Orxonox  0.0.5 Codename: Arcturus
SplitGunProjectile.h
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28 
34 #ifndef _SplitGunProjectile_H__
35 #define _SplitGunProjectile_H__
36 
37 #include "weapons/WeaponsPrereqs.h"
38 
39 #include <string>
40 #include "tools/Timer.h"
41 #include "BillboardProjectile.h"
42 #include "sound/WorldSound.h"
43 
44 namespace orxonox
45 {
46 
55  {
56  public:
57  SplitGunProjectile(Context* context);
58  virtual ~SplitGunProjectile();
59 
60  virtual void setNumberOfSplits(int numberOfSplits);
61  virtual void setNumberOfChilds(int numberOfChilds);
62  virtual void setSplitTime(float splitTime);
63  virtual void setSpread(float spread);
64  virtual void setDamageReduction(float damageReduction);
65  virtual void setSplitSound(const std::string& soundPath, const float soundVolume = 1.0);
66 
67  private:
70  float splitTime_;
71  float spread_;
72  float damageReduction_; //The damage of a child projectile is reduced by this factor
74  WorldSound* splitSound_; //Sound played if the projectile splits
75 
76  virtual void split();
77  };
78 }
79 
80 #endif /* _SplitGunProjectile_H__ */
A BillboardProjectile is a projectile that is represented by a Billboard.
Definition: BillboardProjectile.h:54
The WorldSound class is to be used for sounds with position and orientation.
Definition: WorldSound.h:44
Implementation of the BillboardProjectile class.
::std::string string
Definition: gtest-port.h:756
Shared library macros, enums, constants and forward declarations for the weapons module ...
float splitTime_
Definition: SplitGunProjectile.h:70
Declaration of the Timer class, used to call functions after a given time-interval.
float spread_
Definition: SplitGunProjectile.h:71
Timer splitTimer_
Definition: SplitGunProjectile.h:73
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
float damageReduction_
Definition: SplitGunProjectile.h:72
Definition: Context.h:45
The SplitGunProjectile is a projectile that may split up into many child projectiles.
Definition: SplitGunProjectile.h:54
int numberOfSplits_
Definition: SplitGunProjectile.h:68
Timer is a helper class that executes a function after a given amount of seconds in game-time...
Definition: Timer.h:105
WorldSound * splitSound_
Definition: SplitGunProjectile.h:74
#define _WeaponsExport
Definition: WeaponsPrereqs.h:60
int numberOfChilds_
Definition: SplitGunProjectile.h:69