Orxonox  0.0.5 Codename: Arcturus
TimeHUD.h
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2  * ORXONOX - the hottest 3D action shooter ever to exist
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22  * Author:
23  * Cyrill Burgener
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26 
32 #ifndef _TimeHUD_H__
33 #define _TimeHUD_H__
34 
35 #include "HoverPrereqs.h"
36 
38 #include "overlays/OverlayText.h"
39 
40 namespace orxonox
41 {
42  class _HoverExport TimeHUD : public OverlayText, public Tickable
43  {
44  public:
45  TimeHUD(Context* context);
46 
47  virtual void tick(float dt) override;
48  virtual void changedOwner() override;
49 
51  inline void setRunning(bool running)
52  { this->running_ = running; }
54  inline bool isRunning() const
55  { return this->running_; }
56 
57  void reset();
58 
59  private:
61  float time_;
62  bool running_;
63  };
64 }
65 #endif /* _TimeHUD_H__ */
Definition: OverlayText.h:41
Declaration of the Tickable interface.
Hover * hoverGame_
Definition: TimeHUD.h:60
void setRunning(bool running)
sets if the clock is running
Definition: TimeHUD.h:51
#define _HoverExport
Definition: HoverPrereqs.h:60
Shared library macros, enums, constants and forward declarations for the Hover module ...
Definition: ApplicationPaths.cc:66
Definition: Context.h:45
Definition: Hover.h:47
bool isRunning() const
returns if the clock is running
Definition: TimeHUD.h:54
Definition: TimeHUD.h:42
The Tickable interface provides a tick(dt) function, that gets called every frame.
Definition: Tickable.h:52
float time_
Definition: TimeHUD.h:61
bool running_
Definition: TimeHUD.h:62