- Timestamp:
- May 3, 2007, 3:51:19 PM (17 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
data/contentcreation/pps/MichiVonKaenel/levels/maps/moonstation/moonstation.srf
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6planar1148 { 1149 shader textures/wood/box 1150 lightmapAxis ( 0.000000 -1.000000 0.000000 )1144 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1145 } 1146 1147 188 // SURFACE_META V: 5 I: 9 planar 1148 { 1149 shader textures/wood/box 1150 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1151 1151 } 1152 1152 … … 1154 1154 { 1155 1155 shader textures/wood/box 1156 lightmapAxis ( 0.000000 1.000000 0.000000 )1156 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1157 1157 } 1158 1158 … … 1160 1160 { 1161 1161 shader textures/wood/box 1162 lightmapAxis ( 1.000000 0.000000 0.000000 )1163 } 1164 1165 191 // SURFACE_META V: 5 I: 9planar1166 { 1167 shader textures/wood/box 1168 lightmapAxis ( -1.000000 0.000000 0.000000 )1162 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1163 } 1164 1165 191 // SURFACE_META V: 6 I: 12 planar 1166 { 1167 shader textures/wood/box 1168 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1169 1169 } 1170 1170 … … 1172 1172 { 1173 1173 shader textures/wood/box 1174 lightmapAxis ( 0.000000 -1.000000 0.000000 )1174 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1175 1175 } 1176 1176 … … 1178 1178 { 1179 1179 shader textures/wood/box 1180 lightmapAxis ( 0.000000 0.000000 1.000000 )1181 } 1182 1183 194 // SURFACE_META V: 4 I: 6planar1180 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1181 } 1182 1183 194 // SURFACE_META V: 5 I: 9 planar 1184 1184 { 1185 1185 shader textures/wood/box … … 1190 1190 { 1191 1191 shader textures/wood/box 1192 lightmapAxis ( 0.000000 0.000000 1.000000 )1193 } 1194 1195 196 // SURFACE_META V: 4 I: 6planar1196 { 1197 shader textures/wood/box 1198 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1199 } 1200 1201 197 // SURFACE_META V: 4 I: 6planar1202 { 1203 shader textures/wood/box 1204 lightmapAxis ( 1.000000 0.000000 0.000000 )1192 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1193 } 1194 1195 196 // SURFACE_META V: 5 I: 9 planar 1196 { 1197 shader textures/wood/box 1198 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1199 } 1200 1201 197 // SURFACE_META V: 5 I: 9 planar 1202 { 1203 shader textures/wood/box 1204 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1205 1205 } 1206 1206 … … 1208 1208 { 1209 1209 shader textures/wood/box 1210 lightmapAxis ( 1.000000 0.000000 0.000000 )1210 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1211 1211 } 1212 1212 … … 1217 1217 } 1218 1218 1219 200 // SURFACE_META V: 4 I: 6planar1219 200 // SURFACE_META V: 5 I: 9 planar 1220 1220 { 1221 1221 shader textures/wood/box … … 1232 1232 { 1233 1233 shader textures/wood/box 1234 lightmapAxis ( 0.000000 -1.000000 0.000000 )1234 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1235 1235 } 1236 1236 … … 1241 1241 } 1242 1242 1243 204 // SURFACE_META V: 5 I: 9planar1244 { 1245 shader textures/wood/box 1246 lightmapAxis ( 1.000000 0.000000 0.000000 )1247 } 1248 1249 205 // SURFACE_META V: 5 I: 9planar1250 { 1251 shader textures/wood/box 1252 lightmapAxis ( 0.000000 1.000000 0.000000 )1243 204 // SURFACE_META V: 4 I: 6 planar 1244 { 1245 shader textures/wood/box 1246 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1247 } 1248 1249 205 // SURFACE_META V: 4 I: 6 planar 1250 { 1251 shader textures/wood/box 1252 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1253 1253 } 1254 1254 … … 1256 1256 { 1257 1257 shader textures/wood/box 1258 lightmapAxis ( 0.000000 1.000000 0.000000 )1258 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1259 1259 } 1260 1260 … … 1262 1262 { 1263 1263 shader textures/wood/box 1264 lightmapAxis ( 0.000000 0.000000 1.000000 )1264 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1265 1265 } 1266 1266 … … 1268 1268 { 1269 1269 shader textures/wood/box 1270 lightmapAxis ( -1.000000 0.000000 0.000000 )1271 } 1272 1273 209 // SURFACE_META V: 4 I: 6planar1274 { 1275 shader textures/wood/box 1276 lightmapAxis ( 0.000000 -1.000000 0.000000 )1270 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1271 } 1272 1273 209 // SURFACE_META V: 5 I: 9 planar 1274 { 1275 shader textures/wood/box 1276 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1277 1277 } 1278 1278 … … 1280 1280 { 1281 1281 shader textures/wood/box 1282 lightmapAxis ( 0.000000 0.000000 1.000000 )1283 } 1284 1285 211 // SURFACE_META V: 6 I: 12planar1286 { 1287 shader textures/wood/box 1288 lightmapAxis ( 0.000000 -1.000000 0.000000 )1289 } 1290 1291 212 // SURFACE_META V: 5 I: 9planar1292 { 1293 shader textures/wood/box 1294 lightmapAxis ( -1.000000 0.000000 0.000000 )1282 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1283 } 1284 1285 211 // SURFACE_META V: 4 I: 6 planar 1286 { 1287 shader textures/wood/box 1288 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1289 } 1290 1291 212 // SURFACE_META V: 4 I: 6 planar 1292 { 1293 shader textures/wood/box 1294 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1295 1295 } 1296 1296 … … 1298 1298 { 1299 1299 shader textures/wood/box 1300 lightmapAxis ( 0.000000 -1.000000 0.000000 )1301 } 1302 1303 214 // SURFACE_META V: 6 I: 12planar1304 { 1305 shader textures/wood/box 1306 lightmapAxis ( 0.000000 0.000000 -1.000000 )1300 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1301 } 1302 1303 214 // SURFACE_META V: 4 I: 6 planar 1304 { 1305 shader textures/wood/box 1306 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1307 1307 } 1308 1308 … … 1310 1310 { 1311 1311 shader textures/wood/box 1312 lightmapAxis ( 1.000000 0.000000 0.000000 )1313 } 1314 1315 216 // SURFACE_META V: 4 I: 6planar1316 { 1317 shader textures/wood/box 1318 lightmapAxis ( 0.000000 1.000000 0.000000 )1312 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1313 } 1314 1315 216 // SURFACE_META V: 6 I: 12 planar 1316 { 1317 shader textures/wood/box 1318 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1319 1319 } 1320 1320 … … 1325 1325 } 1326 1326 1327 218 // SURFACE_META V: 5 I: 9planar1328 { 1329 shader textures/wood/box 1330 lightmapAxis ( 0.000000 1.000000 0.000000 )1331 } 1332 1333 219 // SURFACE_META V: 4 I: 6planar1334 { 1335 shader textures/wood/box 1336 lightmapAxis ( 0.000000 0.000000 1.000000 )1337 } 1338 1339 220 // SURFACE_META V: 4 I: 6planar1340 { 1341 shader textures/wood/box 1342 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1343 } 1344 1345 221 // SURFACE_META V: 5 I: 9planar1346 { 1347 shader textures/wood/box 1348 lightmapAxis ( 0.000000 0.000000 1.000000 )1349 } 1350 1351 222 // SURFACE_META V: 4 I: 6planar1352 { 1353 shader textures/wood/box 1354 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1355 } 1356 1357 223 // SURFACE_META V: 4 I: 6planar1358 { 1359 shader textures/wood/box 1360 lightmapAxis ( 0.000000 -1.000000 0.000000 )1327 218 // SURFACE_META V: 4 I: 6 planar 1328 { 1329 shader textures/wood/box 1330 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1331 } 1332 1333 219 // SURFACE_META V: 6 I: 12 planar 1334 { 1335 shader textures/wood/box 1336 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1337 } 1338 1339 220 // SURFACE_META V: 5 I: 9 planar 1340 { 1341 shader textures/wood/box 1342 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1343 } 1344 1345 221 // SURFACE_META V: 4 I: 6 planar 1346 { 1347 shader textures/wood/box 1348 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1349 } 1350 1351 222 // SURFACE_META V: 5 I: 9 planar 1352 { 1353 shader textures/wood/box 1354 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1355 } 1356 1357 223 // SURFACE_META V: 5 I: 9 planar 1358 { 1359 shader textures/wood/box 1360 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1361 1361 } 1362 1362 … … 1364 1364 { 1365 1365 shader textures/wood/box 1366 lightmapAxis ( 0.000000 1.000000 0.000000 )1366 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1367 1367 } 1368 1368 … … 1370 1370 { 1371 1371 shader textures/wood/box 1372 lightmapAxis ( 0.000000 0.000000 1.000000 )1373 } 1374 1375 226 // SURFACE_META V: 4 I: 6planar1376 { 1377 shader textures/wood/box 1378 lightmapAxis ( -1.000000 0.000000 0.000000 )1372 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1373 } 1374 1375 226 // SURFACE_META V: 5 I: 9 planar 1376 { 1377 shader textures/wood/box 1378 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1379 1379 } 1380 1380 … … 1382 1382 { 1383 1383 shader textures/wood/box 1384 lightmapAxis ( 0.000000 -1.000000 0.000000 )1384 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1385 1385 } 1386 1386 … … 1388 1388 { 1389 1389 shader textures/wood/box 1390 lightmapAxis ( 1.000000 0.000000 0.000000 )1391 } 1392 1393 229 // SURFACE_META V: 6 I: 12planar1394 { 1395 shader textures/wood/box 1396 lightmapAxis ( 1.000000 0.000000 0.000000 )1397 } 1398 1399 230 // SURFACE_META V: 5 I: 9planar1400 { 1401 shader textures/wood/box 1402 lightmapAxis ( 0.000000 1.000000 0.000000 )1403 } 1404 1405 231 // SURFACE_META V: 5 I: 9planar1406 { 1407 shader textures/wood/box 1408 lightmapAxis ( 0.000000 0.000000 1.000000 )1409 } 1410 1411 232 // SURFACE_META V: 5 I: 9planar1412 { 1413 shader textures/wood/box 1414 lightmapAxis ( 0.000000 0.000000 1.000000 )1390 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1391 } 1392 1393 229 // SURFACE_META V: 4 I: 6 planar 1394 { 1395 shader textures/wood/box 1396 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1397 } 1398 1399 230 // SURFACE_META V: 4 I: 6 planar 1400 { 1401 shader textures/wood/box 1402 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1403 } 1404 1405 231 // SURFACE_META V: 4 I: 6 planar 1406 { 1407 shader textures/wood/box 1408 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1409 } 1410 1411 232 // SURFACE_META V: 4 I: 6 planar 1412 { 1413 shader textures/wood/box 1414 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1415 1415 } 1416 1416 … … 1421 1421 } 1422 1422 1423 234 // SURFACE_META V: 4 I: 6planar1424 { 1425 shader textures/wood/box 1426 lightmapAxis ( 0.000000 -1.000000 0.000000 )1427 } 1428 1429 235 // SURFACE_META V: 6 I: 12planar1430 { 1431 shader textures/wood/box 1432 lightmapAxis ( 0.000000 -1.000000 0.000000 )1433 } 1434 1435 236 // SURFACE_META V: 7 I: 15planar1436 { 1437 shader textures/wood/box 1438 lightmapAxis ( 0.000000 0.000000 -1.000000 )1423 234 // SURFACE_META V: 6 I: 12 planar 1424 { 1425 shader textures/wood/box 1426 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1427 } 1428 1429 235 // SURFACE_META V: 5 I: 9 planar 1430 { 1431 shader textures/wood/box 1432 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1433 } 1434 1435 236 // SURFACE_META V: 5 I: 9 planar 1436 { 1437 shader textures/wood/box 1438 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1439 1439 } 1440 1440 … … 1442 1442 { 1443 1443 shader textures/wood/box 1444 lightmapAxis ( -1.000000 0.000000 0.000000 )1445 } 1446 1447 238 // SURFACE_META V: 5 I: 9planar1444 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1445 } 1446 1447 238 // SURFACE_META V: 4 I: 6 planar 1448 1448 { 1449 1449 shader textures/wood/box … … 1457 1457 } 1458 1458 1459 240 // SURFACE_META V: 5 I: 9planar1460 { 1461 shader textures/wood/box 1462 lightmapAxis ( 0.000000 1.000000 0.000000 )1463 } 1464 1465 241 // SURFACE_META V: 5 I: 9planar1466 { 1467 shader textures/wood/box 1468 lightmapAxis ( -1.000000 0.000000 0.000000 )1459 240 // SURFACE_META V: 6 I: 12 planar 1460 { 1461 shader textures/wood/box 1462 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1463 } 1464 1465 241 // SURFACE_META V: 7 I: 15 planar 1466 { 1467 shader textures/wood/box 1468 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1469 1469 } 1470 1470 … … 1472 1472 { 1473 1473 shader textures/wood/box 1474 lightmapAxis ( 0.000000 1.000000 0.000000 )1475 } 1476 1477 243 // SURFACE_META V: 4 I: 6planar1478 { 1479 shader textures/wood/box 1480 lightmapAxis ( 0.000000 0.000000 1.000000 )1474 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1475 } 1476 1477 243 // SURFACE_META V: 5 I: 9 planar 1478 { 1479 shader textures/wood/box 1480 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1481 1481 } 1482 1482 … … 1484 1484 { 1485 1485 shader textures/wood/box 1486 lightmapAxis ( 0.000000 1.000000 0.000000 )1486 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1487 1487 } 1488 1488 … … 1490 1490 { 1491 1491 shader textures/wood/box 1492 lightmapAxis ( -1.000000 0.000000 0.000000 )1493 } 1494 1495 246 // SURFACE_META V: 4 I: 6planar1496 { 1497 shader textures/wood/box 1498 lightmapAxis ( 1.000000 0.000000 0.000000 )1492 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1493 } 1494 1495 246 // SURFACE_META V: 5 I: 9 planar 1496 { 1497 shader textures/wood/box 1498 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1499 1499 } 1500 1500 … … 1502 1502 { 1503 1503 shader textures/wood/box 1504 lightmapAxis ( 0.000000 -1.000000 0.000000 )1505 } 1506 1507 248 // SURFACE_META V: 5 I: 9planar1508 { 1509 shader textures/wood/box 1510 lightmapAxis ( 0.000000 0.000000 -1.000000 )1511 } 1512 1513 249 // SURFACE_META V: 5 I: 9planar1514 { 1515 shader textures/wood/box 1516 lightmapAxis ( 1.000000 0.000000 0.000000 )1517 } 1518 1519 250 // SURFACE_META V: 12 I: 24planar1520 { 1521 shader textures/wood/box 1522 lightmapAxis ( 0.000000 0.000000 1.000000 )1504 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1505 } 1506 1507 248 // SURFACE_META V: 4 I: 6 planar 1508 { 1509 shader textures/wood/box 1510 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1511 } 1512 1513 249 // SURFACE_META V: 4 I: 6 planar 1514 { 1515 shader textures/wood/box 1516 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1517 } 1518 1519 250 // SURFACE_META V: 5 I: 9 planar 1520 { 1521 shader textures/wood/box 1522 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1523 1523 } 1524 1524 … … 1526 1526 { 1527 1527 shader textures/wood/box 1528 lightmapAxis ( -1.000000 0.000000 0.000000 )1529 } 1530 1531 252 // SURFACE_META V: 4 I: 6planar1532 { 1533 shader textures/wood/box 1534 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1535 } 1536 1537 253 // SURFACE_META V: 4 I: 6planar1538 { 1539 shader textures/wood/box 1540 lightmapAxis ( 0.000000 1.000000 0.000000 )1528 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1529 } 1530 1531 252 // SURFACE_META V: 5 I: 9 planar 1532 { 1533 shader textures/wood/box 1534 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1535 } 1536 1537 253 // SURFACE_META V: 5 I: 9 planar 1538 { 1539 shader textures/wood/box 1540 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1541 1541 } 1542 1542 … … 1544 1544 { 1545 1545 shader textures/wood/box 1546 lightmapAxis ( -1.000000 0.000000 0.000000 )1547 } 1548 1549 255 // SURFACE_META V: 5 I: 9planar1550 { 1551 shader textures/wood/box 1552 lightmapAxis ( 0.000000 1.000000 0.000000 )1546 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1547 } 1548 1549 255 // SURFACE_META V: 12 I: 24 planar 1550 { 1551 shader textures/wood/box 1552 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1553 1553 } 1554 1554 … … 1556 1556 { 1557 1557 shader textures/wood/box 1558 lightmapAxis ( 0.000000 0.000000 1.000000 )1558 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1559 1559 } 1560 1560 … … 1562 1562 { 1563 1563 shader textures/wood/box 1564 lightmapAxis ( -1.000000 0.000000 0.000000 )1564 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1565 1565 } 1566 1566 … … 1568 1568 { 1569 1569 shader textures/wood/box 1570 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1571 } 1572 1573 259 // SURFACE_META V: 4 I: 6 planar 1570 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1571 } 1572 1573 259 // SURFACE_META V: 5 I: 9 planar 1574 { 1575 shader textures/wood/box 1576 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1577 } 1578 1579 260 // SURFACE_META V: 5 I: 9 planar 1580 { 1581 shader textures/wood/box 1582 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1583 } 1584 1585 261 // SURFACE_META V: 4 I: 6 planar 1586 { 1587 shader textures/wood/box 1588 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1589 } 1590 1591 262 // SURFACE_META V: 4 I: 6 planar 1592 { 1593 shader textures/wood/box 1594 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1595 } 1596 1597 263 // SURFACE_META V: 4 I: 6 planar 1598 { 1599 shader textures/wood/box 1600 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1601 } 1602 1603 264 // SURFACE_META V: 4 I: 6 planar 1574 1604 { 1575 1605 shader textures/metal/mtl_gray … … 1577 1607 } 1578 1608 1579 26 0// SURFACE_META V: 4 I: 6 planar1609 265 // SURFACE_META V: 4 I: 6 planar 1580 1610 { 1581 1611 shader textures/metal/mtl_gray … … 1583 1613 } 1584 1614 1585 26 1// SURFACE_META V: 4 I: 6 planar1615 266 // SURFACE_META V: 4 I: 6 planar 1586 1616 { 1587 1617 shader textures/metal/mtl_gray … … 1589 1619 } 1590 1620 1591 26 2// SURFACE_META V: 4 I: 6 planar1621 267 // SURFACE_META V: 4 I: 6 planar 1592 1622 { 1593 1623 shader textures/metal/mtl_gray … … 1595 1625 } 1596 1626 1597 26 3// SURFACE_META V: 4 I: 6 planar1627 268 // SURFACE_META V: 4 I: 6 planar 1598 1628 { 1599 1629 shader textures/metal/mtl_gray … … 1601 1631 } 1602 1632 1603 26 4// SURFACE_META V: 4 I: 6 planar1633 269 // SURFACE_META V: 4 I: 6 planar 1604 1634 { 1605 1635 shader textures/metal/mtl_gray … … 1607 1637 } 1608 1638 1609 2 65// SURFACE_META V: 4 I: 6 planar1639 270 // SURFACE_META V: 4 I: 6 planar 1610 1640 { 1611 1641 shader textures/metal/mtl_gray … … 1613 1643 } 1614 1644 1615 2 66// SURFACE_META V: 4 I: 6 planar1645 271 // SURFACE_META V: 4 I: 6 planar 1616 1646 { 1617 1647 shader textures/metal/mtl_gray … … 1619 1649 } 1620 1650 1621 2 67// SURFACE_META V: 4 I: 6 planar1651 272 // SURFACE_META V: 4 I: 6 planar 1622 1652 { 1623 1653 shader textures/metal/mtl_gray … … 1625 1655 } 1626 1656 1627 2 68// SURFACE_META V: 4 I: 6 planar1657 273 // SURFACE_META V: 4 I: 6 planar 1628 1658 { 1629 1659 shader textures/metal/mtl_gray … … 1631 1661 } 1632 1662 1633 2 69// SURFACE_META V: 4 I: 6 planar1663 274 // SURFACE_META V: 4 I: 6 planar 1634 1664 { 1635 1665 shader textures/wood/wizwood1_5 … … 1637 1667 } 1638 1668 1639 27 0// SURFACE_META V: 4 I: 6 planar1669 275 // SURFACE_META V: 4 I: 6 planar 1640 1670 { 1641 1671 shader textures/wood/wizwood1_5 … … 1643 1673 } 1644 1674 1645 27 1// SURFACE_META V: 4 I: 6 planar1675 276 // SURFACE_META V: 4 I: 6 planar 1646 1676 { 1647 1677 shader textures/wood/wizwood1_5 … … 1649 1679 } 1650 1680 1651 27 2// SURFACE_META V: 4 I: 6 planar1681 277 // SURFACE_META V: 4 I: 6 planar 1652 1682 { 1653 1683 shader textures/wood/wizwood1_5 … … 1655 1685 } 1656 1686 1657 27 3// SURFACE_META V: 4 I: 6 planar1687 278 // SURFACE_META V: 4 I: 6 planar 1658 1688 { 1659 1689 shader textures/wood/wizwood1_5 … … 1661 1691 } 1662 1692 1663 27 4// SURFACE_META V: 7 I: 15 planar1693 279 // SURFACE_META V: 7 I: 15 planar 1664 1694 { 1665 1695 shader textures/spacestation1/c_blue_dark … … 1667 1697 } 1668 1698 1669 2 75// SURFACE_META V: 7 I: 15 planar1699 280 // SURFACE_META V: 7 I: 15 planar 1670 1700 { 1671 1701 shader textures/spacestation1/c_blue_dark … … 1673 1703 } 1674 1704 1675 2 76// SURFACE_META V: 4 I: 6 planar1705 281 // SURFACE_META V: 4 I: 6 planar 1676 1706 { 1677 1707 shader textures/moonstation/exit_red … … 1679 1709 } 1680 1710 1681 2 77// SURFACE_META V: 4 I: 6 planar1711 282 // SURFACE_META V: 4 I: 6 planar 1682 1712 { 1683 1713 shader textures/unicolored/red3 … … 1685 1715 } 1686 1716 1687 2 78// SURFACE_META V: 4 I: 6 planar1717 283 // SURFACE_META V: 4 I: 6 planar 1688 1718 { 1689 1719 shader textures/unicolored/red3 … … 1691 1721 } 1692 1722 1693 2 79// SURFACE_META V: 4 I: 6 planar1723 284 // SURFACE_META V: 4 I: 6 planar 1694 1724 { 1695 1725 shader textures/unicolored/red3 … … 1697 1727 } 1698 1728 1699 28 0// SURFACE_META V: 4 I: 6 planar1729 285 // SURFACE_META V: 4 I: 6 planar 1700 1730 { 1701 1731 shader textures/unicolored/red3 … … 1703 1733 } 1704 1734 1705 28 1// SURFACE_META V: 4 I: 6 planar1735 286 // SURFACE_META V: 4 I: 6 planar 1706 1736 { 1707 1737 shader textures/unicolored/red3 … … 1709 1739 } 1710 1740 1711 28 2// SURFACE_META V: 4 I: 6 planar1741 287 // SURFACE_META V: 4 I: 6 planar 1712 1742 { 1713 1743 shader textures/unicolored/red3 … … 1715 1745 } 1716 1746 1717 28 3// SURFACE_META V: 4 I: 6 planar1747 288 // SURFACE_META V: 4 I: 6 planar 1718 1748 { 1719 1749 shader textures/unicolored/red3 … … 1721 1751 } 1722 1752 1723 28 4// SURFACE_META V: 4 I: 6 planar1753 289 // SURFACE_META V: 4 I: 6 planar 1724 1754 { 1725 1755 shader textures/unicolored/red3 … … 1727 1757 } 1728 1758 1729 2 85// SURFACE_META V: 4 I: 6 planar1759 290 // SURFACE_META V: 4 I: 6 planar 1730 1760 { 1731 1761 shader textures/unicolored/red3 … … 1733 1763 } 1734 1764 1735 2 86// SURFACE_META V: 4 I: 6 planar1765 291 // SURFACE_META V: 4 I: 6 planar 1736 1766 { 1737 1767 shader textures/unicolored/red3 … … 1739 1769 } 1740 1770 1741 2 87// SURFACE_META V: 4 I: 6 planar1771 292 // SURFACE_META V: 4 I: 6 planar 1742 1772 { 1743 1773 shader textures/unicolored/red3 … … 1745 1775 } 1746 1776 1747 2 88// SURFACE_META V: 4 I: 6 planar1777 293 // SURFACE_META V: 4 I: 6 planar 1748 1778 { 1749 1779 shader textures/unicolored/red3 … … 1751 1781 } 1752 1782 1753 2 89// SURFACE_META V: 4 I: 6 planar1783 294 // SURFACE_META V: 4 I: 6 planar 1754 1784 { 1755 1785 shader textures/unicolored/red3 … … 1757 1787 } 1758 1788 1759 29 0// SURFACE_META V: 4 I: 6 planar1789 295 // SURFACE_META V: 4 I: 6 planar 1760 1790 { 1761 1791 shader textures/unicolored/red3 … … 1763 1793 } 1764 1794 1765 29 1// SURFACE_META V: 4 I: 6 planar1795 296 // SURFACE_META V: 4 I: 6 planar 1766 1796 { 1767 1797 shader textures/unicolored/red3 … … 1769 1799 } 1770 1800 1771 29 2// SURFACE_META V: 4 I: 6 planar1801 297 // SURFACE_META V: 4 I: 6 planar 1772 1802 { 1773 1803 shader textures/unicolored/red3 … … 1775 1805 } 1776 1806 1777 29 3// SURFACE_META V: 4 I: 6 planar1807 298 // SURFACE_META V: 4 I: 6 planar 1778 1808 { 1779 1809 shader textures/unicolored/red3 … … 1781 1811 } 1782 1812 1783 29 4// SURFACE_META V: 4 I: 6 planar1813 299 // SURFACE_META V: 4 I: 6 planar 1784 1814 { 1785 1815 shader textures/unicolored/red3 … … 1787 1817 } 1788 1818 1789 295// SURFACE_META V: 4 I: 6 planar1819 300 // SURFACE_META V: 4 I: 6 planar 1790 1820 { 1791 1821 shader textures/unicolored/red3 … … 1793 1823 } 1794 1824 1795 296// SURFACE_META V: 4 I: 6 planar1825 301 // SURFACE_META V: 4 I: 6 planar 1796 1826 { 1797 1827 shader textures/unicolored/red3 … … 1799 1829 } 1800 1830 1801 297// SURFACE_META V: 4 I: 6 planar1831 302 // SURFACE_META V: 4 I: 6 planar 1802 1832 { 1803 1833 shader textures/unicolored/red3 … … 1805 1835 } 1806 1836 1807 298// SURFACE_META V: 4 I: 6 planar1837 303 // SURFACE_META V: 4 I: 6 planar 1808 1838 { 1809 1839 shader textures/unicolored/red3 … … 1811 1841 } 1812 1842 1813 299// SURFACE_META V: 4 I: 6 planar1843 304 // SURFACE_META V: 4 I: 6 planar 1814 1844 { 1815 1845 shader textures/unicolored/red3 … … 1817 1847 } 1818 1848 1819 30 0// SURFACE_META V: 4 I: 6 planar1849 305 // SURFACE_META V: 4 I: 6 planar 1820 1850 { 1821 1851 shader textures/unicolored/red3 … … 1823 1853 } 1824 1854 1825 30 1// SURFACE_META V: 4 I: 6 planar1855 306 // SURFACE_META V: 4 I: 6 planar 1826 1856 { 1827 1857 shader textures/unicolored/red3 … … 1829 1859 } 1830 1860 1831 30 2// SURFACE_META V: 4 I: 6 planar1861 307 // SURFACE_META V: 4 I: 6 planar 1832 1862 { 1833 1863 shader textures/unicolored/red3 … … 1835 1865 } 1836 1866 1837 30 3// SURFACE_META V: 4 I: 6 planar1867 308 // SURFACE_META V: 4 I: 6 planar 1838 1868 { 1839 1869 shader textures/unicolored/red3 … … 1841 1871 } 1842 1872 1843 30 4// SURFACE_META V: 4 I: 6 planar1873 309 // SURFACE_META V: 4 I: 6 planar 1844 1874 { 1845 1875 shader textures/unicolored/red3 … … 1847 1877 } 1848 1878 1849 3 05// SURFACE_META V: 4 I: 6 planar1879 310 // SURFACE_META V: 4 I: 6 planar 1850 1880 { 1851 1881 shader textures/unicolored/red3 … … 1853 1883 } 1854 1884 1855 3 06// SURFACE_META V: 4 I: 6 planar1885 311 // SURFACE_META V: 4 I: 6 planar 1856 1886 { 1857 1887 shader textures/unicolored/red3 … … 1859 1889 } 1860 1890 1861 3 07// SURFACE_META V: 4 I: 6 planar1891 312 // SURFACE_META V: 4 I: 6 planar 1862 1892 { 1863 1893 shader textures/unicolored/red3 … … 1865 1895 } 1866 1896 1867 3 08// SURFACE_META V: 4 I: 6 planar1897 313 // SURFACE_META V: 4 I: 6 planar 1868 1898 { 1869 1899 shader textures/unicolored/red3 … … 1871 1901 } 1872 1902 1873 3 09// SURFACE_META V: 4 I: 6 planar1903 314 // SURFACE_META V: 4 I: 6 planar 1874 1904 { 1875 1905 shader textures/unicolored/red3 … … 1877 1907 } 1878 1908 1879 31 0// SURFACE_META V: 4 I: 6 planar1909 315 // SURFACE_META V: 4 I: 6 planar 1880 1910 { 1881 1911 shader textures/unicolored/red3 … … 1883 1913 } 1884 1914 1885 31 1// SURFACE_META V: 4 I: 6 planar1915 316 // SURFACE_META V: 4 I: 6 planar 1886 1916 { 1887 1917 shader textures/unicolored/red3 … … 1889 1919 } 1890 1920 1891 31 2// SURFACE_META V: 4 I: 6 planar1921 317 // SURFACE_META V: 4 I: 6 planar 1892 1922 { 1893 1923 shader textures/unicolored/red3 … … 1895 1925 } 1896 1926 1897 31 3// SURFACE_META V: 4 I: 6 planar1927 318 // SURFACE_META V: 4 I: 6 planar 1898 1928 { 1899 1929 shader textures/unicolored/red3 … … 1901 1931 } 1902 1932 1903 31 4// SURFACE_META V: 4 I: 6 planar1933 319 // SURFACE_META V: 4 I: 6 planar 1904 1934 { 1905 1935 shader textures/unicolored/red3 … … 1907 1937 } 1908 1938 1909 3 15// SURFACE_META V: 4 I: 6 planar1939 320 // SURFACE_META V: 4 I: 6 planar 1910 1940 { 1911 1941 shader textures/unicolored/red3 … … 1913 1943 } 1914 1944 1915 3 16// SURFACE_META V: 4 I: 6 planar1945 321 // SURFACE_META V: 4 I: 6 planar 1916 1946 { 1917 1947 shader textures/unicolored/red3 … … 1919 1949 } 1920 1950 1921 3 17// SURFACE_META V: 4 I: 6 planar1951 322 // SURFACE_META V: 4 I: 6 planar 1922 1952 { 1923 1953 shader textures/spacestation1/leather … … 1925 1955 } 1926 1956 1927 3 18// SURFACE_META V: 4 I: 6 planar1957 323 // SURFACE_META V: 4 I: 6 planar 1928 1958 { 1929 1959 shader textures/spacestation1/leather … … 1931 1961 } 1932 1962 1933 3 19// SURFACE_META V: 5 I: 9 planar1963 324 // SURFACE_META V: 5 I: 9 planar 1934 1964 { 1935 1965 shader textures/spacestation1/leather … … 1937 1967 } 1938 1968 1939 32 0// SURFACE_META V: 4 I: 6 planar1969 325 // SURFACE_META V: 4 I: 6 planar 1940 1970 { 1941 1971 shader textures/spacestation1/leather … … 1943 1973 } 1944 1974 1945 32 1// SURFACE_META V: 3 I: 3 planar1975 326 // SURFACE_META V: 3 I: 3 planar 1946 1976 { 1947 1977 shader textures/spacestation1/leather … … 1949 1979 } 1950 1980 1951 32 2// SURFACE_META V: 4 I: 6 planar1981 327 // SURFACE_META V: 4 I: 6 planar 1952 1982 { 1953 1983 shader textures/spacestation1/leather … … 1955 1985 } 1956 1986 1957 32 3// SURFACE_META V: 4 I: 6 planar1987 328 // SURFACE_META V: 4 I: 6 planar 1958 1988 { 1959 1989 shader textures/spacestation1/leather … … 1961 1991 } 1962 1992 1963 32 4// SURFACE_META V: 4 I: 6 planar1993 329 // SURFACE_META V: 4 I: 6 planar 1964 1994 { 1965 1995 shader textures/spacestation1/leather … … 1967 1997 } 1968 1998 1969 3 25// SURFACE_META V: 4 I: 6 planar1999 330 // SURFACE_META V: 4 I: 6 planar 1970 2000 { 1971 2001 shader textures/spacestation1/leather … … 1973 2003 } 1974 2004 1975 3 26// SURFACE_META V: 4 I: 6 planar2005 331 // SURFACE_META V: 4 I: 6 planar 1976 2006 { 1977 2007 shader textures/spacestation1/leather … … 1979 2009 } 1980 2010 1981 3 27// SURFACE_META V: 4 I: 6 planar2011 332 // SURFACE_META V: 4 I: 6 planar 1982 2012 { 1983 2013 shader textures/spacestation1/leather … … 1985 2015 } 1986 2016 1987 3 28// SURFACE_META V: 9 I: 24 planar2017 333 // SURFACE_META V: 9 I: 24 planar 1988 2018 { 1989 2019 shader textures/spacestation1/leather … … 1991 2021 } 1992 2022 1993 3 29// SURFACE_META V: 9 I: 24 planar2023 334 // SURFACE_META V: 9 I: 24 planar 1994 2024 { 1995 2025 shader textures/spacestation1/leather … … 1997 2027 } 1998 2028 1999 33 0// SURFACE_META V: 9 I: 24 planar2029 335 // SURFACE_META V: 9 I: 24 planar 2000 2030 { 2001 2031 shader textures/spacestation1/leather … … 2003 2033 } 2004 2034 2005 33 1// SURFACE_META V: 9 I: 24 planar2035 336 // SURFACE_META V: 9 I: 24 planar 2006 2036 { 2007 2037 shader textures/spacestation1/leather … … 2009 2039 } 2010 2040 2011 33 2// SURFACE_META V: 4 I: 6 planar2041 337 // SURFACE_META V: 4 I: 6 planar 2012 2042 { 2013 2043 shader textures/spacestation1/leather … … 2015 2045 } 2016 2046 2017 33 3// SURFACE_META V: 4 I: 6 planar2047 338 // SURFACE_META V: 4 I: 6 planar 2018 2048 { 2019 2049 shader textures/spacestation1/leather … … 2021 2051 } 2022 2052 2023 33 4// SURFACE_META V: 4 I: 6 planar2053 339 // SURFACE_META V: 4 I: 6 planar 2024 2054 { 2025 2055 shader textures/spacestation1/leather … … 2027 2057 } 2028 2058 2029 3 35// SURFACE_META V: 4 I: 6 planar2059 340 // SURFACE_META V: 4 I: 6 planar 2030 2060 { 2031 2061 shader textures/spacestation1/leather … … 2033 2063 } 2034 2064 2035 3 36// SURFACE_META V: 5 I: 9 planar2065 341 // SURFACE_META V: 5 I: 9 planar 2036 2066 { 2037 2067 shader textures/spacestation1/chair … … 2039 2069 } 2040 2070 2041 3 37// SURFACE_META V: 4 I: 6 planar2071 342 // SURFACE_META V: 4 I: 6 planar 2042 2072 { 2043 2073 shader textures/spacestation1/chair … … 2045 2075 } 2046 2076 2047 3 38// SURFACE_META V: 4 I: 6 planar2077 343 // SURFACE_META V: 4 I: 6 planar 2048 2078 { 2049 2079 shader textures/spacestation1/chair … … 2051 2081 } 2052 2082 2053 3 39// SURFACE_META V: 4 I: 6 planar2083 344 // SURFACE_META V: 4 I: 6 planar 2054 2084 { 2055 2085 shader textures/spacestation1/chair … … 2057 2087 } 2058 2088 2059 34 0// SURFACE_META V: 4 I: 6 planar2089 345 // SURFACE_META V: 4 I: 6 planar 2060 2090 { 2061 2091 shader textures/unicolored/ZZZ_white … … 2063 2093 } 2064 2094 2065 34 1// SURFACE_META V: 4 I: 6 planar2095 346 // SURFACE_META V: 4 I: 6 planar 2066 2096 { 2067 2097 shader textures/unicolored/ZZZ_white … … 2069 2099 } 2070 2100 2071 34 2// SURFACE_META V: 4 I: 6 planar2101 347 // SURFACE_META V: 4 I: 6 planar 2072 2102 { 2073 2103 shader textures/unicolored/ZZZ_white … … 2075 2105 } 2076 2106 2077 34 3// SURFACE_META V: 4 I: 6 planar2107 348 // SURFACE_META V: 4 I: 6 planar 2078 2108 { 2079 2109 shader textures/unicolored/ZZZ_white … … 2081 2111 } 2082 2112 2083 34 4// SURFACE_META V: 4 I: 6 planar2113 349 // SURFACE_META V: 4 I: 6 planar 2084 2114 { 2085 2115 shader textures/unicolored/ZZZ_white … … 2087 2117 } 2088 2118 2089 3 45// SURFACE_META V: 4 I: 6 planar2119 350 // SURFACE_META V: 4 I: 6 planar 2090 2120 { 2091 2121 shader textures/unicolored/ZZZ_white … … 2093 2123 } 2094 2124 2095 3 46// SURFACE_META V: 4 I: 6 planar2125 351 // SURFACE_META V: 4 I: 6 planar 2096 2126 { 2097 2127 shader textures/unicolored/ZZZ_white … … 2099 2129 } 2100 2130 2101 3 47// SURFACE_META V: 4 I: 6 planar2131 352 // SURFACE_META V: 4 I: 6 planar 2102 2132 { 2103 2133 shader textures/unicolored/ZZZ_white … … 2105 2135 } 2106 2136 2107 3 48// SURFACE_META V: 4 I: 6 planar2137 353 // SURFACE_META V: 4 I: 6 planar 2108 2138 { 2109 2139 shader textures/unicolored/ZZZ_white … … 2111 2141 } 2112 2142 2113 3 49// SURFACE_META V: 4 I: 6 planar2143 354 // SURFACE_META V: 4 I: 6 planar 2114 2144 { 2115 2145 shader textures/unicolored/ZZZ_white … … 2117 2147 } 2118 2148 2119 35 0// SURFACE_META V: 4 I: 6 planar2149 355 // SURFACE_META V: 4 I: 6 planar 2120 2150 { 2121 2151 shader textures/unicolored/ZZZ_white … … 2123 2153 } 2124 2154 2125 35 1// SURFACE_META V: 4 I: 6 planar2155 356 // SURFACE_META V: 4 I: 6 planar 2126 2156 { 2127 2157 shader textures/unicolored/ZZZ_white … … 2129 2159 } 2130 2160 2131 35 2// SURFACE_META V: 4 I: 6 planar2161 357 // SURFACE_META V: 4 I: 6 planar 2132 2162 { 2133 2163 shader textures/unicolored/ZZZ_white … … 2135 2165 } 2136 2166 2137 35 3// SURFACE_META V: 4 I: 6 planar2167 358 // SURFACE_META V: 4 I: 6 planar 2138 2168 { 2139 2169 shader textures/unicolored/ZZZ_white … … 2141 2171 } 2142 2172 2143 35 4// SURFACE_META V: 4 I: 6 planar2173 359 // SURFACE_META V: 4 I: 6 planar 2144 2174 { 2145 2175 shader textures/unicolored/ZZZ_white … … 2147 2177 } 2148 2178 2149 3 55// SURFACE_META V: 4 I: 6 planar2179 360 // SURFACE_META V: 4 I: 6 planar 2150 2180 { 2151 2181 shader textures/unicolored/ZZZ_white … … 2153 2183 } 2154 2184 2155 3 56// SURFACE_META V: 4 I: 6 planar2185 361 // SURFACE_META V: 4 I: 6 planar 2156 2186 { 2157 2187 shader textures/unicolored/ZZZ_white … … 2159 2189 } 2160 2190 2161 3 57// SURFACE_META V: 4 I: 6 planar2191 362 // SURFACE_META V: 4 I: 6 planar 2162 2192 { 2163 2193 shader textures/unicolored/ZZZ_white … … 2165 2195 } 2166 2196 2167 3 58// SURFACE_META V: 4 I: 6 planar2197 363 // SURFACE_META V: 4 I: 6 planar 2168 2198 { 2169 2199 shader textures/unicolored/ZZZ_white … … 2171 2201 } 2172 2202 2173 3 59// SURFACE_META V: 4 I: 6 planar2203 364 // SURFACE_META V: 4 I: 6 planar 2174 2204 { 2175 2205 shader textures/unicolored/ZZZ_white … … 2177 2207 } 2178 2208 2179 36 0// SURFACE_META V: 4 I: 6 planar2209 365 // SURFACE_META V: 4 I: 6 planar 2180 2210 { 2181 2211 shader textures/unicolored/ZZZ_white … … 2183 2213 } 2184 2214 2185 36 1// SURFACE_META V: 4 I: 6 planar2215 366 // SURFACE_META V: 4 I: 6 planar 2186 2216 { 2187 2217 shader textures/unicolored/ZZZ_white … … 2189 2219 } 2190 2220 2191 36 2// SURFACE_META V: 4 I: 6 planar2221 367 // SURFACE_META V: 4 I: 6 planar 2192 2222 { 2193 2223 shader textures/unicolored/ZZZ_white … … 2195 2225 } 2196 2226 2197 36 3// SURFACE_META V: 4 I: 6 planar2227 368 // SURFACE_META V: 4 I: 6 planar 2198 2228 { 2199 2229 shader textures/unicolored/ZZZ_white … … 2201 2231 } 2202 2232 2203 36 4// SURFACE_META V: 4 I: 6 planar2233 369 // SURFACE_META V: 4 I: 6 planar 2204 2234 { 2205 2235 shader textures/unicolored/ZZZ_white … … 2207 2237 } 2208 2238 2209 3 65// SURFACE_META V: 4 I: 6 planar2239 370 // SURFACE_META V: 4 I: 6 planar 2210 2240 { 2211 2241 shader textures/unicolored/ZZZ_white … … 2213 2243 } 2214 2244 2215 3 66// SURFACE_META V: 4 I: 6 planar2245 371 // SURFACE_META V: 4 I: 6 planar 2216 2246 { 2217 2247 shader textures/unicolored/ZZZ_white … … 2219 2249 } 2220 2250 2221 3 67// SURFACE_META V: 4 I: 6 planar2251 372 // SURFACE_META V: 4 I: 6 planar 2222 2252 { 2223 2253 shader textures/unicolored/ZZZ_white … … 2225 2255 } 2226 2256 2227 3 68// SURFACE_META V: 4 I: 6 planar2257 373 // SURFACE_META V: 4 I: 6 planar 2228 2258 { 2229 2259 shader textures/unicolored/ZZZ_white … … 2231 2261 } 2232 2262 2233 3 69// SURFACE_META V: 4 I: 6 planar2263 374 // SURFACE_META V: 4 I: 6 planar 2234 2264 { 2235 2265 shader textures/unicolored/ZZZ_white … … 2237 2267 } 2238 2268 2239 37 0// SURFACE_META V: 4 I: 6 planar2269 375 // SURFACE_META V: 4 I: 6 planar 2240 2270 { 2241 2271 shader textures/unicolored/ZZZ_white … … 2243 2273 } 2244 2274 2245 37 1// SURFACE_META V: 4 I: 6 planar2275 376 // SURFACE_META V: 4 I: 6 planar 2246 2276 { 2247 2277 shader textures/unicolored/ZZZ_white … … 2249 2279 } 2250 2280 2251 37 2// SURFACE_META V: 4 I: 6 planar2281 377 // SURFACE_META V: 4 I: 6 planar 2252 2282 { 2253 2283 shader textures/unicolored/ZZZ_white … … 2255 2285 } 2256 2286 2257 37 3// SURFACE_META V: 4 I: 6 planar2287 378 // SURFACE_META V: 4 I: 6 planar 2258 2288 { 2259 2289 shader textures/unicolored/ZZZ_white … … 2261 2291 } 2262 2292 2263 37 4// SURFACE_META V: 4 I: 6 planar2293 379 // SURFACE_META V: 4 I: 6 planar 2264 2294 { 2265 2295 shader textures/unicolored/ZZZ_white … … 2267 2297 } 2268 2298 2269 3 75// SURFACE_META V: 4 I: 6 planar2299 380 // SURFACE_META V: 4 I: 6 planar 2270 2300 { 2271 2301 shader textures/unicolored/ZZZ_white … … 2273 2303 } 2274 2304 2275 3 76// SURFACE_META V: 4 I: 6 planar2305 381 // SURFACE_META V: 4 I: 6 planar 2276 2306 { 2277 2307 shader textures/unicolored/ZZZ_white … … 2279 2309 } 2280 2310 2281 3 77// SURFACE_META V: 4 I: 6 planar2311 382 // SURFACE_META V: 4 I: 6 planar 2282 2312 { 2283 2313 shader textures/unicolored/ZZZ_white … … 2285 2315 } 2286 2316 2287 3 78// SURFACE_META V: 4 I: 6 planar2317 383 // SURFACE_META V: 4 I: 6 planar 2288 2318 { 2289 2319 shader textures/unicolored/ZZZ_white … … 2291 2321 } 2292 2322 2293 3 79// SURFACE_META V: 4 I: 6 planar2323 384 // SURFACE_META V: 4 I: 6 planar 2294 2324 { 2295 2325 shader textures/unicolored/ZZZ_white … … 2297 2327 } 2298 2328 2299 38 0// SURFACE_META V: 4 I: 6 planar2329 385 // SURFACE_META V: 4 I: 6 planar 2300 2330 { 2301 2331 shader textures/unicolored/ZZZ_white … … 2303 2333 } 2304 2334 2305 38 1// SURFACE_META V: 4 I: 6 planar2335 386 // SURFACE_META V: 4 I: 6 planar 2306 2336 { 2307 2337 shader textures/unicolored/ZZZ_white … … 2309 2339 } 2310 2340 2311 38 2// SURFACE_META V: 4 I: 6 planar2341 387 // SURFACE_META V: 4 I: 6 planar 2312 2342 { 2313 2343 shader textures/unicolored/ZZZ_white … … 2315 2345 } 2316 2346 2317 38 3// SURFACE_META V: 4 I: 6 planar2347 388 // SURFACE_META V: 4 I: 6 planar 2318 2348 { 2319 2349 shader textures/unicolored/ZZZ_white … … 2321 2351 } 2322 2352 2323 38 4// SURFACE_META V: 4 I: 6 planar2353 389 // SURFACE_META V: 4 I: 6 planar 2324 2354 { 2325 2355 shader textures/unicolored/ZZZ_white … … 2327 2357 } 2328 2358 2329 3 85// SURFACE_META V: 4 I: 6 planar2359 390 // SURFACE_META V: 4 I: 6 planar 2330 2360 { 2331 2361 shader textures/unicolored/ZZZ_white … … 2333 2363 } 2334 2364 2335 3 86// SURFACE_META V: 4 I: 6 planar2365 391 // SURFACE_META V: 4 I: 6 planar 2336 2366 { 2337 2367 shader textures/unicolored/ZZZ_white … … 2339 2369 } 2340 2370 2341 3 87// SURFACE_META V: 4 I: 6 planar2371 392 // SURFACE_META V: 4 I: 6 planar 2342 2372 { 2343 2373 shader textures/unicolored/ZZZ_white … … 2345 2375 } 2346 2376 2347 3 88// SURFACE_META V: 4 I: 6 planar2377 393 // SURFACE_META V: 4 I: 6 planar 2348 2378 { 2349 2379 shader textures/unicolored/ZZZ_white … … 2351 2381 } 2352 2382 2353 3 89// SURFACE_META V: 4 I: 6 planar2383 394 // SURFACE_META V: 4 I: 6 planar 2354 2384 { 2355 2385 shader textures/unicolored/ZZZ_white … … 2357 2387 } 2358 2388 2359 39 0// SURFACE_META V: 4 I: 6 planar2389 395 // SURFACE_META V: 4 I: 6 planar 2360 2390 { 2361 2391 shader textures/unicolored/ZZZ_white … … 2363 2393 } 2364 2394 2365 39 1// SURFACE_META V: 4 I: 6 planar2395 396 // SURFACE_META V: 4 I: 6 planar 2366 2396 { 2367 2397 shader textures/unicolored/ZZZ_white … … 2369 2399 } 2370 2400 2371 39 2// SURFACE_META V: 4 I: 6 planar2401 397 // SURFACE_META V: 4 I: 6 planar 2372 2402 { 2373 2403 shader textures/unicolored/ZZZ_white … … 2375 2405 } 2376 2406 2377 39 3// SURFACE_META V: 4 I: 6 planar2407 398 // SURFACE_META V: 4 I: 6 planar 2378 2408 { 2379 2409 shader textures/unicolored/ZZZ_white … … 2381 2411 } 2382 2412 2383 39 4// SURFACE_META V: 4 I: 6 planar2413 399 // SURFACE_META V: 4 I: 6 planar 2384 2414 { 2385 2415 shader textures/unicolored/ZZZ_white … … 2387 2417 } 2388 2418 2389 395// SURFACE_META V: 4 I: 6 planar2419 400 // SURFACE_META V: 4 I: 6 planar 2390 2420 { 2391 2421 shader textures/unicolored/ZZZ_white … … 2393 2423 } 2394 2424 2395 396// SURFACE_META V: 4 I: 6 planar2425 401 // SURFACE_META V: 4 I: 6 planar 2396 2426 { 2397 2427 shader textures/unicolored/ZZZ_white … … 2399 2429 } 2400 2430 2401 397// SURFACE_META V: 4 I: 6 planar2431 402 // SURFACE_META V: 4 I: 6 planar 2402 2432 { 2403 2433 shader textures/unicolored/ZZZ_white … … 2405 2435 } 2406 2436 2407 398// SURFACE_META V: 4 I: 6 planar2437 403 // SURFACE_META V: 4 I: 6 planar 2408 2438 { 2409 2439 shader textures/unicolored/ZZZ_white … … 2411 2441 } 2412 2442 2413 399// SURFACE_META V: 4 I: 6 planar2443 404 // SURFACE_META V: 4 I: 6 planar 2414 2444 { 2415 2445 shader textures/unicolored/ZZZ_white … … 2417 2447 } 2418 2448 2419 40 0// SURFACE_META V: 4 I: 6 planar2449 405 // SURFACE_META V: 4 I: 6 planar 2420 2450 { 2421 2451 shader textures/unicolored/ZZZ_white … … 2423 2453 } 2424 2454 2425 40 1// SURFACE_META V: 4 I: 6 planar2455 406 // SURFACE_META V: 4 I: 6 planar 2426 2456 { 2427 2457 shader textures/unicolored/ZZZ_white … … 2429 2459 } 2430 2460 2431 40 2// SURFACE_META V: 4 I: 6 planar2461 407 // SURFACE_META V: 4 I: 6 planar 2432 2462 { 2433 2463 shader textures/unicolored/ZZZ_white … … 2435 2465 } 2436 2466 2437 40 3// SURFACE_META V: 4 I: 6 planar2467 408 // SURFACE_META V: 4 I: 6 planar 2438 2468 { 2439 2469 shader textures/unicolored/ZZZ_white … … 2441 2471 } 2442 2472 2443 40 4// SURFACE_META V: 4 I: 6 planar2473 409 // SURFACE_META V: 4 I: 6 planar 2444 2474 { 2445 2475 shader textures/unicolored/ZZZ_white … … 2447 2477 } 2448 2478 2449 4 05// SURFACE_META V: 4 I: 6 planar2479 410 // SURFACE_META V: 4 I: 6 planar 2450 2480 { 2451 2481 shader textures/unicolored/ZZZ_white … … 2453 2483 } 2454 2484 2455 4 06// SURFACE_META V: 4 I: 6 planar2485 411 // SURFACE_META V: 4 I: 6 planar 2456 2486 { 2457 2487 shader textures/unicolored/ZZZ_white … … 2459 2489 } 2460 2490 2461 4 07// SURFACE_META V: 4 I: 6 planar2491 412 // SURFACE_META V: 4 I: 6 planar 2462 2492 { 2463 2493 shader textures/unicolored/ZZZ_white … … 2465 2495 } 2466 2496 2467 4 08// SURFACE_META V: 4 I: 6 planar2497 413 // SURFACE_META V: 4 I: 6 planar 2468 2498 { 2469 2499 shader textures/unicolored/ZZZ_white … … 2471 2501 } 2472 2502 2473 4 09// SURFACE_META V: 4 I: 6 planar2503 414 // SURFACE_META V: 4 I: 6 planar 2474 2504 { 2475 2505 shader textures/unicolored/ZZZ_white … … 2477 2507 } 2478 2508 2479 41 0// SURFACE_META V: 4 I: 6 planar2509 415 // SURFACE_META V: 4 I: 6 planar 2480 2510 { 2481 2511 shader textures/unicolored/ZZZ_white … … 2483 2513 } 2484 2514 2485 41 1// SURFACE_META V: 4 I: 6 planar2515 416 // SURFACE_META V: 4 I: 6 planar 2486 2516 { 2487 2517 shader textures/unicolored/ZZZ_white … … 2489 2519 } 2490 2520 2491 41 2// SURFACE_META V: 4 I: 6 planar2521 417 // SURFACE_META V: 4 I: 6 planar 2492 2522 { 2493 2523 shader textures/unicolored/ZZZ_white … … 2495 2525 } 2496 2526 2497 41 3// SURFACE_META V: 4 I: 6 planar2527 418 // SURFACE_META V: 4 I: 6 planar 2498 2528 { 2499 2529 shader textures/unicolored/ZZZ_white … … 2501 2531 } 2502 2532 2503 41 4// SURFACE_META V: 4 I: 6 planar2533 419 // SURFACE_META V: 4 I: 6 planar 2504 2534 { 2505 2535 shader textures/unicolored/ZZZ_white … … 2507 2537 } 2508 2538 2509 4 15// SURFACE_META V: 4 I: 6 planar2539 420 // SURFACE_META V: 4 I: 6 planar 2510 2540 { 2511 2541 shader textures/unicolored/ZZZ_white … … 2513 2543 } 2514 2544 2515 4 16// SURFACE_META V: 4 I: 6 planar2545 421 // SURFACE_META V: 4 I: 6 planar 2516 2546 { 2517 2547 shader textures/unicolored/ZZZ_white … … 2519 2549 } 2520 2550 2521 4 17// SURFACE_META V: 4 I: 6 planar2551 422 // SURFACE_META V: 4 I: 6 planar 2522 2552 { 2523 2553 shader textures/unicolored/ZZZ_white … … 2525 2555 } 2526 2556 2527 4 18// SURFACE_META V: 4 I: 6 planar2557 423 // SURFACE_META V: 4 I: 6 planar 2528 2558 { 2529 2559 shader textures/unicolored/ZZZ_white … … 2531 2561 } 2532 2562 2533 4 19// SURFACE_META V: 4 I: 6 planar2563 424 // SURFACE_META V: 4 I: 6 planar 2534 2564 { 2535 2565 shader textures/unicolored/ZZZ_white … … 2537 2567 } 2538 2568 2539 42 0// SURFACE_META V: 4 I: 6 planar2569 425 // SURFACE_META V: 4 I: 6 planar 2540 2570 { 2541 2571 shader textures/unicolored/ZZZ_white … … 2543 2573 } 2544 2574 2545 42 1// SURFACE_META V: 4 I: 6 planar2575 426 // SURFACE_META V: 4 I: 6 planar 2546 2576 { 2547 2577 shader textures/unicolored/ZZZ_white … … 2549 2579 } 2550 2580 2551 42 2// SURFACE_META V: 4 I: 6 planar2581 427 // SURFACE_META V: 4 I: 6 planar 2552 2582 { 2553 2583 shader textures/unicolored/ZZZ_white … … 2555 2585 } 2556 2586 2557 42 3// SURFACE_META V: 4 I: 6 planar2587 428 // SURFACE_META V: 4 I: 6 planar 2558 2588 { 2559 2589 shader textures/unicolored/ZZZ_white … … 2561 2591 } 2562 2592 2563 42 4// SURFACE_META V: 4 I: 6 planar2593 429 // SURFACE_META V: 4 I: 6 planar 2564 2594 { 2565 2595 shader textures/unicolored/greenlight1_darker … … 2567 2597 } 2568 2598 2569 4 25// SURFACE_META V: 4 I: 6 planar2599 430 // SURFACE_META V: 4 I: 6 planar 2570 2600 { 2571 2601 shader textures/unicolored/greenlight1_darker … … 2573 2603 } 2574 2604 2575 4 26// SURFACE_META V: 4 I: 6 planar2605 431 // SURFACE_META V: 4 I: 6 planar 2576 2606 { 2577 2607 shader textures/unicolored/greenlight1_darker … … 2579 2609 } 2580 2610 2581 4 27// SURFACE_META V: 4 I: 6 planar2611 432 // SURFACE_META V: 4 I: 6 planar 2582 2612 { 2583 2613 shader textures/unicolored/greenlight1_darker … … 2585 2615 } 2586 2616 2587 4 28// SURFACE_META V: 4 I: 6 planar2617 433 // SURFACE_META V: 4 I: 6 planar 2588 2618 { 2589 2619 shader textures/unicolored/greenlight1_darker … … 2591 2621 } 2592 2622 2593 4 29// SURFACE_META V: 4 I: 6 planar2623 434 // SURFACE_META V: 4 I: 6 planar 2594 2624 { 2595 2625 shader textures/unicolored/greenlight1_darker … … 2597 2627 } 2598 2628 2599 43 0// SURFACE_META V: 4 I: 6 planar2629 435 // SURFACE_META V: 4 I: 6 planar 2600 2630 { 2601 2631 shader textures/unicolored/greenlight1_darker … … 2603 2633 } 2604 2634 2605 43 1// SURFACE_META V: 4 I: 6 planar2635 436 // SURFACE_META V: 4 I: 6 planar 2606 2636 { 2607 2637 shader textures/unicolored/greenlight1_darker … … 2609 2639 } 2610 2640 2611 43 2// SURFACE_META V: 4 I: 6 planar2641 437 // SURFACE_META V: 4 I: 6 planar 2612 2642 { 2613 2643 shader textures/unicolored/greenlight1_darker … … 2615 2645 } 2616 2646 2617 43 3// SURFACE_META V: 4 I: 6 planar2647 438 // SURFACE_META V: 4 I: 6 planar 2618 2648 { 2619 2649 shader textures/unicolored/greenlight1_darker … … 2621 2651 } 2622 2652 2623 43 4// SURFACE_META V: 4 I: 6 planar2653 439 // SURFACE_META V: 4 I: 6 planar 2624 2654 { 2625 2655 shader textures/moonstation/table … … 2627 2657 } 2628 2658 2629 4 35// SURFACE_META V: 4 I: 6 planar2659 440 // SURFACE_META V: 4 I: 6 planar 2630 2660 { 2631 2661 shader textures/moonstation/table … … 2633 2663 } 2634 2664 2635 4 36// SURFACE_META V: 4 I: 6 planar2665 441 // SURFACE_META V: 4 I: 6 planar 2636 2666 { 2637 2667 shader textures/moonstation/table … … 2639 2669 } 2640 2670 2641 4 37// SURFACE_META V: 4 I: 6 planar2671 442 // SURFACE_META V: 4 I: 6 planar 2642 2672 { 2643 2673 shader textures/spacestation1/blanket … … 2645 2675 } 2646 2676 2647 4 38// SURFACE_META V: 4 I: 6 planar2677 443 // SURFACE_META V: 4 I: 6 planar 2648 2678 { 2649 2679 shader textures/spacestation1/blanket … … 2651 2681 } 2652 2682 2653 4 39// SURFACE_META V: 4 I: 6 planar2683 444 // SURFACE_META V: 4 I: 6 planar 2654 2684 { 2655 2685 shader textures/spacestation1/blanket … … 2657 2687 } 2658 2688 2659 44 0// SURFACE_META V: 4 I: 6 planar2689 445 // SURFACE_META V: 4 I: 6 planar 2660 2690 { 2661 2691 shader textures/spacestation1/blanket … … 2663 2693 } 2664 2694 2665 44 1// SURFACE_META V: 4 I: 6 planar2695 446 // SURFACE_META V: 4 I: 6 planar 2666 2696 { 2667 2697 shader textures/spacestation1/blanket … … 2669 2699 } 2670 2700 2671 44 2// SURFACE_META V: 4 I: 6 planar2701 447 // SURFACE_META V: 4 I: 6 planar 2672 2702 { 2673 2703 shader textures/spacestation1/blanket … … 2675 2705 } 2676 2706 2677 44 3// SURFACE_META V: 4 I: 6 planar2707 448 // SURFACE_META V: 4 I: 6 planar 2678 2708 { 2679 2709 shader textures/metal/mtl_pipeswll … … 2681 2711 } 2682 2712 2683 44 4// SURFACE_META V: 4 I: 6 planar2713 449 // SURFACE_META V: 4 I: 6 planar 2684 2714 { 2685 2715 shader textures/metal/mtl_pipeswll … … 2687 2717 } 2688 2718 2689 4 45// SURFACE_META V: 5 I: 9 planar2719 450 // SURFACE_META V: 5 I: 9 planar 2690 2720 { 2691 2721 shader textures/metal/mtl_pipeswll … … 2693 2723 } 2694 2724 2695 4 46// SURFACE_META V: 4 I: 6 planar2725 451 // SURFACE_META V: 4 I: 6 planar 2696 2726 { 2697 2727 shader textures/metal/mtl_pipeswll … … 2699 2729 } 2700 2730 2701 4 47// SURFACE_META V: 4 I: 6 planar2731 452 // SURFACE_META V: 4 I: 6 planar 2702 2732 { 2703 2733 shader textures/metal/mtl_pipeswll … … 2705 2735 } 2706 2736 2707 4 48// SURFACE_META V: 5 I: 9 planar2737 453 // SURFACE_META V: 5 I: 9 planar 2708 2738 { 2709 2739 shader textures/metal/mtl_pipeswll … … 2711 2741 } 2712 2742 2713 4 49// SURFACE_META V: 4 I: 6 planar2743 454 // SURFACE_META V: 4 I: 6 planar 2714 2744 { 2715 2745 shader textures/metal/mtl_pipeswll … … 2717 2747 } 2718 2748 2719 45 0// SURFACE_META V: 4 I: 6 planar2749 455 // SURFACE_META V: 4 I: 6 planar 2720 2750 { 2721 2751 shader textures/metal/mtl_pipeswll … … 2723 2753 } 2724 2754 2725 45 1// SURFACE_META V: 4 I: 6 planar2755 456 // SURFACE_META V: 4 I: 6 planar 2726 2756 { 2727 2757 shader textures/metal/mtl_pipeswll … … 2729 2759 } 2730 2760 2731 45 2// SURFACE_META V: 4 I: 6 planar2761 457 // SURFACE_META V: 4 I: 6 planar 2732 2762 { 2733 2763 shader textures/metal/mtl_pipeswll … … 2735 2765 } 2736 2766 2737 45 3// SURFACE_META V: 4 I: 6 planar2767 458 // SURFACE_META V: 4 I: 6 planar 2738 2768 { 2739 2769 shader textures/metal/mtl_pipeswll … … 2741 2771 } 2742 2772 2743 45 4// SURFACE_META V: 5 I: 9 planar2773 459 // SURFACE_META V: 5 I: 9 planar 2744 2774 { 2745 2775 shader textures/metal/mtl_pipeswll … … 2747 2777 } 2748 2778 2749 4 55// SURFACE_META V: 4 I: 6 planar2779 460 // SURFACE_META V: 4 I: 6 planar 2750 2780 { 2751 2781 shader textures/metal/mtl_pipeswll … … 2753 2783 } 2754 2784 2755 4 56// SURFACE_META V: 5 I: 9 planar2785 461 // SURFACE_META V: 5 I: 9 planar 2756 2786 { 2757 2787 shader textures/metal/mtl_pipeswll … … 2759 2789 } 2760 2790 2761 4 57// SURFACE_META V: 4 I: 6 planar2791 462 // SURFACE_META V: 4 I: 6 planar 2762 2792 { 2763 2793 shader textures/metal/mtl_pipeswll … … 2765 2795 } 2766 2796 2767 4 58// SURFACE_META V: 4 I: 6 planar2797 463 // SURFACE_META V: 4 I: 6 planar 2768 2798 { 2769 2799 shader textures/metal/mtl_pipeswll … … 2771 2801 } 2772 2802 2773 4 59// SURFACE_META V: 4 I: 6 planar2803 464 // SURFACE_META V: 4 I: 6 planar 2774 2804 { 2775 2805 shader textures/metal/mtl_pipeswll … … 2777 2807 } 2778 2808 2779 46 0// SURFACE_META V: 4 I: 6 planar2809 465 // SURFACE_META V: 4 I: 6 planar 2780 2810 { 2781 2811 shader textures/metal/mtl_pipeswll … … 2783 2813 } 2784 2814 2785 46 1// SURFACE_META V: 4 I: 6 planar2815 466 // SURFACE_META V: 4 I: 6 planar 2786 2816 { 2787 2817 shader textures/metal/mtl_pipeswll … … 2789 2819 } 2790 2820 2791 46 2// SURFACE_META V: 5 I: 9 planar2821 467 // SURFACE_META V: 5 I: 9 planar 2792 2822 { 2793 2823 shader textures/metal/mtl_pipeswll … … 2795 2825 } 2796 2826 2797 46 3// SURFACE_META V: 4 I: 6 planar2827 468 // SURFACE_META V: 4 I: 6 planar 2798 2828 { 2799 2829 shader textures/metal/mtl_pipeswll … … 2801 2831 } 2802 2832 2803 46 4// SURFACE_META V: 5 I: 9 planar2833 469 // SURFACE_META V: 5 I: 9 planar 2804 2834 { 2805 2835 shader textures/metal/mtl_pipeswll … … 2807 2837 } 2808 2838 2809 4 65// SURFACE_META V: 4 I: 6 planar2839 470 // SURFACE_META V: 4 I: 6 planar 2810 2840 { 2811 2841 shader textures/metal/mtl_pipeswll … … 2813 2843 } 2814 2844 2815 4 66// SURFACE_META V: 4 I: 6 planar2845 471 // SURFACE_META V: 4 I: 6 planar 2816 2846 { 2817 2847 shader