Orxonox  0.0.5 Codename: Arcturus
TimeHUD.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
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22  * Author:
23  * Cyrill Burgener
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25  */
26 
32 #ifndef _TimeHUD_H__
33 #define _TimeHUD_H__
34 
35 #include "OrxoKartPrereqs.h"
36 #include <iostream>
37 #include <fstream>
38 
40 #include "overlays/OverlayText.h"
41 
42 namespace orxonox
43 {
44  class _OrxoKartExport TimeHUD : public OverlayText, public Tickable
45  {
46  public:
47  TimeHUD(Context* context);
48 
49  virtual void tick(float dt) override;
50  virtual void changedOwner() override;
51 
53  inline void setRunning(bool running)
54  { this->running_ = running; }
56  inline bool isRunning() const
57  { return this->running_; }
58 
59  void reset();
60 
61  private:
63  float time_;
64  bool running_;
65  bool score_set = false;
66  };
67 }
68 #endif /* _TimeHUD_H__ */
Declaration of the Tickable interface.
void setRunning(bool running)
sets if the clock is running
Definition: TimeHUD.h:53
OrxoKart * orxokartGame_
Definition: TimeHUD.h:62
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Definition: OrxoKart.h:47
#define _OrxoKartExport
Definition: OrxoKartPrereqs.h:60
bool isRunning() const
returns if the clock is running
Definition: TimeHUD.h:56
Shared library macros, enums, constants and forward declarations for the OrxoKart module ...