21 planar
[4793]8996{
8997        shader textures/moonstation/glass_blue
8998        sampleSize 0
8999}
9000
[4832]90011497 // SURFACE_META V: 6 I: 12 planar
[4803]9002{
9003        shader textures/moonstation/glass_blue
9004        sampleSize 0
9005}
9006
[4832]90071498 // SURFACE_META V: 4 I: 6 planar
[4803]9008{
9009        shader textures/moonstation/glass_blue
9010        sampleSize 0
9011}
9012
[4832]90131499 // SURFACE_META V: 4 I: 6 planar
[4803]9014{
9015        shader textures/moonstation/glass_blue
9016        sampleSize 0
9017}
9018
[4832]90191500 // SURFACE_META V: 4 I: 6 planar
[4803]9020{
9021        shader textures/moonstation/glass_blue
9022        sampleSize 0
9023}
9024
[4832]90251501 // SURFACE_META V: 4 I: 6 planar
[4821]9026{
9027        shader textures/moonstation/glass_blue
9028        sampleSize 0
9029}
9030
[4832]90311502 // SURFACE_META V: 4 I: 6 planar
[4821]9032{
9033        shader textures/moonstation/glass_blue
9034        sampleSize 0
9035}
9036
[4832]90371503 // SURFACE_META V: 6 I: 12 planar
[4821]9038{
9039        shader textures/moonstation/glass_blue
9040        sampleSize 0
9041}
9042
[4832]90431504 // SURFACE_META V: 4 I: 6 planar
[4821]9044{
9045        shader textures/moonstation/glass_blue
9046        sampleSize 0
9047}
9048
[4832]90491505 // SURFACE_META V: 6 I: 12 planar
[4821]9050{
9051        shader textures/moonstation/glass_blue
9052        sampleSize 0
9053}
9054
[4832]90551506 // SURFACE_META V: 9 I: 21 planar
[4821]9056{
9057        shader textures/moonstation/glass_blue
9058        sampleSize 0
9059}
9060
[4832]90611507 // SURFACE_META V: 6 I: 12 planar
[4821]9062{
9063        shader textures/moonstation/glass_blue
9064        sampleSize 0
9065}
9066
[4832]90671508 // SURFACE_META V: 4 I: 6 planar
[4821]9068{
9069        shader textures/moonstation/glass_blue
9070        sampleSize 0
9071}
9072
[4832]90731509 // SURFACE_META V: 7 I: 15 planar
[4821]9074{
9075        shader textures/moonstation/glass_blue
9076        sampleSize 0
9077}
9078
[4832]90791510 // SURFACE_META V: 4 I: 6 planar
[4821]9080{
9081        shader textures/moonstation/glass_blue
9082        sampleSize 0
9083}
9084
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