textures/metal/mtl_pipeswll … … 2819 2849 } 2820 2850 2821 4 67// SURFACE_META V: 5 I: 9 planar2851 472 // SURFACE_META V: 5 I: 9 planar 2822 2852 { 2823 2853 shader textures/metal/mtl_pipeswll … … 2825 2855 } 2826 2856 2827 4 68// SURFACE_META V: 5 I: 9 planar2857 473 // SURFACE_META V: 5 I: 9 planar 2828 2858 { 2829 2859 shader textures/metal/mtl_pipeswll … … 2831 2861 } 2832 2862 2833 4 69// SURFACE_META V: 4 I: 6 planar2863 474 // SURFACE_META V: 4 I: 6 planar 2834 2864 { 2835 2865 shader textures/metal/mtl_pipeswll … … 2837 2867 } 2838 2868 2839 47 0// SURFACE_META V: 4 I: 6 planar2869 475 // SURFACE_META V: 4 I: 6 planar 2840 2870 { 2841 2871 shader textures/metal/mtl_pipeswll … … 2843 2873 } 2844 2874 2845 47 1// SURFACE_META V: 4 I: 6 planar2875 476 // SURFACE_META V: 4 I: 6 planar 2846 2876 { 2847 2877 shader textures/metal/mtl_pipeswll … … 2849 2879 } 2850 2880 2851 47 2// SURFACE_META V: 4 I: 6 planar2881 477 // SURFACE_META V: 4 I: 6 planar 2852 2882 { 2853 2883 shader textures/metal/mtl_pipeswll … … 2855 2885 } 2856 2886 2857 47 3// SURFACE_META V: 4 I: 6 planar2887 478 // SURFACE_META V: 4 I: 6 planar 2858 2888 { 2859 2889 shader textures/metal/mtl_pipeswll … … 2861 2891 } 2862 2892 2863 47 4// SURFACE_META V: 4 I: 6 planar2893 479 // SURFACE_META V: 4 I: 6 planar 2864 2894 { 2865 2895 shader textures/metal/mtl_pipeswll … … 2867 2897 } 2868 2898 2869 4 75// SURFACE_META V: 14 I: 24 planar2899 480 // SURFACE_META V: 14 I: 24 planar 2870 2900 { 2871 2901 shader textures/metal/e7beam01 … … 2873 2903 } 2874 2904 2875 4 76// SURFACE_META V: 8 I: 12 planar2905 481 // SURFACE_META V: 8 I: 12 planar 2876 2906 { 2877 2907 shader textures/metal/e7beam01 … … 2879 2909 } 2880 2910 2881 4 77// SURFACE_META V: 4 I: 6 planar2911 482 // SURFACE_META V: 4 I: 6 planar 2882 2912 { 2883 2913 shader textures/metal/e7beam01 … … 2885 2915 } 2886 2916 2887 4 78// SURFACE_META V: 4 I: 6 planar2917 483 // SURFACE_META V: 4 I: 6 planar 2888 2918 { 2889 2919 shader textures/metal/e7beam01 … … 2891 2921 } 2892 2922 2893 4 79// SURFACE_META V: 4 I: 6 planar2923 484 // SURFACE_META V: 4 I: 6 planar 2894 2924 { 2895 2925 shader textures/metal/e7beam01 … … 2897 2927 } 2898 2928 2899 48 0// SURFACE_META V: 4 I: 6 planar2929 485 // SURFACE_META V: 4 I: 6 planar 2900 2930 { 2901 2931 shader textures/metal/e7beam01 … … 2903 2933 } 2904 2934 2905 48 1// SURFACE_META V: 4 I: 6 planar2935 486 // SURFACE_META V: 4 I: 6 planar 2906 2936 { 2907 2937 shader textures/metal/e7beam01 … … 2909 2939 } 2910 2940 2911 48 2// SURFACE_META V: 4 I: 6 planar2941 487 // SURFACE_META V: 4 I: 6 planar 2912 2942 { 2913 2943 shader textures/metal/e7beam01 … … 2915 2945 } 2916 2946 2917 48 3// SURFACE_META V: 4 I: 6 planar2947 488 // SURFACE_META V: 4 I: 6 planar 2918 2948 { 2919 2949 shader textures/metal/e7beam01 … … 2921 2951 } 2922 2952 2923 48 4// SURFACE_META V: 4 I: 6 planar2953 489 // SURFACE_META V: 4 I: 6 planar 2924 2954 { 2925 2955 shader textures/metal/e7beam01 … … 2927 2957 } 2928 2958 2929 4 85// SURFACE_META V: 4 I: 6 planar2959 490 // SURFACE_META V: 4 I: 6 planar 2930 2960 { 2931 2961 shader textures/metal/e7beam01 … … 2933 2963 } 2934 2964 2935 4 86// SURFACE_META V: 4 I: 6 planar2965 491 // SURFACE_META V: 4 I: 6 planar 2936 2966 { 2937 2967 shader textures/metal/e7beam01 … … 2939 2969 } 2940 2970 2941 4 87// SURFACE_META V: 4 I: 6 planar2971 492 // SURFACE_META V: 4 I: 6 planar 2942 2972 { 2943 2973 shader textures/metal/e7beam01 … … 2945 2975 } 2946 2976 2947 4 88// SURFACE_META V: 4 I: 6 planar2977 493 // SURFACE_META V: 4 I: 6 planar 2948 2978 { 2949 2979 shader textures/metal/e7beam01 … … 2951 2981 } 2952 2982 2953 4 89// SURFACE_META V: 4 I: 6 planar2983 494 // SURFACE_META V: 4 I: 6 planar 2954 2984 { 2955 2985 shader textures/metal/e7beam01 … … 2957 2987 } 2958 2988 2959 49 0// SURFACE_META V: 4 I: 6 planar2989 495 // SURFACE_META V: 4 I: 6 planar 2960 2990 { 2961 2991 shader textures/metal/e7beam01 … … 2963 2993 } 2964 2994 2965 49 1// SURFACE_META V: 4 I: 6 planar2995 496 // SURFACE_META V: 4 I: 6 planar 2966 2996 { 2967 2997 shader textures/metal/e7beam01 … … 2969 2999 } 2970 3000 2971 49 2// SURFACE_META V: 4 I: 6 planar3001 497 // SURFACE_META V: 4 I: 6 planar 2972 3002 { 2973 3003 shader textures/metal/e7beam01 … … 2975 3005 } 2976 3006 2977 49 3// SURFACE_META V: 4 I: 6 planar3007 498 // SURFACE_META V: 4 I: 6 planar 2978 3008 { 2979 3009 shader textures/metal/e7beam01 … … 2981 3011 } 2982 3012 2983 49 4// SURFACE_META V: 6 I: 12 planar3013 499 // SURFACE_META V: 6 I: 12 planar 2984 3014 { 2985 3015 shader textures/metal/e7beam01 … … 2987 3017 } 2988 3018 2989 495// SURFACE_META V: 6 I: 12 planar3019 500 // SURFACE_META V: 6 I: 12 planar 2990 3020 { 2991 3021 shader textures/metal/e7beam01 … … 2993 3023 } 2994 3024 2995 496// SURFACE_META V: 4 I: 6 planar3025 501 // SURFACE_META V: 4 I: 6 planar 2996 3026 { 2997 3027 shader textures/metal/e7beam01 … … 2999 3029 } 3000 3030 3001 497// SURFACE_META V: 6 I: 12 planar3031 502 // SURFACE_META V: 6 I: 12 planar 3002 3032 { 3003 3033 shader textures/moonstation/UCA-seal2-tex … … 3005 3035 } 3006 3036 3007 498// SURFACE_META V: 6 I: 12 planar3037 503 // SURFACE_META V: 6 I: 12 planar 3008 3038 { 3009 3039 shader textures/moonstation/UCA-seal2-tex … … 3011 3041 } 3012 3042 3013 499 // SURFACE_META V: 4 I: 6 planar3014 {3015 shader textures/unicolored/silver1_darker3016 lightmapAxis ( 1.000000 0.000000 0.000000 )3017 }3018 3019 500 // SURFACE_META V: 4 I: 6 planar3020 {3021 shader textures/unicolored/silver1_darker3022 lightmapAxis ( 0.000000 1.000000 0.000000 )3023 }3024 3025 501 // SURFACE_META V: 4 I: 6 planar3026 {3027 shader textures/unicolored/silver1_darker3028 lightmapAxis ( 0.000000 0.000000 1.000000 )3029 }3030 3031 502 // SURFACE_META V: 4 I: 6 planar3032 {3033 shader textures/unicolored/silver1_darker3034 lightmapAxis ( -1.000000 0.000000 0.000000 )3035 }3036 3037 503 // SURFACE_META V: 4 I: 6 planar3038 {3039 shader textures/unicolored/silver1_darker3040 lightmapAxis ( 0.000000 -1.000000 0.000000 )3041 }3042 3043 3043 504 // SURFACE_META V: 4 I: 6 planar 3044 3044 { 3045 3045 shader textures/unicolored/silver1_darker 3046 lightmapAxis ( 0.000000 0.000000 -1.000000 )3046 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3047 3047 } 3048 3048 … … 3056 3056 { 3057 3057 shader textures/unicolored/silver1_darker 3058 lightmapAxis ( 0.000000 1.000000 0.000000 )3058 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3059 3059 } 3060 3060 … … 3062 3062 { 3063 3063 shader textures/unicolored/silver1_darker 3064 lightmapAxis ( 0.000000 0.000000 1.000000 )3064 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3065 3065 } 3066 3066 … … 3068 3068 { 3069 3069 shader textures/unicolored/silver1_darker 3070 lightmapAxis ( -1.000000 0.000000 0.000000 )3070 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3071 3071 } 3072 3072 … … 3074 3074 { 3075 3075 shader textures/unicolored/silver1_darker 3076 lightmapAxis ( 0.000000 -1.000000 0.000000 )3076 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3077 3077 } 3078 3078 … … 3080 3080 { 3081 3081 shader textures/unicolored/silver1_darker 3082 lightmapAxis ( 0.000000 0.000000 -1.000000 )3082 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3083 3083 } 3084 3084 … … 3086 3086 { 3087 3087 shader textures/unicolored/silver1_darker 3088 lightmapAxis ( 0.000000 0.000000 1.000000 )3088 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3089 3089 } 3090 3090 … … 3092 3092 { 3093 3093 shader textures/unicolored/silver1_darker 3094 lightmapAxis ( -1.000000 0.000000 0.000000 )3094 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3095 3095 } 3096 3096 … … 3098 3098 { 3099 3099 shader textures/unicolored/silver1_darker 3100 lightmapAxis ( 0.000000 -1.000000 0.000000 )3100 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3101 3101 } 3102 3102 … … 3104 3104 { 3105 3105 shader textures/unicolored/silver1_darker 3106 lightmapAxis ( 0.000000 0.000000 -1.000000 )3106 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3107 3107 } 3108 3108 … … 3110 3110 { 3111 3111 shader textures/unicolored/silver1_darker 3112 lightmapAxis ( 1.000000 0.000000 0.000000 )3112 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3113 3113 } 3114 3114 … … 3116 3116 { 3117 3117 shader textures/unicolored/silver1_darker 3118 lightmapAxis ( 1.000000 0.000000 0.000000 )3118 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3119 3119 } 3120 3120 … … 3122 3122 { 3123 3123 shader textures/unicolored/silver1_darker 3124 lightmapAxis ( 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textures/unicolored/silver1_darker 3886 lightmapAxis ( 1.000000 0.000000 0.000000 )3886 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3887 3887 } 3888 3888 … … 3890 3890 { 3891 3891 shader textures/unicolored/silver1_darker 3892 lightmapAxis ( 1.000000 0.000000 0.000000 )3892 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3893 3893 } 3894 3894 … … 3896 3896 { 3897 3897 shader textures/unicolored/silver1_darker 3898 lightmapAxis ( 1.000000 0.000000 0.000000 )3898 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3899 3899 } 3900 3900 … … 3902 3902 { 3903 3903 shader textures/unicolored/silver1_darker 3904 lightmapAxis ( 1.000000 0.000000 0.000000 )3904 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3905 3905 } 3906 3906 … … 3914 3914 { 3915 3915 shader textures/unicolored/silver1_darker 3916 lightmapAxis ( 0.000000 1.000000 0.000000 )3916 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3917 3917 } 3918 3918 … … 3920 3920 { 3921 3921 shader textures/unicolored/silver1_darker 3922 lightmapAxis ( 0.000000 0.000000 1.000000 )3922 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3923 3923 } 3924 3924 … … 3926 3926 { 3927 3927 shader textures/unicolored/silver1_darker 3928 lightmapAxis ( -1.000000 0.000000 0.000000 )3928 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3929 3929 } 3930 3930 … … 3932 3932 { 3933 3933 shader textures/unicolored/silver1_darker 3934 lightmapAxis ( 0.000000 -1.000000 0.000000 )3934 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3935 3935 } 3936 3936 … … 3938 3938 { 3939 3939 shader textures/unicolored/silver1_darker 3940 lightmapAxis ( 0.000000 0.000000 -1.000000 )3940 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3941 3941 } 3942 3942 … … 3980 3980 { 3981 3981 shader textures/unicolored/silver1_darker 3982 lightmapAxis ( 0.000000 1.000000 0.000000 )3982 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3983 3983 } 3984 3984 … … 3986 3986 { 3987 3987 shader textures/unicolored/silver1_darker 3988 lightmapAxis ( 0.000000 0.000000 1.000000 )3988 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3989 3989 } 3990 3990 … … 4004 4004 { 4005 4005 shader textures/unicolored/silver1_darker 4006 lightmapAxis ( 0.000000 0.000000 1.000000 )4006 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4007 4007 } 4008 4008 … … 4010 4010 { 4011 4011 shader textures/unicolored/silver1_darker 4012 lightmapAxis ( 0.000000 -1.000000 0.000000 )4012 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4013 4013 } 4014 4014 … … 4016 4016 { 4017 4017 shader textures/unicolored/silver1_darker 4018 lightmapAxis ( 0.000000 0.000000 -1.000000 )4018 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4019 4019 } 4020 4020 … … 4022 4022 { 4023 4023 shader textures/unicolored/silver1_darker 4024 lightmapAxis ( 0.000000 1.000000 0.000000 )4024 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4025 4025 } 4026 4026 … … 4028 4028 { 4029 4029 shader textures/unicolored/silver1_darker 4030 lightmapAxis ( 0.000000 1.000000 0.000000 )4030 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4031 4031 } 4032 4032 … … 4052 4052 { 4053 4053 shader textures/unicolored/silver1_darker 4054 lightmapAxis ( 0.000000 0.000000 1.000000 )4054 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4055 4055 } 4056 4056 … … 4058 4058 { 4059 4059 shader textures/unicolored/silver1_darker 4060 lightmapAxis ( 0.000000 -1.000000 0.000000 )4060 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4061 4061 } 4062 4062 … … 4064 4064 { 4065 4065 shader textures/unicolored/silver1_darker 4066 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4067 } 4068 4069 675 // SURFACE_META V: 8 I: 18 planar 4066 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4067 } 4068 4069 675 // SURFACE_META V: 4 I: 6 planar 4070 { 4071 shader textures/unicolored/silver1_darker 4072 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4073 } 4074 4075 676 // SURFACE_META V: 4 I: 6 planar 4076 { 4077 shader textures/unicolored/silver1_darker 4078 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4079 } 4080 4081 677 // SURFACE_META V: 4 I: 6 planar 4082 { 4083 shader textures/unicolored/silver1_darker 4084 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4085 } 4086 4087 678 // SURFACE_META V: 4 I: 6 planar 4088 { 4089 shader textures/unicolored/silver1_darker 4090 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4091 } 4092 4093 679 // SURFACE_META V: 4 I: 6 planar 4094 { 4095 shader textures/unicolored/silver1_darker 4096 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4097 } 4098 4099 680 // SURFACE_META V: 8 I: 18 planar 4070 4100 { 4071 4101 shader textures/moonstation/light_blue_small … … 4073 4103 } 4074 4104 4075 6 76// SURFACE_META V: 8 I: 18 planar4105 681 // SURFACE_META V: 8 I: 18 planar 4076 4106 { 4077 4107 shader textures/moonstation/light_blue_small … … 4079 4109 } 4080 4110 4081 6 77// SURFACE_META V: 8 I: 18 planar4111 682 // SURFACE_META V: 8 I: 18 planar 4082 4112 { 4083 4113 shader textures/moonstation/light_blue_small … … 4085 4115 } 4086 4116 4087 6 78// SURFACE_META V: 8 I: 18 planar4117 683 // SURFACE_META V: 8 I: 18 planar 4088 4118 { 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lightmapAxis ( 0.000000 0.000000 1.000000 ) 4163 } 4164 4165 691 // SURFACE_META V: 6 I: 12 planar 4166 { 4167 shader textures/metal/de-r_mtl2_bright 4168 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4169 } 4170 4171 692 // SURFACE_META V: 4 I: 6 planar 4172 { 4173 shader textures/metal/de-r_mtl2_bright 4174 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4175 } 4176 4177 693 // SURFACE_META V: 7 I: 15 planar 4178 { 4179 shader textures/metal/de-r_mtl2_bright 4180 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4181 } 4182 4183 694 // SURFACE_META V: 13 I: 33 planar 4184 { 4185 shader textures/metal/de-r_mtl2_bright 4186 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4187 } 4188 4189 695 // SURFACE_META V: 12 I: 30 planar 4190 { 4191 shader textures/metal/de-r_mtl2_bright 4192 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4193 } 4194 4195 696 // SURFACE_META V: 8 I: 18 planar 4196 { 4197 shader textures/metal/de-r_mtl2_bright 4198 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4199 } 4200 4201 697 // 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0.000000 ) 4253 4253 } 4254 4254 … … 4256 4256 { 4257 4257 shader textures/metal/de-r_mtl2_bright 4258 lightmapAxis ( 0.000000 0.000000 1.000000 )4258 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4259 4259 } 4260 4260 … … 4262 4262 { 4263 4263 shader textures/metal/de-r_mtl2_bright 4264 lightmapAxis ( -1.000000 0.000000 0.000000 )4264 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4265 4265 } 4266 4266 … … 4268 4268 { 4269 4269 shader textures/metal/de-r_mtl2_bright 4270 lightmapAxis ( 0.000000 0.000000 1.000000 )4270 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4271 4271 } 4272 4272 … … 4274 4274 { 4275 4275 shader textures/metal/de-r_mtl2_bright 4276 lightmapAxis ( 0.000000 1.000000 0.000000 )4276 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4277 4277 } 4278 4278 … … 4280 4280 { 4281 4281 shader textures/metal/de-r_mtl2_bright 4282 lightmapAxis ( 0.000000 0.000000 -1.000000 )4282 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4283 4283 } 4284 4284 … … 4286 4286 { 4287 4287 shader textures/metal/de-r_mtl2_bright 4288 lightmapAxis ( -1.000000 0.000000 0.000000 )4288 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4289 4289 } 4290 4290 … … 4292 4292 { 4293 4293 shader textures/metal/de-r_mtl2_bright 4294 lightmapAxis ( 0.000000 0.000000 -1.000000 )4294 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4295 4295 } 4296 4296 … … 4298 4298 { 4299 4299 shader textures/metal/de-r_mtl2_bright 4300 lightmapAxis ( 0.000000 -1.000000 0.000000 )4301 } 4302 4303 714 // SURFACE_META V: 7 I: 18planar4304 { 4305 shader textures/metal/de-r_mtl2_bright 4306 lightmapAxis ( 0.000000 0.000000 1.000000 )4307 } 4308 4309 715 // SURFACE_META V: 6 I: 12planar4310 { 4311 shader textures/metal/de-r_mtl2_bright 4312 lightmapAxis ( 0.000000 0.000000 1.000000 )4300 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4301 } 4302 4303 714 // SURFACE_META V: 4 I: 6 planar 4304 { 4305 shader textures/metal/de-r_mtl2_bright 4306 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4307 } 4308 4309 715 // SURFACE_META V: 4 I: 6 planar 4310 { 4311 shader textures/metal/de-r_mtl2_bright 4312 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4313 4313 } 4314 4314 … … 4319 4319 } 4320 4320 4321 717 // SURFACE_META V: 5 I: 9planar4322 { 4323 shader textures/metal/de-r_mtl2_bright 4324 lightmapAxis ( 1.000000 0.000000 0.000000 )4321 717 // SURFACE_META V: 4 I: 6 planar 4322 { 4323 shader textures/metal/de-r_mtl2_bright 4324 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4325 4325 } 4326 4326 … … 4328 4328 { 4329 4329 shader textures/metal/de-r_mtl2_bright 4330 lightmapAxis ( 1.000000 0.000000 0.000000 )4331 } 4332 4333 719 // SURFACE_META V: 4 I: 6planar4334 { 4335 shader textures/metal/de-r_mtl2_bright 4336 lightmapAxis ( 1.000000 0.000000 0.000000 )4337 } 4338 4339 720 // SURFACE_META V: 4 I: 6planar4340 { 4341 shader textures/metal/de-r_mtl2_bright 4342 lightmapAxis ( 0.000000 0.000000 -1.000000 )4330 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4331 } 4332 4333 719 // SURFACE_META V: 7 I: 18 planar 4334 { 4335 shader textures/metal/de-r_mtl2_bright 4336 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4337 } 4338 4339 720 // SURFACE_META V: 6 I: 12 planar 4340 { 4341 shader textures/metal/de-r_mtl2_bright 4342 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4343 4343 } 4344 4344 … … 4346 4346 { 4347 4347 shader textures/metal/de-r_mtl2_bright 4348 lightmapAxis ( 0.000000 -1.000000 0.000000 )4349 } 4350 4351 722 // SURFACE_META V: 4 I: 6planar4352 { 4353 shader textures/metal/de-r_mtl2_bright 4354 lightmapAxis ( 0.000000 1.000000 0.000000 )4348 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4349 } 4350 4351 722 // SURFACE_META V: 5 I: 9 planar 4352 { 4353 shader textures/metal/de-r_mtl2_bright 4354 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4355 4355 } 4356 4356 … … 4358 4358 { 4359 4359 shader textures/metal/de-r_mtl2_bright 4360 lightmapAxis ( 0.000000 0.000000 1.000000 )4360 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4361 4361 } 4362 4362 … … 4364 4364 { 4365 4365 shader textures/metal/de-r_mtl2_bright 4366 lightmapAxis ( 0.000000 0.000000 -1.000000 )4366 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4367 4367 } 4368 4368 … … 4370 4370 { 4371 4371 shader textures/metal/de-r_mtl2_bright 4372 lightmapAxis ( -1.000000 0.000000 0.000000 )4372 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4373 4373 } 4374 4374 … … 4376 4376 { 4377 4377 shader textures/metal/de-r_mtl2_bright 4378 lightmapAxis ( 0.000000 1.000000 0.000000 )4378 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4379 4379 } 4380 4380 … … 4388 4388 { 4389 4389 shader textures/metal/de-r_mtl2_bright 4390 lightmapAxis ( 0.000000 0.000000 -1.000000 )4390 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4391 4391 } 4392 4392 … … 4394 4394 { 4395 4395 shader textures/metal/de-r_mtl2_bright 4396 lightmapAxis ( 0.000000 -1.000000 0.000000 )4397 } 4398 4399 730 // SURFACE_META V: 5 I: 9planar4400 { 4401 shader textures/metal/de-r_mtl2_bright 4402 lightmapAxis ( 0.000000 0.000000 -1.000000 )4396 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4397 } 4398 4399 730 // SURFACE_META V: 4 I: 6 planar 4400 { 4401 shader textures/metal/de-r_mtl2_bright 4402 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4403 4403 } 4404 4404 … … 4418 4418 { 4419 4419 shader textures/metal/de-r_mtl2_bright 4420 lightmapAxis ( -1.000000 0.000000 0.000000 )4420 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4421 4421 } 4422 4422 … … 4424 4424 { 4425 4425 shader textures/metal/de-r_mtl2_bright 4426 lightmapAxis ( 0.000000 0.000000 1.000000 )4427 } 4428 4429 735 // SURFACE_META V: 4 I: 6planar4430 { 4431 shader textures/metal/de-r_mtl2_bright 4432 lightmapAxis ( 0.000000 -1.000000 0.000000 )4426 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4427 } 4428 4429 735 // SURFACE_META V: 5 I: 9 planar 4430 { 4431 shader textures/metal/de-r_mtl2_bright 4432 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4433 4433 } 4434 4434 … … 4436 4436 { 4437 4437 shader textures/metal/de-r_mtl2_bright 4438 lightmapAxis ( 0.000000 0.000000 -1.000000 )4439 } 4440 4441 737 // SURFACE_META V: 5 I: 9planar4442 { 4443 shader textures/metal/de-r_mtl2_bright 4444 lightmapAxis ( 0.000000 0.000000 -1.000000 )4438 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4439 } 4440 4441 737 // SURFACE_META V: 4 I: 6 planar 4442 { 4443 shader textures/metal/de-r_mtl2_bright 4444 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4445 4445 } 4446 4446 … … 4448 4448 { 4449 4449 shader textures/metal/de-r_mtl2_bright 4450 lightmapAxis ( 0.000000 1.000000 0.000000 )4451 } 4452 4453 739 // SURFACE_META V: 5 I: 9planar4450 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4451 } 4452 4453 739 // SURFACE_META V: 4 I: 6 planar 4454 4454 { 4455 4455 shader textures/metal/de-r_mtl2_bright … … 4460 4460 { 4461 4461 shader textures/metal/de-r_mtl2_bright 4462 lightmapAxis ( -1.000000 0.000000 0.000000 )4463 } 4464 4465 741 // SURFACE_META V: 5 I: 9planar4466 { 4467 shader textures/metal/de-r_mtl2_bright 4468 lightmapAxis ( 0.000000 -1.000000 0.000000 )4469 } 4470 4471 742 // 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4484 { 4485 shader textures/metal/de-r_mtl2_bright 4486 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4487 4487 } 4488 4488 … … 4490 4490 { 4491 4491 shader textures/metal/de-r_mtl2_bright 4492 lightmapAxis ( 0.000000 -1.000000 0.000000 )4493 } 4494 4495 746 // SURFACE_META V: 4 I: 6planar4496 { 4497 shader textures/metal/de-r_mtl2_bright 4498 lightmapAxis ( 0.000000 0.000000 -1.000000 )4492 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4493 } 4494 4495 746 // SURFACE_META V: 5 I: 9 planar 4496 { 4497 shader textures/metal/de-r_mtl2_bright 4498 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4499 4499 } 4500 4500 … … 4502 4502 { 4503 4503 shader textures/metal/de-r_mtl2_bright 4504 lightmapAxis ( 1.000000 0.000000 0.000000 )4505 } 4506 4507 748 // SURFACE_META V: 4 I: 6planar4508 { 4509 shader textures/metal/de-r_mtl2_bright 4510 lightmapAxis ( 1.000000 0.000000 0.000000 )4504 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4505 } 4506 4507 748 // SURFACE_META V: 5 I: 9 planar 4508 { 4509 shader textures/metal/de-r_mtl2_bright 4510 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4511 4511 } 4512 4512 … … 4514 4514 { 4515 4515 shader textures/metal/de-r_mtl2_bright 4516 lightmapAxis ( 1.000000 0.000000 0.000000 )4516 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4517 4517 } 4518 4518 … … 4520 4520 { 4521 4521 shader textures/metal/de-r_mtl2_bright 4522 lightmapAxis ( 1.000000 0.000000 0.000000 )4522 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4523 4523 } 4524 4524 … … 4526 4526 { 4527 4527 shader textures/metal/de-r_mtl2_bright 4528 lightmapAxis ( 1.000000 0.000000 0.000000 )4528 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4529 4529 } 4530 4530 … … 4577 4577 } 4578 4578 4579 760 // SURFACE_META V: 18 I: 60planar4580 { 4581 shader textures/metal/de-r_mtl2_bright 4582 lightmapAxis ( 0.000000 -1.000000 0.000000 )4583 } 4584 4585 761 // SURFACE_META V: 18 I: 60planar4586 { 4587 shader textures/metal/de-r_mtl2_bright 4588 lightmapAxis ( 0.000000 1.000000 0.000000 )4589 } 4590 4591 762 // SURFACE_META V: 18 I: 60planar4592 { 4593 shader textures/metal/de-r_mtl2_bright 4594 lightmapAxis ( 0.000000 -1.000000 0.000000 )4595 } 4596 4597 763 // SURFACE_META V: 18 I: 60planar4598 { 4599 shader textures/metal/de-r_mtl2_bright 4600 lightmapAxis ( 0.000000 1.000000 0.000000 )4601 } 4602 4603 764 // SURFACE_META V: 18 I: 60planar4604 { 4605 shader textures/metal/de-r_mtl2_bright 4606 lightmapAxis ( 0.000000 -1.000000 0.000000 )4579 760 // SURFACE_META V: 4 I: 6 planar 4580 { 4581 shader textures/metal/de-r_mtl2_bright 4582 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4583 } 4584 4585 761 // SURFACE_META V: 4 I: 6 planar 4586 { 4587 shader textures/metal/de-r_mtl2_bright 4588 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4589 } 4590 4591 762 // SURFACE_META V: 4 I: 6 planar 4592 { 4593 shader textures/metal/de-r_mtl2_bright 4594 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4595 } 4596 4597 763 // SURFACE_META V: 4 I: 6 planar 4598 { 4599 shader textures/metal/de-r_mtl2_bright 4600 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4601 } 4602 4603 764 // SURFACE_META V: 4 I: 6 planar 4604 { 4605 shader textures/metal/de-r_mtl2_bright 4606 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4607 4607 } 4608 4608 … … 4610 4610 { 4611 4611 shader textures/metal/de-r_mtl2_bright 