Orxonox  0.0.5 Codename: Arcturus
WagnisProjectile.h
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28 
34 #ifndef _WagnisProjectile__
35 #define _WagnisProjectile__
36 
37 #include "weapons/WeaponsPrereqs.h"
38 
39 #include "tools/Timer.h"
42 
43 #include "BasicProjectile.h"
44 
45 namespace orxonox
46 {
48  {
49  public:
50  WagnisProjectile(Context* context);
51  virtual ~WagnisProjectile();
52 
53  void setConfigValues();
54 
55  virtual void tick(float dt) override;
56  virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override;
57 
58  protected:
59  virtual void setCollisionShapeRadius(float radius);
60  float lifetime_;
61 
62  private:
64  WeakPtr<SphereCollisionShape> collisionShape_; // The collision shape of the projectile.
65  };
66 }
67 
68 #endif /* _WagnisProjectile__ */
WeakPtr< SphereCollisionShape > collisionShape_
Definition: WagnisProjectile.h:64
Definition: WagnisProjectile.h:47
Shared library macros, enums, constants and forward declarations for the weapons module ...
Definition of the SphereCollisionShape class.
Definition: MovableEntity.h:42
Timer destroyTimer_
Timer to destroy the projectile after its lifetime has run out.
Definition: WagnisProjectile.h:63
WeakPtr wraps a pointer to an object, which becomes nullptr if the object is deleted.
Definition: CorePrereqs.h:236
float lifetime_
The time the projectile exists.
Definition: WagnisProjectile.h:60
The WorldEntity represents everything that can be put in a Scene at a certain location.
Definition: WorldEntity.h:72
Declaration of the Timer class, used to call functions after a given time-interval.
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Definition: Context.h:45
Implementation of the BasicProjectile class.
Baseclass of all projectiles.
Definition: BasicProjectile.h:54
Timer is a helper class that executes a function after a given amount of seconds in game-time...
Definition: Timer.h:105
#define _WeaponsExport
Definition: WeaponsPrereqs.h:60