Orxonox  0.0.5 Codename: Arcturus
WeaponsPrecompiledHeaders.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
6  * License notice:
7  *
8  * This program is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU General Public License
10  * as published by the Free Software Foundation; either version 2
11  * of the License, or (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21  *
22  * Author:
23  * Reto Grieder
24  * Co-authors:
25  * ...
26  *
27  */
28 
38 #include "OrxonoxConfig.h"
39 
43 
44 #include <LinearMath/btMotionState.h> // 10
45 #include "util/OgreForwardRefs.h" // 10
46 
50 
51 #include "core/CoreIncludes.h" // 13
52 #include "core/BaseObject.h" // 13
53 #include "tools/Timer.h" // 13
54 
58 
60 //#include "worldentities/WorldEntity.h" // 10
61 //#include "weapons/projectiles/Projectile.h" // 9
62 
63 
64 // Just in case some header included windows.h
65 #undef min
66 #undef max
Various constants for compiler, architecture and platform.
Declaration of the Timer class, used to call functions after a given time-interval.
Declaration of BaseObject, the base class of all objects in Orxonox.
Defines several very important macros used to register objects, register classes, and to work with id...