4612 lightmapAxis ( 0.000000 1.000000 0.000000 )4613 } 4614 4615 766 // SURFACE_META V: 4 I: 6planar4612 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4613 } 4614 4615 766 // SURFACE_META V: 18 I: 60 planar 4616 4616 { 4617 4617 shader textures/metal/de-r_mtl2_bright … … 4622 4622 { 4623 4623 shader textures/metal/de-r_mtl2_bright 4624 lightmapAxis ( -1.000000 0.000000 0.000000 )4625 } 4626 4627 768 // SURFACE_META V: 4 I: 6planar4628 { 4629 shader textures/metal/de-r_mtl2_bright 4630 lightmapAxis ( 0.000000 0.000000 1.000000 )4631 } 4632 4633 769 // SURFACE_META V: 1 2 I: 24planar4634 { 4635 shader textures/metal/de-r_mtl2_bright 4636 lightmapAxis ( 0.000000 0.000000 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24planar4688 { 4689 shader textures/metal/de-r_mtl2_bright 4690 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4691 } 4692 4693 779 // SURFACE_META V: 12 I: 24planar4694 { 4695 shader textures/metal/de-r_mtl2_bright 4696 lightmapAxis ( 0.000000 0.000000 -1.000000 )4697 } 4698 4699 780 // SURFACE_META V: 12 I: 24planar4700 { 4701 shader textures/metal/de-r_mtl2_bright 4702 lightmapAxis ( 0.000000 0.000000 1.000000 )4703 } 4704 4705 781 // SURFACE_META V: 1 2 I: 24planar4706 { 4707 shader textures/metal/de-r_mtl2_bright 4708 lightmapAxis ( 0.000000 0.000000 -1.000000 )4663 774 // SURFACE_META V: 12 I: 24 planar 4664 { 4665 shader textures/metal/de-r_mtl2_bright 4666 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4667 } 4668 4669 775 // SURFACE_META V: 12 I: 24 planar 4670 { 4671 shader textures/metal/de-r_mtl2_bright 4672 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4673 } 4674 4675 776 // SURFACE_META V: 12 I: 24 planar 4676 { 4677 shader textures/metal/de-r_mtl2_bright 4678 lightmapAxis ( 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4722 4723 784 // SURFACE_META V: 4 I: 6planar4724 { 4725 shader textures/metal/de-r_mtl2_bright 4726 lightmapAxis ( 0.000000 1.000000 0.000000 )4727 } 4728 4729 785 // SURFACE_META V: 1 8 I: 60planar4730 { 4731 shader textures/metal/de-r_mtl2_bright 4732 lightmapAxis ( -1.000000 0.000000 0.000000 )4733 } 4734 4735 786 // SURFACE_META V: 4 I: 6planar4736 { 4737 shader textures/metal/de-r_mtl2_bright 4738 lightmapAxis ( 0.000000 0.000000 1.000000 )4739 } 4740 4741 787 // SURFACE_META V: 12 I: 24planar4742 { 4743 shader textures/metal/de-r_mtl2_bright 4744 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4745 } 4746 4747 788 // SURFACE_META V: 12 I: 24planar4748 { 4749 shader textures/metal/de-r_mtl2_bright 4750 lightmapAxis ( 0.000000 0.000000 -1.000000 )4751 } 4752 4753 789 // SURFACE_META V: 12 I: 24planar4754 { 4755 shader textures/metal/de-r_mtl2_bright 4756 lightmapAxis ( 0.000000 0.000000 1.000000 )4757 } 4758 4759 790 // SURFACE_META V: 1 2 I: 24planar4760 { 4761 shader 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I: 24 planar 4772 { 4773 shader textures/metal/de-r_mtl2_bright 4774 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4775 } 4776 4777 793 // SURFACE_META V: 12 I: 24 planar 4778 { 4779 shader textures/metal/de-r_mtl2_bright 4780 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4781 } 4782 4783 794 // SURFACE_META V: 12 I: 24 planar 4784 { 4785 shader textures/metal/de-r_mtl2_bright 4786 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4787 } 4788 4789 795 // SURFACE_META V: 12 I: 24 planar 4790 { 4791 shader textures/metal/de-r_mtl2_bright 4792 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4793 4793 } 4794 4794 … … 4796 4796 { 4797 4797 shader textures/metal/de-r_mtl2_bright 4798 lightmapAxis ( 0.000000 -1.000000 0.000000 )4798 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4799 4799 } 4800 4800 … … 4802 4802 { 4803 4803 shader textures/metal/de-r_mtl2_bright 4804 lightmapAxis ( 0.000000 0.000000 -1.000000 )4805 } 4806 4807 798 // SURFACE_META V: 6 I: 12planar4808 { 4809 shader 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textures/metal/de-r_mtl2_bright 4840 lightmapAxis ( 1.000000 0.000000 0.000000 )4841 } 4842 4843 804 // SURFACE_META V: 16 I: 36 planar4844 { 4845 shader textures/metal/de-r_mtl2_bright 4846 lightmapAxis ( -1.000000 0.000000 0.000000 )4834 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4835 } 4836 4837 803 // SURFACE_META V: 6 I: 12 planar 4838 { 4839 shader textures/metal/de-r_mtl2_bright 4840 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4841 } 4842 4843 804 // SURFACE_META V: 4 I: 6 planar 4844 { 4845 shader textures/metal/de-r_mtl2_bright 4846 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4847 4847 } 4848 4848 … … 4850 4850 { 4851 4851 shader textures/metal/de-r_mtl2_bright 4852 lightmapAxis ( 0.000000 1.000000 0.000000 )4852 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4853 4853 } 4854 4854 … … 4862 4862 { 4863 4863 shader textures/metal/de-r_mtl2_bright 4864 lightmapAxis ( 0.000000 0.000000 -1.000000 )4865 } 4866 4867 808 // SURFACE_META V: 6 I: 12planar4868 { 4869 shader 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4992 4992 … … 4994 4994 { 4995 4995 shader textures/metal/de-r_mtl2_bright 4996 lightmapAxis ( -1.000000 0.000000 0.000000 )4997 } 4998 4999 830 // SURFACE_META V: 4 I: 6planar5000 { 5001 shader textures/metal/de-r_mtl2_bright 5002 lightmapAxis ( -1.000000 0.000000 0.000000 )4996 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4997 } 4998 4999 830 // SURFACE_META V: 18 I: 60 planar 5000 { 5001 shader textures/metal/de-r_mtl2_bright 5002 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5003 5003 } 5004 5004 … … 5006 5006 { 5007 5007 shader textures/metal/de-r_mtl2_bright 5008 lightmapAxis ( -1.000000 0.000000 0.000000 )5008 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5009 5009 } 5010 5010 … … 5012 5012 { 5013 5013 shader textures/metal/de-r_mtl2_bright 5014 lightmapAxis ( -1.000000 0.000000 0.000000 )5014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5015 5015 } 5016 5016 … … 5024 5024 { 5025 5025 shader textures/metal/de-r_mtl2_bright 5026 lightmapAxis ( 0.000000 1.000000 0.000000 )5026 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5027 5027 } 5028 5028 … … 5030 5030 { 5031 5031 shader textures/metal/de-r_mtl2_bright 5032 lightmapAxis ( 0.000000 0.000000 1.000000 )5032 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5033 5033 } 5034 5034 … … 5042 5042 { 5043 5043 shader textures/metal/de-r_mtl2_bright 5044 lightmapAxis ( 0.000000 0.000000 1.000000 )5044 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5045 5045 } 5046 5046 … … 5054 5054 { 5055 5055 shader textures/metal/de-r_mtl2_bright 5056 lightmapAxis ( 0.000000 -1.000000 0.000000 )5056 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5057 5057 } 5058 5058 … … 5060 5060 { 5061 5061 shader textures/metal/de-r_mtl2_bright 5062 lightmapAxis ( 0.000000 1.000000 0.000000 )5062 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5063 5063 } 5064 5064 … … 5066 5066 { 5067 5067 shader textures/metal/de-r_mtl2_bright 5068 lightmapAxis ( 0.000000 0.000000 1.000000 )5068 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5069 5069 } 5070 5070 … … 5072 5072 { 5073 5073 shader textures/metal/de-r_mtl2_bright 5074 lightmapAxis ( -1.000000 0.000000 0.000000 )5074 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5075 5075 } 5076 5076 … … 5078 5078 { 5079 5079 shader textures/metal/de-r_mtl2_bright 5080 lightmapAxis ( 0.000000 0.000000 1.000000 )5080 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5081 5081 } 5082 5082 … … 5084 5084 { 5085 5085 shader textures/metal/de-r_mtl2_bright 5086 lightmapAxis ( -1.000000 0.000000 0.000000 )5086 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5087 5087 } 5088 5088 … … 5090 5090 { 5091 5091 shader textures/metal/de-r_mtl2_bright 5092 lightmapAxis ( 0.000000 -1.000000 0.000000 )5092 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5093 5093 } 5094 5094 … … 5096 5096 { 5097 5097 shader textures/metal/de-r_mtl2_bright 5098 lightmapAxis ( 0.000000 1.000000 0.000000 )5098 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5099 5099 } 5100 5100 … … 5102 5102 { 5103 5103 shader textures/metal/de-r_mtl2_bright 5104 lightmapAxis ( 0.000000 0.000000 1.000000 )5104 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5105 5105 } 5106 5106 … … 5108 5108 { 5109 5109 shader textures/metal/de-r_mtl2_bright 5110 lightmapAxis ( -1.000000 0.000000 0.000000 )5110 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5111 5111 } 5112 5112 … … 5114 5114 { 5115 5115 shader textures/metal/de-r_mtl2_bright 5116 lightmapAxis ( 0.000000 0.000000 1.000000 )5116 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5117 5117 } 5118 5118 … … 5120 5120 { 5121 5121 shader textures/metal/de-r_mtl2_bright 5122 lightmapAxis ( -1.000000 0.000000 0.000000 )5122 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5123 5123 } 5124 5124 … … 5126 5126 { 5127 5127 shader textures/metal/de-r_mtl2_bright 5128 lightmapAxis ( 0.000000 -1.000000 0.000000 )5128 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5129 5129 } 5130 5130 … … 5132 5132 { 5133 5133 shader textures/metal/de-r_mtl2_bright 5134 lightmapAxis ( 0.000000 1.000000 0.000000 )5134 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5135 5135 } 5136 5136 … … 5138 5138 { 5139 5139 shader textures/metal/de-r_mtl2_bright 5140 lightmapAxis ( 0.000000 -1.000000 0.000000 )5141 } 5142 5143 854 // SURFACE_META V: 6 I: 12planar5144 { 5145 shader textures/metal/de-r_mtl2_bright 5146 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5147 } 5148 5149 855 // SURFACE_META V: 5 I: 9planar5150 { 5151 shader textures/metal/de-r_mtl2_bright 5152 lightmapAxis ( 0.000000 0.000000 -1.000000 )5140 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5141 } 5142 5143 854 // SURFACE_META V: 4 I: 6 planar 5144 { 5145 shader textures/metal/de-r_mtl2_bright 5146 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5147 } 5148 5149 855 // SURFACE_META V: 4 I: 6 planar 5150 { 5151 shader textures/metal/de-r_mtl2_bright 5152 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5153 5153 } 5154 5154 … … 5156 5156 { 5157 5157 shader textures/metal/de-r_mtl2_bright 5158 lightmapAxis ( 1.000000 0.000000 0.000000 )5158 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5159 5159 } 5160 5160 … … 5162 5162 { 5163 5163 shader textures/metal/de-r_mtl2_bright 5164 lightmapAxis ( 0.000000 0.000000 1.000000 )5164 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5165 5165 } 5166 5166 … … 5168 5168 { 5169 5169 shader textures/metal/de-r_mtl2_bright 5170 lightmapAxis ( -1.000000 0.000000 0.000000 )5171 } 5172 5173 859 // SURFACE_META V: 3 I: 3planar5174 { 5175 shader textures/metal/de-r_mtl2_bright 5176 lightmapAxis ( 1.000000 0.000000 0.000000 )5170 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5171 } 5172 5173 859 // SURFACE_META V: 6 I: 12 planar 5174 { 5175 shader textures/metal/de-r_mtl2_bright 5176 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5177 5177 } 5178 5178 … … 5180 5180 { 5181 5181 shader textures/metal/de-r_mtl2_bright 5182 lightmapAxis ( 0.000000 0.000000 1.000000 )5182 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5183 5183 } 5184 5184 … … 5192 5192 { 5193 5193 shader textures/metal/de-r_mtl2_bright 5194 lightmapAxis ( 0.000000 -1.000000 0.000000 )5195 } 5196 5197 863 // SURFACE_META V: 5 I: 9planar5198 { 5199 shader textures/metal/de-r_mtl2_bright 5200 lightmapAxis ( 0.000000 0.000000 -1.000000 )5201 } 5202 5203 864 // SURFACE_META V: 4 I: 6planar5204 { 5205 shader textures/metal/de-r_mtl2_bright 5206 lightmapAxis ( 0.000000 0.000000 -1.000000 )5207 } 5208 5209 865 // SURFACE_META V: 4 I: 6planar5194 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5195 } 5196 5197 863 // SURFACE_META V: 4 I: 6 planar 5198 { 5199 shader textures/metal/de-r_mtl2_bright 5200 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5201 } 5202 5203 864 // SURFACE_META V: 3 I: 3 planar 5204 { 5205 shader textures/metal/de-r_mtl2_bright 5206 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5207 } 5208 5209 865 // SURFACE_META V: 5 I: 9 planar 5210 5210 { 5211 5211 shader textures/metal/de-r_mtl2_bright … … 5222 5222 { 5223 5223 shader textures/metal/de-r_mtl2_bright 5224 lightmapAxis ( 0.000000 1.000000 0.000000 )5225 } 5226 5227 868 // SURFACE_META V: 4 I: 6planar5228 { 5229 shader textures/metal/de-r_mtl2_bright 5230 lightmapAxis ( 0.000000 0.000000 1.000000 )5224 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5225 } 5226 5227 868 // SURFACE_META V: 5 I: 9 planar 5228 { 5229 shader textures/metal/de-r_mtl2_bright 5230 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5231 5231 } 5232 5232 … … 5234 5234 { 5235 5235 shader textures/metal/de-r_mtl2_bright 5236 lightmapAxis ( 0.000000 -1.000000 0.000000 )5236 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5237 5237 } 5238 5238 … … 5240 5240 { 5241 5241 shader textures/metal/de-r_mtl2_bright 5242 lightmapAxis ( 1.000000 0.000000 0.000000 )5242 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5243 5243 } 5244 5244 … … 5246 5246 { 5247 5247 shader textures/metal/de-r_mtl2_bright 5248 lightmapAxis ( 0.000000 1.000000 0.000000 )5248 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5249 5249 } 5250 5250 … … 5252 5252 { 5253 5253 shader textures/metal/de-r_mtl2_bright 5254 lightmapAxis ( -1.000000 0.000000 0.000000 )5254 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5255 5255 } 5256 5256 … … 5258 5258 { 5259 5259 shader textures/metal/de-r_mtl2_bright 5260 lightmapAxis ( 0.000000 -1.000000 0.000000 )5260 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5261 5261 } 5262 5262 … … 5264 5264 { 5265 5265 shader textures/metal/de-r_mtl2_bright 5266 lightmapAxis ( 0.000000 0.000000 1.000000 )5266 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5267 5267 } 5268 5268 … … 5270 5270 { 5271 5271 shader textures/metal/de-r_mtl2_bright 5272 lightmapAxis ( 0.000000 0.000000 -1.000000 )5273 } 5274 5275 876 // SURFACE_META V: 5 I: 9planar5276 { 5277 shader textures/metal/de-r_mtl2_bright 5278 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5279 } 5280 5281 877 // SURFACE_META V: 5 I: 9planar5282 { 5283 shader textures/metal/de-r_mtl2_bright 5284 lightmapAxis ( 0.000000 0.000000 1.000000 )5272 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5273 } 5274 5275 876 // SURFACE_META V: 4 I: 6 planar 5276 { 5277 shader textures/metal/de-r_mtl2_bright 5278 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5279 } 5280 5281 877 // SURFACE_META V: 4 I: 6 planar 5282 { 5283 shader textures/metal/de-r_mtl2_bright 5284 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5285 5285 } 5286 5286 … … 5288 5288 { 5289 5289 shader textures/metal/de-r_mtl2_bright 5290 lightmapAxis ( 1.000000 0.000000 0.000000 )5290 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5291 5291 } 5292 5292 … … 5294 5294 { 5295 5295 shader textures/metal/de-r_mtl2_bright 5296 lightmapAxis ( 0.000000 1.000000 0.000000 )5296 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5297 5297 } 5298 5298 … … 5300 5300 { 5301 5301 shader textures/metal/de-r_mtl2_bright 5302 lightmapAxis ( -1.000000 0.000000 0.000000 )5303 } 5304 5305 881 // SURFACE_META V: 4 I: 6planar5306 { 5307 shader textures/metal/de-r_mtl2_bright 5308 lightmapAxis ( 0.000000 -1.000000 0.000000 )5309 } 5310 5311 882 // SURFACE_META V: 4 I: 6planar5302 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5303 } 5304 5305 881 // SURFACE_META V: 5 I: 9 planar 5306 { 5307 shader textures/metal/de-r_mtl2_bright 5308 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5309 } 5310 5311 882 // SURFACE_META V: 5 I: 9 planar 5312 5312 { 5313 5313 shader textures/metal/de-r_mtl2_bright … … 5318 5318 { 5319 5319 shader textures/metal/de-r_mtl2_bright 5320 lightmapAxis ( -1.000000 0.000000 0.000000 )5320 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5321 5321 } 5322 5322 … … 5324 5324 { 5325 5325 shader textures/metal/de-r_mtl2_bright 5326 lightmapAxis ( 0.000000 0.000000 1.000000 )5326 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5327 5327 } 5328 5328 … … 5330 5330 { 5331 5331 shader textures/metal/de-r_mtl2_bright 5332 lightmapAxis ( 0.000000 0.000000 -1.000000 )5332 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5333 5333 } 5334 5334 … … 5336 5336 { 5337 5337 shader textures/metal/de-r_mtl2_bright 5338 lightmapAxis ( 0.000000 0.000000 1.000000 )5339 } 5340 5341 887 // SURFACE_META V: 3 I: 3planar5342 { 5343 shader textures/metal/de-r_mtl2_bright 5344 lightmapAxis ( 0.000000 1.000000 0.000000 )5338 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5339 } 5340 5341 887 // SURFACE_META V: 4 I: 6 planar 5342 { 5343 shader textures/metal/de-r_mtl2_bright 5344 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5345 5345 } 5346 5346 … … 5348 5348 { 5349 5349 shader textures/metal/de-r_mtl2_bright 5350 lightmapAxis ( 0.000000 0.000000 -1.000000 )5350 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5351 5351 } 5352 5352 … … 5354 5354 { 5355 5355 shader textures/metal/de-r_mtl2_bright 5356 lightmapAxis ( 0.000000 -1.000000 0.000000 )5357 } 5358 5359 890 // SURFACE_META V: 5 I: 9planar5356 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5357 } 5358 5359 890 // SURFACE_META V: 4 I: 6 planar 5360 5360 { 5361 5361 shader textures/metal/de-r_mtl2_bright … … 5369 5369 } 5370 5370 5371 892 // SURFACE_META V: 4 I: 6planar5372 { 5373 shader textures/metal/de-r_mtl2_bright 5374 lightmapAxis ( 0.000000 0.000000 -1.000000 )5375 } 5376 5377 893 // SURFACE_META V: 3 I: 3planar5378 { 5379 shader textures/metal/de-r_mtl2_bright 5380 lightmapAxis ( 0.000000 0.000000 1.000000 )5381 } 5382 5383 894 // SURFACE_META V: 5 I: 9planar5384 { 5385 shader textures/metal/de-r_mtl2_bright 5386 lightmapAxis ( 0.000000 0.000000 1.000000 )5371 892 // SURFACE_META V: 3 I: 3 planar 5372 { 5373 shader textures/metal/de-r_mtl2_bright 5374 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5375 } 5376 5377 893 // SURFACE_META V: 4 I: 6 planar 5378 { 5379 shader textures/metal/de-r_mtl2_bright 5380 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5381 } 5382 5383 894 // SURFACE_META V: 4 I: 6 planar 5384 { 5385 shader textures/metal/de-r_mtl2_bright 5386 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5387 5387 } 5388 5388 … … 5390 5390 { 5391 5391 shader textures/metal/de-r_mtl2_bright 5392 lightmapAxis ( 0.000000 -1.000000 0.000000 )5392 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5393 5393 } 5394 5394 … … 5396 5396 { 5397 5397 shader textures/metal/de-r_mtl2_bright 5398 lightmapAxis ( -1.000000 0.000000 0.000000 )5399 } 5400 5401 897 // SURFACE_META V: 3 I: 3planar5402 { 5403 shader textures/metal/de-r_mtl2_bright 5404 lightmapAxis ( 0.000000 0.000000 1.000000 )5405 } 5406 5407 898 // SURFACE_META V: 4 I: 6planar5398 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5399 } 5400 5401 897 // SURFACE_META V: 4 I: 6 planar 5402 { 5403 shader textures/metal/de-r_mtl2_bright 5404 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5405 } 5406 5407 898 // SURFACE_META V: 3 I: 3 planar 5408 5408 { 5409 5409 shader textures/metal/de-r_mtl2_bright … … 5414 5414 { 5415 5415 shader textures/metal/de-r_mtl2_bright 5416 lightmapAxis ( 1.000000 0.000000 0.000000 )5417 } 5418 5419 900 // SURFACE_META V: 4 I: 6planar5420 { 5421 shader textures/metal/de-r_mtl2_bright 5422 lightmapAxis ( -1.000000 0.000000 0.000000 )5423 } 5424 5425 901 // SURFACE_META V: 5 I: 9planar5426 { 5427 shader textures/metal/de-r_mtl2_bright 5428 lightmapAxis ( 0.000000 1.000000 0.000000 )5429 } 5430 5431 902 // SURFACE_META V: 4 I: 6planar5432 { 5433 shader textures/metal/de-r_mtl2_bright 5434 lightmapAxis ( 0.000000 1.000000 0.000000 )5416 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5417 } 5418 5419 900 // SURFACE_META V: 5 I: 9 planar 5420 { 5421 shader textures/metal/de-r_mtl2_bright 5422 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5423 } 5424 5425 901 // SURFACE_META V: 4 I: 6 planar 5426 { 5427 shader textures/metal/de-r_mtl2_bright 5428 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5429 } 5430 5431 902 // SURFACE_META V: 3 I: 3 planar 5432 { 5433 shader textures/metal/de-r_mtl2_bright 5434 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5435 5435 } 5436 5436 … … 5438 5438 { 5439 5439 shader textures/metal/de-r_mtl2_bright 5440 lightmapAxis ( 0.000000 -1.000000 0.000000 )5441 } 5442 5443 904 // SURFACE_META V: 18 I: 48planar5444 { 5445 shader textures/metal/de-r_mtl2_bright 5446 lightmapAxis ( 0.000000 0.000000 1.000000 )5447 } 5448 5449 905 // SURFACE_META V: 6 I: 12planar5450 { 5451 shader textures/metal/de-r_mtl2_bright 5452 lightmapAxis ( 0.000000 0.000000 -1.000000 )5453 } 5454 5455 906 // SURFACE_META V: 12 I: 33planar5456 { 5457 shader textures/metal/de-r_mtl2_bright 5458 lightmapAxis ( -1.000000 0.000000 0.000000 )5459 } 5460 5461 907 // SURFACE_META V: 7 I: 15planar5462 { 5463 shader textures/metal/d kmtl5464 lightmapAxis ( 1.000000 0.000000 0.000000 )5440 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5441 } 5442 5443 904 // SURFACE_META V: 5 I: 9 planar 5444 { 5445 shader textures/metal/de-r_mtl2_bright 5446 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5447 } 5448 5449 905 // SURFACE_META V: 4 I: 6 planar 5450 { 5451 shader textures/metal/de-r_mtl2_bright 5452 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5453 } 5454 5455 906 // SURFACE_META V: 5 I: 9 planar 5456 { 5457 shader textures/metal/de-r_mtl2_bright 5458 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5459 } 5460 5461 907 // SURFACE_META V: 4 I: 6 planar 5462 { 5463 shader textures/metal/de-r_mtl2_bright 5464 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5465 5465 } 5466 5466 5467 5467 908 // SURFACE_META V: 4 I: 6 planar 5468 5468 { 5469 shader textures/metal/d kmtl5470 lightmapAxis ( 0.000000 1.000000 0.000000 )5471 } 5472 5473 909 // SURFACE_META V: 39 I: 111planar5474 { 5475 shader textures/metal/d kmtl5476 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5477 } 5478 5479 910 // SURFACE_META V: 27 I: 81planar5480 { 5481 shader textures/metal/d kmtl5482 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5483 } 5484 5485 911 // SURFACE_META V: 7 I: 15planar5486 { 5487 shader textures/metal/d kmtl5488 lightmapAxis ( 1.000000 0.000000 0.000000 )5489 } 5490 5491 912 // SURFACE_META V: 4 I: 6planar5492 { 5493 shader textures/metal/dkmtl 5494 lightmapAxis ( 0.000000 0.000000 1.000000 )5469 shader textures/metal/de-r_mtl2_bright 5470 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5471 } 5472 5473 909 // SURFACE_META V: 18 I: 48 planar 5474 { 5475 shader textures/metal/de-r_mtl2_bright 5476 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5477 } 5478 5479 910 // SURFACE_META V: 6 I: 12 planar 5480 { 5481 shader textures/metal/de-r_mtl2_bright 5482 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5483 } 5484 5485 911 // SURFACE_META V: 12 I: 33 planar 5486 { 5487 shader textures/metal/de-r_mtl2_bright 5488 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5489 } 5490 5491 912 // SURFACE_META V: 7 I: 15 planar 5492 { 5493 shader textures/metal/dkmtl 5494 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5495 5495 } 5496 5496 … … 5501 5501 } 5502 5502 5503 914 // SURFACE_META V: 7 I: 15planar5504 { 5505 shader textures/metal/dkmtl 5506 lightmapAxis ( -1.000000 0.000000 0.000000 )5507 } 5508 5509 915 // SURFACE_META V: 4 I: 6planar5510 { 5511 shader textures/metal/dkmtl 5512 lightmapAxis ( 0.000000 0.000000 1.000000 )5513 } 5514 5515 916 // SURFACE_META V: 6 I: 12planar5516 { 5517 shader textures/metal/dkmtl 5518 lightmapAxis ( 0.000000 -1.000000 0.000000 )5503 914 // SURFACE_META V: 39 I: 111 planar 5504 { 5505 shader textures/metal/dkmtl 5506 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5507 } 5508 5509 915 // SURFACE_META V: 27 I: 81 planar 5510 { 5511 shader textures/metal/dkmtl 5512 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5513 } 5514 5515 916 // SURFACE_META V: 7 I: 15 planar 5516 { 5517 shader textures/metal/dkmtl 5518 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5519 5519 } 5520 5520 … … 5522 5522 { 5523 5523 shader textures/metal/dkmtl 5524 lightmapAxis ( 0.000000 0.000000 -1.000000 )5524 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5525 5525 } 5526 5526 … … 5528 5528 { 5529 5529 shader textures/metal/dkmtl 5530 lightmapAxis ( -1.000000 0.000000 0.000000 )5531 } 5532 5533 919 // SURFACE_META V: 4 I: 6planar5534 { 5535 shader textures/metal/dkmtl 5536 lightmapAxis ( 1.000000 0.000000 0.000000 )5537 } 5538 5539 920 // SURFACE_META V: 4 6 I: 192planar5540 { 5541 shader textures/metal/dkmtl 5542 lightmapAxis ( 1.000000 0.000000 0.000000 )5543 } 5544 5545 921 // SURFACE_META V: 4 I: 6planar5530 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5531 } 5532 5533 919 // SURFACE_META V: 7 I: 15 planar 5534 { 5535 shader textures/metal/dkmtl 5536 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5537 } 5538 5539 920 // SURFACE_META V: 4 I: 6 planar 5540 { 5541 shader textures/metal/dkmtl 5542 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5543 } 5544 5545 921 // SURFACE_META V: 6 I: 12 planar 5546 5546 { 5547 5547 shader textures/metal/dkmtl … … 5552 5552 { 5553 5553 shader textures/metal/dkmtl 5554 lightmapAxis ( 1.000000 0.000000 0.000000 )5555 } 5556 5557 923 // SURFACE_META V: 30 I: 102planar5558 { 5559 shader textures/metal/dkmtl 5560 lightmapAxis ( 0.000000 -1.000000 0.000000 )5561 } 5562 5563 924 // SURFACE_META V: 18 I: 57planar5564 { 5565 shader textures/metal/dkmtl 5566 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5567 } 5568 5569 925 // SURFACE_META V: 64 I: 198planar5570 { 5571 shader textures/metal/dkmtl 5572 lightmapAxis ( 0.000000 0.000000 1.000000 )5573 } 5574 5575 926 // SURFACE_META V: 30 I: 87planar5576 { 5577 shader textures/metal/dkmtl 5578 lightmapAxis ( 0.000000 0.000000 1.000000 )5579 } 5580 5581 927 // SURFACE_META V: 6 I: 12planar5582 { 5583 shader textures/metal/dkmtl 5584 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5585 } 5586 5587 928 // SURFACE_META V: 7 I: 15planar5588 { 5589 shader textures/metal/dkmtl 5590 lightmapAxis ( 0.000000 1.000000 0.000000 )5591 } 5592 5593 929 // SURFACE_META V: 4 I: 6planar5594 { 5595 shader textures/metal/dkmtl 5596 lightmapAxis ( 0.000000 0.000000 1.000000 )5597 } 5598 5599 930 // SURFACE_META V: 4 I: 6planar5600 { 5601 shader textures/metal/dkmtl 5602 lightmapAxis ( -1.000000 0.000000 0.000000 )5603 } 5604 5605 931 // SURFACE_META V: 7 I: 15planar5606 { 5607 shader textures/metal/dkmtl 5608 lightmapAxis ( 0.000000 -1.000000 0.000000 )5554 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5555 } 5556 5557 923 // SURFACE_META V: 4 I: 6 planar 5558 { 5559 shader textures/metal/dkmtl 5560 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5561 } 5562 5563 924 // SURFACE_META V: 4 I: 6 planar 5564 { 5565 shader textures/metal/dkmtl 5566 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5567 } 5568 5569 925 // SURFACE_META V: 46 I: 192 planar 5570 { 5571 shader textures/metal/dkmtl 5572 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5573 } 5574 5575 926 // SURFACE_META V: 4 I: 6 planar 5576 { 5577 shader textures/metal/dkmtl 5578 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5579 } 5580 5581 927 // SURFACE_META V: 4 I: 6 planar 5582 { 5583 shader textures/metal/dkmtl 5584 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5585 } 5586 5587 928 // SURFACE_META V: 30 I: 102 planar 5588 { 5589 shader textures/metal/dkmtl 5590 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5591 } 5592 5593 929 // SURFACE_META V: 18 I: 57 planar 5594 { 5595 shader textures/metal/dkmtl 5596 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5597 } 5598 5599 930 // SURFACE_META V: 64 I: 198 planar 5600 { 5601 shader textures/metal/dkmtl 5602 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5603 } 5604 5605 931 // SURFACE_META V: 30 I: 87 planar 5606 { 5607 shader textures/metal/dkmtl 5608 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5609 5609 } 5610 5610 … … 5615 5615 } 5616 5616 5617 933 // SURFACE_META V: 6 I: 12planar5618 { 5619 shader textures/metal/dkmtl 5620 lightmapAxis ( -1.000000 0.000000 0.000000 )5621 } 5622 5623 934 // SURFACE_META V: 9 I: 24planar5624 { 5625 shader textures/metal/dkmtl 5626 lightmapAxis ( 0.000000 -1.000000 0.000000 )5627 } 5628 5629 935 // SURFACE_META V: 7 I: 15planar5630 { 5631 shader textures/metal/dkmtl 5632 lightmapAxis ( 1.000000 0.000000 0.000000 )5633 } 5634 5635 936 // SURFACE_META V: 50 I: 144planar5636 { 5637 shader textures/metal/dkmtl 5638 lightmapAxis ( -1.000000 0.000000 0.000000 )5639 } 5640 5641 937 // SURFACE_META V: 4 I: 6planar5642 { 5643 shader textures/metal/dkmtl 5644 lightmapAxis ( 0.000000 -1.000000 0.000000 )5645 } 5646 5647 938 // SURFACE_META V: 4 I: 6planar5648 { 5649 shader textures/metal/dkmtl 5650 lightmapAxis ( 0.000000 -1.000000 0.000000 )5651 } 5652 5653 939 // SURFACE_META V: 64 I: 204 planar5654 { 5655 shader textures/metal/dkmtl 5656 lightmapAxis ( 0.000000 0.000000 1.000000 )5657 } 5658 5659 940 // SURFACE_META V: 4 I: 6planar5660 { 5661 shader textures/metal/dkmtl 5662 lightmapAxis ( 0.000000 0.000000 -1.000000 )5663 } 5664 5665 941 // SURFACE_META V: 4 I: 6planar5666 { 5667 shader textures/metal/dkmtl 5668 lightmapAxis ( 0.000000 1.000000 0.000000 )5617 933 // SURFACE_META V: 7 I: 15 planar 5618 { 5619 shader textures/metal/dkmtl 5620 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5621 } 5622 5623 934 // SURFACE_META V: 4 I: 6 planar 5624 { 5625 shader textures/metal/dkmtl 5626 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5627 } 5628 5629 935 // SURFACE_META V: 4 I: 6 planar 5630 { 5631 shader textures/metal/dkmtl 5632 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5633 } 5634 5635 936 // SURFACE_META V: 7 I: 15 planar 5636 { 5637 shader textures/metal/dkmtl 5638 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5639 } 5640 5641 937 // SURFACE_META V: 6 I: 12 planar 5642 { 5643 shader textures/metal/dkmtl 5644 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5645 } 5646 5647 938 // SURFACE_META V: 6 I: 12 planar 5648 { 5649 shader textures/metal/dkmtl 5650 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5651 } 5652 5653 939 // SURFACE_META V: 9 I: 24 planar 5654 { 5655 shader textures/metal/dkmtl 5656 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5657 } 5658 5659 940 // SURFACE_META V: 7 I: 15 planar 5660 { 5661 shader textures/metal/dkmtl 5662 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5663 } 5664 5665 941 // SURFACE_META V: 50 I: 144 planar 5666 { 5667 shader textures/metal/dkmtl 5668 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5669 5669 } 5670 5670 … … 5672 5672 { 5673 5673 shader textures/metal/dkmtl 5674 lightmapAxis ( 1.000000 0.000000 0.000000 )5675 } 5676 5677 943 // SURFACE_META V: 8 I: 18planar5678 { 5679 shader textures/metal/dkmtl 5680 lightmapAxis ( 0.000000 0.000000 1.000000 )5681 } 5682 5683 944 // SURFACE_META V: 5 I: 9planar5684 { 5685 shader textures/metal/dkmtl 5686 lightmapAxis ( 0.000000 -1.000000 0.000000 )5674 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5675 } 5676 5677 943 // SURFACE_META V: 4 I: 6 planar 5678 { 5679 shader textures/metal/dkmtl 5680 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5681 } 5682 5683 944 // SURFACE_META V: 64 I: 204 planar 5684 { 5685 shader textures/metal/dkmtl 5686 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5687 5687 } 5688 5688 … … 5696 5696 { 5697 5697 shader textures/metal/dkmtl 5698 lightmapAxis ( 0.000000 0.000000 1.000000 )5698 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5699 5699 } 5700 5700 … … 5702 5702 { 5703 5703 shader textures/metal/dkmtl 5704 lightmapAxis ( 0.000000 -1.000000 0.000000 )5705 } 5706 5707 948 // SURFACE_META V: 4 I: 6planar5708 { 5709 shader textures/metal/dkmtl 5710 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5711 } 5712 5713 949 // SURFACE_META V: 4 I: 6planar5704 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5705 } 5706 5707 948 // SURFACE_META V: 8 I: 18 planar 5708 { 5709 shader textures/metal/dkmtl 5710 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5711 } 5712 5713 949 // SURFACE_META V: 5 I: 9 planar 5714 5714 { 5715 5715 shader textures/metal/dkmtl … … 5726 5726 { 5727 5727 shader textures/metal/dkmtl 5728 lightmapAxis ( 0.000000 0.000000 -1.000000 )5728 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5729 5729 } 5730 5730 … … 5732 5732 { 5733 5733 shader textures/metal/dkmtl 5734 lightmapAxis ( 0.000000 1.000000 0.000000 )5734 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5735 5735 } 5736 5736 … … 5741 5741 } 5742 5742 5743 954 // SURFACE_META V: 6 I: 12planar5744 { 5745 shader textures/metal/dkmtl 5746 lightmapAxis ( 0.000000 0.000000 -1.000000 )5747 } 5748 5749 955 // SURFACE_META V: 5 I: 9planar5750 { 5751 shader textures/metal/dkmtl 5752 lightmapAxis ( 0.000000 1.000000 0.000000 )5743 954 // SURFACE_META V: 4 I: 6 planar 5744 { 5745 shader textures/metal/dkmtl 5746 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5747 } 5748 5749 955 // SURFACE_META V: 4 I: 6 planar 5750 { 5751 shader textures/metal/dkmtl 5752 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5753 5753 } 5754 5754 … … 5756 5756 { 5757 5757 shader textures/metal/dkmtl 5758 lightmapAxis ( 1.000000 0.000000 0.000000 )5759 } 5760 5761 957 // SURFACE_META V: 9 I: 21planar5762 { 5763 shader textures/metal/dkmtl 5764 lightmapAxis ( 0.000000 0.000000 1.000000 )5758 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5759 } 5760 5761 957 // SURFACE_META V: 4 I: 6 planar 5762 { 5763 shader textures/metal/dkmtl 5764 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5765 5765 } 5766 5766 … … 5768 5768 { 5769 5769 shader textures/metal/dkmtl 5770 lightmapAxis ( 0.000000 1.000000 0.000000 )5771 } 5772 5773 959 // SURFACE_META V: 4 I: 6planar5774 { 5775 shader textures/metal/dkmtl 5776 lightmapAxis ( 0.000000 0.000000 1.000000 )5777 } 5778 5779 960 // SURFACE_META V: 7 I: 15planar5780 { 5781 shader textures/metal/dkmtl 5782 lightmapAxis ( 0.000000 -1.000000 0.000000 )5770 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5771 } 5772 5773 959 // SURFACE_META V: 6 I: 12 planar 5774 { 5775 shader textures/metal/dkmtl 5776 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5777 } 5778 5779 960 // SURFACE_META V: 5 I: 9 planar 5780 { 5781 shader textures/metal/dkmtl 5782 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5783 5783 } 5784 5784 … … 5789 5789 } 5790 5790 5791 962 // SURFACE_META V: 4 I: 6planar5792 { 5793 shader textures/metal/dkmtl 5794 lightmapAxis ( 0.000000 1.000000 0.000000 )5795 } 5796 5797 963 // SURFACE_META V: 7 I: 15planar5798 { 5799 shader textures/metal/dkmtl 5800 lightmapAxis ( 0.000000 0.000000 1.000000 )5791 962 // SURFACE_META V: 9 I: 21 planar 5792 { 5793 shader textures/metal/dkmtl 5794 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5795 } 5796 5797 963 // SURFACE_META V: 4 I: 6 planar 5798 { 5799 shader textures/metal/dkmtl 5800 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5801 5801 } 5802 5802 … … 5804 5804 { 5805 5805 shader textures/metal/dkmtl 5806 lightmapAxis ( -1.000000 0.000000 0.000000 )5806 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5807 5807 } 5808 5808 … … 5810 5810 { 5811 5811 shader textures/metal/dkmtl 5812 lightmapAxis ( 0.000000 0.000000 -1.000000 )5813 } 5814 5815 966 // SURFACE_META V: 6 I: 12planar5816 { 5817 shader textures/metal/dkmtl 5818 lightmapAxis ( 0.000000 -1.000000 0.000000 )5819 } 5820 5821 967 // SURFACE_META V: 38 I: 102planar5822 { 5823 shader textures/metal/dkmtl 5824 lightmapAxis ( 0.000000 0.000000 1.000000 )5825 } 5826 5827 968 // SURFACE_META V: 4 I: 6planar5828 { 5829 shader textures/metal/dkmtl 5830 lightmapAxis ( 1.000000 0.000000 0.000000 )5831 } 5832 5833 969 // SURFACE_META V: 4 0 I: 135planar5834 { 5835 shader textures/metal/dkmtl 5836 lightmapAxis ( 0.000000 1.000000 0.000000 )5837 } 5838 5839 970 // SURFACE_META V: 52 I: 159planar5840 { 5841 shader textures/metal/dkmtl 5842 lightmapAxis ( 0.000000 -1.000000 0.000000 )5843 } 5844 5845 971 // SURFACE_META V: 4 I: 6planar5846 { 5847 shader textures/metal/dkmtl 5848 lightmapAxis ( -1.000000 0.000000 0.000000 )5849 } 5850 5851 972 // SURFACE_META V: 4 I: 6planar5852 { 5853 shader textures/metal/dkmtl 5854 lightmapAxis ( -1.000000 0.000000 0.000000 )5855 } 5856 5857 973 // SURFACE_META V: 5 I: 9planar5858 { 5859 shader textures/metal/dkmtl 5860 lightmapAxis ( 0.000000 0.000000 1.000000 )5861 } 5862 5863 974 // SURFACE_META V: 4 I: 6planar5864 { 5865 shader textures/metal/dkmtl 5866 lightmapAxis ( -1.000000 0.000000 0.000000 )5867 } 5868 5869 975 // SURFACE_META V: 4 I: 6planar5870 { 5871 shader textures/metal/dkmtl 5872 lightmapAxis ( 1.000000 0.000000 0.000000 )5873 } 5874 5875 976 // SURFACE_META V: 5 I: 9planar5876 { 5877 shader textures/metal/dkmtl 5878 lightmapAxis ( 1.000000 0.000000 0.000000 )5879 } 5880 5881 977 // SURFACE_META V: 6 I: 12planar5882 { 5883 shader textures/metal/dkmtl 5884 lightmapAxis ( 0.000000 1.000000 0.000000 )5885 } 5886 5887 978 // SURFACE_META V: 6 I: 12planar5812 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5813 } 5814 5815 966 // SURFACE_META V: 4 I: 6 planar 5816 { 5817 shader textures/metal/dkmtl 5818 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5819 } 5820 5821 967 // SURFACE_META V: 4 I: 6 planar 5822 { 5823 shader textures/metal/dkmtl 5824 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5825 } 5826 5827 968 // SURFACE_META V: 7 I: 15 planar 5828 { 5829 shader textures/metal/dkmtl 5830 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5831 } 5832 5833 969 // SURFACE_META V: 4 I: 6 planar 5834 { 5835 shader textures/metal/dkmtl 5836 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5837 } 5838 5839 970 // SURFACE_META V: 7 I: 15 planar 5840 { 5841 shader textures/metal/dkmtl 5842 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5843 } 5844 5845 971 // SURFACE_META V: 6 I: 12 planar 5846 { 5847 shader textures/metal/dkmtl 5848 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5849 } 5850 5851 972 // SURFACE_META V: 38 I: 102 planar 5852 { 5853 shader textures/metal/dkmtl 5854 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5855 } 5856 5857 973 // SURFACE_META V: 4 I: 6 planar 5858 { 5859 shader textures/metal/dkmtl 5860 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5861 } 5862 5863 974 // SURFACE_META V: 40 I: 135 planar 5864 { 5865 shader textures/metal/dkmtl 5866 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5867 } 5868 5869 975 // SURFACE_META V: 52 I: 159 planar 5870 { 5871 shader textures/metal/dkmtl 5872 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5873 } 5874 5875 976 // SURFACE_META V: 4 I: 6 planar 5876 { 5877 shader textures/metal/dkmtl 5878 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5879 } 5880 5881 977 // SURFACE_META V: 4 I: 6 planar 5882 { 5883 shader textures/metal/dkmtl 5884 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5885 } 5886 5887 978 // SURFACE_META V: 5 I: 9 planar 5888 5888 { 5889 5889 shader textures/metal/dkmtl … … 5894 5894 { 5895 5895 shader textures/metal/dkmtl 5896 lightmapAxis ( 1.000000 0.000000 0.000000 )5896 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5897 5897 } 5898 5898 … … 5900 5900 { 5901 5901 shader textures/metal/dkmtl 5902 lightmapAxis ( 0.000000 1.000000 0.000000 )5903 } 5904 5905 981 // SURFACE_META V: 4 I: 6planar5906 { 5907 shader textures/metal/dkmtl 5908 lightmapAxis ( -1.000000 0.000000 0.000000 )5909 } 5910 5911 982 // SURFACE_META V: 5 I: 9planar5912 { 5913 shader textures/metal/dkmtl 5914 lightmapAxis ( 0.000000 -1.000000 0.000000 )5915 } 5916 5917 983 // SURFACE_META V: 5 I: 9planar5918 { 5919 shader textures/metal/dkmtl 5920 lightmapAxis ( 0.000000 -1.000000 0.000000 )5902 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5903 } 5904 5905 981 // SURFACE_META V: 5 I: 9 planar 5906 { 5907 shader textures/metal/dkmtl 5908 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5909 } 5910 5911 982 // SURFACE_META V: 6 I: 12 planar 5912 { 5913 shader textures/metal/dkmtl 5914 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5915 } 5916 5917 983 // SURFACE_META V: 6 I: 12 planar 5918 { 5919 shader textures/metal/dkmtl 5920 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5921 5921 } 5922 5922 … … 5924 5924 { 5925 5925 shader textures/metal/dkmtl 5926 lightmapAxis ( 0.000000 0.000000 -1.000000 )5926 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5927 5927 } 5928 5928 … … 5930 5930 { 5931 5931 shader textures/metal/dkmtl 5932 lightmapAxis ( 1.000000 0.000000 0.000000 )5933 } 5934 5935 986 // SURFACE_META V: 8 I: 18planar5936 { 5937 shader textures/metal/dkmtl 5938 lightmapAxis ( 0.000000 0.000000 -1.000000 )5939 } 5940 5941 987 // SURFACE_META V: 4 I: 6planar5942 { 5943 shader textures/metal/dkmtl 5944 lightmapAxis ( 1.000000 0.000000 0.000000 )5945 } 5946 5947 988 // SURFACE_META V: 4 I: 6planar5948 { 5949 shader textures/metal/dkmtl 5950 lightmapAxis ( 0.000000 0.000000 -1.000000 )5951 } 5952 5953 989 // SURFACE_META V: 5 I: 9planar5954 { 5955 shader textures/metal/dkmtl 5956 lightmapAxis ( 0.000000 -1.000000 0.000000 )5932 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5933 } 5934 5935 986 // SURFACE_META V: 4 I: 6 planar 5936 { 5937 shader textures/metal/dkmtl 5938 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5939 } 5940 5941 987 // SURFACE_META V: 5 I: 9 planar 5942 { 5943 shader textures/metal/dkmtl 5944 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5945 } 5946 5947 988 // SURFACE_META V: 5 I: 9 planar 5948 { 5949 shader textures/metal/dkmtl 5950 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5951 } 5952 5953 989 // SURFACE_META V: 4 I: 6 planar 5954 { 5955 shader textures/metal/dkmtl 5956 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5957 5957 } 5958 5958 … … 5960 5960 { 5961 5961 shader textures/metal/dkmtl 5962 lightmapAxis ( 0.000000 1.000000 0.000000 )5963 } 5964 5965 991 // SURFACE_META V: 4 I: 6planar5966 { 5967 shader textures/metal/dkmtl 5968 lightmapAxis ( -1.000000 0.000000 0.000000 )5969 } 5970 5971 992 // SURFACE_META V: 5 I: 9planar5972 { 5973 shader textures/metal/dkmtl 5974 lightmapAxis ( -1.000000 0.000000 0.000000 )5975 } 5976 5977 993 // SURFACE_META V: 6 I: 12planar5978 { 5979 shader textures/metal/dkmtl 5980 lightmapAxis ( 0.000000 -1.000000 0.000000 )5981 } 5982 5983 994 // SURFACE_META V: 38 I: 120planar5984 { 5985 shader textures/metal/dkmtl 5986 lightmapAxis ( 0.000000 0.000000 1.000000 )5987 } 5988 5989 995 // SURFACE_META V: 4 0 I: 120planar5990 { 5991 shader textures/metal/dkmtl 5992 lightmapAxis ( 0.000000 0.000000 -1.000000 )5993 } 5994 5995 996 // SURFACE_META V: 5 I: 9planar5996 { 5997 shader textures/metal/dkmtl 5998 lightmapAxis ( 1.000000 0.000000 0.000000 )5962 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5963 } 5964 5965 991 // SURFACE_META V: 8 I: 18 planar 5966 { 5967 shader textures/metal/dkmtl 5968 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5969 } 5970 5971 992 // SURFACE_META V: 4 I: 6 planar 5972 { 5973 shader textures/metal/dkmtl 5974 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5975 } 5976 5977 993 // SURFACE_META V: 4 I: 6 planar 5978 { 5979 shader textures/metal/dkmtl 5980 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5981 } 5982 5983 994 // SURFACE_META V: 5 I: 9 planar 5984 { 5985 shader textures/metal/dkmtl 5986 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5987 } 5988 5989 995 // SURFACE_META V: 4 I: 6 planar 5990 { 5991 shader textures/metal/dkmtl 5992 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5993 } 5994 5995 996 // SURFACE_META V: 4 I: 6 planar 5996 { 5997 shader textures/metal/dkmtl 5998 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5999 5999 } 6000 6000 … … 6002 6002 { 6003 6003 shader textures/metal/dkmtl 6004 lightmapAxis ( 1.000000 0.000000 0.000000 )6005 } 6006 6007 998 // SURFACE_META V: 4 I: 6planar6008 { 6009 shader textures/metal/dkmtl 6010 lightmapAxis ( 0.000000 1.000000 0.000000 )6011 } 6012 6013 999 // SURFACE_META V: 4 I: 6planar6014 { 6015 shader textures/metal/dkmtl 6016 lightmapAxis ( -1.000000 0.000000 0.000000 )6017 } 6018 6019 1000 // SURFACE_META V: 8 I: 18planar6020 { 6021 shader textures/metal/dkmtl 6022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6023 } 6024 6025 1001 // SURFACE_META V: 6 I: 12planar6026 { 6027 shader textures/metal/dkmtl 6028 lightmapAxis ( 0.000000 -1.000000 0.000000 )6029 } 6030 6031 1002 // SURFACE_META V: 4 I: 6planar6032 { 6033 shader textures/metal/dkmtl 6034 lightmapAxis ( 0.000000 1.000000 0.000000 )6035 } 6036 6037 1003 // SURFACE_META V: 8 I: 18planar6038 { 6039 shader textures/metal/dkmtl 6040 lightmapAxis ( 1.000000 0.000000 0.000000 )6041 } 6042 6043 1004 // SURFACE_META V: 9 I: 21planar6044 { 6045 shader textures/metal/dkmtl 6046 lightmapAxis ( 0.000000 0.000000 1.000000 )6047 } 6048 6049 1005 // SURFACE_META V: 5 I: 9planar6004 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6005 } 6006 6007 998 // SURFACE_META V: 6 I: 12 planar 6008 { 6009 shader textures/metal/dkmtl 6010 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6011 } 6012 6013 999 // SURFACE_META V: 38 I: 120 planar 6014 { 6015 shader textures/metal/dkmtl 6016 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6017 } 6018 6019 1000 // SURFACE_META V: 40 I: 120 planar 6020 { 6021 shader textures/metal/dkmtl 6022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6023 } 6024 6025 1001 // SURFACE_META V: 5 I: 9 planar 6026 { 6027 shader textures/metal/dkmtl 6028 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6029 } 6030 6031 1002 // SURFACE_META V: 5 I: 9 planar 6032 { 6033 shader textures/metal/dkmtl 6034 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6035 } 6036 6037 1003 // SURFACE_META V: 4 I: 6 planar 6038 { 6039 shader textures/metal/dkmtl 6040 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6041 } 6042 6043 1004 // SURFACE_META V: 4 I: 6 planar 6044 { 6045 shader textures/metal/dkmtl 6046 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6047 } 6048 6049 1005 // SURFACE_META V: 8 I: 18 planar 6050 6050 { 6051 6051 shader textures/metal/dkmtl … … 6056 6056 { 6057 6057 shader textures/metal/dkmtl 6058 lightmapAxis ( -1.000000 0.000000 0.000000 )6059 } 6060 6061 1007 // SURFACE_META V: 5 I: 9planar6062 { 6063 shader textures/metal/dkmtl 6064 lightmapAxis ( 0.000000 0.000000 -1.000000 )6065 } 6066 6067 1008 // SURFACE_META V: 5 I: 9planar6068 { 6069 shader textures/metal/dkmtl 6070 lightmapAxis ( 0.000000 0.000000 -1.000000 )6071 } 6072 6073 1009 // SURFACE_META V: 3 I: 3planar6074 { 6075 shader textures/metal/dkmtl 6076 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6077 } 6078 6079 1010 // SURFACE_META V: 4 I: 6planar6080 { 6081 shader textures/metal/dkmtl 6082 lightmapAxis ( 0.000000 -1.000000 0.000000 )6083 } 6084 6085 1011 // SURFACE_META V: 8 I: 18planar6086 { 6087 shader textures/metal/dkmtl 6088 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6089 } 6090 6091 1012 // SURFACE_META V: 3 I: 3planar6092 { 6093 shader textures/metal/dkmtl 6094 lightmapAxis ( 1.000000 0.000000 0.000000 )6058 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6059 } 6060 6061 1007 // SURFACE_META V: 4 I: 6 planar 6062 { 6063 shader textures/metal/dkmtl 6064 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6065 } 6066 6067 1008 // SURFACE_META V: 8 I: 18 planar 6068 { 6069 shader textures/metal/dkmtl 6070 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6071 } 6072 6073 1009 // SURFACE_META V: 9 I: 21 planar 6074 { 6075 shader textures/metal/dkmtl 6076 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6077 } 6078 6079 1010 // SURFACE_META V: 5 I: 9 planar 6080 { 6081 shader textures/metal/dkmtl 6082 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6083 } 6084 6085 1011 // SURFACE_META V: 6 I: 12 planar 6086 { 6087 shader textures/metal/dkmtl 6088 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6089 } 6090 6091 1012 // SURFACE_META V: 5 I: 9 planar 6092 { 6093 shader textures/metal/dkmtl 6094 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6095 6095 } 6096 6096 … … 6098 6098 { 6099 6099 shader textures/metal/dkmtl 6100 lightmapAxis ( 0.000000 -1.000000 0.000000 )6101 } 6102 6103 1014 // SURFACE_META V: 4 I: 6planar6104 { 6105 shader textures/metal/dkmtl 6106 lightmapAxis ( 0.000000 1.000000 0.000000 )6100 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6101 } 6102 6103 1014 // SURFACE_META V: 3 I: 3 planar 6104 { 6105 shader textures/metal/dkmtl 6106 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6107 6107 } 6108 6108 … … 6110 6110 { 6111 6111 shader textures/metal/dkmtl 6112 lightmapAxis ( 0.000000 0.000000 1.000000 )6113 } 6114 6115 1016 // SURFACE_META V: 5 I: 9planar6116 { 6117 shader textures/metal/dkmtl 6118 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6119 } 6120 6121 1017 // SURFACE_META V: 4 I: 6planar6122 { 6123 shader textures/metal/dkmtl 6124 lightmapAxis ( 0.000000 -1.000000 0.000000 )6125 } 6126 6127 1018 // SURFACE_META V: 4 I: 6planar6128 { 6129 shader textures/metal/dkmtl 6130 lightmapAxis ( -1.000000 0.000000 0.000000 )6112 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6113 } 6114 6115 1016 // SURFACE_META V: 8 I: 18 planar 6116 { 6117 shader textures/metal/dkmtl 6118 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6119 } 6120 6121 1017 // SURFACE_META V: 3 I: 3 planar 6122 { 6123 shader textures/metal/dkmtl 6124 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6125 } 6126 6127 1018 // SURFACE_META V: 5 I: 9 planar 6128 { 6129 shader textures/metal/dkmtl 6130 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6131 6131 } 6132 6132 … … 6134 6134 { 6135 6135 shader textures/metal/dkmtl 6136 lightmapAxis ( 0.000000 -1.000000 0.000000 )6136 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6137 6137 } 6138 6138 … … 6140 6140 { 6141 6141 shader textures/metal/dkmtl 6142 lightmapAxis ( 1.000000 0.000000 0.000000 )6143 } 6144 6145 1021 // SURFACE_META V: 4 I: 6planar6146 { 6147 shader textures/metal/dkmtl 6148 lightmapAxis ( 1.000000 0.000000 0.000000 )6142 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6143 } 6144 6145 1021 // SURFACE_META V: 5 I: 9 planar 6146 { 6147 shader textures/metal/dkmtl 6148 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6149 6149 } 6150 6150 … … 6152 6152 { 6153 6153 shader textures/metal/dkmtl 6154 lightmapAxis ( 0.000000 1.000000 0.000000 )6154 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6155 6155 } 6156 6156 … … 6161 6161 } 6162 6162 6163 1024 // SURFACE_META V: 6 I: 12planar6164 { 6165 shader textures/metal/dkmtl 6166 lightmapAxis ( 0.000000 0.000000 1.000000 )6167 } 6168 6169 1025 // SURFACE_META V: 5 I: 9planar6170 { 6171 shader textures/metal/dkmtl 6172 lightmapAxis ( 0.000000 1.000000 0.000000 )6163 1024 // SURFACE_META V: 4 I: 6 planar 6164 { 6165 shader textures/metal/dkmtl 6166 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6167 } 6168 6169 1025 // SURFACE_META V: 4 I: 6 planar 6170 { 6171 shader textures/metal/dkmtl 6172 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6173 6173 } 6174 6174 … … 6176 6176 { 6177 6177 shader textures/metal/dkmtl 6178 lightmapAxis ( -1.000000 0.000000 0.000000 )6178 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6179 6179 } 6180 6180 … … 6182 6182 { 6183 6183 shader textures/metal/dkmtl 6184 lightmapAxis ( 0.000000 0.000000 -1.000000 )6185 } 6186 6187 1028 // SURFACE_META V: 6 I: 12planar6188 { 6189 shader textures/metal/dkmtl 6190 lightmapAxis ( 0.000000 1.000000 0.000000 )6191 } 6192 6193 1029 // SURFACE_META V: 4 I: 6planar6194 { 6195 shader textures/metal/dkmtl 6196 lightmapAxis ( -1.000000 0.000000 0.000000 )6197 } 6198 6199 1030 // SURFACE_META V: 4 I: 6planar6200 { 6201 shader textures/metal/dkmtl 6202 lightmapAxis ( 0.000000 0.000000 -1.000000 )6184 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6185 } 6186 6187 1028 // SURFACE_META V: 4 I: 6 planar 6188 { 6189 shader textures/metal/dkmtl 6190 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6191 } 6192 6193 1029 // SURFACE_META V: 6 I: 12 planar 6194 { 6195 shader textures/metal/dkmtl 6196 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6197 } 6198 6199 1030 // SURFACE_META V: 5 I: 9 planar 6200 { 6201 shader textures/metal/dkmtl 6202 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6203 6203 } 6204 6204 … … 6212 6212 { 6213 6213 shader textures/metal/dkmtl 6214 lightmapAxis ( 0.000000 0.000000 1.000000 )6214 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6215 6215 } 6216 6216 … … 6218 6218 { 6219 6219 shader textures/metal/dkmtl 6220 lightmapAxis ( 0.000000 -1.000000 0.000000 )6220 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6221 6221 } 6222 6222 … … 6224 6224 { 6225 6225 shader textures/metal/dkmtl 6226 lightmapAxis ( 0.000000 0.000000 1.000000 )6227 } 6228 6229 1035 // SURFACE_META V: 5 I: 9planar6230 { 6231 shader textures/metal/dkmtl 6232 lightmapAxis ( 0.000000 -1.000000 0.000000 )6226 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6227 } 6228 6229 1035 // SURFACE_META V: 4 I: 6 planar 6230 { 6231 shader textures/metal/dkmtl 6232 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6233 6233 } 6234 6234 … … 6236 6236 { 6237 6237 shader textures/metal/dkmtl 6238 lightmapAxis ( 1.000000 0.000000 0.000000 )6238 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6239 6239 } 6240 6240 … … 6242 6242 { 6243 6243 shader textures/metal/dkmtl 6244 lightmapAxis ( 1.000000 0.000000 0.000000 )6245 } 6246 6247 1038 // SURFACE_META V: 4 I: 6planar6248 { 6249 shader textures/metal/dkmtl 6250 lightmapAxis ( 1.000000 0.000000 0.000000 )6244 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6245 } 6246 6247 1038 // SURFACE_META V: 6 I: 12 planar 6248 { 6249 shader textures/metal/dkmtl 6250 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6251 6251 } 6252 6252 … … 6257 6257 } 6258 6258 6259 1040 // SURFACE_META V: 4 I: 6planar6260 { 6261 shader textures/metal/dkmtl 6262 lightmapAxis ( -1.000000 0.000000 0.000000 )6259 1040 // SURFACE_META V: 5 I: 9 planar 6260 { 6261 shader textures/metal/dkmtl 6262 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6263 6263 } 6264 6264 … … 6266 6266 { 6267 6267 shader textures/metal/dkmtl 6268 lightmapAxis ( 0.000000 0.000000 -1.000000 )6268 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6269 6269 } 6270 6270 … … 6272 6272 { 6273 6273 shader textures/metal/dkmtl 6274 lightmapAxis ( 0.000000 0.000000 1.000000 )6274 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6275 6275 } 6276 6276 … … 6278 6278 { 6279 6279 shader textures/metal/dkmtl 6280 lightmapAxis ( -1.000000 0.000000 0.000000 )6280 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6281 6281 } 6282 6282 … … 6284 6284 { 6285 6285 shader textures/metal/dkmtl 6286 lightmapAxis ( 0.000000 0.000000 -1.000000 )6287 } 6288 6289 1045 // SURFACE_META V: 7 I: 15planar6286 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6287 } 6288 6289 1045 // SURFACE_META V: 4 I: 6 planar 6290 6290 { 6291 6291 shader textures/metal/dkmtl … … 6296 6296 { 6297 6297 shader textures/metal/dkmtl 6298 lightmapAxis ( 0.000000 -1.000000 0.000000 )6298 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6299 6299 } 6300 6300 … … 6302 6302 { 6303 6303 shader textures/metal/dkmtl 6304 lightmapAxis ( 0.000000 -1.000000 0.000000 )6304 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6305 6305 } 6306 6306 … … 6308 6308 { 6309 6309 shader textures/metal/dkmtl 6310 lightmapAxis ( 1.000000 0.000000 0.000000 )6310 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6311 6311 } 6312 6312 … … 6314 6314 { 6315 6315 shader textures/metal/dkmtl 6316 lightmapAxis ( 1.000000 0.000000 0.000000 )6317 } 6318 6319 1050 // SURFACE_META V: 4 I: 6planar6320 { 6321 shader textures/metal/dkmtl 6322 lightmapAxis ( 0.000000 0.000000 1.000000 )6316 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6317 } 6318 6319 1050 // SURFACE_META V: 7 I: 15 planar 6320 { 6321 shader textures/metal/dkmtl 6322 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6323 6323 } 6324 6324 … … 6326 6326 { 6327 6327 shader textures/metal/dkmtl 6328 lightmapAxis ( -1.000000 0.000000 0.000000 )6328 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6329 6329 } 6330 6330 … … 6332 6332 { 6333 6333 shader textures/metal/dkmtl 6334 lightmapAxis ( 0.000000 0.000000 -1.000000 )6334 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6335 6335 } 6336 6336 … … 6338 6338 { 6339 6339 shader textures/metal/dkmtl 6340 lightmapAxis ( 0.000000 0.000000 1.000000 )6340 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6341 6341 } 6342 6342 … … 6344 6344 { 6345 6345 shader textures/metal/dkmtl 6346 lightmapAxis ( -1.000000 0.000000 0.000000 )6346 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6347 6347 } 6348 6348 … … 6350 6350 { 6351 6351 shader textures/metal/dkmtl 6352 lightmapAxis ( 0.000000 0.000000 -1.000000 )6352 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6353 6353 } 6354 6354 … … 6356 6356 { 6357 6357 shader textures/metal/dkmtl 6358 lightmapAxis ( 1.000000 0.000000 0.000000 )6358 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6359 6359 } 6360 6360 … … 6362 6362 { 6363 6363 shader textures/metal/dkmtl 6364 lightmapAxis ( 1.000000 0.000000 0.000000 )6365 } 6366 6367 1058 // SURFACE_META V: 18 I: 48planar6368 { 6369 shader textures/metal/dkmtl 6370 lightmapAxis ( 0.000000 -1.000000 0.000000 )6364 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6365 } 6366 6367 1058 // SURFACE_META V: 4 I: 6 planar 6368 { 6369 shader textures/metal/dkmtl 6370 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6371 6371 } 6372 6372 … … 6374 6374 { 6375 6375 shader textures/metal/dkmtl 6376 lightmapAxis ( 1.000000 0.000000 0.000000 )6376 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6377 6377 } 6378 6378 … … 6380 6380 { 6381 6381 shader textures/metal/dkmtl 6382 lightmapAxis ( 1.000000 0.000000 0.000000 )6382 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6383 6383 } 6384 6384 … … 6386 6386 { 6387 6387 shader textures/metal/dkmtl 6388 lightmapAxis ( 0.000000 0.000000 1.000000 )6388 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6389 6389 } 6390 6390 … … 6392 6392 { 6393 6393 shader textures/metal/dkmtl 6394 lightmapAxis ( -1.000000 0.000000 0.000000 )6395 } 6396 6397 1063 // SURFACE_META V: 4 I: 6planar6398 { 6399 shader textures/metal/dkmtl 6400 lightmapAxis ( 0.000000 0.000000 -1.000000 )6394 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6395 } 6396 6397 1063 // SURFACE_META V: 18 I: 48 planar 6398 { 6399 shader textures/metal/dkmtl 6400 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6401 6401 } 6402 6402 … … 6404 6404 { 6405 6405 shader textures/metal/dkmtl 6406 lightmapAxis ( 0.000000 0.000000 1.000000 )6406 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6407 6407 } 6408 6408 … … 6410 6410 { 6411 6411 shader textures/metal/dkmtl 6412 lightmapAxis ( -1.000000 0.000000 0.000000 )6412 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6413 6413 } 6414 6414 … … 6416 6416 { 6417 6417 shader textures/metal/dkmtl 6418 lightmapAxis ( 0.000000 0.000000 -1.000000 )6419 } 6420 6421 1067 // SURFACE_META V: 19 I: 51planar6422 { 6423 shader textures/metal/dkmtl 6424 lightmapAxis ( 0.000000 1.000000 0.000000 )6425 } 6426 6427 1068 // SURFACE_META V: 19 I: 54planar6418 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6419 } 6420 6421 1067 // SURFACE_META V: 4 I: 6 planar 6422 { 6423 shader textures/metal/dkmtl 6424 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6425 } 6426 6427 1068 // SURFACE_META V: 4 I: 6 planar 6428 6428 { 6429 6429 shader textures/metal/dkmtl … … 6434 6434 { 6435 6435 shader textures/metal/dkmtl 6436 lightmapAxis ( 0.000000 1.000000 0.000000 )6436 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6437 6437 } 6438 6438 … … 6440 6440 { 6441 6441 shader textures/metal/dkmtl 6442 lightmapAxis ( 1.000000 0.000000 0.000000 )6442 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6443 6443 } 6444 6444 … … 6446 6446 { 6447 6447 shader textures/metal/dkmtl 6448 lightmapAxis ( 1.000000 0.000000 0.000000 )6449 } 6450 6451 1072 // SURFACE_META V: 6 I: 12planar6452 { 6453 shader textures/metal/dkmtl 6454 lightmapAxis ( 1.000000 0.000000 0.000000 )6455 } 6456 6457 1073 // SURFACE_META V: 4 I: 6planar6458 { 6459 shader textures/metal/dkmtl 6460 lightmapAxis ( 0.000000 0.000000 1.000000 )6448 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6449 } 6450 6451 1072 // SURFACE_META V: 19 I: 51 planar 6452 { 6453 shader textures/metal/dkmtl 6454 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6455 } 6456 6457 1073 // SURFACE_META V: 19 I: 54 planar 6458 { 6459 shader textures/metal/dkmtl 6460 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6461 6461 } 6462 6462 … … 6464 6464 { 6465 6465 shader textures/metal/dkmtl 6466 lightmapAxis ( -1.000000 0.000000 0.000000 )6466 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6467 6467 } 6468 6468 … … 6470 6470 { 6471 6471 shader textures/metal/dkmtl 6472 lightmapAxis ( 0.000000 0.000000 -1.000000 )6472 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6473 6473 } 6474 6474 … … 6476 6476 { 6477 6477 shader textures/metal/dkmtl 6478 lightmapAxis ( 0.000000 0.000000 1.000000 )6479 } 6480 6481 1077 // SURFACE_META V: 4 I: 6planar6482 { 6483 shader textures/metal/dkmtl 6484 lightmapAxis ( -1.000000 0.000000 0.000000 )6478 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6479 } 6480 6481 1077 // SURFACE_META V: 6 I: 12 planar 6482 { 6483 shader textures/metal/dkmtl 6484 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6485 6485 } 6486 6486 … … 6488 6488 { 6489 6489 shader textures/metal/dkmtl 6490 lightmapAxis ( 0.000000 0.000000 -1.000000 )6491 } 6492 6493 1079 // SURFACE_META V: 6 I: 12planar6494 { 6495 shader textures/metal/dkmtl 6496 lightmapAxis ( 0.000000 0.000000 1.000000 )6497 } 6498 6499 1080 // SURFACE_META V: 6 I: 12planar6490 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6491 } 6492 6493 1079 // SURFACE_META V: 4 I: 6 planar 6494 { 6495 shader textures/metal/dkmtl 6496 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6497 } 6498 6499 1080 // SURFACE_META V: 4 I: 6 planar 6500 6500 { 6501 6501 shader textures/metal/dkmtl … … 6518 6518 { 6519 6519 shader textures/metal/dkmtl 6520 lightmapAxis ( 0.000000 -1.000000 0.000000 )6521 } 6522 6523 1084 // SURFACE_META V: 4 I: 6planar6524 { 6525 shader textures/metal/dkmtl 6526 lightmapAxis ( 0.000000 0.000000 -1.000000 )6527 } 6528 6529 1085 // SURFACE_META V: 3 I: 3planar6530 { 6531 shader textures/metal/dkmtl 6532 lightmapAxis ( -1.000000 0.000000 0.000000 )6520 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6521 } 6522 6523 1084 // SURFACE_META V: 6 I: 12 planar 6524 { 6525 shader textures/metal/dkmtl 6526 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6527 } 6528 6529 1085 // SURFACE_META V: 6 I: 12 planar 6530 { 6531 shader textures/metal/dkmtl 6532 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6533 6533 } 6534 6534 … … 6539 6539 } 6540 6540 6541 1087 // SURFACE_META V: 3 I: 3planar6542 { 6543 shader textures/metal/dkmtl 6544 lightmapAxis ( 0.000000 1.000000 0.000000 )6545 } 6546 6547 1088 // SURFACE_META V: 5 I: 9planar6548 { 6549 shader textures/metal/dkmtl 6550 lightmapAxis ( 0.000000 0.000000 -1.000000 )6541 1087 // SURFACE_META V: 4 I: 6 planar 6542 { 6543 shader textures/metal/dkmtl 6544 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6545 } 6546 6547 1088 // SURFACE_META V: 4 I: 6 planar 6548 { 6549 shader textures/metal/dkmtl 6550 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6551 6551 } 6552 6552 … … 6554 6554 { 6555 6555 shader textures/metal/dkmtl 6556 lightmapAxis ( 1.000000 0.000000 0.000000 )6557 } 6558 6559 1090 // SURFACE_META V: 4 I: 6planar6560 { 6561 shader textures/metal/dkmtl 6562 lightmapAxis ( 1.000000 0.000000 0.000000 )6556 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6557 } 6558 6559 1090 // SURFACE_META V: 3 I: 3 planar 6560 { 6561 shader textures/metal/dkmtl 6562 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6563 6563 } 6564 6564 … … 6569 6569 } 6570 6570 6571 1092 // SURFACE_META V: 4 I: 6planar6572 { 6573 shader textures/metal/dkmtl 6574 lightmapAxis ( -1.000000 0.000000 0.000000 )6575 } 6576 6577 1093 // SURFACE_META V: 4 I: 6planar6571 1092 // SURFACE_META V: 3 I: 3 planar 6572 { 6573 shader textures/metal/dkmtl 6574 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6575 } 6576 6577 1093 // SURFACE_META V: 5 I: 9 planar 6578 6578 { 6579 6579 shader textures/metal/dkmtl … … 6584 6584 { 6585 6585 shader textures/metal/dkmtl 6586 lightmapAxis ( 0.000000 0.000000 1.000000 )6586 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6587 6587 } 6588 6588 … … 6590 6590 { 6591 6591 shader textures/metal/dkmtl 6592 lightmapAxis ( -1.000000 0.000000 0.000000 )6592 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6593 6593 } 6594 6594 … … 6596 6596 { 6597 6597 shader textures/metal/dkmtl 6598 lightmapAxis ( 0.000000 0.000000 -1.000000 )6598 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6599 6599 } 6600 6600 … … 6602 6602 { 6603 6603 shader textures/metal/dkmtl 6604 lightmapAxis ( 0.000000 -1.000000 0.000000 )6604 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6605 6605 } 6606 6606 … … 6608 6608 { 6609 6609 shader textures/metal/dkmtl 6610 lightmapAxis ( 1.000000 0.000000 0.000000 )6610 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6611 6611 } 6612 6612 … … 6614 6614 { 6615 6615 shader textures/metal/dkmtl 6616 lightmapAxis ( 1.000000 0.000000 0.000000 )6616 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6617 6617 } 6618 6618 … … 6620 6620 { 6621 6621 shader textures/metal/dkmtl 6622 lightmapAxis ( 0.000000 0.000000 1.000000 )6622 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6623 6623 } 6624 6624 … … 6626 6626 { 6627 6627 shader textures/metal/dkmtl 6628 lightmapAxis ( -1.000000 0.000000 0.000000 )6628 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6629 6629 } 6630 6630 … … 6632 6632 { 6633 6633 shader textures/metal/dkmtl 6634 lightmapAxis ( 0.000000 0.000000 -1.000000 )6634 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6635 6635 } 6636 6636 … … 6638 6638 { 6639 6639 shader textures/metal/dkmtl 6640 lightmapAxis ( 0.000000 0.000000 1.000000 )6640 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6641 6641 } 6642 6642 … … 6644 6644 { 6645 6645 shader textures/metal/dkmtl 6646 lightmapAxis ( -1.000000 0.000000 0.000000 )6646 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6647 6647 } 6648 6648 … … 6650 6650 { 6651 6651 shader textures/metal/dkmtl 6652 lightmapAxis ( 0.000000 0.000000 -1.000000 )6652 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6653 6653 } 6654 6654 … … 6656 6656 { 6657 6657 shader textures/metal/dkmtl 6658 lightmapAxis ( 0.000000 1.000000 0.000000 )6658 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6659 6659 } 6660 6660 … … 6662 6662 { 6663 6663 shader textures/metal/dkmtl 6664 lightmapAxis ( -1.000000 0.000000 0.000000 )6665 } 6666 6667 1108 // SURFACE_META V: 10 I: 24planar6668 { 6669 shader textures/metal/dkmtl 6670 lightmapAxis ( 0.000000 1.000000 0.000000 )6671 } 6672 6673 1109 // SURFACE_META V: 10 I: 24planar6674 { 6675 shader textures/metal/dkmtl 6676 lightmapAxis ( 0.000000 -1.000000 0.000000 )6664 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6665 } 6666 6667 1108 // SURFACE_META V: 4 I: 6 planar 6668 { 6669 shader textures/metal/dkmtl 6670 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6671 } 6672 6673 1109 // SURFACE_META V: 4 I: 6 planar 6674 { 6675 shader textures/metal/dkmtl 6676 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6677 6677 } 6678 6678 … … 6680 6680 { 6681 6681 shader textures/metal/dkmtl 6682 lightmapAxis ( 0.000000 0.000000 1.000000 )6682 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6683 6683 } 6684 6684 … … 6686 6686 { 6687 6687 shader textures/metal/dkmtl 6688 lightmapAxis ( 0.000000 0.000000 -1.000000 )6689 } 6690 6691 1112 // SURFACE_META V: 19 I: 51planar6692 { 6693 shader textures/metal/dkmtl 6694 lightmapAxis ( 0.000000 -1.000000 0.000000 )6695 } 6696 6697 1113 // SURFACE_META V: 4 I: 6planar6698 { 6699 shader textures/metal/dkmtl 6700 lightmapAxis ( 0.000000 0.000000 1.000000 )6701 } 6702 6703 1114 // SURFACE_META V: 4 I: 6planar6704 { 6705 shader textures/metal/dkmtl 6706 lightmapAxis ( 1.000000 0.000000 0.000000 )6688 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6689 } 6690 6691 1112 // SURFACE_META V: 4 I: 6 planar 6692 { 6693 shader textures/metal/dkmtl 6694 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6695 } 6696 6697 1113 // SURFACE_META V: 10 I: 24 planar 6698 { 6699 shader textures/metal/dkmtl 6700 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6701 } 6702 6703 1114 // SURFACE_META V: 10 I: 24 planar 6704 { 6705 shader textures/metal/dkmtl 6706 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6707 6707 } 6708 6708 … … 6710 6710 { 6711 6711 shader textures/metal/dkmtl 6712 lightmapAxis ( 1.000000 0.000000 0.000000 )6712 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6713 6713 } 6714 6714 … … 6716 6716 { 6717 6717 shader textures/metal/dkmtl 6718 lightmapAxis ( 1.000000 0.000000 0.000000 )6719 } 6720 6721 1117 // SURFACE_META V: 4 I: 6planar6722 { 6723 shader textures/metal/dkmtl 6724 lightmapAxis ( 0.000000 0.000000 1.000000 )6718 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6719 } 6720 6721 1117 // SURFACE_META V: 19 I: 51 planar 6722 { 6723 shader textures/metal/dkmtl 6724 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6725 6725 } 6726 6726 … … 6728 6728 { 6729 6729 shader textures/metal/dkmtl 6730 lightmapAxis ( -1.000000 0.000000 0.000000 )6730 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6731 6731 } 6732 6732 … … 6734 6734 { 6735 6735 shader textures/metal/dkmtl 6736 lightmapAxis ( 0.000000 0.000000 -1.000000 )6736 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6737 6737 } 6738 6738 … … 6740 6740 { 6741 6741 shader textures/metal/dkmtl 6742 lightmapAxis ( 0.000000 0.000000 1.000000 )6742 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6743 6743 } 6744 6744 … … 6746 6746 { 6747 6747 shader textures/metal/dkmtl 6748 lightmapAxis ( -1.000000 0.000000 0.000000 )6748 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6749 6749 } 6750 6750 … … 6752 6752 { 6753 6753 shader textures/metal/dkmtl 6754 lightmapAxis ( 0.000000 0.000000 -1.000000 )6754 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6755 6755 } 6756 6756 … … 6758 6758 { 6759 6759 shader textures/metal/dkmtl 6760 lightmapAxis ( 1.000000 0.000000 0.000000 )6760 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6761 6761 } 6762 6762 … … 6764 6764 { 6765 6765 shader textures/metal/dkmtl 6766 lightmapAxis ( 1.000000 0.000000 0.000000 )6766 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6767 6767 } 6768 6768 … … 6788 6788 { 6789 6789 shader textures/metal/dkmtl 6790 lightmapAxis ( 0.000000 0.000000 1.000000 )6790 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6791 6791 } 6792 6792 … … 6794 6794 { 6795 6795 shader textures/metal/dkmtl 6796 lightmapAxis ( -1.000000 0.000000 0.000000 )6796 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6797 6797 } 6798 6798 … … 6800 6800 { 6801 6801 shader textures/metal/dkmtl 6802 lightmapAxis ( 0.000000 0.000000 -1.000000 )6803 } 6804 6805 1131 // SURFACE_META V: 6 I: 12planar6806 { 6807 shader textures/metal/dkmtl 6808 lightmapAxis ( 0.000000 0.000000 -1.000000 )6802 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6803 } 6804 6805 1131 // SURFACE_META V: 4 I: 6 planar 6806 { 6807 shader textures/metal/dkmtl 6808 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6809 6809 } 6810 6810 … … 6812 6812 { 6813 6813 shader textures/metal/dkmtl 6814 lightmapAxis ( 1.000000 0.000000 0.000000 )6814 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6815 6815 } 6816 6816 … … 6818 6818 { 6819 6819 shader textures/metal/dkmtl 6820 lightmapAxis ( 1.000000 0.000000 0.000000 )6820 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6821 6821 } 6822 6822 … … 6824 6824 { 6825 6825 shader textures/metal/dkmtl 6826 lightmapAxis ( 0.000000 0.000000 1.000000 )6826 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6827 6827 } 6828 6828 … … 6830 6830 { 6831 6831 shader textures/metal/dkmtl 6832 lightmapAxis ( -1.000000 0.000000 0.000000 )6833 } 6834 6835 1136 // SURFACE_META V: 4 I: 6planar6832 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6833 } 6834 6835 1136 // SURFACE_META V: 6 I: 12 planar 6836 6836 { 6837 6837 shader textures/metal/dkmtl … … 6842 6842 { 6843 6843 shader textures/metal/dkmtl 6844 lightmapAxis ( 0.000000 0.000000 1.000000 )6844 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6845 6845 } 6846 6846 … … 6848 6848 { 6849 6849 shader textures/metal/dkmtl 6850 lightmapAxis ( -1.000000 0.000000 0.000000 )6850 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6851 6851 } 6852 6852 … … 6854 6854 { 6855 6855 shader textures/metal/dkmtl 6856 lightmapAxis ( 0.000000 0.000000 -1.000000 )6857 } 6858 6859 1140 // SURFACE_META V: 11 I: 30planar6860 { 6861 shader textures/metal/dkmtl 6862 lightmapAxis ( 0.000000 1.000000 0.000000 )6863 } 6864 6865 1141 // SURFACE_META V: 9 I: 24planar6866 { 6867 shader textures/metal/dkmtl 6868 lightmapAxis ( 0.000000 -1.000000 0.000000 )6869 } 6870 6871 1142 // SURFACE_META V: 13 I: 36 planar6872 { 6873 shader textures/metal/dkmtl 6874 lightmapAxis ( 0.000000 -1.000000 0.000000 )6856 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6857 } 6858 6859 1140 // SURFACE_META V: 4 I: 6 planar 6860 { 6861 shader textures/metal/dkmtl 6862 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6863 } 6864 6865 1141 // SURFACE_META V: 4 I: 6 planar 6866 { 6867 shader textures/metal/dkmtl 6868 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6869 } 6870 6871 1142 // SURFACE_META V: 4 I: 6 planar 6872 { 6873 shader textures/metal/dkmtl 6874 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6875 6875 } 6876 6876 … … 6878 6878 { 6879 6879 shader textures/metal/dkmtl 6880 lightmapAxis ( 1.000000 0.000000 0.000000 )6880 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6881 6881 } 6882 6882 … … 6884 6884 { 6885 6885 shader textures/metal/dkmtl 6886 lightmapAxis ( 1.000000 0.000000 0.000000 )6887 } 6888 6889 1145 // SURFACE_META V: 4 I: 6planar6890 { 6891 shader textures/metal/dkmtl 6892 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6893 } 6894 6895 1146 // SURFACE_META V: 15 I: 39planar6896 { 6897 shader textures/metal/dkmtl 6898 lightmapAxis ( 0.000000 0.000000 -1.000000 )6899 } 6900 6901 1147 // SURFACE_META V: 4 I:6 planar6902 { 6903 shader textures/metal/dkmtl 6904 lightmapAxis ( 0.000000 0.000000 1.000000 )6886 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6887 } 6888 6889 1145 // SURFACE_META V: 11 I: 30 planar 6890 { 6891 shader textures/metal/dkmtl 6892 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6893 } 6894 6895 1146 // SURFACE_META V: 9 I: 24 planar 6896 { 6897 shader textures/metal/dkmtl 6898 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6899 } 6900 6901 1147 // SURFACE_META V: 13 I: 36 planar 6902 { 6903 shader textures/metal/dkmtl 6904 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6905 6905 } 6906 6906 … … 6908 6908 { 6909 6909 shader textures/metal/dkmtl 6910 lightmapAxis ( -1.000000 0.000000 0.000000 )6910 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6911 6911 } 6912 6912 … … 6914 6914 { 6915 6915 shader textures/metal/dkmtl 6916 lightmapAxis ( 0.000000 0.000000 -1.000000 )6916 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6917 6917 } 6918 6918 … … 6920 6920 { 6921 6921 shader textures/metal/dkmtl 6922 lightmapAxis ( 0.000000 0.000000 1.000000 )6923 } 6924 6925 1151 // SURFACE_META V: 4 I: 6planar6926 { 6927 shader textures/metal/dkmtl 6928 lightmapAxis ( -1.000000 0.000000 0.000000 )6922 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6923 } 6924 6925 1151 // SURFACE_META V: 15 I: 39 planar 6926 { 6927 shader textures/metal/dkmtl 6928 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6929 6929 } 6930 6930 … … 6932 6932 { 6933 6933 shader textures/metal/dkmtl 6934 lightmapAxis ( 0.000000 0.000000 -1.000000 )6934 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6935 6935 } 6936 6936 … … 6938 6938 { 6939 6939 shader textures/metal/dkmtl 6940 lightmapAxis ( 0.000000 1.000000 0.000000 )6940 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6941 6941 } 6942 6942 … … 6944 6944 { 6945 6945 shader textures/metal/dkmtl 6946 lightmapAxis ( 0.000000 -1.000000 0.000000 )6946 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6947 6947 } 6948 6948 … … 6962 6962 { 6963 6963 shader textures/metal/dkmtl 6964 lightmapAxis ( 1.000000 0.000000 0.000000 )6964 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6965 6965 } 6966 6966 … … 6968 6968 { 6969 6969 shader textures/metal/dkmtl 6970 lightmapAxis ( 1.000000 0.000000 0.000000 )6971 } 6972 6973 1159 // SURFACE_META V: 5 I: 9planar6974 { 6975 shader textures/metal/dkmtl 6976 lightmapAxis ( 0.000000 0.000000 -1.000000 )6970 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6971 } 6972 6973 1159 // SURFACE_META V: 4 I: 6 planar 6974 { 6975 shader textures/metal/dkmtl 6976 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6977 6977 } 6978 6978 … … 6980 6980 { 6981 6981 shader textures/metal/dkmtl 6982 lightmapAxis ( 0.000000 1.000000 0.000000 )6982 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6983 6983 } 6984 6984 … … 6986 6986 { 6987 6987 shader textures/metal/dkmtl 6988 lightmapAxis ( 0.000000 0.000000 1.000000 )6988 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6989 6989 } 6990 6990 … … 6992 6992 { 6993 6993 shader textures/metal/dkmtl 6994 lightmapAxis ( -1.000000 0.000000 0.000000 )6994 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6995 6995 } 6996 6996 … … 6998 6998 { 6999 6999 shader textures/metal/dkmtl 7000 lightmapAxis ( 0.000000 0.000000 -1.000000 )7001 } 7002 7003 1164 // SURFACE_META V: 4 I: 6planar7004 { 7005 shader textures/metal/dkmtl 7006 lightmapAxis ( 0.000000 0.000000 1.000000 )7000 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7001 } 7002 7003 1164 // SURFACE_META V: 5 I: 9 planar 7004 { 7005 shader textures/metal/dkmtl 7006 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7007 7007 } 7008 7008 … … 7010 7010 { 7011 7011 shader textures/metal/dkmtl 7012 lightmapAxis ( -1.000000 0.000000 0.000000 )7012 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7013 7013 } 7014 7014 … … 7016 7016 { 7017 7017 shader textures/metal/dkmtl 7018 lightmapAxis ( 0.000000 0.000000 -1.000000 )7018 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7019 7019 } 7020 7020 … … 7022 7022 { 7023 7023 shader textures/metal/dkmtl 7024 lightmapAxis ( 1.000000 0.000000 0.000000 )7024 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7025 7025 } 7026 7026 … … 7028 7028 { 7029 7029 shader textures/metal/dkmtl 7030 lightmapAxis ( 1.000000 0.000000 0.000000 )7031 } 7032 7033 1169 // SURFACE_META V: 5 I: 9planar7034 { 7035 shader textures/metal/dkmtl 7036 lightmapAxis ( 0.000000 -1.000000 0.000000 )7030 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7031 } 7032 7033 1169 // SURFACE_META V: 4 I: 6 planar 7034 { 7035 shader textures/metal/dkmtl 7036 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7037 7037 } 7038 7038 … … 7040 7040 { 7041 7041 shader textures/metal/dkmtl 7042 lightmapAxis ( 0.000000 0.000000 1.000000 )7042 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7043 7043 } 7044 7044 … … 7046 7046 { 7047 7047 shader textures/metal/dkmtl 7048 lightmapAxis ( -1.000000 0.000000 0.000000 )7048 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7049 7049 } 7050 7050 … … 7052 7052 { 7053 7053 shader textures/metal/dkmtl 7054 lightmapAxis ( 0.000000 0.000000 -1.000000 )7054 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7055 7055 } 7056 7056 … … 7058 7058 { 7059 7059 shader textures/metal/dkmtl 7060 lightmapAxis ( 0.000000 0.000000 1.000000 )7061 } 7062 7063 1174 // SURFACE_META V: 4 I: 6planar7064 { 7065 shader textures/metal/dkmtl 7066 lightmapAxis ( -1.000000 0.000000 0.000000 )7060 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7061 } 7062 7063 1174 // SURFACE_META V: 5 I: 9 planar 7064 { 7065 shader textures/metal/dkmtl 7066 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7067 7067 } 7068 7068 … … 7070 7070 { 7071 7071 shader textures/metal/dkmtl 7072 lightmapAxis ( 0.000000 0.000000 -1.000000 )7072 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7073 7073 } 7074 7074 … … 7076 7076 { 7077 7077 shader textures/metal/dkmtl 7078 lightmapAxis ( 1.000000 0.000000 0.000000 )7078 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7079 7079 } 7080 7080 … … 7082 7082 { 7083 7083 shader textures/metal/dkmtl 7084 lightmapAxis ( 1.000000 0.000000 0.000000 )7084 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7085 7085 } 7086 7086 … … 7094 7094 { 7095 7095 shader textures/metal/dkmtl 7096 lightmapAxis ( 0.000000 0.000000 -1.000000 )7096 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7097 7097 } 7098 7098 … … 7100 7100 { 7101 7101 shader textures/metal/dkmtl 7102 lightmapAxis ( 1.000000 0.000000 0.000000 )7102 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7103 7103 } 7104 7104 … … 7112 7112 { 7113 7113 shader textures/metal/dkmtl 7114 lightmapAxis ( 0.000000 0.000000 1.000000 )7114 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7115 7115 } 7116 7116 … … 7118 7118 { 7119 7119 shader textures/metal/dkmtl 7120 lightmapAxis ( -1.000000 0.000000 0.000000 )7120 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7121 7121 } 7122 7122 … … 7130 7130 { 7131 7131 shader textures/metal/dkmtl 7132 lightmapAxis ( 0.000000 0.000000 1.000000 )7132 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7133 7133 } 7134 7134 … … 7136 7136 { 7137 7137 shader textures/metal/dkmtl 7138 lightmapAxis ( -1.000000 0.000000 0.000000 )7138 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7139 7139 } 7140 7140 … … 7142 7142 { 7143 7143 shader textures/metal/dkmtl 7144 lightmapAxis ( 0.000000 0.000000 -1.000000 )7145 } 7146 7147 1188 // SURFACE_META V: 5 I: 9planar7148 { 7149 shader textures/metal/dkmtl 7150 lightmapAxis ( 0.000000 1.000000 0.000000 )7144 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7145 } 7146 7147 1188 // SURFACE_META V: 4 I: 6 planar 7148 { 7149 shader textures/metal/dkmtl 7150 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7151 7151 } 7152 7152 … … 7154 7154 { 7155 7155 shader textures/metal/dkmtl 7156 lightmapAxis ( 1.000000 0.000000 0.000000 )7156 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7157 7157 } 7158 7158 … … 7160 7160 { 7161 7161 shader textures/metal/dkmtl 7162 lightmapAxis ( 1.000000 0.000000 0.000000 )7162 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7163 7163 } 7164 7164 … … 7166 7166 { 7167 7167 shader textures/metal/dkmtl 7168 lightmapAxis ( 0.000000 0.000000 1.000000 )7168 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7169 7169 } 7170 7170 … … 7172 7172 { 7173 7173 shader textures/metal/dkmtl 7174 lightmapAxis ( 0.000000 0.000000 1.000000 )7175 } 7176 7177 1193 // SURFACE_META V: 4 I: 6planar7178 { 7179 shader textures/metal/dkmtl 7180 lightmapAxis ( -1.000000 0.000000 0.000000 )7174 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7175 } 7176 7177 1193 // SURFACE_META V: 5 I: 9 planar 7178 { 7179 shader textures/metal/dkmtl 7180 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7181 7181 } 7182 7182 … … 7184 7184 { 7185 7185 shader textures/metal/dkmtl 7186 lightmapAxis ( 0.000000 0.000000 -1.000000 )7186 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7187 7187 } 7188 7188 … … 7190 7190 { 7191 7191 shader textures/metal/dkmtl 7192 lightmapAxis ( 0.000000 0.000000 1.000000 )7192 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7193 7193 } 7194 7194 … … 7196 7196 { 7197 7197 shader textures/metal/dkmtl 7198 lightmapAxis ( -1.000000 0.000000 0.000000 )7198 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7199 7199 } 7200 7200 … … 7202 7202 { 7203 7203 shader textures/metal/dkmtl 7204 lightmapAxis ( 0.000000 0.000000 -1.000000 )7205 } 7206 7207 1198 // SURFACE_META V: 5 I: 9planar7208 { 7209 shader textures/metal/dkmtl 7210 lightmapAxis ( 0.000000 0.000000 -1.000000 )7204 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7205 } 7206 7207 1198 // SURFACE_META V: 4 I: 6 planar 7208 { 7209 shader textures/metal/dkmtl 7210 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7211 7211 } 7212 7212 … … 7220 7220 { 7221 7221 shader textures/metal/dkmtl 7222 lightmapAxis ( 0.000000 -1.000000 0.000000 )7223 } 7224 7225 1201 // SURFACE_META V: 6 I: 12planar7226 { 7227 shader textures/metal/dkmtl 7228 lightmapAxis ( 0.000000 1.000000 0.000000 )7222 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7223 } 7224 7225 1201 // SURFACE_META V: 4 I: 6 planar 7226 { 7227 shader textures/metal/dkmtl 7228 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7229 7229 } 7230 7230 … … 7235 7235 } 7236 7236 7237 1203 // SURFACE_META V: 4 I: 6planar7238 { 7239 shader textures/metal/dkmtl 7240 lightmapAxis ( 1.000000 0.000000 0.000000 )7241 } 7242 7243 1204 // SURFACE_META V: 3 I: 3planar7244 { 7245 shader textures/metal/dkmtl 7246 lightmapAxis ( 1.000000 0.000000 0.000000 )7237 1203 // SURFACE_META V: 5 I: 9 planar 7238 { 7239 shader textures/metal/dkmtl 7240 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7241 } 7242 7243 1204 // SURFACE_META V: 4 I: 6 planar 7244 { 7245 shader textures/metal/dkmtl 7246 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7247 7247 } 7248 7248 … … 7250 7250 { 7251 7251 shader textures/metal/dkmtl 7252 lightmapAxis ( 0.000000 1.000000 0.000000 )7252 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7253 7253 } 7254 7254 … … 7256 7256 { 7257 7257 shader textures/metal/dkmtl 7258 lightmapAxis ( -1.000000 0.000000 0.000000 )7258 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7259 7259 } 7260 7260 … … 7262 7262 { 7263 7263 shader textures/metal/dkmtl 7264 lightmapAxis ( 0.000000 0.000000 1.000000 )7264 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7265 7265 } 7266 7266 … … 7268 7268 { 7269 7269 shader textures/metal/dkmtl 7270 lightmapAxis ( 0.000000 -1.000000 0.000000 )7271 } 7272 7273 1209 // SURFACE_META V: 4 I: 6planar7274 { 7275 shader textures/metal/dkmtl 7276 lightmapAxis ( 0.000000 0.000000 -1.000000 )7270 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7271 } 7272 7273 1209 // SURFACE_META V: 3 I: 3 planar 7274 { 7275 shader textures/metal/dkmtl 7276 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7277 7277 } 7278 7278 … … 7280 7280 { 7281 7281 shader textures/metal/dkmtl 7282 lightmapAxis ( 1.000000 0.000000 0.000000 )7283 } 7284 7285 1211 // SURFACE_META V: 4 I: 6planar7286 { 7287 shader textures/metal/dkmtl 7288 lightmapAxis ( 0.000000 0.000000 1.000000 )7282 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7283 } 7284 7285 1211 // SURFACE_META V: 6 I: 12 planar 7286 { 7287 shader textures/metal/dkmtl 7288 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7289 7289 } 7290 7290 … … 7292 7292 { 7293 7293 shader textures/metal/dkmtl 7294 lightmapAxis ( -1.000000 0.000000 0.000000 )7294 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7295 7295 } 7296 7296 … … 7298 7298 { 7299 7299 shader textures/metal/dkmtl 7300 lightmapAxis ( 0.000000 0.000000 -1.000000 )7300 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7301 7301 } 7302 7302 … … 7304 7304 { 7305 7305 shader textures/metal/dkmtl 7306 lightmapAxis ( 0.000000 0.000000 1.000000 )7306 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7307 7307 } 7308 7308 … … 7310 7310 { 7311 7311 shader textures/metal/dkmtl 7312 lightmapAxis ( -1.000000 0.000000 0.000000 )7312 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7313 7313 } 7314 7314 … … 7316 7316 { 7317 7317 shader textures/metal/dkmtl 7318 lightmapAxis ( 0.000000 0.000000 -1.000000 )7318 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7319 7319 } 7320 7320 … … 7322 7322 { 7323 7323 shader textures/metal/dkmtl 7324 lightmapAxis ( 0.000000 1.000000 0.000000 )7325 } 7326 7327 1218 // SURFACE_META V: 5 I: 9planar7328 { 7329 shader textures/metal/dkmtl 7330 lightmapAxis ( 0.000000 0.000000 1.000000 )7324 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7325 } 7326 7327 1218 // SURFACE_META V: 4 I: 6 planar 7328 { 7329 shader textures/metal/dkmtl 7330 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7331 7331 } 7332 7332 … … 7349 7349 } 7350 7350 7351 1222 // SURFACE_META V: 6 I: 12planar7352 { 7353 shader textures/metal/dkmtl 7354 lightmapAxis ( 0.000000 -1.000000 0.000000 )7355 } 7356 7357 1223 // SURFACE_META V: 4 I: 6planar7351 1222 // SURFACE_META V: 4 I: 6 planar 7352 { 7353 shader textures/metal/dkmtl 7354 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7355 } 7356 7357 1223 // SURFACE_META V: 5 I: 9 planar 7358 7358 { 7359 7359 shader textures/metal/dkmtl … … 7364 7364 { 7365 7365 shader textures/metal/dkmtl 7366 lightmapAxis ( 0.000000 0.000000 -1.000000 )7366 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7367 7367 } 7368 7368 … … 7370 7370 { 7371 7371 shader textures/metal/dkmtl 7372 lightmapAxis ( 0.000000 0.000000 1.000000 )7372 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7373 7373 } 7374 7374 … … 7376 7376 { 7377 7377 shader textures/metal/dkmtl 7378 lightmapAxis ( 1.000000 0.000000 0.000000 )7379 } 7380 7381 1227 // SURFACE_META V: 7 I: 15planar7378 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7379 } 7380 7381 1227 // SURFACE_META V: 6 I: 12 planar 7382 7382 { 7383 7383 shader textures/metal/dkmtl … … 7403 7403 } 7404 7404 7405 1231 // SURFACE_META V: 7 I: 15planar7406 { 7407 shader textures/metal/dkmtl 7408 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7409 } 7410 7411 1232 // SURFACE_META V: 9 I: 21planar7412 { 7413 shader textures/metal/dkmtl 7414 lightmapAxis ( 0.000000 0.000000 1.000000 )7415 } 7416 7417 1233 // SURFACE_META V: 8 I: 18planar7418 { 7419 shader textures/metal/dkmtl 7420 lightmapAxis ( -1.000000 0.000000 0.000000 )7405 1231 // SURFACE_META V: 4 I: 6 planar 7406 { 7407 shader textures/metal/dkmtl 7408 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7409 } 7410 7411 1232 // SURFACE_META V: 7 I: 15 planar 7412 { 7413 shader textures/metal/dkmtl 7414 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7415 } 7416 7417 1233 // SURFACE_META V: 4 I: 6 planar 7418 { 7419 shader textures/metal/dkmtl 7420 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7421 7421 } 7422 7422 … … 7424 7424 { 7425 7425 shader textures/metal/dkmtl 7426 lightmapAxis ( 0.000000 -1.000000 0.000000 )7427 } 7428 7429 1235 // SURFACE_META V: 5 I: 9planar7430 { 7431 shader textures/metal/dkmtl 7432 lightmapAxis ( 0.000000 0.000000 -1.000000 )7433 } 7434 7435 1236 // SURFACE_META V: 8 I: 18planar7436 { 7437 shader textures/metal/dkmtl 7438 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7439 } 7440 7441 1237 // SURFACE_META V: 3 I: 3planar7442 { 7443 shader textures/metal/dkmtl 7444 lightmapAxis ( -1.000000 0.000000 0.000000 )7445 } 7446 7447 1238 // SURFACE_META V: 4 I: 6planar7448 { 7449 shader textures/metal/dkmtl 7450 lightmapAxis ( 0.000000 0.000000 1.000000 )7426 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7427 } 7428 7429 1235 // SURFACE_META V: 4 I: 6 planar 7430 { 7431 shader textures/metal/dkmtl 7432 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7433 } 7434 7435 1236 // SURFACE_META V: 7 I: 15 planar 7436 { 7437 shader textures/metal/dkmtl 7438 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7439 } 7440 7441 1237 // SURFACE_META V: 9 I: 21 planar 7442 { 7443 shader textures/metal/dkmtl 7444 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7445 } 7446 7447 1238 // SURFACE_META V: 8 I: 18 planar 7448 { 7449 shader textures/metal/dkmtl 7450 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7451 7451 } 7452 7452 … … 7454 7454 { 7455 7455 shader textures/metal/dkmtl 7456 lightmapAxis ( 1.000000 0.000000 0.000000 )7457 } 7458 7459 1240 // SURFACE_META V: 4 I: 6planar7460 { 7461 shader textures/metal/dkmtl 7462 lightmapAxis ( 0.000000 1.000000 0.000000 )7463 } 7464 7465 1241 // SURFACE_META V: 4 I: 6planar7466 { 7467 shader textures/metal/dkmtl 7468 lightmapAxis ( 0.000000 1.000000 0.000000 )7469 } 7470 7471 1242 // SURFACE_META V: 4 I: 6planar7472 { 7473 shader textures/metal/dkmtl 7474 lightmapAxis ( 0.000000 0.000000 1.000000 )7456 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7457 } 7458 7459 1240 // SURFACE_META V: 5 I: 9 planar 7460 { 7461 shader textures/metal/dkmtl 7462 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7463 } 7464 7465 1241 // SURFACE_META V: 8 I: 18 planar 7466 { 7467 shader textures/metal/dkmtl 7468 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7469 } 7470 7471 1242 // SURFACE_META V: 3 I: 3 planar 7472 { 7473 shader textures/metal/dkmtl 7474 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7475 7475 } 7476 7476 … … 7478 7478 { 7479 7479 shader textures/metal/dkmtl 7480 lightmapAxis ( 0.000000 0.000000 -1.000000 )7480 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7481 7481 } 7482 7482 … … 7484 7484 { 7485 7485 shader textures/metal/dkmtl 7486 lightmapAxis ( 0.000000 1.000000 0.000000 )7486 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7487 7487 } 7488 7488 … … 7490 7490 { 7491 7491 shader textures/metal/dkmtl 7492 lightmapAxis ( 1.000000 0.000000 0.000000 )7493 } 7494 7495 1246 // SURFACE_META V: 6 I: 12planar7496 { 7497 shader textures/metal/dkmtl 7498 lightmapAxis ( 0.000000 -1.000000 0.000000 )7499 } 7500 7501 1247 // SURFACE_META V: 8 I: 18planar7502 { 7503 shader textures/metal/dkmtl 7504 lightmapAxis ( 0.000000 0.000000 -1.000000 )7492 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7493 } 7494 7495 1246 // SURFACE_META V: 4 I: 6 planar 7496 { 7497 shader textures/metal/dkmtl 7498 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7499 } 7500 7501 1247 // SURFACE_META V: 4 I: 6 planar 7502 { 7503 shader textures/metal/dkmtl 7504 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7505 7505 } 7506 7506 … … 7508 7508 { 7509 7509 shader textures/metal/dkmtl 7510 lightmapAxis ( 1.000000 0.000000 0.000000 )7510 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7511 7511 } 7512 7512 … … 7517 7517 } 7518 7518 7519 1250 // SURFACE_META V: 5 I: 9planar7520 { 7521 shader textures/metal/dkmtl 7522 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7523 } 7524 7525 1251 // SURFACE_META V: 5 I: 9planar7526 { 7527 shader textures/metal/dkmtl 7528 lightmapAxis ( -1.000000 0.000000 0.000000 )7529 } 7530 7531 1252 // SURFACE_META V: 5 I: 9planar7532 { 7533 shader textures/metal/dkmtl 7534 lightmapAxis ( -1.000000 0.000000 0.000000 )7519 1250 // SURFACE_META V: 4 I: 6 planar 7520 { 7521 shader textures/metal/dkmtl 7522 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7523 } 7524 7525 1251 // SURFACE_META V: 6 I: 12 planar 7526 { 7527 shader textures/metal/dkmtl 7528 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7529 } 7530 7531 1252 // SURFACE_META V: 8 I: 18 planar 7532 { 7533 shader textures/metal/dkmtl 7534 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7535 7535 } 7536 7536 … … 7538 7538 { 7539 7539 shader textures/metal/dkmtl 7540 lightmapAxis ( -1.000000 0.000000 0.000000 )7540 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7541 7541 } 7542 7542 … … 7544 7544 { 7545 7545 shader textures/metal/dkmtl 7546 lightmapAxis ( -1.000000 0.000000 0.000000 )7547 } 7548 7549 1255 // SURFACE_META V: 4 I: 6planar7550 { 7551 shader textures/metal/dkmtl 7552 lightmapAxis ( 0.000000 1.000000 0.000000 )7553 } 7554 7555 1256 // SURFACE_META V: 4 I: 6planar7556 { 7557 shader textures/metal/dkmtl 7558 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7559 } 7560 7561 1257 // SURFACE_META V: 4 I: 6planar7562 { 7563 shader textures/metal/dkmtl 7564 lightmapAxis ( 0.000000 -1.000000 0.000000 )7546 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7547 } 7548 7549 1255 // SURFACE_META V: 5 I: 9 planar 7550 { 7551 shader textures/metal/dkmtl 7552 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7553 } 7554 7555 1256 // SURFACE_META V: 5 I: 9 planar 7556 { 7557 shader textures/metal/dkmtl 7558 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7559 } 7560 7561 1257 // SURFACE_META V: 5 I: 9 planar 7562 { 7563 shader textures/metal/dkmtl 7564 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7565 7565 } 7566 7566 … … 7568 7568 { 7569 7569 shader textures/metal/dkmtl 7570 lightmapAxis ( 0.000000 0.000000 -1.000000 )7570 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7571 7571 } 7572 7572 … … 7574 7574 { 7575 7575 shader textures/metal/dkmtl 7576 lightmapAxis ( 1.000000 0.000000 0.000000 )7576 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7577 7577 } 7578 7578 … … 7580 7580 { 7581 7581 shader textures/metal/dkmtl 7582 lightmapAxis ( 1.000000 0.000000 0.000000 )7583 } 7584 7585 1261 // SURFACE_META V: 8 I: 18planar7586 { 7587 shader textures/metal/dkmtl 7588 lightmapAxis ( 0.000000 0.000000 1.000000 )7582 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7583 } 7584 7585 1261 // SURFACE_META V: 4 I: 6 planar 7586 { 7587 shader textures/metal/dkmtl 7588 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7589 7589 } 7590 7590 … … 7592 7592 { 7593 7593 shader textures/metal/dkmtl 7594 lightmapAxis ( 0.000000 1.000000 0.000000 )7594 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7595 7595 } 7596 7596 … … 7598 7598 { 7599 7599 shader textures/metal/dkmtl 7600 lightmapAxis ( 0.000000 0.000000 1.000000 )7600 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7601 7601 } 7602 7602 … … 7604 7604 { 7605 7605 shader textures/metal/dkmtl 7606 lightmapAxis ( -1.000000 0.000000 0.000000 )7606 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7607 7607 } 7608 7608 … … 7610 7610 { 7611 7611 shader textures/metal/dkmtl 7612 lightmapAxis ( 0.000000 0.000000 -1.000000 )7613 } 7614 7615 1266 // SURFACE_META V: 5 I: 9planar7612 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7613 } 7614 7615 1266 // SURFACE_META V: 8 I: 18 planar 7616 7616 { 7617 7617 shader textures/metal/dkmtl … … 7622 7622 { 7623 7623 shader textures/metal/dkmtl 7624 lightmapAxis ( 1.000000 0.000000 0.000000 )7624 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7625 7625 } 7626 7626 … … 7628 7628 { 7629 7629 shader textures/metal/dkmtl 7630 lightmapAxis ( 0.000000 1.000000 0.000000 )7631 } 7632 7633 1269 // SURFACE_META V: 7 I: 15planar7634 { 7635 shader textures/metal/dkmtl 7636 lightmapAxis ( 0.000000 0.000000 1.000000 )7637 } 7638 7639 1270 // SURFACE_META V: 6 I: 12planar7640 { 7641 shader textures/metal/dkmtl 7642 lightmapAxis ( 0.000000 -1.000000 0.000000 )7643 } 7644 7645 1271 // SURFACE_META V: 7 I: 15planar7646 { 7647 shader textures/metal/dkmtl 7648 lightmapAxis ( 0.000000 0.000000 -1.000000 )7649 } 7650 7651 1272 // SURFACE_META V: 6 I: 12planar7652 { 7653 shader textures/metal/dkmtl 7654 lightmapAxis ( 0.000000 -1.000000 0.000000 )7630 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7631 } 7632 7633 1269 // SURFACE_META V: 4 I: 6 planar 7634 { 7635 shader textures/metal/dkmtl 7636 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7637 } 7638 7639 1270 // SURFACE_META V: 4 I: 6 planar 7640 { 7641 shader textures/metal/dkmtl 7642 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7643 } 7644 7645 1271 // SURFACE_META V: 5 I: 9 planar 7646 { 7647 shader textures/metal/dkmtl 7648 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7649 } 7650 7651 1272 // SURFACE_META V: 4 I: 6 planar 7652 { 7653 shader textures/metal/dkmtl 7654 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7655 7655 } 7656 7656 … … 7664 7664 { 7665 7665 shader textures/metal/dkmtl 7666 lightmapAxis ( -1.000000 0.000000 0.000000 )7667 } 7668 7669 1275 // SURFACE_META V: 36 I: 108planar7670 { 7671 shader textures/metal/dkmtl 7672 lightmapAxis ( 1.000000 0.000000 0.000000 )7673 } 7674 7675 1276 // SURFACE_META V: 4 I: 6planar7676 { 7677 shader textures/metal/dkmtl 7678 lightmapAxis ( -1.000000 0.000000 0.000000 )7679 } 7680 7681 1277 // SURFACE_META V: 5 I: 9planar7666 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7667 } 7668 7669 1275 // SURFACE_META V: 6 I: 12 planar 7670 { 7671 shader textures/metal/dkmtl 7672 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7673 } 7674 7675 1276 // SURFACE_META V: 7 I: 15 planar 7676 { 7677 shader textures/metal/dkmtl 7678 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7679 } 7680 7681 1277 // SURFACE_META V: 6 I: 12 planar 7682 7682 { 7683 7683 shader textures/metal/dkmtl … … 7688 7688 { 7689 7689 shader textures/metal/dkmtl 7690 lightmapAxis ( 0.000000 0.000000 -1.000000 )7691 } 7692 7693 1279 // SURFACE_META V: 6 I: 12planar7694 { 7695 shader textures/metal/dkmtl 7696 lightmapAxis ( 0.000000 0.000000 1.000000 )7697 } 7698 7699 1280 // SURFACE_META V: 4 I: 6planar7700 { 7701 shader textures/metal/dkmtl 7702 lightmapAxis ( -1.000000 0.000000 0.000000 )7703 } 7704 7705 1281 // SURFACE_META V: 6 I: 12planar7706 { 7707 shader textures/metal/dkmtl 7708 lightmapAxis ( 0.000000 0.000000 -1.000000 )7709 } 7710 7711 1282 // SURFACE_META V: 4 I: 6planar7712 { 7713 shader textures/metal/dkmtl 7714 lightmapAxis ( 0.000000 0.000000 -1.000000 )7715 } 7716 7717 1283 // SURFACE_META V: 10 I: 18planar7718 { 7719 shader textures/metal/dkmtl 7720 lightmapAxis ( 0.000000 0.000000 1.000000 )7721 } 7722 7723 1284 // SURFACE_META V: 4 I: 6planar7724 { 7725 shader textures/metal/dkmtl 7726 lightmapAxis ( 1.000000 0.000000 0.000000 )7690 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7691 } 7692 7693 1279 // SURFACE_META V: 7 I: 15 planar 7694 { 7695 shader textures/metal/dkmtl 7696 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7697 } 7698 7699 1280 // SURFACE_META V: 36 I: 108 planar 7700 { 7701 shader textures/metal/dkmtl 7702 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7703 } 7704 7705 1281 // SURFACE_META V: 4 I: 6 planar 7706 { 7707 shader textures/metal/dkmtl 7708 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7709 } 7710 7711 1282 // SURFACE_META V: 5 I: 9 planar 7712 { 7713 shader textures/metal/dkmtl 7714 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7715 } 7716 7717 1283 // SURFACE_META V: 4 I: 6 planar 7718 { 7719 shader textures/metal/dkmtl 7720 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7721 } 7722 7723 1284 // SURFACE_META V: 6 I: 12 planar 7724 { 7725 shader textures/metal/dkmtl 7726 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7727 7727 } 7728 7728 … … 7730 7730 { 7731 7731 shader textures/metal/dkmtl 7732 lightmapAxis ( 0.000000 0.000000 1.000000 )7733 } 7734 7735 1286 // SURFACE_META V: 4 I: 6planar7736 { 7737 shader textures/metal/dkmtl 7738 lightmapAxis ( -1.000000 0.000000 0.000000 )7732 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7733 } 7734 7735 1286 // SURFACE_META V: 6 I: 12 planar 7736 { 7737 shader textures/metal/dkmtl 7738 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7739 7739 } 7740 7740 … … 7742 7742 { 7743 7743 shader textures/metal/dkmtl 7744 lightmapAxis ( 0.000000 -1.000000 0.000000 )7745 } 7746 7747 1288 // SURFACE_META V: 4 I: 6planar7748 { 7749 shader textures/metal/dkmtl 7750 lightmapAxis ( 0.000000 1.000000 0.000000 )7751 } 7752 7753 1289 // SURFACE_META V: 6 I: 12planar7754 { 7755 shader textures/metal/dkmtl 7756 lightmapAxis ( -1.000000 0.000000 0.000000 )7757 } 7758 7759 1290 // SURFACE_META V: 8 I: 18planar7760 { 7761 shader textures/metal/dkmtl 7762 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7763 } 7764 7765 1291 // SURFACE_META V: 15 I: 51planar7744 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7745 } 7746 7747 1288 // SURFACE_META V: 10 I: 18 planar 7748 { 7749 shader textures/metal/dkmtl 7750 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7751 } 7752 7753 1289 // SURFACE_META V: 4 I: 6 planar 7754 { 7755 shader textures/metal/dkmtl 7756 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7757 } 7758 7759 1290 // SURFACE_META V: 4 I: 6 planar 7760 { 7761 shader textures/metal/dkmtl 7762 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7763 } 7764 7765 1291 // SURFACE_META V: 4 I: 6 planar 7766 7766 { 7767 7767 shader textures/metal/dkmtl … … 7775 7775 } 7776 7776 7777 1293 // SURFACE_META V: 6 I: 12planar7778 { 7779 shader textures/metal/dkmtl 7780 lightmapAxis ( 0.000000 0.000000 1.000000 )7777 1293 // SURFACE_META V: 4 I: 6 planar 7778 { 7779 shader textures/metal/dkmtl 7780 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7781 7781 } 7782 7782 … … 7784 7784 { 7785 7785 shader textures/metal/dkmtl 7786 lightmapAxis ( 0.000000 0.000000 -1.000000 )7787 } 7788 7789 1295 // SURFACE_META V: 4 I: 6planar7790 { 7791 shader textures/metal/dkmtl 7792 lightmapAxis ( 0.000000 1.000000 0.000000 )7793 } 7794 7795 1296 // SURFACE_META V: 4 I: 6planar7796 { 7797 shader textures/metal/dkmtl 7798 lightmapAxis ( 0.000000 0.000000 1.000000 )7786 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7787 } 7788 7789 1295 // SURFACE_META V: 8 I: 18 planar 7790 { 7791 shader textures/metal/dkmtl 7792 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7793 } 7794 7795 1296 // SURFACE_META V: 15 I: 51 planar 7796 { 7797 shader textures/metal/dkmtl 7798 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7799 7799 } 7800 7800 … … 7802 7802 { 7803 7803 shader textures/metal/dkmtl 7804 lightmapAxis ( -1.000000 0.000000 0.000000 )7805 } 7806 7807 1298 // SURFACE_META V: 4 I: 6planar7808 { 7809 shader textures/metal/dkmtl 7810 lightmapAxis ( 0.000000 0.000000 -1.000000 )7811 } 7812 7813 1299 // SURFACE_META V: 4 I: 6planar7814 { 7815 shader textures/metal/dkmtl 7816 lightmapAxis ( -1.000000 0.000000 0.000000 )7817 } 7818 7819 1300 // SURFACE_META V: 4 7 I: 171planar7820 { 7821 shader textures/metal/dkmtl 7822 lightmapAxis ( -1.000000 0.000000 0.000000 )7804 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7805 } 7806 7807 1298 // SURFACE_META V: 6 I: 12 planar 7808 { 7809 shader textures/metal/dkmtl 7810 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7811 } 7812 7813 1299 // SURFACE_META V: 6 I: 12 planar 7814 { 7815 shader textures/metal/dkmtl 7816 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7817 } 7818 7819 1300 // SURFACE_META V: 4 I: 6 planar 7820 { 7821 shader textures/metal/dkmtl 7822 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7823 7823 } 7824 7824 … … 7826 7826 { 7827 7827 shader textures/metal/dkmtl 7828 lightmapAxis ( 0.000000 -1.000000 0.000000 )7829 } 7830 7831 1302 // SURFACE_META V: 8 I: 18planar7832 { 7833 shader textures/metal/dkmtl 7834 lightmapAxis ( 0.000000 0.000000 -1.000000 )7828 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7829 } 7830 7831 1302 // SURFACE_META V: 4 I: 6 planar 7832 { 7833 shader textures/metal/dkmtl 7834 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7835 7835 } 7836 7836 … … 7838 7838 { 7839 7839 shader textures/metal/dkmtl 7840 lightmapAxis ( 0.000000 1.000000 0.000000 )7840 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7841 7841 } 7842 7842 … … 7844 7844 { 7845 7845 shader textures/metal/dkmtl 7846 lightmapAxis ( 0.000000 -1.000000 0.000000 )7847 } 7848 7849 1305 // SURFACE_META V: 4 I: 6planar7850 { 7851 shader textures/metal/dkmtl 7852 lightmapAxis ( 0.000000 1.000000 0.000000 )7846 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7847 } 7848 7849 1305 // SURFACE_META V: 47 I: 171 planar 7850 { 7851 shader textures/metal/dkmtl 7852 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7853 7853 } 7854 7854 … … 7856 7856 { 7857 7857 shader textures/metal/dkmtl 7858 lightmapAxis ( -1.000000 0.000000 0.000000 )7859 } 7860 7861 1307 // SURFACE_META V: 4 I: 6planar7862 { 7863 shader textures/metal/dkmtl 7864 lightmapAxis ( 0.000000 -1.000000 0.000000 )7858 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7859 } 7860 7861 1307 // SURFACE_META V: 8 I: 18 planar 7862 { 7863 shader textures/metal/dkmtl 7864 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7865 7865 } 7866 7866 … … 7868 7868 { 7869 7869 shader textures/metal/dkmtl 7870 lightmapAxis ( -1.000000 0.000000 0.000000 )7870 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7871 7871 } 7872 7872 … … 7874 7874 { 7875 7875 shader textures/metal/dkmtl 7876 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7877 } 7878 7879 1310 // SURFACE_META V: 5 I: 9 planar 7876 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7877 } 7878 7879 1310 // SURFACE_META V: 4 I: 6 planar 7880 { 7881 shader textures/metal/dkmtl 7882 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7883 } 7884 7885 1311 // SURFACE_META V: 4 I: 6 planar 7886 { 7887 shader textures/metal/dkmtl 7888 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7889 } 7890 7891 1312 // SURFACE_META V: 4 I: 6 planar 7892 { 7893 shader textures/metal/dkmtl 7894 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7895 } 7896 7897 1313 // SURFACE_META V: 4 I: 6 planar 7898 { 7899 shader textures/metal/dkmtl 7900 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7901 } 7902 7903 1314 // SURFACE_META V: 4 I: 6 planar 7904 { 7905 shader textures/metal/dkmtl 7906 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7907 } 7908 7909 1315 // SURFACE_META V: 5 I: 9 planar 7880 7910 { 7881 7911 shader textures/moonstation/glass_cyan … … 7883 7913 } 7884 7914 7885 131 1// SURFACE_META V: 6 I: 12 planar7915 1316 // SURFACE_META V: 6 I: 12 planar 7886 7916 { 7887 7917 shader textures/moonstation/glass_cyan … … 7889 7919 } 7890 7920 7891 131 2// SURFACE_META V: 7 I: 15 planar7921 1317 // SURFACE_META V: 7 I: 15 planar 7892 7922 { 7893 7923 shader textures/moonstation/glass_cyan … … 7895 7925 } 7896 7926 7897 131 3// SURFACE_META V: 5 I: 9 planar7927 1318 // SURFACE_META V: 5 I: 9 planar 7898 7928 { 7899 7929 shader textures/moonstation/glass_cyan … … 7901 7931 } 7902 7932 7903 131 4// SURFACE_META V: 4 I: 6 planar7933 1319 // SURFACE_META V: 4 I: 6 planar 7904 7934 { 7905 7935 shader textures/moonstation/glass_cyan … … 7907 7937 } 7908 7938 7909 13 15// SURFACE_META V: 4 I: 6 planar7939 1320 // SURFACE_META V: 4 I: 6 planar 7910 7940 { 7911 7941 shader textures/moonstation/glass_cyan … … 7913 7943 } 7914 7944 7915 13 16// SURFACE_META V: 4 I: 6 planar7945 1321 // SURFACE_META V: 4 I: 6 planar 7916 7946 { 7917 7947 shader textures/moonstation/glass_cyan … … 7919 7949 } 7920 7950 7921 13 17// SURFACE_META V: 10 I: 24 planar7951 1322 // SURFACE_META V: 10 I: 24 planar 7922 7952 { 7923 7953 shader textures/moonstation/glass_cyan … … 7925 7955 } 7926 7956 7927 13 18 // SURFACE_META V: 24 I: 66 planar7957 1323 // SURFACE_META V: 4 I: 6 planar 7928 7958 { 7929 7959 shader textures/moonstation/glass_cyan … … 7931 7961 } 7932 7962 7933 13 19// SURFACE_META V: 4 I: 6 planar7963 1324 // SURFACE_META V: 4 I: 6 planar 7934 7964 { 7935 7965 shader textures/moonstation/glass_cyan … … 7937 7967 } 7938 7968 7939 132 0// SURFACE_META V: 4 I: 6 planar7969 1325 // SURFACE_META V: 4 I: 6 planar 7940 7970 { 7941 7971 shader textures/moonstation/glass_cyan … … 7943 7973 } 7944 7974 7945 132 1// SURFACE_META V: 4 I: 6 planar7975 1326 // SURFACE_META V: 4 I: 6 planar 7946 7976 { 7947 7977 shader textures/moonstation/glass_cyan … … 7949 7979 } 7950 7980 7951 132 2// SURFACE_META V: 4 I: 6 planar7981 1327 // SURFACE_META V: 4 I: 6 planar 7952 7982 { 7953 7983 shader textures/moonstation/glass_cyan … … 7955 7985 } 7956 7986 7957 132 3// SURFACE_META V: 4 I: 6 planar7987 1328 // SURFACE_META V: 4 I: 6 planar 7958 7988 { 7959 7989 shader textures/moonstation/glass_cyan … … 7961 7991 } 7962 7992 7963 132 4// SURFACE_META V: 4 I: 6 planar7993 1329 // SURFACE_META V: 4 I: 6 planar 7964 7994 { 7965 7995 shader textures/moonstation/glass_cyan … … 7967 7997 } 7968 7998 7969 13 25// SURFACE_META V: 4 I: 6 planar7999 1330 // SURFACE_META V: 4 I: 6 planar 7970 8000 { 7971 8001 shader textures/moonstation/glass_cyan … … 7973 8003 } 7974 8004 7975 13 26// SURFACE_META V: 4 I: 6 planar8005 1331 // SURFACE_META V: 4 I: 6 planar 7976 8006 { 7977 8007 shader textures/moonstation/glass_cyan … … 7979 8009 } 7980 8010 7981 13 27 // SURFACE_META V: 4 I: 6planar8011 1332 // SURFACE_META V: 5 I: 9 planar 7982 8012 { 7983 8013 shader textures/moonstation/glass_cyan … … 7985 8015 } 7986 8016 7987 13 28 // SURFACE_META V: 5 I: 9planar8017 1333 // SURFACE_META V: 7 I: 15 planar 7988 8018 { 7989 8019 shader textures/moonstation/glass_cyan … … 7991 8021 } 7992 8022 7993 13 29 // SURFACE_META V: 7 I: 15planar8023 1334 // SURFACE_META V: 4 I: 6 planar 7994 8024 { 7995 8025 shader textures/moonstation/glass_cyan … … 7997 8027 } 7998 8028 7999 133 0 // SURFACE_META V: 4 I: 6planar8029 1335 // SURFACE_META V: 6 I: 12 planar 8000 8030 { 8001 8031 shader textures/moonstation/glass_cyan … … 8003 8033 } 8004 8034 8005 133 1 // SURFACE_META V: 6 I: 12planar8035 1336 // SURFACE_META V: 5 I: 9 planar 8006 8036 { 8007 8037 shader textures/moonstation/glass_cyan … … 8009 8039 } 8010 8040 8011 1332 // SURFACE_META V: 5 I: 9 planar 8012 { 8013 shader textures/moonstation/glass_cyan 8014 sampleSize 0 8015 } 8016 8017 1333 // SURFACE_META V: 4 I: 6 planar 8041 1337 // SURFACE_META V: 4 I: 6 planar 8018 8042 { 8019 8043 shader textures/moonstation/working_screenshot … … 8021 8045 } 8022 8046 8023 133 4// SURFACE_META V: 4 I: 6 planar8047 1338 // SURFACE_META V: 4 I: 6 planar 8024 8048 { 8025 8049 shader textures/moonstation/working_screenshot … … 8027 8051 } 8028 8052 8029 133 5// SURFACE_META V: 4 I: 6 planar8053 1339 // SURFACE_META V: 4 I: 6 planar 8030 8054 { 8031 8055 shader textures/moonstation/working_screenshot … … 8033 8057 } 8034 8058 8035 13 36// SURFACE_META V: 4 I: 6 planar8059 1340 // SURFACE_META V: 4 I: 6 planar 8036 8060 { 8037 8061 shader textures/moonstation/working_screenshot … … 8039 8063 } 8040 8064 8041 13 37// SURFACE_META V: 4 I: 6 planar8065 1341 // SURFACE_META V: 4 I: 6 planar 8042 8066 { 8043 8067 shader textures/moonstation/working_screenshot … … 8045 8069 } 8046 8070 8047 13 38// SURFACE_META V: 4 I: 6 planar8071 1342 // SURFACE_META V: 4 I: 6 planar 8048 8072 { 8049 8073 shader textures/moonstation/working_screenshot … … 8051 8075 } 8052 8076 8053 13 39// SURFACE_META V: 4 I: 6 planar8077 1343 // SURFACE_META V: 4 I: 6 planar 8054 8078 { 8055 8079 shader textures/moonstation/working_screenshot … … 8057 8081 } 8058 8082 8059 134 0// SURFACE_META V: 4 I: 6 planar8083 1344 // SURFACE_META V: 4 I: 6 planar 8060 8084 { 8061 8085 shader textures/moonstation/working_screenshot … … 8063 8087 } 8064 8088 8065 134 1// SURFACE_META V: 4 I: 6 planar8089 1345 // SURFACE_META V: 4 I: 6 planar 8066 8090 { 8067 8091 shader textures/moonstation/working_screenshot … … 8069 8093 } 8070 8094 8071 134 2// SURFACE_META V: 4 I: 6 planar8095 1346 // SURFACE_META V: 4 I: 6 planar 8072 8096 { 8073 8097 shader textures/moonstation/working_screenshot … … 8075 8099 } 8076 8100 8077 134 3// SURFACE_META V: 4 I: 6 planar8101 1347 // SURFACE_META V: 4 I: 6 planar 8078 8102 { 8079 8103 shader textures/moonstation/beam_blue … … 8081 8105 } 8082 8106 8083 134 4// SURFACE_META V: 4 I: 6 planar8107 1348 // SURFACE_META V: 4 I: 6 planar 8084 8108 { 8085 8109 shader textures/moonstation/beam_blue … … 8087 8111 } 8088 8112 8089 134 5// SURFACE_META V: 4 I: 6 planar8113 1349 // SURFACE_META V: 4 I: 6 planar 8090 8114 { 8091 8115 shader textures/moonstation/beam_blue … … 8093 8117 } 8094 8118 8095 13 46// SURFACE_META V: 4 I: 6 planar8119 1350 // SURFACE_META V: 4 I: 6 planar 8096 8120 { 8097 8121 shader textures/moonstation/beam_blue … … 8099 8123 } 8100 8124 8101 13 47// SURFACE_META V: 4 I: 6 planar8125 1351 // SURFACE_META V: 4 I: 6 planar 8102 8126 { 8103 8127 shader textures/moonstation/beam_blue … … 8105 8129 } 8106 8130 8107 13 48// SURFACE_META V: 4 I: 6 planar8131 1352 // SURFACE_META V: 4 I: 6 planar 8108 8132 { 8109 8133 shader textures/moonstation/beam_blue … … 8111 8135 } 8112 8136 8113 13 49// SURFACE_META V: 4 I: 6 planar8137 1353 // SURFACE_META V: 4 I: 6 planar 8114 8138 { 8115 8139 shader textures/moonstation/beam_blue … … 8117 8141 } 8118 8142 8119 135 0// SURFACE_META V: 4 I: 6 planar8143 1354 // SURFACE_META V: 4 I: 6 planar 8120 8144 { 8121 8145 shader textures/moonstation/beam_blue … … 8123 8147 } 8124 8148 8125 135 1// SURFACE_META V: 4 I: 6 planar8149 1355 // SURFACE_META V: 4 I: 6 planar 8126 8150 { 8127 8151 shader textures/moonstation/beam_blue … … 8129 8153 } 8130 8154 8131 135 2// SURFACE_META V: 4 I: 6 planar8155 1356 // SURFACE_META V: 4 I: 6 planar 8132 8156 { 8133 8157 shader textures/moonstation/beam_blue … … 8135 8159 } 8136 8160 8137 135 3// SURFACE_META V: 4 I: 6 planar8161 1357 // SURFACE_META V: 4 I: 6 planar 8138 8162 { 8139 8163 shader textures/moonstation/beam_blue … … 8141 8165 } 8142 8166 8143 135 4// SURFACE_META V: 4 I: 6 planar8167 1358 // SURFACE_META V: 4 I: 6 planar 8144 8168 { 8145 8169 shader textures/moonstation/beam_blue … … 8147 8171 } 8148 8172 8149 135 5// SURFACE_META V: 4 I: 6 planar8173 1359 // SURFACE_META V: 4 I: 6 planar 8150 8174 { 8151 8175 shader textures/moonstation/beam_blue … … 8153 8177 } 8154 8178 8155 13 56// SURFACE_META V: 4 I: 6 planar8179 1360 // SURFACE_META V: 4 I: 6 planar 8156 8180 { 8157 8181 shader textures/moonstation/beam_blue … … 8159 8183 } 8160 8184 8161 13 57// SURFACE_META V: 4 I: 6 planar8185 1361 // SURFACE_META V: 4 I: 6 planar 8162 8186 { 8163 8187 shader textures/moonstation/beam_blue … … 8165 8189 } 8166 8190 8167 13 58// SURFACE_META V: 4 I: 6 planar8191 1362 // SURFACE_META V: 4 I: 6 planar 8168 8192 { 8169 8193 shader textures/moonstation/beam_blue … … 8171 8195 } 8172 8196 8173 13 59// SURFACE_META V: 4 I: 6 planar8197 1363 // SURFACE_META V: 4 I: 6 planar 8174 8198 { 8175 8199 shader textures/moonstation/beam_blue … … 8177 8201 } 8178 8202 8179 136 0// SURFACE_META V: 4 I: 6 planar8203 1364 // SURFACE_META V: 4 I: 6 planar 8180 8204 { 8181 8205 shader textures/moonstation/beam_blue … … 8183 8207 } 8184 8208 8185 136 1// SURFACE_META V: 4 I: 6 planar8209 1365 // SURFACE_META V: 4 I: 6 planar 8186 8210 { 8187 8211 shader textures/moonstation/beam_blue … … 8189 8213 } 8190 8214 8191 136 2// SURFACE_META V: 4 I: 6 planar8215 1366 // SURFACE_META V: 4 I: 6 planar 8192 8216 { 8193 8217 shader textures/moonstation/beam_blue … … 8195 8219 } 8196 8220 8197 136 3// SURFACE_META V: 4 I: 6 planar8221 1367 // SURFACE_META V: 4 I: 6 planar 8198 8222 { 8199 8223 shader textures/moonstation/beam_blue … … 8201 8225 } 8202 8226 8203 136 4// SURFACE_META V: 4 I: 6 planar8227 1368 // SURFACE_META V: 4 I: 6 planar 8204 8228 { 8205 8229 shader textures/moonstation/beam_blue … … 8207 8231 } 8208 8232 8209 136 5// SURFACE_META V: 4 I: 6 planar8233 1369 // SURFACE_META V: 4 I: 6 planar 8210 8234 { 8211 8235 shader textures/moonstation/beam_blue … … 8213 8237 } 8214 8238 8215 13 66// SURFACE_META V: 4 I: 6 planar8239 1370 // SURFACE_META V: 4 I: 6 planar 8216 8240 { 8217 8241 shader textures/moonstation/beam_blue … … 8219 8243 } 8220 8244 8221 13 67// SURFACE_META V: 4 I: 6 planar8245 1371 // SURFACE_META V: 4 I: 6 planar 8222 8246 { 8223 8247 shader textures/moonstation/beam_blue … … 8225 8249 } 8226 8250 8227 13 68// SURFACE_META V: 4 I: 6 planar8251 1372 // SURFACE_META V: 4 I: 6 planar 8228 8252 { 8229 8253 shader textures/moonstation/beam_blue … … 8231 8255 } 8232 8256 8233 13 69// SURFACE_META V: 4 I: 6 planar8257 1373 // SURFACE_META V: 4 I: 6 planar 8234 8258 { 8235 8259 shader textures/moonstation/beam_blue … … 8237 8261 } 8238 8262 8239 137 0// SURFACE_META V: 4 I: 6 planar8263 1374 // SURFACE_META V: 4 I: 6 planar 8240 8264 { 8241 8265 shader textures/moonstation/beam_blue … … 8243 8267 } 8244 8268 8245 137 1// SURFACE_META V: 4 I: 6 planar8269 1375 // SURFACE_META V: 4 I: 6 planar 8246 8270 { 8247 8271 shader textures/moonstation/beam_blue … … 8249 8273 } 8250 8274 8251 137 2// SURFACE_META V: 4 I: 6 planar8275 1376 // SURFACE_META V: 4 I: 6 planar 8252 8276 { 8253 8277 shader textures/moonstation/beam_blue … … 8255 8279 } 8256 8280 8257 137 3// SURFACE_META V: 4 I: 6 planar8281 1377 // SURFACE_META V: 4 I: 6 planar 8258 8282 { 8259 8283 shader textures/moonstation/beam_blue … … 8261 8285 } 8262 8286 8263 137 4// SURFACE_META V: 4 I: 6 planar8287 1378 // SURFACE_META V: 4 I: 6 planar 8264 8288 { 8265 8289 shader textures/moonstation/beam_blue … … 8267 8291 } 8268 8292 8269 137 5// SURFACE_META V: 4 I: 6 planar8293 1379 // SURFACE_META V: 4 I: 6 planar 8270 8294 { 8271 8295 shader textures/moonstation/beam_blue … … 8273 8297 } 8274 8298 8275 13 76// SURFACE_META V: 4 I: 6 planar8299 1380 // SURFACE_META V: 4 I: 6 planar 8276 8300 { 8277 8301 shader textures/moonstation/beam_blue … … 8279 8303 } 8280 8304 8281 13 77// SURFACE_META V: 4 I: 6 planar8305 1381 // SURFACE_META V: 4 I: 6 planar 8282 8306 { 8283 8307 shader textures/moonstation/beam_blue … … 8285 8309 } 8286 8310 8287 13 78// SURFACE_META V: 4 I: 6 planar8311 1382 // SURFACE_META V: 4 I: 6 planar 8288 8312 { 8289 8313 shader textures/moonstation/beam_blue … … 8291 8315 } 8292 8316 8293 13 79// SURFACE_META V: 4 I: 6 planar8317 1383 // SURFACE_META V: 4 I: 6 planar 8294 8318 { 8295 8319 shader textures/moonstation/beam_blue … … 8297 8321 } 8298 8322 8299 138 0// SURFACE_META V: 4 I: 6 planar8323 1384 // SURFACE_META V: 4 I: 6 planar 8300 8324 { 8301 8325 shader textures/moonstation/beam_blue … … 8303 8327 } 8304 8328 8305 138 1// SURFACE_META V: 4 I: 6 planar8329 1385 // SURFACE_META V: 4 I: 6 planar 8306 8330 { 8307 8331 shader textures/moonstation/beam_blue … … 8309 8333 } 8310 8334 8311 138 2// SURFACE_META V: 4 I: 6 planar8335 1386 // SURFACE_META V: 4 I: 6 planar 8312 8336 { 8313 8337 shader textures/moonstation/beam_blue … … 8315 8339 } 8316 8340 8317 138 3// SURFACE_META V: 4 I: 6 planar8341 1387 // SURFACE_META V: 4 I: 6 planar 8318 8342 { 8319 8343 shader textures/moonstation/beam_blue … … 8321 8345 } 8322 8346 8323 138 4// SURFACE_META V: 4 I: 6 planar8347 1388 // SURFACE_META V: 4 I: 6 planar 8324 8348 { 8325 8349 shader textures/moonstation/beam_blue … … 8327 8351 } 8328 8352 8329 138 5// SURFACE_META V: 4 I: 6 planar8353 1389 // SURFACE_META V: 4 I: 6 planar 8330 8354 { 8331 8355 shader textures/moonstation/beam_blue … … 8333 8357 } 8334 8358 8335 13 86// SURFACE_META V: 4 I: 6 planar8359 1390 // SURFACE_META V: 4 I: 6 planar 8336 8360 { 8337 8361 shader textures/moonstation/beam_blue … … 8339 8363 } 8340 8364 8341 13 87// SURFACE_META V: 4 I: 6 planar8365 1391 // SURFACE_META V: 4 I: 6 planar 8342 8366 { 8343 8367 shader textures/moonstation/beam_blue … … 8345 8369 } 8346 8370 8347 13 88// SURFACE_META V: 4 I: 6 planar8371 1392 // SURFACE_META V: 4 I: 6 planar 8348 8372 { 8349 8373 shader textures/moonstation/beam_blue … … 8351 8375 } 8352 8376 8353 13 89// SURFACE_META V: 4 I: 6 planar8377 1393 // SURFACE_META V: 4 I: 6 planar 8354 8378 { 8355 8379 shader textures/moonstation/beam_blue … … 8357 8381 } 8358 8382 8359 139 0// SURFACE_META V: 4 I: 6 planar8383 1394 // SURFACE_META V: 4 I: 6 planar 8360 8384 { 8361 8385 shader textures/moonstation/beam_blue … … 8363 8387 } 8364 8388 8365 139 1// SURFACE_META V: 4 I: 6 planar8389 1395 // SURFACE_META V: 4 I: 6 planar 8366 8390 { 8367 8391 shader textures/moonstation/glass_white … … 8369 8393 } 8370 8394 8371 139 2// SURFACE_META V: 4 I: 6 planar8395 1396 // SURFACE_META V: 4 I: 6 planar 8372 8396 { 8373 8397 shader textures/moonstation/glass_white … … 8375 8399 } 8376 8400 8377 139 3// SURFACE_META V: 4 I: 6 planar8401 1397 // SURFACE_META V: 4 I: 6 planar 8378 8402 { 8379 8403 shader textures/moonstation/glass_white … … 8381 8405 } 8382 8406 8383 139 4// SURFACE_META V: 4 I: 6 planar8407 1398 // SURFACE_META V: 4 I: 6 planar 8384 8408 { 8385 8409 shader textures/moonstation/glass_white … … 8387 8411 } 8388 8412 8389 139 5// SURFACE_META V: 4 I: 6 planar8413 1399 // SURFACE_META V: 4 I: 6 planar 8390 8414 { 8391 8415 shader textures/moonstation/glass_blue … … 8393 8417 } 8394 8418 8395 1 396// SURFACE_META V: 5 I: 9 planar8419 1400 // SURFACE_META V: 5 I: 9 planar 8396 8420 { 8397 8421 shader textures/moonstation/glass_blue … … 8399 8423 } 8400 8424 8401 1 397// SURFACE_META V: 4 I: 6 planar8425 1401 // SURFACE_META V: 4 I: 6 planar 8402 8426 { 8403 8427 shader textures/moonstation/glass_blue … … 8405 8429 } 8406 8430 8407 1 398// SURFACE_META V: 7 I: 15 planar8431 1402 // SURFACE_META V: 7 I: 15 planar 8408 8432 { 8409 8433 shader textures/moonstation/glass_blue … … 8411 8435 } 8412 8436 8413 1 399// SURFACE_META V: 8 I: 18 planar8437 1403 // SURFACE_META V: 8 I: 18 planar 8414 8438 { 8415 8439 shader textures/moonstation/glass_blue … … 8417 8441 } 8418 8442 8419 140 0// SURFACE_META V: 8 I: 18 planar8443 1404 // SURFACE_META V: 8 I: 18 planar 8420 8444 { 8421 8445 shader textures/moonstation/glass_blue … … 8423 8447 } 8424 8448 8425 140 1 // SURFACE_META V: 8 I: 18planar8449 1405 // SURFACE_META V: 4 I: 6 planar 8426 8450 { 8427 8451 shader textures/moonstation/glass_blue … … 8429 8453 } 8430 8454 8431 140 2 // SURFACE_META V: 9 I: 21planar8455 1406 // SURFACE_META V: 8 I: 18 planar 8432 8456 { 8433 8457 shader textures/moonstation/glass_blue … … 8435 8459 } 8436 8460 8437 140 3 // SURFACE_META V: 6 I: 12planar8461 1407 // SURFACE_META V: 9 I: 21 planar 8438 8462 { 8439 8463 shader textures/moonstation/glass_blue … … 8441 8465 } 8442 8466 8443 140 4// SURFACE_META V: 6 I: 12 planar8467 1408 // SURFACE_META V: 6 I: 12 planar 8444 8468 { 8445 8469 shader textures/moonstation/glass_blue … … 8447 8471 } 8448 8472 8449 140 5// SURFACE_META V: 4 I: 6 planar8473 1409 // SURFACE_META V: 4 I: 6 planar 8450 8474 { 8451 8475 shader textures/moonstation/glass_blue … … 8453 8477 } 8454 8478 8455 14 06 // SURFACE_META V: 6 I: 12planar8479 1410 // SURFACE_META V: 4 I: 6 planar 8456 8480 { 8457 8481 shader textures/moonstation/glass_blue … … 8459 8483 } 8460 8484 8461 14 07 // SURFACE_META V: 9 I: 21planar8485 1411 // SURFACE_META V: 4 I: 6 planar 8462 8486 { 8463 8487 shader textures/moonstation/glass_blue … … 8465 8489 } 8466 8490 8467 14 08 // SURFACE_META V: 6 I: 12planar8491 1412 // SURFACE_META V: 4 I: 6 planar 8468 8492 { 8469 8493 shader textures/moonstation/glass_blue … … 8471 8495 } 8472 8496 8473 14 09// SURFACE_META V: 4 I: 6 planar8497 1413 // SURFACE_META V: 4 I: 6 planar 8474 8498 { 8475 8499 shader textures/moonstation/glass_blue … … 8477 8501 } 8478 8502 8479 141 0 // SURFACE_META V: 7 I: 15planar8503 1414 // SURFACE_META V: 6 I: 12 planar 8480 8504 { 8481 8505 shader textures/moonstation/glass_blue … … 8483 8507 } 8484 8508 8485 141 1// SURFACE_META V: 4 I: 6 planar8509 1415 // SURFACE_META V: 4 I: 6 planar 8486 8510 { 8487 8511 shader textures/moonstation/glass_blue … … 8489 8513 } 8490 8514 8515 1416 // SURFACE_META V: 6 I: 12 planar 8516 { 8517 shader textures/moonstation/glass_blue 8518 sampleSize 0 8519 } 8520 8521 1417 // SURFACE_META V: 9 I: 21 planar 8522 { 8523 shader textures/moonstation/glass_blue 8524 sampleSize 0 8525 } 8526 8527 1418 // SURFACE_META V: 6 I: 12 planar 8528 { 8529 shader textures/moonstation/glass_blue 8530 sampleSize 0 8531 } 8532 8533 1419 // SURFACE_META V: 4 I: 6 planar 8534 { 8535 shader textures/moonstation/glass_blue 8536 sampleSize 0 8537 } 8538 8539 1420 // SURFACE_META V: 7 I: 15 planar 8540 { 8541 shader textures/moonstation/glass_blue 8542 sampleSize 0 8543 } 8544 8545 1421 // SURFACE_META V: 4 I: 6 planar 8546 { 8547 shader textures/moonstation/glass_blue 8548 sampleSize 0 8549 } 8550
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